Play between worlds: exploring online game culture
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. [u.a.]
MIT Press
2009
|
Ausgabe: | 1. MIT Press paperback ed. |
Schlagworte: | |
Online-Zugang: | Klappentext |
Beschreibung: | 197 S. Ill., graph. Darst. |
ISBN: | 9780262201636 9780262512626 |
Internformat
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Datensatz im Suchindex
_version_ | 1818881378038579200 |
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adam_text |
In Play Between Worlds, T. L.Taylor examines multiplayer gaming life as it is lived on the borders,
in the gaps
—
as players slip in and out of complex social networks that cross online and offline space.
Taylor questions the common assumption that playing computer games is an isolating and alienating
activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which
thousands of players participate in a virtual game world in real time, are in fact actively designed for
sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces.
Taylor's detailed look at EverQuest offers a snapshot of multiplayer culture. Drawing on her own
experience as an EverQuest player (as a female Gnome Necromancer)
—
including her attendance at
an EverQuest Fan
Faire,
with its blurring of online and offline life
—
and extensive research, Taylor not
only shows us something about games but raises broader cultural issues. She considers "power
gamers," who play in ways that seem closer to work, and examines our underlying notions of what
constitutes play
—
and why play sometimes feels like work and may even be painful, repetitive, and
boring. She looks at the women who play EverQuest and finds they don't fit the narrow stereotype
of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity.
And she explores the questions of who owns game space
—
what happens when emergent player
culture confronts the major corporation behind the game. |
any_adam_object | 1 |
author | Taylor, T. L. 1967- |
author_GND | (DE-588)1175138541 |
author_facet | Taylor, T. L. 1967- |
author_role | aut |
author_sort | Taylor, T. L. 1967- |
author_variant | t l t tl tlt |
building | Verbundindex |
bvnumber | BV035833021 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.17.S63 |
callnumber-search | GV1469.17.S63 |
callnumber-sort | GV 41469.17 S63 |
callnumber-subject | GV - Leisure and Recreation |
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classification_tum | SOZ 360f DAT 758f |
ctrlnum | (OCoLC)962437603 (DE-599)BVBBV035833021 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik Soziologie Literaturwissenschaft Wirtschaftswissenschaften |
edition | 1. MIT Press paperback ed. |
format | Book |
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indexdate | 2024-12-19T15:00:54Z |
institution | BVB |
isbn | 9780262201636 9780262512626 |
language | English |
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physical | 197 S. Ill., graph. Darst. |
publishDate | 2009 |
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spelling | Taylor, T. L. 1967- Verfasser (DE-588)1175138541 aut Play between worlds exploring online game culture T. L. Taylor 1. MIT Press paperback ed. Cambridge, Mass. [u.a.] MIT Press 2009 197 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Gesellschaft Internet games Social aspects Fantasy games Social aspects Role playing Social aspects Computerspiel (DE-588)4010457-6 gnd rswk-swf Pen-&-Paper-Rollenspiel (DE-588)4121472-9 gnd rswk-swf Soziologie (DE-588)4077624-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Soziologie (DE-588)4077624-4 s DE-604 Pen-&-Paper-Rollenspiel (DE-588)4121472-9 s Digitalisierung UB Augsburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018691514&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Taylor, T. L. 1967- Play between worlds exploring online game culture Gesellschaft Internet games Social aspects Fantasy games Social aspects Role playing Social aspects Computerspiel (DE-588)4010457-6 gnd Pen-&-Paper-Rollenspiel (DE-588)4121472-9 gnd Soziologie (DE-588)4077624-4 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4121472-9 (DE-588)4077624-4 |
title | Play between worlds exploring online game culture |
title_auth | Play between worlds exploring online game culture |
title_exact_search | Play between worlds exploring online game culture |
title_full | Play between worlds exploring online game culture T. L. Taylor |
title_fullStr | Play between worlds exploring online game culture T. L. Taylor |
title_full_unstemmed | Play between worlds exploring online game culture T. L. Taylor |
title_short | Play between worlds |
title_sort | play between worlds exploring online game culture |
title_sub | exploring online game culture |
topic | Gesellschaft Internet games Social aspects Fantasy games Social aspects Role playing Social aspects Computerspiel (DE-588)4010457-6 gnd Pen-&-Paper-Rollenspiel (DE-588)4121472-9 gnd Soziologie (DE-588)4077624-4 gnd |
topic_facet | Gesellschaft Internet games Social aspects Fantasy games Social aspects Role playing Social aspects Computerspiel Pen-&-Paper-Rollenspiel Soziologie |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018691514&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT taylortl playbetweenworldsexploringonlinegameculture |