Introduction to game development:
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Boston, Mass.
Course Technology
2010
|
Ausgabe: | 2. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XXV, 980 S. Ill., graph. Darst. 1 CD-ROM (12 cm) |
ISBN: | 9780840031037 0840031033 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV036590859 | ||
003 | DE-604 | ||
005 | 20111130 | ||
007 | t | ||
008 | 100729s2010 ad|| |||| 00||| eng d | ||
020 | |a 9780840031037 |9 978-0-84003-103-7 | ||
020 | |a 0840031033 |9 0-84003-103-3 | ||
035 | |a (OCoLC)552991957 | ||
035 | |a (DE-599)BVBBV036590859 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
049 | |a DE-M347 |a DE-Aug4 |a DE-91G | ||
082 | 0 | |a 794.81526 | |
084 | |a ST 320 |0 (DE-625)143657: |2 rvk | ||
084 | |a ST 324 |0 (DE-625)143660: |2 rvk | ||
084 | |a ST 690 |0 (DE-625)143691: |2 rvk | ||
084 | |a SU 500 |0 (DE-625)143695: |2 rvk | ||
084 | |a DAT 310f |2 stub | ||
084 | |a DAT 758f |2 stub | ||
245 | 1 | 0 | |a Introduction to game development |c Ed. by Steve Rabin |
250 | |a 2. ed. | ||
264 | 1 | |a Boston, Mass. |b Course Technology |c 2010 | |
300 | |a XXV, 980 S. |b Ill., graph. Darst. |e 1 CD-ROM (12 cm) | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 0 | 7 | |a Softwareentwicklung |0 (DE-588)4116522-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
655 | 7 | |0 (DE-588)4143413-4 |a Aufsatzsammlung |2 gnd-content | |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Softwareentwicklung |0 (DE-588)4116522-6 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Rabin, Steve |e Sonstige |4 oth | |
856 | 4 | 2 | |m HBZ Datenaustausch |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020511572&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-020511572 |
Datensatz im Suchindex
_version_ | 1804143189145157633 |
---|---|
adam_text | Titel: Introduction to game development
Autor: Rabin, Steve
Jahr: 2010
Table of Contents
Acknowledgments........................................vii
Preface.................................................ix
How to Use this Book.....................................xiii
Contributor Bios.........................................xvii
PART 1 CRITICAL GAME STUDIES..............................1
1.1 A Brief History of Video Games...............................3
Robert T. Bakie
1.2 Games and Society.......................................43
Robert T. Bakie
PART 2 GAME DESIGN.....................................59
2.1 Game Design............................................61
Isaac Barry
2.2 Game Writing and Interactive Storytelling.....................139
Leslie Stirling
PART 3 GAME PROGRAMMING: LANGUAGES AND ARCHITECTURE. . 165
3.1 Teams and Processes....................................167
Noel Llopis
3.2 C++, Java, and Scripting Languages.........................189
Noel Llopis
3.3 Programming Fundamentals...............................209
Noel Llopis
iii
iv Contents
3.4 Game Architecture......................................239
NoelLlopis
3.5 Memory and I/O Systems..................................271
NoelLlopis
3.6 Debugging Games.......................................313
Steve Rabin
PART 4 GAME PROGRAMMING: MATH, COLLISION DETECTION,
AND PHYSICS.....................................329
4.1 Mathematical Concepts...................................331
Eric Lengyel
4.2 Collision Detection and Resolution..........................367
Steve Rabin and Bretton Wade
4.3 Real-Time Game Physics..................................387
Graham Rhodes
PART 5 GAME PROGRAMMING: GRAPHICS, ANIMATION, Al,
AUDIO, AND NETWORKING ..........................421
5.1 Graphics..............................................423
Tom Forsyth
5.2 Character Animation.....................................477
Tom Forsyth
5.3 Artificial Intelligence: Agents, Architecture, and Techniques......521
Steve Rabin
5.4 Artificial Intelligence: Pathfinding Overview...................559
Syrus Mesdaghi
5.5 Audio Programming......................................577
James Boer
5.6 Networking and Multiplayer................................603
Chuck Walters
Contents v
PART 6 AUDIO VISUAL DESIGN AND PRODUCTION..............641
6.1 Visual Design...........................................643
Mark Peasley
6.2 3D Modeling............................................657
David Johnson
6.3 3D Environments........................................679
JeffSelbig
6.4 2D Textures and Texture Mapping...........................687
Tito Pagan
6.5 Special Effects..........................................701
David Johnson
6.6 Lighting...............................................719
Peter Lewis
6.7 Animation..............................................727
Tito Pagan
6.8 Cinematography.........................................753
Peter Lewis
6.9 Audio Design and Production..............................765
Tommy Tallarico and ToddM. Fay
PART 7 GAME PRODUCTION AND THE BUSINESS OF GAMES......789
7.1 Game Production and Project Management...................791
Tom Sloper
7.2 Game Industry Roles and Economics........................837
Kathy Schoback
7.3 The Publisher-Developer Relationship.......................857
EdBartlett
7.4 Marketing..............................................879
Sue Bohle
7.5 Intellectual Property Content, Law, and Practice...............895
Stephen Rubin
7.6 Content Regulation.....................................923
Stephen Rubin
vi Contents
ABOUT THE CD-ROM......................................937
INDEX..................................................939
|
any_adam_object | 1 |
building | Verbundindex |
bvnumber | BV036590859 |
classification_rvk | ST 320 ST 324 ST 690 SU 500 |
classification_tum | DAT 310f DAT 758f |
ctrlnum | (OCoLC)552991957 (DE-599)BVBBV036590859 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
edition | 2. ed. |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01670nam a2200445 c 4500</leader><controlfield tag="001">BV036590859</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20111130 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">100729s2010 ad|| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780840031037</subfield><subfield code="9">978-0-84003-103-7</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0840031033</subfield><subfield code="9">0-84003-103-3</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)552991957</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV036590859</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rakwb</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-M347</subfield><subfield code="a">DE-Aug4</subfield><subfield code="a">DE-91G</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.81526</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 320</subfield><subfield code="0">(DE-625)143657:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 324</subfield><subfield code="0">(DE-625)143660:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 690</subfield><subfield code="0">(DE-625)143691:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">SU 500</subfield><subfield code="0">(DE-625)143695:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DAT 310f</subfield><subfield code="2">stub</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DAT 758f</subfield><subfield code="2">stub</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Introduction to game development</subfield><subfield code="c">Ed. by Steve Rabin</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">2. ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Boston, Mass.</subfield><subfield code="b">Course Technology</subfield><subfield code="c">2010</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">XXV, 980 S.</subfield><subfield code="b">Ill., graph. Darst.</subfield><subfield code="e">1 CD-ROM (12 cm)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Softwareentwicklung</subfield><subfield code="0">(DE-588)4116522-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="0">(DE-588)4143413-4</subfield><subfield code="a">Aufsatzsammlung</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Softwareentwicklung</subfield><subfield code="0">(DE-588)4116522-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Rabin, Steve</subfield><subfield code="e">Sonstige</subfield><subfield code="4">oth</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">HBZ Datenaustausch</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020511572&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-020511572</subfield></datafield></record></collection> |
genre | (DE-588)4143413-4 Aufsatzsammlung gnd-content |
genre_facet | Aufsatzsammlung |
id | DE-604.BV036590859 |
illustrated | Illustrated |
indexdate | 2024-07-09T22:43:37Z |
institution | BVB |
isbn | 9780840031037 0840031033 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-020511572 |
oclc_num | 552991957 |
open_access_boolean | |
owner | DE-M347 DE-Aug4 DE-91G DE-BY-TUM |
owner_facet | DE-M347 DE-Aug4 DE-91G DE-BY-TUM |
physical | XXV, 980 S. Ill., graph. Darst. 1 CD-ROM (12 cm) |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Course Technology |
record_format | marc |
spelling | Introduction to game development Ed. by Steve Rabin 2. ed. Boston, Mass. Course Technology 2010 XXV, 980 S. Ill., graph. Darst. 1 CD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Softwareentwicklung (DE-588)4116522-6 s DE-604 Rabin, Steve Sonstige oth HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020511572&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Introduction to game development Softwareentwicklung (DE-588)4116522-6 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4116522-6 (DE-588)4010457-6 (DE-588)4143413-4 |
title | Introduction to game development |
title_auth | Introduction to game development |
title_exact_search | Introduction to game development |
title_full | Introduction to game development Ed. by Steve Rabin |
title_fullStr | Introduction to game development Ed. by Steve Rabin |
title_full_unstemmed | Introduction to game development Ed. by Steve Rabin |
title_short | Introduction to game development |
title_sort | introduction to game development |
topic | Softwareentwicklung (DE-588)4116522-6 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Softwareentwicklung Computerspiel Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020511572&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT rabinsteve introductiontogamedevelopment |