Fun Inc.: why games are the 21st century's most serious business
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London
Virgin
2010
|
Ausgabe: | 1. publ. |
Schlagworte: | |
Beschreibung: | xiii, 258 p. 24 cm |
ISBN: | 9780753519851 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV036492025 | ||
003 | DE-604 | ||
005 | 20100726 | ||
007 | t| | ||
008 | 100609s2010 xx |||| 00||| eng d | ||
015 | |a GBA994862 |2 dnb | ||
020 | |a 9780753519851 |9 978-0-7535-1985-1 | ||
035 | |a (OCoLC)699668780 | ||
035 | |a (DE-599)BVBBV036492025 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
049 | |a DE-384 | ||
084 | |a AP 18000 |0 (DE-625)7039: |2 rvk | ||
100 | 1 | |a Chatfleld, Tom |e Verfasser |4 aut | |
245 | 1 | 0 | |a Fun Inc. |b why games are the 21st century's most serious business |c Tom Chatfield |
250 | |a 1. publ. | ||
264 | 1 | |a London |b Virgin |c 2010 | |
300 | |a xiii, 258 p. |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 4 | |a Electronic games industry | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 1 | |8 1\p |5 DE-604 | |
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-020414624 |
Datensatz im Suchindex
_version_ | 1824508895489425408 |
---|---|
adam_text | |
any_adam_object | |
author | Chatfleld, Tom |
author_facet | Chatfleld, Tom |
author_role | aut |
author_sort | Chatfleld, Tom |
author_variant | t c tc |
building | Verbundindex |
bvnumber | BV036492025 |
classification_rvk | AP 18000 |
ctrlnum | (OCoLC)699668780 (DE-599)BVBBV036492025 |
discipline | Allgemeines |
edition | 1. publ. |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nam a2200000 c 4500</leader><controlfield tag="001">BV036492025</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20100726</controlfield><controlfield tag="007">t|</controlfield><controlfield tag="008">100609s2010 xx |||| 00||| eng d</controlfield><datafield tag="015" ind1=" " ind2=" "><subfield code="a">GBA994862</subfield><subfield code="2">dnb</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780753519851</subfield><subfield code="9">978-0-7535-1985-1</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)699668780</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV036492025</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rakwb</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-384</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 18000</subfield><subfield code="0">(DE-625)7039:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Chatfleld, Tom</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Fun Inc.</subfield><subfield code="b">why games are the 21st century's most serious business</subfield><subfield code="c">Tom Chatfield</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1. publ.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">London</subfield><subfield code="b">Virgin</subfield><subfield code="c">2010</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xiii, 258 p.</subfield><subfield code="c">24 cm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Electronic games industry</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="689" ind1="1" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="5">DE-604</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="a">cgwrk</subfield><subfield code="d">20201028</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#cgwrk</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-020414624</subfield></datafield></record></collection> |
id | DE-604.BV036492025 |
illustrated | Not Illustrated |
indexdate | 2025-02-19T17:47:53Z |
institution | BVB |
isbn | 9780753519851 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-020414624 |
oclc_num | 699668780 |
open_access_boolean | |
owner | DE-384 |
owner_facet | DE-384 |
physical | xiii, 258 p. 24 cm |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Virgin |
record_format | marc |
spelling | Chatfleld, Tom Verfasser aut Fun Inc. why games are the 21st century's most serious business Tom Chatfield 1. publ. London Virgin 2010 xiii, 258 p. 24 cm txt rdacontent n rdamedia nc rdacarrier Electronic games industry Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Videospiel (DE-588)4063465-6 s DE-604 Computerspiel (DE-588)4010457-6 s 1\p DE-604 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Chatfleld, Tom Fun Inc. why games are the 21st century's most serious business Electronic games industry Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4063465-6 |
title | Fun Inc. why games are the 21st century's most serious business |
title_auth | Fun Inc. why games are the 21st century's most serious business |
title_exact_search | Fun Inc. why games are the 21st century's most serious business |
title_full | Fun Inc. why games are the 21st century's most serious business Tom Chatfield |
title_fullStr | Fun Inc. why games are the 21st century's most serious business Tom Chatfield |
title_full_unstemmed | Fun Inc. why games are the 21st century's most serious business Tom Chatfield |
title_short | Fun Inc. |
title_sort | fun inc why games are the 21st century s most serious business |
title_sub | why games are the 21st century's most serious business |
topic | Electronic games industry Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Electronic games industry Computerspiel Videospiel |
work_keys_str_mv | AT chatfleldtom funincwhygamesarethe21stcenturysmostseriousbusiness |