Character modeling for production: character modeling techniques
In this DVD, Ian Joyner shows the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well a...
Gespeichert in:
Format: | Video Software |
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Sprache: | English |
Veröffentlicht: |
Hollywood, CA
Gnomon
[2006]
|
Schriftenreihe: | The Gnomon workshop
|
Schlagworte: | |
Zusammenfassung: | In this DVD, Ian Joyner shows the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic understanding of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop. |
Beschreibung: | 1 DVD, ca. 455 Min. 12 cm |
ISBN: | 1597629227 |
Internformat
MARC
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490 | 0 | |a The Gnomon workshop | |
520 | 3 | |a In this DVD, Ian Joyner shows the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic understanding of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop. | |
630 | 0 | 4 | |a 3ds max (Computer file) |
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650 | 4 | |a Computer drawing |x Technique | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Three-dimensional display systems | |
700 | 1 | |a Joyner, Jan |e Sonstige |4 oth | |
999 | |a oai:aleph.bib-bvb.de:BVB01-018616730 |
Datensatz im Suchindex
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any_adam_object | |
building | Verbundindex |
bvnumber | BV035756785 |
classification_rvk | ST 320 |
ctrlnum | (OCoLC)299111159 (DE-599)BVBBV035756785 |
discipline | Informatik |
format | Video Software |
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id | DE-604.BV035756785 |
illustrated | Not Illustrated |
indexdate | 2024-07-09T22:03:47Z |
institution | BVB |
isbn | 1597629227 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-018616730 |
oclc_num | 299111159 |
open_access_boolean | |
physical | 1 DVD, ca. 455 Min. 12 cm |
publishDate | 2006 |
publishDateSearch | 2006 |
publishDateSort | 2006 |
publisher | Gnomon |
record_format | marc |
series2 | The Gnomon workshop |
spelling | Character modeling for production character modeling techniques with Jan Joyner Hollywood, CA Gnomon [2006] 1 DVD, ca. 455 Min. 12 cm tdi rdacontent v rdamedia vd rdacarrier The Gnomon workshop In this DVD, Ian Joyner shows the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic understanding of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop. 3ds max (Computer file) ZBrush Computer animation Computer drawing Special effects Computer drawing Technique Computer graphics Three-dimensional display systems Joyner, Jan Sonstige oth |
spellingShingle | Character modeling for production character modeling techniques 3ds max (Computer file) ZBrush Computer animation Computer drawing Special effects Computer drawing Technique Computer graphics Three-dimensional display systems |
title | Character modeling for production character modeling techniques |
title_auth | Character modeling for production character modeling techniques |
title_exact_search | Character modeling for production character modeling techniques |
title_full | Character modeling for production character modeling techniques with Jan Joyner |
title_fullStr | Character modeling for production character modeling techniques with Jan Joyner |
title_full_unstemmed | Character modeling for production character modeling techniques with Jan Joyner |
title_short | Character modeling for production |
title_sort | character modeling for production character modeling techniques |
title_sub | character modeling techniques |
topic | 3ds max (Computer file) ZBrush Computer animation Computer drawing Special effects Computer drawing Technique Computer graphics Three-dimensional display systems |
topic_facet | 3ds max (Computer file) ZBrush Computer animation Computer drawing Special effects Computer drawing Technique Computer graphics Three-dimensional display systems |
work_keys_str_mv | AT joynerjan charactermodelingforproductioncharactermodelingtechniques |