Character development and storytelling for games:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boston
Thomson Course Technology
2006
|
Ausgabe: | [Nachdr.] |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references (p. 449-452) and index |
Beschreibung: | xiv, 474 p. ill. 23 cm |
ISBN: | 1592003532 |
Internformat
MARC
LEADER | 00000nam a2200000zc 4500 | ||
---|---|---|---|
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100 | 1 | |a Sheldon, Lee |d ca. 20./21. Jh. |e Verfasser |0 (DE-588)1235337162 |4 aut | |
245 | 1 | 0 | |a Character development and storytelling for games |c Lee Sheldon |
250 | |a [Nachdr.] | ||
264 | 1 | |a Boston |b Thomson Course Technology |c 2006 | |
300 | |a xiv, 474 p. |b ill. |c 23 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references (p. 449-452) and index | ||
650 | 4 | |a Video games |x Authorship | |
650 | 4 | |a Video game characters | |
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Datensatz im Suchindex
_version_ | 1804140006529302528 |
---|---|
adam_text | Contents
Introduction
.....................................xi
Part I Background
........................1
Chapter
1
Myths and Equations
..............................3
Why Make Games?
........................................4
Why Tell Stories in Games?
..................................6
One Last Equation
........................................11
Chapter
2
The Story Remains the Same
.......................13
Aristotle and Those Other Greeks
............................15
Jung s Collective Unconscious
...............................24
Campbell s The Hero s Journey
..............................25
Primary Sources
..........................................26
From The Great Train Robbery to Birth of a Nation
..............26
The Language of Drama and Film
............................28
Part II Creating Characters
...............33
Chapter
3
Respecting Characters
.............................37
Three Dimensions
........................................37
Character Progression
.....................................40
The Pivotal Character
.....................................42
The Player-Character
......................................43
Chapter
4
Character Roles
..................................61
The Character s Role in Story
...............................61
Populating the World
.....................................63
Commentary and Gossip
...................................64
Living Useful Lives
........................................67
The Player-Character Revisited (Protagonist)
...................69
Death of a Player-Character
................................70
vi
Contents
VII
Villains (Antagonists)
......................................74
Mentors
................................................77
Sidekicks
...............................................80
Servants and Pets
........................................82
Merchants
..............................................84
Trainers
................................................84
Quest Givers
............................................85
Chapter
5
Character Traits
..................................87
Mobility
................................................87
Physical Skills
............................................94
Professions
..............................................96
Race
...................................................97
Sex
....................................................99
Character Emotion
......................................102
Characters in Opposition
..................................103
Memory
...............................................106
Revealing Character Through Action
........................108
Chapter
6
Character Encounters
............................113
Perception
.............................................113
Perspective (First Person Versus Third Person)
.................116
Dialogue
..............................................119
Dialogue Systems
........................................127
Entrances and Exits
......................................135
Return Visits
...........................................136
Relationships
...........................................138
Part III Telling the Story
................149
Chapter
7
Once Upon a Time
...............................151
Building a Home for Characters
............................151
Story or Game: Which Comes First?
.........................153
Original Material
........................................155
Adaptations from Other Media
............................160
Sequels
...............................................164
Finding a Style That Fits
..................................165
Linear Versus Non-Linear
..................................167
Avoiding
Clichés
........................................172
viii Contents
Chapter
8
Respecting Story
................................175
Willing Suspension of Disbelief
.............................176
The Fourth Wall
.........................................178
The Trap of Cut Scenes
...................................183
The Trap of Too Much Backstory
............................187
The Trap of Letting Players Discover the Story
...............188
Verisimilitude
..........................................190
Expressionism
..........................................191
Symbolism
.............................................192
Consistency of the World
.................................193
Setting
................................................194
Weather
...............................................195
Scope and Scale
.........................................197
Chapter
9
Bringing the Story to Life
.........................199
Foreshadowing
.........................................199
Point of Attack
.........................................203
The Obligatory Scene
....................................206
Reversals
..............................................213
Arcs
..................................................214
Exposition in Action
.....................................215
Chapter
10
Games: Charting New Territory
.....................219
Characters Revisited
.....................................219
Puzzling Developments
...................................222
Quests
................................................224
Types of Quests
.........................................232
Rewards
...............................................237
The Story Up Till Now
....................................237
Chapter
11
Story Anatomy
.................................239
Heart: Player Emotion
....................................239
Mind: Sharing the Theme
.................................245
Funny Bone: ROFLMAO!
..................................249
Chapter
12
Editing
........................................253
Collaboration
...........................................254
Adapting to the Engine You End Up With
....................261
Stopping the Bleeding When You Cut Levels and Areas
.........263
Polishing Dialogue
......................................267
Copy Editing
...........................................272
Contents
IX
Chapter
13
The Roots of a New Storytelling
....................275
The Odyssey
............................................276
The Canterbury Tales
.....................................280
Don Quixote
de Ia Mancha
................................281
Charles Dickens and Publishing in Parts
......................284
Saturday Morning at the Movies (Movie Serials)
...............286
Dennis Wheatley s Crime Dossiers
...........................289
Daytime Soap Operas
....................................291
Episodic Television
.......................................292
Chapter
14
Modular Storytelling
.............................295
The Yoke of Narrative
....................................297
Nesting Modules
........................................319
Structuring Chaos
.......................................320
Adventures in a Non-Linear World
..........................321
Part IV Games People Play
...............323
Chapter
15
Game Types
....................................325
Action
................................................325
Adventure
.............................................333
Role-Playing
............................................338
Simulations
............................................341
Strategy
...............................................342
Multiplayer
............................................344
Chapter
16
Game Genres
...................................345
Fantasy
...............................................349
Science Fiction
..........................................351
War
..................................................355
Espionage
.............................................358
Crime
.................................................361
Mystery
...............................................362
Horror
................................................366
Romance
..............................................367
Western
...............................................369
Chapter
17
Console Games
.................................371
Demographics
..........................................373
Push the Button, Get the Story
.............................374
Contents
Integration Versus
Cut Scenes
..............................375
How
Story
Enhances
Gameplay.............................377
Cooperative
Games
(Minimally
Multiplayer)...................379
The Incredible Shrinking Game
.............................381
Chapter
18
Bringing
Virtual
Worlds to Life
.....................385
The Roots of Role-Playing
.................................390
Scope and Scale
.........................................396
Death of a Player-Character Revisited
........................401
The Social World
........................................402
Footprints in the Sand
....................................407
The Trap of Episodic Structure
.............................408
Chapter
19
Enabling Story in Virtual Worlds
....................413
Thousands of Heroes
.....................................413
Ongoing Story
..........................................415
Revealing Story
.........................................419
True Multiplayer Quests
..................................421
Crowd Control
..........................................426
Variety
................................................428
Hiding the Numbers
.....................................429
Empowering Emergent Storytelling
.........................434
Part V Reflections
.....................437
Chapter
20
The Responsible Writer
...........................441
Part VI Appendices
......................447
Appendix A Opinionated Bibliography
.........................449
Appendix
В
Developer Primer on Building Writing Teams
..........453
Introduction
...........................................454
Team Configurations
.....................................455
The Lead Writer
.........................................456
The Staff
..............................................458
Additional Considerations
.................................459
Conclusion
.............................................460
Index
.........................................461
|
any_adam_object | 1 |
author | Sheldon, Lee ca. 20./21. Jh |
author_GND | (DE-588)1235337162 |
author_facet | Sheldon, Lee ca. 20./21. Jh |
author_role | aut |
author_sort | Sheldon, Lee ca. 20./21. Jh |
author_variant | l s ls |
building | Verbundindex |
bvnumber | BV035728110 |
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callnumber-search | GV1469.34.A97 |
callnumber-sort | GV 41469.34 A97 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 99550 |
ctrlnum | (OCoLC)633921472 (DE-599)BVBBV035728110 |
discipline | Allgemeines |
edition | [Nachdr.] |
format | Book |
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id | DE-604.BV035728110 |
illustrated | Illustrated |
indexdate | 2024-07-09T21:53:07Z |
institution | BVB |
isbn | 1592003532 |
language | English |
lccn | 2003115725 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-018004753 |
oclc_num | 633921472 |
open_access_boolean | |
owner | DE-703 |
owner_facet | DE-703 |
physical | xiv, 474 p. ill. 23 cm |
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spelling | Sheldon, Lee ca. 20./21. Jh. Verfasser (DE-588)1235337162 aut Character development and storytelling for games Lee Sheldon [Nachdr.] Boston Thomson Course Technology 2006 xiv, 474 p. ill. 23 cm txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references (p. 449-452) and index Video games Authorship Video game characters Literarische Gestalt (DE-588)4140220-0 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Erzähler (DE-588)4152967-4 gnd rswk-swf Charakterisierung (DE-588)4069926-2 gnd rswk-swf Erzählen (DE-588)4132307-5 gnd rswk-swf Erzähltechnik (DE-588)4124854-5 gnd rswk-swf Spielfigur (DE-588)7523745-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Literarische Gestalt (DE-588)4140220-0 s Erzähltechnik (DE-588)4124854-5 s DE-604 Spielfigur (DE-588)7523745-3 s Charakterisierung (DE-588)4069926-2 s Erzählen (DE-588)4132307-5 s 1\p DE-604 Erzähler (DE-588)4152967-4 s 2\p DE-604 Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018004753&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Sheldon, Lee ca. 20./21. Jh Character development and storytelling for games Video games Authorship Video game characters Literarische Gestalt (DE-588)4140220-0 gnd Computerspiel (DE-588)4010457-6 gnd Erzähler (DE-588)4152967-4 gnd Charakterisierung (DE-588)4069926-2 gnd Erzählen (DE-588)4132307-5 gnd Erzähltechnik (DE-588)4124854-5 gnd Spielfigur (DE-588)7523745-3 gnd |
subject_GND | (DE-588)4140220-0 (DE-588)4010457-6 (DE-588)4152967-4 (DE-588)4069926-2 (DE-588)4132307-5 (DE-588)4124854-5 (DE-588)7523745-3 |
title | Character development and storytelling for games |
title_auth | Character development and storytelling for games |
title_exact_search | Character development and storytelling for games |
title_full | Character development and storytelling for games Lee Sheldon |
title_fullStr | Character development and storytelling for games Lee Sheldon |
title_full_unstemmed | Character development and storytelling for games Lee Sheldon |
title_short | Character development and storytelling for games |
title_sort | character development and storytelling for games |
topic | Video games Authorship Video game characters Literarische Gestalt (DE-588)4140220-0 gnd Computerspiel (DE-588)4010457-6 gnd Erzähler (DE-588)4152967-4 gnd Charakterisierung (DE-588)4069926-2 gnd Erzählen (DE-588)4132307-5 gnd Erzähltechnik (DE-588)4124854-5 gnd Spielfigur (DE-588)7523745-3 gnd |
topic_facet | Video games Authorship Video game characters Literarische Gestalt Computerspiel Erzähler Charakterisierung Erzählen Erzähltechnik Spielfigur |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018004753&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT sheldonlee characterdevelopmentandstorytellingforgames |