Introduction to 3D game programming with DirectX 10:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Sudbury, MA
Wordware Publ.
2008
|
Ausgabe: | 2. print. |
Schlagworte: | |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XXIV, 502 S. Ill., graph. Darst. |
ISBN: | 9781598220537 1598220535 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
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020 | |a 9781598220537 |9 978-1-59822-053-7 | ||
020 | |a 1598220535 |9 1-59822-053-5 | ||
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035 | |a (OCoLC)228376545 | ||
035 | |a (DE-599)BSZ287725065 | ||
040 | |a DE-604 |b ger | ||
041 | 0 | |a eng | |
049 | |a DE-91G | ||
050 | 0 | |a QA76.76.C672 | |
082 | 0 | |a 794.8/1536 |2 22 | |
084 | |a DAT 758f |2 stub | ||
100 | 1 | |a Luna, Frank D. |e Verfasser |0 (DE-588)138690731 |4 aut | |
245 | 1 | 0 | |a Introduction to 3D game programming with DirectX 10 |c Frank D. Luna |
250 | |a 2. print. | ||
264 | 1 | |a Sudbury, MA |b Wordware Publ. |c 2008 | |
300 | |a XXIV, 502 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
630 | 0 | 4 | |a DirectX |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Three-dimensional display systems | |
650 | 0 | 7 | |a DirectX |0 (DE-588)4516280-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a 3D-Grafik-Software |0 (DE-588)4605743-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a DirectX |0 (DE-588)4516280-3 |D s |
689 | 0 | 1 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 2 | |a 3D-Grafik-Software |0 (DE-588)4605743-2 |D s |
689 | 0 | 3 | |a Programmierung |0 (DE-588)4076370-5 |D s |
689 | 0 | |5 DE-604 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-018882271 |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Luna, Frank D. |
author_GND | (DE-588)138690731 |
author_facet | Luna, Frank D. |
author_role | aut |
author_sort | Luna, Frank D. |
author_variant | f d l fd fdl |
building | Verbundindex |
bvnumber | BV035989533 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_tum | DAT 758f |
ctrlnum | (OCoLC)228376545 (DE-599)BSZ287725065 |
dewey-full | 794.8/1536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
edition | 2. print. |
format | Book |
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id | DE-604.BV035989533 |
illustrated | Illustrated |
indexdate | 2024-07-09T22:09:07Z |
institution | BVB |
isbn | 9781598220537 1598220535 |
language | English |
lccn | 2008025034 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-018882271 |
oclc_num | 228376545 |
open_access_boolean | |
owner | DE-91G DE-BY-TUM |
owner_facet | DE-91G DE-BY-TUM |
physical | XXIV, 502 S. Ill., graph. Darst. |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Wordware Publ. |
record_format | marc |
spelling | Luna, Frank D. Verfasser (DE-588)138690731 aut Introduction to 3D game programming with DirectX 10 Frank D. Luna 2. print. Sudbury, MA Wordware Publ. 2008 XXIV, 502 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index DirectX Computer games Programming Three-dimensional display systems DirectX (DE-588)4516280-3 gnd rswk-swf 3D-Grafik-Software (DE-588)4605743-2 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf DirectX (DE-588)4516280-3 s Computerspiel (DE-588)4010457-6 s 3D-Grafik-Software (DE-588)4605743-2 s Programmierung (DE-588)4076370-5 s DE-604 |
spellingShingle | Luna, Frank D. Introduction to 3D game programming with DirectX 10 DirectX Computer games Programming Three-dimensional display systems DirectX (DE-588)4516280-3 gnd 3D-Grafik-Software (DE-588)4605743-2 gnd Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4516280-3 (DE-588)4605743-2 (DE-588)4076370-5 (DE-588)4010457-6 |
title | Introduction to 3D game programming with DirectX 10 |
title_auth | Introduction to 3D game programming with DirectX 10 |
title_exact_search | Introduction to 3D game programming with DirectX 10 |
title_full | Introduction to 3D game programming with DirectX 10 Frank D. Luna |
title_fullStr | Introduction to 3D game programming with DirectX 10 Frank D. Luna |
title_full_unstemmed | Introduction to 3D game programming with DirectX 10 Frank D. Luna |
title_short | Introduction to 3D game programming with DirectX 10 |
title_sort | introduction to 3d game programming with directx 10 |
topic | DirectX Computer games Programming Three-dimensional display systems DirectX (DE-588)4516280-3 gnd 3D-Grafik-Software (DE-588)4605743-2 gnd Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | DirectX Computer games Programming Three-dimensional display systems 3D-Grafik-Software Programmierung Computerspiel |
work_keys_str_mv | AT lunafrankd introductionto3dgameprogrammingwithdirectx10 |