Character texturing for production: materials and texturing techniques
In this DVD Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted...
Gespeichert in:
Format: | Video Software |
---|---|
Sprache: | English |
Veröffentlicht: |
Hollywood, CA
Gnomon
[2006]
|
Schriftenreihe: | The Gnomon workshop
|
Schlagworte: | |
Zusammenfassung: | In this DVD Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop. |
Beschreibung: | 1 DVD, ca. 295 Min. 12 cm |
ISBN: | 1597629219 |
Internformat
MARC
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337 | |b v |2 rdamedia | ||
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490 | 0 | |a The Gnomon workshop | |
520 | 3 | |a In this DVD Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop. | |
630 | 0 | 4 | |a 3ds max (Computer file) |
630 | 0 | 4 | |a ZBrush |
650 | 4 | |a Computer animation | |
650 | 4 | |a Computer drawing |x Special effects | |
650 | 4 | |a Computer drawing |x Technique | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Three-dimensional display systems | |
700 | 1 | |a Joyner, Jan |e Sonstige |4 oth | |
999 | |a oai:aleph.bib-bvb.de:BVB01-018616741 |
Datensatz im Suchindex
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---|---|
any_adam_object | |
building | Verbundindex |
bvnumber | BV035756795 |
classification_rvk | ST 320 |
ctrlnum | (OCoLC)299111371 (DE-599)BVBBV035756795 |
discipline | Informatik |
format | Video Software |
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id | DE-604.BV035756795 |
illustrated | Not Illustrated |
indexdate | 2024-07-09T22:03:47Z |
institution | BVB |
isbn | 1597629219 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-018616741 |
oclc_num | 299111371 |
open_access_boolean | |
physical | 1 DVD, ca. 295 Min. 12 cm |
publishDate | 2006 |
publishDateSearch | 2006 |
publishDateSort | 2006 |
publisher | Gnomon |
record_format | marc |
series2 | The Gnomon workshop |
spelling | Character texturing for production materials and texturing techniques with Jan Joyner Hollywood, CA Gnomon [2006] 1 DVD, ca. 295 Min. 12 cm tdi rdacontent v rdamedia vd rdacarrier The Gnomon workshop In this DVD Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop. 3ds max (Computer file) ZBrush Computer animation Computer drawing Special effects Computer drawing Technique Computer graphics Three-dimensional display systems Joyner, Jan Sonstige oth |
spellingShingle | Character texturing for production materials and texturing techniques 3ds max (Computer file) ZBrush Computer animation Computer drawing Special effects Computer drawing Technique Computer graphics Three-dimensional display systems |
title | Character texturing for production materials and texturing techniques |
title_auth | Character texturing for production materials and texturing techniques |
title_exact_search | Character texturing for production materials and texturing techniques |
title_full | Character texturing for production materials and texturing techniques with Jan Joyner |
title_fullStr | Character texturing for production materials and texturing techniques with Jan Joyner |
title_full_unstemmed | Character texturing for production materials and texturing techniques with Jan Joyner |
title_short | Character texturing for production |
title_sort | character texturing for production materials and texturing techniques |
title_sub | materials and texturing techniques |
topic | 3ds max (Computer file) ZBrush Computer animation Computer drawing Special effects Computer drawing Technique Computer graphics Three-dimensional display systems |
topic_facet | 3ds max (Computer file) ZBrush Computer animation Computer drawing Special effects Computer drawing Technique Computer graphics Three-dimensional display systems |
work_keys_str_mv | AT joynerjan charactertexturingforproductionmaterialsandtexturingtechniques |