Game programming gems 7:
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Boston, MA
Charles River Media, Course Technology
2008
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XXXII, I, 586 S. Ill. 1 CD-ROM (12 cm) |
Format: | System requirements: Windows 2000, XP or Vista. |
ISBN: | 9781584505273 1584505273 |
Internformat
MARC
LEADER | 00000nam a2200000zc 4500 | ||
---|---|---|---|
001 | BV035985250 | ||
003 | DE-604 | ||
005 | 20101215 | ||
007 | t | ||
008 | 100128s2008 at a||| |||| 00||| eng d | ||
010 | |a 2007939358 | ||
020 | |a 9781584505273 |9 978-1-584-50527-3 | ||
020 | |a 1584505273 |9 1-584-50527-3 | ||
035 | |a (OCoLC)254461952 | ||
035 | |a (DE-599)BVBBV035985250 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
044 | |a at |c AU | ||
049 | |a DE-83 |a DE-523 | ||
084 | |a ST 324 |0 (DE-625)143660: |2 rvk | ||
084 | |a SU 500 |0 (DE-625)143695: |2 rvk | ||
245 | 1 | 0 | |a Game programming gems 7 |c ed. by Scott Jacobs |
246 | 1 | 3 | |a Game programming gems seven |
264 | 1 | |a Boston, MA |b Charles River Media, Course Technology |c 2008 | |
300 | |a XXXII, I, 586 S. |b Ill. |e 1 CD-ROM (12 cm) | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
538 | |a System requirements: Windows 2000, XP or Vista. | ||
650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Graphische Programmierung |0 (DE-588)4337137-1 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
655 | 7 | |0 (DE-588)4143413-4 |a Aufsatzsammlung |2 gnd-content | |
689 | 0 | 0 | |a Programmierung |0 (DE-588)4076370-5 |D s |
689 | 0 | 1 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 2 | |a Graphische Programmierung |0 (DE-588)4337137-1 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Jacobs, Scott |e Sonstige |4 oth | |
856 | 4 | 2 | |m GBV Datenaustausch |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018878076&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-018878076 |
Datensatz im Suchindex
_version_ | 1804141006328692736 |
---|---|
adam_text | GAME PROGRAMMING GEMS 7 EDITED BY SCOTT JACOBS CHARLES RIVER MEDIA A
PART OFCOURSE TECHNOLOGY, CENGAGE LEARNING COURSE TECHNOLOGY CENGAGE
LEARNING AUSTRALIA- BRAZIL -JAPAN * KOREA -MEXICO- SINGAPORE -SPAM *
UNITED KINGDOM * UNITED STATES CONTENTS PREFACE IX ABOUT THE COVER IMAGE
XIII ACKNOWLEDGMENTS XV CONTRIBUTOR BIOS XVII SECTION 1 GENERAL
PROGRAMMING 1 INTRODUCTION 3 ADAM LAKE, GRAPHICS SOFTWARE ARCHITECT 1.1
EFFICIENT CACHE REPLACEMENT USING THE AGE AND COST METRICS 5 COLT
MAINROACH MCANLIS, MICROSOFT ENSEMBLE STUDIOS * .2 HIGH PERFORMANCE
HEAP ALLOCATOR 15 DIMITAR LAZAROV, LUXOFLUX 1.3 OPTICAL FLOW FOR VIDEO
GAMES PLAYED WITH WEBCAMS 25 ARNAU RAMISA, INSTITUT D INVESTIGACIOE, EN
INTELLIGENCIA ARTIFICIAL ENRIC VERGARA, GEOVIRTUAL ENRIC MARTI,
UNIVERSITAET AUTOENOMA DE BARCELONA 1.4 DESIGN AND IMPLEMENTATION OF A
MULTI-PLATFORM THREADING ENGINE. . . 35 MICHAEL RAMSEY 1.5 FOR BEES AND
GAMERS: HOW TO HANDLE HEXAGONAL TILES 47 THOMAS JAHN, KING ART JOERN
LOVISCACH, HOCHSCHULE BREMEN 1.6 A SKETCH-BASED INTERFACE TO REAL-TIME
STRATEGY GAMES BASED ON A CELLULAR AUTOMATON 59 CARLOS A. DIETRICH,
LUCIANA P. NEDEL, JOAO L. D. COMBA 1.7 FOOT NAVIGATION TECHNIQUE FOR
FIRST-PERSON SHOOTING GAMES 69 MARCUS AURELIUS C. FARIAS, DANIELA G.
TREVISAN, LUCIANA P. NEDEL 1.8 DEFERRED FUNCTION CALL INVOCATION SYSTEM
81 MARK JAWAD, NINTENDO OF AMERICA INC. 1.9 MULTITHREAD JOB AND
DEPENDENCY SYSTEM 87 JULIEN HAMAIDE IN IV CONTENTS 1.10 ADVANCED
DEBUGGING TECHNIQUES 97 MARTIN FLEISZ SECTION 2 MATH AND PHYSICS 107
INTRODUCTION 1 09 GRAHAM RHODES, APPLIED RESEARCH ASSOCIATES, INC. 2.1
RANDOM NUMBER GENERATION 113 CHRIS LOMONT 2.2 FAST GENERIC RAY QUERIES
FOR GAMES 127 JACCO BIKKER, IGADINHTV UNIVERSITY OF APPLIED SCIENCES *
BREDA, THE NETHERLANDS 2.3 FAST RIGID-BODY COLIISION DETECTION USING
FARTHEST FEATURE MAPS. . 143 RAHUL SATHE, ADVANCED VISUAL COMPUTING,
SSG, INTEL CORP. DILLON SHARLET, UNIVERSITY OF COLORADO AT BOULDER 2.4
USING PROJECTIVE SPACE TO IMPROVE PRECISION OF GEOMETRIE COMPUTATIONS
153 KRZYSZTOF KLUCZEK, GDA NSK UNIVERSITY OF TECHNOLOGY 2.5
XENOCOLLIDE: COMPLEX COLIISION MADE SIMPLE 165 GARY SNETHEN, CRYSTAL
DYNAMICS 2.6 EFFICIENT COLIISION DETECTION USING TRANSFORMATION
SEMANTICS 179 JOSE GILVAN RODRIGUES MALA, UFC CRETO AUGUSTO VIDAL, UFC
JOAQUIM BENTO CAVALCANTE-NETO, UFC 2.7 TRIGONOMETRIE SPLINES 191 TONY
BARRERA, BARRERA KRISTIANSEN AB ANDERS HAST, CREATIVE MEDIA LAB,
UNIVERSITY OFG DVLE EWERT BENGTSSON, CENTRE FOR IMAGE ANALYSIS, UPPSALA
UNIVERSITY 2.8 USING GAUSSIAN RANDOMNESS TO REALISTICALLY VARY
PROJECTILE PATHS . 199 STEVE RABIN, NINTENDO OF AMERICA INC. SECTION 3
AI 205 INTRODUCTION 207 BRIAN SCHWAB 3.1 CREATING INTERESTING AGENTS
WITH BEHAVIOR CLONING 209 JOHN HARGER NATHAN FABIAN CONTENTS V 3.2
DESIGNING A REALISTIC AND UNIFIED AGENT-SENSING MODEL 217 STEVE RABIN,
NINTENDO OF AMERICA INC. MICHAEL DELP, WXP INC. 3.3 MANAGING AI
ALGORITHMIC COMPLEXITY: GENERIC PROGRAMMING APPROACH 229 ISKANDER UMAROV
ANATOLI BELIAEV 3.4 ALL ABOUT ATTITUEDE: BUILDING BLOCKS FOR OPINION,
REPUTATION, AND NPC PERSONALITIES 249 MICHAEL F. LYNCH, PH.D.,
RENSSELAER POLYTECHNIC INSTITUTE, TROY, NY 3.5 UNDERSTANDING
INTELLIGENCE IN GAMES USING PLAYER TRACES AND INTERACTIVE PLAYER GRAPHS
265 G. MICHAEL YOUNGBLOOD, UNC CHARLOTTE PRIYESH N. DIXIT, UNC CHARLOTTE
3.6 GOAL-ORIENTED PLAN MERGING 281 MICHAEL DAWE 3.7 BEYOND A*: IDA* AND
FRINGE SEARCH 289 ROBERT KIRK DELISLE SECTION 4 AUDIO 295 INTRODUCTION
297 ALEXANDER BRANDON 4.1 AUDIO SIGNAL PROCESSING USING PROGRAMMABLE
GRAPHICS HARDWARE . 299 MARK FRANCE 4.2 MULTISTREAM*THE ART OF WRITING A
NEXT-GEN AUDIO ENGINE 305 JASON PAGE, SONY COMPUTER ENTERTAINMENT,
EUROPE 4.3 LISTEN CAREFULLY, YOU PROBABLY WON T HEAR THIS AGAIN 321
STEPHAN SCHUETZE 4.4 REAL-TIME AUDIO EFFECTS APPLIED 331 KEN NOLAND 4.5
CONTEXT-DRIVEN, LAYERED MIXING 341 ROBERT SPARKS VI CONTENTS SECTION 5
GRAPHICS 349 INTRODUCTION 351 TIMOTHY E. RODEN, ANGELA STATE UNIVERSITY
5.1 ADVANCED PARTICLE DEPOSITION 353 JEREMY HAYES, INTEL CORPORATION 5.2
REDUCING CUMULATIVE ERRORS IN SKELETAL ANIMATIONS 365 BILL BUDGE, SONY
ENTERTAINMENT OF AMERICA 5.3 AN ALTERNATIVE MODEL FOR SHADING OF DIFFUSE
LIGHT FOR ROUGH MATERIALS 373 TONY BARRERA, BARRERA KRISTIANSEN AB
ANDERS HAST, CREATIVE MEDIA LAB, UNIVERSITY OFGAEVLE EWERT BENGTSSON,
CENTRE FOR IMAGE ANALYSIS, UPPSALA UNIVERSITY 5.4 HIGH-PERFORMANCE
SUBDIVISION SURFACES 381 CHRIS LOMONT 5.5 ANIMATING RELIEF IMPOSTORS
USING RADIAL BASIS FUNCTIONS TEXTURES . 401 VITOR FERNANDO PAMPLONA,
INSTITUTO DE INFORMDTICA: UFRGS MANUEL M. OLIVEIRA, INSTITUTO DE
INFORMDTICA: UFRGS LUCIANA PORCHER NEDEL, INSTITUTO DE INFORMDTICA:
UFRGS 5.6 CLIPMAPPING ON SM1.1 AND HIGHER 413 BEN GARNEY 5.7 AN ADVANCED
DECAL SYSTEM 423 FORIS MANS DMITRY ANDREEV 5.8 MAPPING LARGE TEXTURES
FOR OUTDOOR TERRAIN RENDERING 435 ANTONIO SEOANE, JAVIER TAIBO, LUIS
HERNDNDEZ, AND ALBERTO JASPE, VIDEALAB, UNIVERSITY OF LA CORUNA 5.9
ART-BASED RENDERING WITH GRAFTAL IMPOSTERS 447 JOSHUA A. DOSS, ADVANCED
VISUAL COMPUTING, INTEL CORPORATION 5.10 CHEAP TALK: DYNAMIC REAL-TIME
LIPSYNC 455 TIMOTHY E. RODEN, ANGELO STATE UNIVERSITY SECTION 6
NETWORKING AND MULTIPLAYER 463 INTRODUCTION 465 DIANA STELMACK CONTENTS
VII 6.1 HIGH-LEVEL ABSTRACTION OF GAME WORLD SYNCHRONIZATION 467
HYUN-JIK BAEB 6.2 AUTHENTICATION FOR ONLINE GAMES 481 JON WATTE 6.3 GAME
NETWORK DEBUGGING WITH SMART PACKET SNIFFERS 491 DAVID L. KOENIG, THE
WHOLE EXPERIENCE, INC. SECTION 7 SCRIPTING AND DATA-DRIVEN SYSTEMS 499
INTRODUCTION 501 SCOTT JACOBS 7.1 AUTOMATIC LUA BINDING SYSTEM 503
JULIEN HAMAIDE 7.2 SERIALIZING C++ OBJECTS INTO A DATABASE USING
INTROSPECTION 517 JORIS MANS 7.3 DATAPORTS 535 MARTIN LINKLATER 7.4
SUPPORT YOUR LOCAL ARTIST: ADDING SHADERS TO YOUR ENGINE . 541 CURTISS
MURPHY, ALION SCIENCE AND TECHNOLOGY 7.5 DANCE WITH PYTHON S AST 555 ZOU
GUANGXIAN ABOUT THE CD-ROM 561 INDEX 563
|
any_adam_object | 1 |
building | Verbundindex |
bvnumber | BV035985250 |
classification_rvk | ST 324 SU 500 |
ctrlnum | (OCoLC)254461952 (DE-599)BVBBV035985250 |
discipline | Informatik |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01808nam a2200457zc 4500</leader><controlfield tag="001">BV035985250</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20101215 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">100128s2008 at a||| |||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">2007939358</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781584505273</subfield><subfield code="9">978-1-584-50527-3</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1584505273</subfield><subfield code="9">1-584-50527-3</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)254461952</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV035985250</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">at</subfield><subfield code="c">AU</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-83</subfield><subfield code="a">DE-523</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 324</subfield><subfield code="0">(DE-625)143660:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">SU 500</subfield><subfield code="0">(DE-625)143695:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Game programming gems 7</subfield><subfield code="c">ed. by Scott Jacobs</subfield></datafield><datafield tag="246" ind1="1" ind2="3"><subfield code="a">Game programming gems seven</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Boston, MA</subfield><subfield code="b">Charles River Media, Course Technology</subfield><subfield code="c">2008</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">XXXII, I, 586 S.</subfield><subfield code="b">Ill.</subfield><subfield code="e">1 CD-ROM (12 cm)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">System requirements: Windows 2000, XP or Vista.</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Programmierung</subfield><subfield code="0">(DE-588)4076370-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Graphische Programmierung</subfield><subfield code="0">(DE-588)4337137-1</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="0">(DE-588)4143413-4</subfield><subfield code="a">Aufsatzsammlung</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Programmierung</subfield><subfield code="0">(DE-588)4076370-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Graphische Programmierung</subfield><subfield code="0">(DE-588)4337137-1</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Jacobs, Scott</subfield><subfield code="e">Sonstige</subfield><subfield code="4">oth</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">GBV Datenaustausch</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018878076&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-018878076</subfield></datafield></record></collection> |
genre | (DE-588)4143413-4 Aufsatzsammlung gnd-content |
genre_facet | Aufsatzsammlung |
id | DE-604.BV035985250 |
illustrated | Illustrated |
indexdate | 2024-07-09T22:09:00Z |
institution | BVB |
isbn | 9781584505273 1584505273 |
language | English |
lccn | 2007939358 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-018878076 |
oclc_num | 254461952 |
open_access_boolean | |
owner | DE-83 DE-523 |
owner_facet | DE-83 DE-523 |
physical | XXXII, I, 586 S. Ill. 1 CD-ROM (12 cm) |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Charles River Media, Course Technology |
record_format | marc |
spelling | Game programming gems 7 ed. by Scott Jacobs Game programming gems seven Boston, MA Charles River Media, Course Technology 2008 XXXII, I, 586 S. Ill. 1 CD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index System requirements: Windows 2000, XP or Vista. Programmierung (DE-588)4076370-5 gnd rswk-swf Graphische Programmierung (DE-588)4337137-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Programmierung (DE-588)4076370-5 s Computerspiel (DE-588)4010457-6 s Graphische Programmierung (DE-588)4337137-1 s DE-604 Jacobs, Scott Sonstige oth GBV Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018878076&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Game programming gems 7 Programmierung (DE-588)4076370-5 gnd Graphische Programmierung (DE-588)4337137-1 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4076370-5 (DE-588)4337137-1 (DE-588)4010457-6 (DE-588)4143413-4 |
title | Game programming gems 7 |
title_alt | Game programming gems seven |
title_auth | Game programming gems 7 |
title_exact_search | Game programming gems 7 |
title_full | Game programming gems 7 ed. by Scott Jacobs |
title_fullStr | Game programming gems 7 ed. by Scott Jacobs |
title_full_unstemmed | Game programming gems 7 ed. by Scott Jacobs |
title_short | Game programming gems 7 |
title_sort | game programming gems 7 |
topic | Programmierung (DE-588)4076370-5 gnd Graphische Programmierung (DE-588)4337137-1 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Programmierung Graphische Programmierung Computerspiel Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018878076&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT jacobsscott gameprogramminggems7 AT jacobsscott gameprogramminggemsseven |