Ethics and game design: teaching values through play
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Hershey, PA [u.a.]
Information Science Reference
2010
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | "This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher. Includes bibliographical references and index |
Beschreibung: | XXVI, 367 S. Ill. |
ISBN: | 9781615208456 |
Internformat
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Datensatz im Suchindex
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adam_text | Table of Contents
Foreword................................................................................xv
Preface.................................................................................xx
Acknowledgment.........................................................................xxv
Section 1
Situating Ethics and Games
Chapter 1
Values between Systems: Designing Ethical Gameplay.......................................1
Miguel Sicart, IT University of Copenhagen, Denmark
Chapter 2
Video Games for Prosocial Learning......................................................16
Gene Koo, Berkman Center for Internet Society at Harvard University, USA
Scott Seider, Boston University, USA
Section 2
Cognitive and Social Psychological Perspectives
Chapter 3
Videogames and Moral Pedagogy: ANeo-Kohlbergian Approach................................35
Dan Staines, The University of New South Wales, Australia
Chapter 4
The Good, The Bad, and The Player: The Challenges to Moral Engagement in Single-Player
Avatar-Based Video Games............................................................ 52
Jaroslav Svelch, Charles University in Prague, Czech Republic
Chapter 5
Playing with Ethics: Experiencing Mew Ways of Being in RPGs.............................69
David Simkins, University of Wisconsin-Madison, USA
Section 3
Philosophical Perspectives
Chapter 6
Bioshock in the Cave: Ethical Education in Plato and in Video Games.....................86
Roger Travis, University of Connecticut, USA
Chapter 7
Virtual Ethics: Ethics and Massively Multiplayer Online Games...........................102
John Nordlinger, Microsoft Research, USA
Chapter 8
Sideways into Truth: Kierkegaard, Philistines, and Why We Love Sex and Violence.........109
Erin Hoffman, Philomath Games, USA
Chapter 9
What Videogames have to Teach Us about Screenworld and the Humanistic Ethos.............125
David Phelps, Indiana University, USA
Section 4
Youth, Family, and Play
Chapter 10
Ethics at Play: Patterns of Ethical Thinking among Young Online Gamers..................151
Sam Gilbert, The GoodPlay Project, Harvard Graduate School of Education, USA
Chapter 11
Family Fun and Fostering Values.........................................................167
J. Alison Bryant, Play Science, USA
Jordana Drell, Nickelodeon/MTV Networks, USA
Chapter 12
Cognitive Science Helps Formulate Games for Moral Education.............................181
Neha Khetrapal, University of Bielefeld, Germany
Chapter 13
Moral Development through Social Narratives and Game Design.............................197
Lance Vikaros, Teachers College, Columbia University, USA
Darnel Degand, Teachers College, Columbia University, USA
Section 5
Design Considerations and Reflections
Chapter 14
The Mechanic is the Message: How to Communicate Values in Games through the Mechanics
of User Action and System Response.....................................................217
Chris Swain, USC Games Institute and University of Southern California School
of Cinematic Arts, USA
Chapter 15
Applied Ethics Game Design: Some Practical Guidelines..................................236
Rudy McDaniel University of Central Florida, USA
Stephen M. Fiore, University of Central Florida, USA
Chapter 16
Using Mission US: For Crown or Colony? to Develop Historical Empathy and Nurture
Ethical Thinking.......................................................................255
Karen Schrier, Columbia University, USA
James Diamond, Education Development Center I Center for Children $ Technology, USA
David Langendoen, Electric Funstuff USA
Chapter 17
Reacting to Re:Activism: A Case Study in the Ethics of Design..........................274
Colleen Macklin, Parsons the New School for Design, USA
Chapter 18
Reality from Fantasy: Using Predictive Scenarios to Explore Ethical Dilemmas...........291
Stephen R. Balzac, 7 Steps Ahead, USA
Chapter 19
The Mechanic is the Message: A Post Mortem in Progress..................................311
Brenda Brathwaite, Savannah College of Art and Design, USA
John Sharp, Savannah College of Art and Design, USA
Compilation of References...............................................................330
About the Contributors..................................................................353
Index...................................................................................360
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spelling | Ethics and game design teaching values through play Karen Schrier ... [ed.] Hershey, PA [u.a.] Information Science Reference 2010 XXVI, 367 S. Ill. txt rdacontent n rdamedia nc rdacarrier "This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher. Includes bibliographical references and index Ethik Gesellschaft Philosophie Psychologie Video games Social aspects Video games Moral and ethical aspects Video games Design Video games Psychological aspects Video games Philosophy Ethik (DE-588)4015602-3 gnd rswk-swf Spieleentwickler (DE-588)1076101208 gnd rswk-swf 1\p (DE-588)4143413-4 Aufsatzsammlung gnd-content Ethik (DE-588)4015602-3 s Spieleentwickler (DE-588)1076101208 s DE-604 Schrier, Karen Sonstige oth Erscheint auch als Online-Ausgabe 978-1-61520-846-3 Digitalisierung UB Bamberg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020306975&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Ethics and game design teaching values through play Ethik Gesellschaft Philosophie Psychologie Video games Social aspects Video games Moral and ethical aspects Video games Design Video games Psychological aspects Video games Philosophy Ethik (DE-588)4015602-3 gnd Spieleentwickler (DE-588)1076101208 gnd |
subject_GND | (DE-588)4015602-3 (DE-588)1076101208 (DE-588)4143413-4 |
title | Ethics and game design teaching values through play |
title_auth | Ethics and game design teaching values through play |
title_exact_search | Ethics and game design teaching values through play |
title_full | Ethics and game design teaching values through play Karen Schrier ... [ed.] |
title_fullStr | Ethics and game design teaching values through play Karen Schrier ... [ed.] |
title_full_unstemmed | Ethics and game design teaching values through play Karen Schrier ... [ed.] |
title_short | Ethics and game design |
title_sort | ethics and game design teaching values through play |
title_sub | teaching values through play |
topic | Ethik Gesellschaft Philosophie Psychologie Video games Social aspects Video games Moral and ethical aspects Video games Design Video games Psychological aspects Video games Philosophy Ethik (DE-588)4015602-3 gnd Spieleentwickler (DE-588)1076101208 gnd |
topic_facet | Ethik Gesellschaft Philosophie Psychologie Video games Social aspects Video games Moral and ethical aspects Video games Design Video games Psychological aspects Video games Philosophy Spieleentwickler Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020306975&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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