3D game environments: create professional 3D game worlds
"3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to portray dynamnic and believable game world...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Amsterdam [u.a.]
Elsevier, Focal Press
2008
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to portray dynamnic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments."--BOOK JACKET. |
Beschreibung: | Includes index |
Beschreibung: | 374 Seiten Illustrationen 1 DVD-ROM (12 cm) |
ISBN: | 9780240808956 |
Internformat
MARC
LEADER | 00000nam a2200000zc 4500 | ||
---|---|---|---|
001 | BV035878555 | ||
003 | DE-604 | ||
005 | 20241009 | ||
007 | t | ||
008 | 091210s2008 ne a||| |||| 00||| eng d | ||
010 | |a 2008001735 | ||
020 | |a 9780240808956 |9 978-0-240-80895-6 | ||
035 | |a (OCoLC)191024040 | ||
035 | |a (DE-599)BVBBV035878555 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a ne |c NL | ||
049 | |a DE-M347 | ||
050 | 0 | |a QA76.76.C672 | |
082 | 0 | |a 794.8/1526 |2 22 | |
084 | |a ST 320 |0 (DE-625)143657: |2 rvk | ||
100 | 1 | |a Ahearn, Luke |e Verfasser |4 aut | |
245 | 1 | 0 | |a 3D game environments |b create professional 3D game worlds |c Luke Ahearn |
264 | 1 | |a Amsterdam [u.a.] |b Elsevier, Focal Press |c 2008 | |
300 | |a 374 Seiten |b Illustrationen |e 1 DVD-ROM (12 cm) | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes index | ||
520 | 1 | |a "3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to portray dynamnic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments."--BOOK JACKET. | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Three-dimensional display systems | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Dimension 3 |0 (DE-588)4321722-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Dimension 3 |0 (DE-588)4321722-9 |D s |
689 | 0 | 2 | |a Programmierung |0 (DE-588)4076370-5 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
856 | 4 | 2 | |m GBV Datenaustausch |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018736178&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-018736178 |
Datensatz im Suchindex
_version_ | 1812437677986807808 |
---|---|
adam_text |
3D GAME ENVIRONMENTS CREATE PROFESSIONAL 3D GAME WORLDS LUKE AHEARN ' '
| AMSTERDAM * BOSTON * HEIDELBERG * LONDON TLLLI NEW YORK * OXFO RD *
PARIS * SAN DIEGO *****. SAN FRANCISCO * SINGAPORE * SYDNEY * TOKYO
ELSEVIER FOCAL PRESS IS AN IMPRINT OF ELSEVIER CONTENTS DEDICATION VII
ACKNOWLEDGMENTS IX THE AUTHOR XI INTRODUCTION XIII CHAPTER 1 ORIENTATION
TO GAME WORLD OPTIMIZATIONS 1 CHAPTER 2 3D CONCEPTS 39 CHAPTER 3 SHADERS
AND MATERIALS 67 CHAPTER 4 PLANNING THE LOW POLYGON URBAN ENVIRONMENT 99
CHAPTER 5 MODELING THE LARGE URBAN ENVIRONMENT 105 CHAPTER 6 TEXTURING
THE LARGE URBAN ENVIRONMENT 155 CHAPTER 7 INTRODUCTION TO NATURAL
ENVIRONMENTS 189 CHAPTER 8 TERRAIN 1 95 CHAPTER 9 FILLING THE
WORLD*TREES, PLANTS, ROCKS, WATER, AND SKY 223 * * : " ; CONTENTS
CHAPTER 10 MODELING AND TEXTURING THE JUNGLE BASE 273 CHAPTER 11 FOCUS
ON THE FUTURISTIC INTERIOR*NORMAL MAPS AND MULTIPASS SHADERS 337 INDEX
371 |
any_adam_object | 1 |
author | Ahearn, Luke |
author_facet | Ahearn, Luke |
author_role | aut |
author_sort | Ahearn, Luke |
author_variant | l a la |
building | Verbundindex |
bvnumber | BV035878555 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | ST 320 |
ctrlnum | (OCoLC)191024040 (DE-599)BVBBV035878555 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nam a2200000zc 4500</leader><controlfield tag="001">BV035878555</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20241009</controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">091210s2008 ne a||| |||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">2008001735</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780240808956</subfield><subfield code="9">978-0-240-80895-6</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)191024040</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV035878555</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">ne</subfield><subfield code="c">NL</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-M347</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">QA76.76.C672</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8/1526</subfield><subfield code="2">22</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 320</subfield><subfield code="0">(DE-625)143657:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Ahearn, Luke</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">3D game environments</subfield><subfield code="b">create professional 3D game worlds</subfield><subfield code="c">Luke Ahearn</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Amsterdam [u.a.]</subfield><subfield code="b">Elsevier, Focal Press</subfield><subfield code="c">2008</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">374 Seiten</subfield><subfield code="b">Illustrationen</subfield><subfield code="e">1 DVD-ROM (12 cm)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index</subfield></datafield><datafield tag="520" ind1="1" ind2=" "><subfield code="a">"3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to portray dynamnic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments."--BOOK JACKET.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Three-dimensional display systems</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Dimension 3</subfield><subfield code="0">(DE-588)4321722-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Programmierung</subfield><subfield code="0">(DE-588)4076370-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Dimension 3</subfield><subfield code="0">(DE-588)4321722-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Programmierung</subfield><subfield code="0">(DE-588)4076370-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="8">1\p</subfield><subfield code="5">DE-604</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">GBV Datenaustausch</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018736178&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="a">cgwrk</subfield><subfield code="d">20201028</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#cgwrk</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-018736178</subfield></datafield></record></collection> |
id | DE-604.BV035878555 |
illustrated | Illustrated |
indexdate | 2024-10-09T12:01:03Z |
institution | BVB |
isbn | 9780240808956 |
language | English |
lccn | 2008001735 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-018736178 |
oclc_num | 191024040 |
open_access_boolean | |
owner | DE-M347 |
owner_facet | DE-M347 |
physical | 374 Seiten Illustrationen 1 DVD-ROM (12 cm) |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Elsevier, Focal Press |
record_format | marc |
spelling | Ahearn, Luke Verfasser aut 3D game environments create professional 3D game worlds Luke Ahearn Amsterdam [u.a.] Elsevier, Focal Press 2008 374 Seiten Illustrationen 1 DVD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier Includes index "3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo sources and a variety of techniques to portray dynamnic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments."--BOOK JACKET. Computer games Programming Computer graphics Three-dimensional display systems Computerspiel (DE-588)4010457-6 gnd rswk-swf Dimension 3 (DE-588)4321722-9 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Dimension 3 (DE-588)4321722-9 s Programmierung (DE-588)4076370-5 s 1\p DE-604 GBV Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018736178&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Ahearn, Luke 3D game environments create professional 3D game worlds Computer games Programming Computer graphics Three-dimensional display systems Computerspiel (DE-588)4010457-6 gnd Dimension 3 (DE-588)4321722-9 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4321722-9 (DE-588)4076370-5 |
title | 3D game environments create professional 3D game worlds |
title_auth | 3D game environments create professional 3D game worlds |
title_exact_search | 3D game environments create professional 3D game worlds |
title_full | 3D game environments create professional 3D game worlds Luke Ahearn |
title_fullStr | 3D game environments create professional 3D game worlds Luke Ahearn |
title_full_unstemmed | 3D game environments create professional 3D game worlds Luke Ahearn |
title_short | 3D game environments |
title_sort | 3d game environments create professional 3d game worlds |
title_sub | create professional 3D game worlds |
topic | Computer games Programming Computer graphics Three-dimensional display systems Computerspiel (DE-588)4010457-6 gnd Dimension 3 (DE-588)4321722-9 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Computer games Programming Computer graphics Three-dimensional display systems Computerspiel Dimension 3 Programmierung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018736178&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT ahearnluke 3dgameenvironmentscreateprofessional3dgameworlds |