Designing for interaction: creating innovative applications and devices
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berkeley, Calif.
New Riders
2010
|
Ausgabe: | 2. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XV, 223 S. zahlr. Ill., graph. Darst. 23 cm |
ISBN: | 9780321643391 0321643399 |
Internformat
MARC
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245 | 1 | 0 | |a Designing for interaction |b creating innovative applications and devices |c Dan Saffer |
250 | |a 2. ed. | ||
264 | 1 | |a Berkeley, Calif. |b New Riders |c 2010 | |
300 | |a XV, 223 S. |b zahlr. Ill., graph. Darst. |c 23 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
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650 | 4 | |a Design / Human factors | |
650 | 4 | |a User interfaces (Computer systems) | |
650 | 4 | |a System design | |
650 | 4 | |a Design |x Human factors | |
650 | 4 | |a Human-computer interaction | |
650 | 4 | |a System design | |
650 | 4 | |a User interfaces (Computer systems) | |
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Datensatz im Suchindex
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---|---|
adam_text | Contents
Introduction
.......................xiii
Chapter
1:
What Is Interaction Design?
1
What Are Interactions and Interaction Design?
.........3
Ihree Ways of Looking at Interaction Design
.......4
Why Interaction Design?
...................5
Focusing on Users
...................6
Finding Alternatives
..................6
Using Ideation and Prototyping
.............6
Collaborating and Addressing Constraints
........7
Creating Appropriate Solutions
.............7
Drawing on a Wide Range of
Influences
..........8
Incorporating Emotion
.................
H
Λ
(Very)
lìrici
History otlnkTactUm Design
...........
S
l830s to 1440s
.................... .9
1940s
to
1960s....................10
1960s
to
1970s....................11
1980s........................14
1990s........................16
2000s to Present
...................17
A Stew of Disciplines
....................20
Products and Services
...................25
Why Practice Interaction Design?
..............28
For Further Reading
....................29
Chapter
2:
The Four Approaches to Interaction Design
31
User-Centered Design
...................33
Activity-Centered Design
..................35
Systems Design
......................37
Genius Design
.......................43
Summary
.........................46
For Further Reading
....................46
viii CONTENTS
Chapter
3:
Design Strategy
47
What Is Design Strategy?
..................48
Design Strategy and Business Strategy
.........49
Framing the Problem
....................53
Traditional Research
.................56
Design Brief
.....................57
Stakeholder Interviews
................57
Metrics and Return on Investment
(ROI)
........59
Competitive Analysis
.................60
Determining Differentiators
.................62
Fighting Feature-itis
.................65
Pricing
.......................67
Visualization and Visioning
.................67
Vision Prototypes
..................69
Project Planning and Roadmapping
.............70
Product Roadmap
..................71
Summary
.........................72
For Further Reading
....................72
Chapter
4:
Design Research
73
What Is Design Research?
..................74
Why Bother with Design Research?
...........75
Research Planning
.....................78
CostsandTime
...................78
Recruiting
......................79
Moderator Script
...................81
Conducting Design Research
................82
What Not to Do
...................82
Ethical Research
...................83
What to Look For and How to Record It
.........84
Research Methods
.....................86
Observations
....................86
Interviews
......................87
Activities
......................89
Summary
.........................91
For Further Reading
....................91
CONTENTS ix
Chapter
5:
Structured Findings
93
Preparing the Data
.....................94
Make the Data Physical
................94
Manipulating the Data
................95
Analyzing the Data
.....................97
Analysis
.......................98
Summation
.....................101
Extrapolation
....................102
Abstraction
.....................103
Conceptual Models
....................103
Personas
.........................106
Summary
.........................
Ill
For Further Reading
....................
Ill
Chapter
6:
Ideation and Design Principles
113
Creating Concepts
.....................114
Getting Started
....................118
Structured
Brainstorming
...............119
Organizing Concepts
.................122
Creatmg Design Principles
.................122
Summary
.........................126
For Further Reading
....................126
Chapter
7:
Refinement
127
Constraints
........................128
The Laws and Principles of Interaction Design
.........129
Direct and Indirect Manipulation
...........129
Affordances
.....................130
Feedback and Feedforward
..............131
Mental Model
....................133
Standards
......................134
Fitts sLaw
......................134
Hick s Law
......................135
The Magic Number Seven
...............135
Tesler s Law of the Conservation of Complexity
.....136
The
Рока
-Yoke Principle
................137
Errors
........................138
CONTENTS
Frameworks........................138
Metaphor......................
138
Postures
.......................140
Structure
......................140
Documentation and Methods of Refinement
.........143
Scenarios
......................144
Sketches and Models
.................145
Storyboards.....................146
TaskFlows
......................147
Use Cases
......................148
Mood Boards
....................149
Wireframes
.....................151
Service Blueprint
...................156
Controls
.........................158
Non-traditional Inputs
...................165
Voice
........................166
Gestures
......................166
Presence
.......................167
Summary
.........................167
For Further Reading
....................167
Chapter
8:
Prototyping, Testing, and Development
169
Interface Design
......................170
Sound Effects
....................174
Prototyping
........................174
Low-Fidelity Prototypes
................177
High-Fidelity Prototypes
...............179
Service Prototypes
..................180
Testing
..........................181
Heuristic Evaluation
.................184
Development
.......................185
Agile
........................191
Summary
.........................191
For Further Reading
....................192
CONTENTS
Chapter
9:
The Future of Interaction Design
193
The Next Five Years of the Internet
..............195
Tools for the Next Web
................196
Intelligent Agents
.....................197
Spimesand the Internet of Things
..............197
Human-Robot Interactions
.................199
Wearables
.........................203
Ubiquitous Computing
...................205
Summary
.........................210
For Further Reading
....................210
Epilogue: Designing for Good
211
Ethics in Design
......................212
Principles
......................213
Deliberate Choices
.....................213
Index
..........................215
|
any_adam_object | 1 |
author | Saffer, Dan |
author_GND | (DE-588)1026998158 |
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dewey-tens | 000 - Computer science, information, general works |
discipline | Allgemeines Informatik |
edition | 2. ed. |
format | Book |
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institution | BVB |
isbn | 9780321643391 0321643399 |
language | English |
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spelling | Saffer, Dan Verfasser (DE-588)1026998158 aut Designing for interaction creating innovative applications and devices Dan Saffer 2. ed. Berkeley, Calif. New Riders 2010 XV, 223 S. zahlr. Ill., graph. Darst. 23 cm txt rdacontent n rdamedia nc rdacarrier Human-computer interaction Design / Human factors User interfaces (Computer systems) System design Design Human factors Benutzeroberfläche (DE-588)4131424-4 gnd rswk-swf Dialogsystem (DE-588)4131632-0 gnd rswk-swf Gestaltung (DE-588)4157139-3 gnd rswk-swf Benutzerfreundlichkeit (DE-588)4005541-3 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 s Gestaltung (DE-588)4157139-3 s Benutzerfreundlichkeit (DE-588)4005541-3 s DE-604 Dialogsystem (DE-588)4131632-0 s Benutzeroberfläche (DE-588)4131424-4 s Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018928967&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Saffer, Dan Designing for interaction creating innovative applications and devices Human-computer interaction Design / Human factors User interfaces (Computer systems) System design Design Human factors Benutzeroberfläche (DE-588)4131424-4 gnd Dialogsystem (DE-588)4131632-0 gnd Gestaltung (DE-588)4157139-3 gnd Benutzerfreundlichkeit (DE-588)4005541-3 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
subject_GND | (DE-588)4131424-4 (DE-588)4131632-0 (DE-588)4157139-3 (DE-588)4005541-3 (DE-588)4125909-9 |
title | Designing for interaction creating innovative applications and devices |
title_auth | Designing for interaction creating innovative applications and devices |
title_exact_search | Designing for interaction creating innovative applications and devices |
title_full | Designing for interaction creating innovative applications and devices Dan Saffer |
title_fullStr | Designing for interaction creating innovative applications and devices Dan Saffer |
title_full_unstemmed | Designing for interaction creating innovative applications and devices Dan Saffer |
title_short | Designing for interaction |
title_sort | designing for interaction creating innovative applications and devices |
title_sub | creating innovative applications and devices |
topic | Human-computer interaction Design / Human factors User interfaces (Computer systems) System design Design Human factors Benutzeroberfläche (DE-588)4131424-4 gnd Dialogsystem (DE-588)4131632-0 gnd Gestaltung (DE-588)4157139-3 gnd Benutzerfreundlichkeit (DE-588)4005541-3 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
topic_facet | Human-computer interaction Design / Human factors User interfaces (Computer systems) System design Design Human factors Benutzeroberfläche Dialogsystem Gestaltung Benutzerfreundlichkeit Mensch-Maschine-Kommunikation |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018928967&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT safferdan designingforinteractioncreatinginnovativeapplicationsanddevices |