Women and gaming: the Sims and 21st century learning
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York [u.a.]
Palgrave Macmillan
2010
|
Ausgabe: | 1. publ. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | 207 S. Ill. |
ISBN: | 9780230623415 |
Internformat
MARC
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035 | |a (DE-599)BVBBV036464389 | ||
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100 | 1 | |a Gee, James Paul |d 1948- |e Verfasser |0 (DE-588)17211263X |4 aut | |
245 | 1 | 0 | |a Women and gaming |b the Sims and 21st century learning |c James Paul Gee and Elisabeth R. Hayes |
250 | |a 1. publ. | ||
264 | 1 | |a New York [u.a.] |b Palgrave Macmillan |c 2010 | |
300 | |a 207 S. |b Ill. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
630 | 0 | 4 | |a Sims |v Computer games |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Simulation games in education | |
650 | 4 | |a Video games |x Social aspects | |
650 | 4 | |a Video games for women | |
650 | 0 | 7 | |a The Sims |0 (DE-588)4586301-5 |2 gnd |9 rswk-swf |
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689 | 1 | |5 DE-604 | |
700 | 1 | |a Hayes, Elizabeth R. |e Verfasser |4 aut | |
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999 | |a oai:aleph.bib-bvb.de:BVB01-020336211 |
Datensatz im Suchindex
_version_ | 1804142957439221760 |
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adam_text | Contents
Acknowledgments
vii
1
Introduction: Gaming Goes Beyond Gaming
1
2
Video Games and Twenty-First-Century Skills: Why the
Sudden Worldwide Interest in Video Games and Learning?
17
3
The Nickel and Dimed Challenge: Designing New Forms
of Socially Conscious Play
41
4
A Young Girl Becomes a Designer and Goes Global:
Succeeding at Twenty-First-Century Skills but Not at School
61
5
How Passion Grows: A Retired Shut-in Goes from Making a
Purple Potty to Gaming Millions of Fans
83
6
Passionate Affinity Groups: A New Form of Community that
Works to Make People Smarter
105
7
A Young Girl and Her Vampire Stories: How a Teenager
Competes with a Best-Selling Author
125
8
From The Sims to Second Life: A Young Woman Transforms
Her Real Life
145
9
What Does It All Mean?: What Women and The Sims Have to
Teach Us about What Education and Learning Will Look Like
in the Twenty-First Century
167
Notes
185
References
187
Index
203
Today,
virtual worlds abound, ava¬
tars are every day occurrences, and
video games are yesterday s news.
But today s games are not just a pastime for
millions—they are also a technological focal
point for new forms of learning.
James Paul Gee and Elisabeth R.
Hayes are leading researchers in the field
of gaming, and here they argue that women
gamers—a group too often marginalized—
are at the forefront of today s online learn¬
ing world. By utilizing the tools of gaming
in ways never before imagined—actively
engaging in game design, writing fan fic¬
tion, and organizing themselves into col¬
laborative learning communities—women
of all ages acquire the tools to successfully
navigate the complex social, cultural, and
economic problems of the
21
st century.
Women are leading the way to a new
understanding of online learning tech¬
niques, from cultural production to learning
communities to technical proficiency in the
latest software. This book draws on case
studies about women who play The Sims,
the best selling game in history, to argue
for a new general theory of learning for the
21
st century.
|
any_adam_object | 1 |
author | Gee, James Paul 1948- Hayes, Elizabeth R. |
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callnumber-subject | LB - Theory and Practice of Education |
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ctrlnum | (OCoLC)705526861 (DE-599)BVBBV036464389 |
dewey-full | 794.8082 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
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dewey-search | 794.8082 |
dewey-sort | 3794.8082 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik Soziologie |
edition | 1. publ. |
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isbn | 9780230623415 |
language | English |
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spelling | Gee, James Paul 1948- Verfasser (DE-588)17211263X aut Women and gaming the Sims and 21st century learning James Paul Gee and Elisabeth R. Hayes 1. publ. New York [u.a.] Palgrave Macmillan 2010 207 S. Ill. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index Sims Computer games Gesellschaft Simulation games in education Video games Social aspects Video games for women The Sims (DE-588)4586301-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Frau (DE-588)4018202-2 gnd rswk-swf The Sims (DE-588)4586301-5 s DE-604 Computerspiel (DE-588)4010457-6 s Frau (DE-588)4018202-2 s Hayes, Elizabeth R. Verfasser aut Digitalisierung UB Augsburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020336211&sequence=000005&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020336211&sequence=000006&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Gee, James Paul 1948- Hayes, Elizabeth R. Women and gaming the Sims and 21st century learning Sims Computer games Gesellschaft Simulation games in education Video games Social aspects Video games for women The Sims (DE-588)4586301-5 gnd Computerspiel (DE-588)4010457-6 gnd Frau (DE-588)4018202-2 gnd |
subject_GND | (DE-588)4586301-5 (DE-588)4010457-6 (DE-588)4018202-2 |
title | Women and gaming the Sims and 21st century learning |
title_auth | Women and gaming the Sims and 21st century learning |
title_exact_search | Women and gaming the Sims and 21st century learning |
title_full | Women and gaming the Sims and 21st century learning James Paul Gee and Elisabeth R. Hayes |
title_fullStr | Women and gaming the Sims and 21st century learning James Paul Gee and Elisabeth R. Hayes |
title_full_unstemmed | Women and gaming the Sims and 21st century learning James Paul Gee and Elisabeth R. Hayes |
title_short | Women and gaming |
title_sort | women and gaming the sims and 21st century learning |
title_sub | the Sims and 21st century learning |
topic | Sims Computer games Gesellschaft Simulation games in education Video games Social aspects Video games for women The Sims (DE-588)4586301-5 gnd Computerspiel (DE-588)4010457-6 gnd Frau (DE-588)4018202-2 gnd |
topic_facet | Sims Computer games Gesellschaft Simulation games in education Video games Social aspects Video games for women The Sims Computerspiel Frau |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020336211&sequence=000005&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020336211&sequence=000006&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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