Game-based learning: discover the pleasure of learning
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Lengerich [u.a.]
Pabst Science Publ.
2008
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Literaturverz. S. 139 - 143 |
Beschreibung: | 145 S. Ill., graph. Darst. 21 cm, 214 gr. |
ISBN: | 9783899675214 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
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245 | 1 | 0 | |a Game-based learning |b discover the pleasure of learning |c Maja Pivec ; Michela Moretti [eds.] |
246 | 1 | 3 | |a Game based learning |
264 | 1 | |a Lengerich [u.a.] |b Pabst Science Publ. |c 2008 | |
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Datensatz im Suchindex
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adam_text | Titel: Game-based learning
Autor: Pivec, Maja
Jahr: 2008
Table of contents
DISCOVER project details ................................9
How to use this book ....................................1Ï
Supplementary material available via the Internet...................13
Chapter 1: Game-based learning...........................15
1.1 Introduction.........................................15
1.2 Games, motivation and learning..........................16
1.3 Games in learning.....................................17
1.3.1 Playful engagement....................................19
1.3.2 Games, computer games and game elements ................19
1.3.3 Games as educational experiences.........................21
1.4 Games ABC.........................................23
Chapter 2: Why choose a game for improving learning
and teaching processes?...................................27
2.1 Learning - broadening HORIZONS......................27
2.1.1 Learning a changing cultural perspective ...................27
2.1.2 Historical perspectives .................................29
2.1.3 Formal, non-formal and informal learning..................31
2.2 Key characteristics of game based learning..................34
2.2.1 Game definition: What do we mean by games? ..............34
2.2.2 Learning through games................................35
2.2.3 Benefits of game-based learning..........................38
2.2.4 Game-based learning: Learning and teaching perspectives ......46
2.3 Games classification ...................................57
Table of contents
2.3.1 Teaching with games...................................57
2.3.2 What games can be used and for what objectives? ............57
2.3.3 The UniGame classification.............................62
2.4 Examples of using games in schools .......................70
2.4.1 Game-based learning over the Baltic Sea....................70
2.4.2 The aVataR@School...................................72
2.4.3 SIM-Tools: New potential using PC role games at school.......73
2.4.4 FearNot! Game .....................................75
2.4.6 DLAByrinth.........................................77
2.4.7 La casa de Shere Rom..................................77
2.4.8 From DivertiPC to II D (Italy)........................78
2.4.9 Examples of non computer-based games:
101 english language games .............................79
Chapter 3: Choosing using a learning game.............87
3.1 Introducing a digital game into a course....................87
3.2 Selecting or finding a game..............................89
3.3 Quality of a game a key factor for its usage in school context.... 90
3.4 The interaction of constraints and opportunities in the
learning setting......................................105
3.5 Technical considerations...............................106
3.6 Students facility with information and communications
technologies ........................................107
3.7 Attitudes towards digital game-based learning ..............108
3.8 Tutors facility with information and communications
technologies ........................................109
3.9 Sustainability .......................................109
3.10 Taking things forward.................................109
Chapter 4: Designing and implementing a game in
an educational context...................................113
4.1 Educational game design ..............................113
4.1.1 Recursive loops of game-based learning ...................114
4.1.2 Game about the game design: Role-play in classroom ........117
Table of contents
4.1.3 Application of game-based learning for children
age 10 - 15 .........................................120
4.2 Playing to learn......................................122
4.2.1 Steps for educational game design .......................123
4.2.2 Gender appropriate game design ........................126
4.2.3 Guidelines for gender appropriate design..................128
4.2.4 Software tools for making games ........................130
4.2.5 Evaluation of player enjoyment in games..................130
4.3 Activity — Design an educational game....................135
References..............................................139
|
any_adam_object | 1 |
building | Verbundindex |
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ctrlnum | (OCoLC)311073170 (DE-599)DNB992268516 |
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dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.337 |
dewey-search | 371.337 |
dewey-sort | 3371.337 |
dewey-tens | 370 - Education |
discipline | Pädagogik Informatik |
format | Book |
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id | DE-604.BV035913380 |
illustrated | Illustrated |
indexdate | 2024-07-09T22:07:19Z |
institution | BVB |
isbn | 9783899675214 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-018770626 |
oclc_num | 311073170 |
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owner | DE-M347 DE-91G DE-BY-TUM |
owner_facet | DE-M347 DE-91G DE-BY-TUM |
physical | 145 S. Ill., graph. Darst. 21 cm, 214 gr. |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Pabst Science Publ. |
record_format | marc |
spelling | Game-based learning discover the pleasure of learning Maja Pivec ; Michela Moretti [eds.] Game based learning Lengerich [u.a.] Pabst Science Publ. 2008 145 S. Ill., graph. Darst. 21 cm, 214 gr. txt rdacontent n rdamedia nc rdacarrier Literaturverz. S. 139 - 143 Lernspiel (DE-588)4074167-9 gnd rswk-swf Lernspiel (DE-588)4074167-9 s DE-604 Pivec, Maja Sonstige oth Moretti, Michela Sonstige oth HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018770626&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Game-based learning discover the pleasure of learning Lernspiel (DE-588)4074167-9 gnd |
subject_GND | (DE-588)4074167-9 |
title | Game-based learning discover the pleasure of learning |
title_alt | Game based learning |
title_auth | Game-based learning discover the pleasure of learning |
title_exact_search | Game-based learning discover the pleasure of learning |
title_full | Game-based learning discover the pleasure of learning Maja Pivec ; Michela Moretti [eds.] |
title_fullStr | Game-based learning discover the pleasure of learning Maja Pivec ; Michela Moretti [eds.] |
title_full_unstemmed | Game-based learning discover the pleasure of learning Maja Pivec ; Michela Moretti [eds.] |
title_short | Game-based learning |
title_sort | game based learning discover the pleasure of learning |
title_sub | discover the pleasure of learning |
topic | Lernspiel (DE-588)4074167-9 gnd |
topic_facet | Lernspiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018770626&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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