Games of empire: global capitalism and video games
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Minneapolis ; London
University of Minnesota Press
2009
|
Schriftenreihe: | Electronic mediations
29 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Inhaltsverzeichnis Klappentext |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XXXV, 298 S. |
ISBN: | 9780816666102 9780816666119 |
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Datensatz im Suchindex
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adam_text | GAMES OF EMPIRE
/ DYER-WITHEFORD, NICK
: 2009
TABLE OF CONTENTS / INHALTSVERZEICHNIS
INTRODUCTION: GAMES IN THE AGE OF EMPIRE
GAME ENGINE : LABOR, CAPITAL, MACHINE
IMMATERIAL LABOR : A WORKERS HISTORY OF VIDEOGAMING
COGNITIVE CAPITALISM : ELECTRONIC ARTS
MACHINIC SUBJECTS : THE XBOX AND ITS RIVALS
GAMEPLAY : VIRTUAL/ACTUAL
BANAL WAR : FULL SPECTRUM WARRIOR
BIOPOWER PLAY : WORLD OF WARCRAFT
IMPERIAL CITY : GRAND THEFT AUTO
NEW GAME?
GAMES OF MULTITUDE
EXODUS : THE METAVERSE AND THE MINES.
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
Contents
Acknowledgments vii
Introduction: Games in the Age of Empire xi
I. Game Engine: Labor, Capital, Machine
1. Immaterial Labor: A Workers History of Videogaming 3
2. Cognitive Capitalism: Electronic Arts 35
3. Machinic Subjects: The Xbox and Its Rivals 69
II. Gameplay: Virtual/Actual
4. Banal War: Full Spectrum Warrior 97
5. Biopower Ploy: World of Warcraft 123
6. Imperial City: Grand Jheft Auto 153
III. New Game?
7. Games of Multitude 185
8. Exodus: The Metaverse and the Mines 215
Notes 231
References 239
Index 277
Video games have become an integral part of global media culture, rivaling Hollywood
in revenue and influence. No longer confined to a subculture of adolescent males,
video games today are played by adults around the world while also serving as
major sites of corporate exploitation and military recruitment, in Gomes of Empire,
Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such
video games and virtual environments as Second Life, World of Worcraft, and Grand
Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century
hypercapitaiist complex theorized by Michael Hardt and Antonio Negri. The authors
trace the ascent of virtual gaming, assess its impact on creators and players alike, and
delineate the relationships between games and reality, body and avatar, screen and
street. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates
how virtual games crystallize the cultural, political, and economic forces of global
capital, while also providing a means of resisting them.
|
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author | Dyer-Witheford, Nick 1951- De Peuter, Greig 1974- |
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callnumber-subject | GV - Leisure and Recreation |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
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isbn | 9780816666102 9780816666119 |
language | English |
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spelling | Dyer-Witheford, Nick 1951- Verfasser (DE-588)132310007 aut Games of empire global capitalism and video games Nick Dyer-Witheford and Greig de Peuter Minneapolis ; London University of Minnesota Press 2009 XXXV, 298 S. txt rdacontent n rdamedia nc rdacarrier Electronic mediations 29 Includes bibliographical references and index Gesellschaft Kapitalismus Video games Social aspects Video games Economic aspects Capitalism Social aspects Imperialism Social aspects Computerspiel (DE-588)4010457-6 gnd rswk-swf Wirtschaft (DE-588)4066399-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Wirtschaft (DE-588)4066399-1 s DE-604 De Peuter, Greig 1974- Verfasser (DE-588)134051653 aut Electronic mediations 29 (DE-604)BV013378180 29 LoC Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018810374&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018810374&sequence=000005&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018810374&sequence=000006&line_number=0003&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Dyer-Witheford, Nick 1951- De Peuter, Greig 1974- Games of empire global capitalism and video games Electronic mediations Gesellschaft Kapitalismus Video games Social aspects Video games Economic aspects Capitalism Social aspects Imperialism Social aspects Computerspiel (DE-588)4010457-6 gnd Wirtschaft (DE-588)4066399-1 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4066399-1 |
title | Games of empire global capitalism and video games |
title_auth | Games of empire global capitalism and video games |
title_exact_search | Games of empire global capitalism and video games |
title_full | Games of empire global capitalism and video games Nick Dyer-Witheford and Greig de Peuter |
title_fullStr | Games of empire global capitalism and video games Nick Dyer-Witheford and Greig de Peuter |
title_full_unstemmed | Games of empire global capitalism and video games Nick Dyer-Witheford and Greig de Peuter |
title_short | Games of empire |
title_sort | games of empire global capitalism and video games |
title_sub | global capitalism and video games |
topic | Gesellschaft Kapitalismus Video games Social aspects Video games Economic aspects Capitalism Social aspects Imperialism Social aspects Computerspiel (DE-588)4010457-6 gnd Wirtschaft (DE-588)4066399-1 gnd |
topic_facet | Gesellschaft Kapitalismus Video games Social aspects Video games Economic aspects Capitalism Social aspects Imperialism Social aspects Computerspiel Wirtschaft |
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