Character Animation: fundamentals
"Chris introduces the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basi...
Gespeichert in:
Format: | Video Software |
---|---|
Sprache: | English |
Veröffentlicht: |
Hollywood, CA
Gnomon
[2008]
|
Schriftenreihe: | The Gnomon workshop
|
Schlagworte: | |
Zusammenfassung: | "Chris introduces the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling."--Publisher's description. |
Beschreibung: | 1 DVD, ca. 170 Min. 12 cm |
ISBN: | 9781597628549 |
Internformat
MARC
LEADER | 00000ngm a2200000 c 4500 | ||
---|---|---|---|
001 | BV035756817 | ||
003 | DE-604 | ||
005 | 20091120 | ||
006 | m|||| q||u| |||||| | ||
007 | vz|uuuuuu | ||
007 | co|uuu---uuuuu | ||
007 | co|uuu---uuuuu | ||
008 | 091006s2008 ||| 0s vueng d | ||
020 | |a 9781597628549 |9 978-1-59762-854-9 | ||
035 | |a (OCoLC)314218073 | ||
035 | |a (DE-599)BVBBV035756817 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
084 | |a ST 320 |0 (DE-625)143657: |2 rvk | ||
245 | 1 | 0 | |a Character Animation |b fundamentals |c with Chris Kirshbaum |
264 | 1 | |a Hollywood, CA |b Gnomon |c [2008] | |
300 | |a 1 DVD, ca. 170 Min. |c 12 cm | ||
336 | |b tdi |2 rdacontent | ||
337 | |b v |2 rdamedia | ||
338 | |b vd |2 rdacarrier | ||
490 | 0 | |a The Gnomon workshop | |
520 | 3 | |a "Chris introduces the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling."--Publisher's description. | |
630 | 0 | 4 | |a Maya (Computer file) |
650 | 4 | |a Computer animation |x Technique | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Computer-aided design | |
655 | 4 | |a Instructional films | |
700 | 1 | |a Kirshbaum, Chris |e Sonstige |4 oth | |
999 | |a oai:aleph.bib-bvb.de:BVB01-018616763 |
Datensatz im Suchindex
_version_ | 1804140678153764864 |
---|---|
any_adam_object | |
building | Verbundindex |
bvnumber | BV035756817 |
classification_rvk | ST 320 |
ctrlnum | (OCoLC)314218073 (DE-599)BVBBV035756817 |
discipline | Informatik |
format | Video Software |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01587ngm a2200373 c 4500</leader><controlfield tag="001">BV035756817</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20091120 </controlfield><controlfield tag="006">m|||| q||u| ||||||</controlfield><controlfield tag="007">vz|uuuuuu</controlfield><controlfield tag="007">co|uuu---uuuuu</controlfield><controlfield tag="007">co|uuu---uuuuu</controlfield><controlfield tag="008">091006s2008 ||| 0s vueng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781597628549</subfield><subfield code="9">978-1-59762-854-9</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)314218073</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV035756817</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rakwb</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 320</subfield><subfield code="0">(DE-625)143657:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Character Animation</subfield><subfield code="b">fundamentals</subfield><subfield code="c">with Chris Kirshbaum</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Hollywood, CA</subfield><subfield code="b">Gnomon</subfield><subfield code="c">[2008]</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 DVD, ca. 170 Min.</subfield><subfield code="c">12 cm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">tdi</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">v</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">vd</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">The Gnomon workshop</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">"Chris introduces the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling."--Publisher's description.</subfield></datafield><datafield tag="630" ind1="0" ind2="4"><subfield code="a">Maya (Computer file)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer animation</subfield><subfield code="x">Technique</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer-aided design</subfield></datafield><datafield tag="655" ind1=" " ind2="4"><subfield code="a">Instructional films</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Kirshbaum, Chris</subfield><subfield code="e">Sonstige</subfield><subfield code="4">oth</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-018616763</subfield></datafield></record></collection> |
genre | Instructional films |
genre_facet | Instructional films |
id | DE-604.BV035756817 |
illustrated | Not Illustrated |
indexdate | 2024-07-09T22:03:47Z |
institution | BVB |
isbn | 9781597628549 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-018616763 |
oclc_num | 314218073 |
open_access_boolean | |
physical | 1 DVD, ca. 170 Min. 12 cm |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Gnomon |
record_format | marc |
series2 | The Gnomon workshop |
spelling | Character Animation fundamentals with Chris Kirshbaum Hollywood, CA Gnomon [2008] 1 DVD, ca. 170 Min. 12 cm tdi rdacontent v rdamedia vd rdacarrier The Gnomon workshop "Chris introduces the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling."--Publisher's description. Maya (Computer file) Computer animation Technique Computer graphics Computer-aided design Instructional films Kirshbaum, Chris Sonstige oth |
spellingShingle | Character Animation fundamentals Maya (Computer file) Computer animation Technique Computer graphics Computer-aided design |
title | Character Animation fundamentals |
title_auth | Character Animation fundamentals |
title_exact_search | Character Animation fundamentals |
title_full | Character Animation fundamentals with Chris Kirshbaum |
title_fullStr | Character Animation fundamentals with Chris Kirshbaum |
title_full_unstemmed | Character Animation fundamentals with Chris Kirshbaum |
title_short | Character Animation |
title_sort | character animation fundamentals |
title_sub | fundamentals |
topic | Maya (Computer file) Computer animation Technique Computer graphics Computer-aided design |
topic_facet | Maya (Computer file) Computer animation Technique Computer graphics Computer-aided design Instructional films |
work_keys_str_mv | AT kirshbaumchris characteranimationfundamentals |