The ultimate guide to video game writing and design:
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York, NY
Lone Eagle
2009
|
Ausgabe: | [Nachdr.] |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | XII, 260 p. 23 cm |
ISBN: | 158065066X 9781580650663 |
Internformat
MARC
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020 | |a 9781580650663 |9 978-1-58065-066-3 | ||
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650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Video games |x Design | |
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Datensatz im Suchindex
_version_ | 1804140006405570560 |
---|---|
adam_text | Table of Contents
Acknowledgments
...........................
v
Level
0
Introduction
..............................
vii
Level
1
The Influences of Storytelling in a Digital Universe
.. 1
Level
2
Video Game Story Structure and Work Approach
.... 14
Level
3
Game Story Theory and Dialogue
...............35
Level
4
Video Game Construction Techniques
and Strategies
...........................49
Level
5
Building Characters
.........................65
Level
б
Steps to the Game Concept and Script
...........89
Level
7
The High-Level Design Document
..............101
Level
8
Game Properties as Franchises
................
Ill
Level
9
Inside the Creative Process
..................119
Level
10
The Team and the Dynamics of Development
......137
Level
11
Changes, Revisions, and Creative Criticism
.......150
Level
12
Getting Down to Business
...................171
Level
13
Career Considerations
......................178
Level
14
End Game: Wrapping It Up
...................196
Game Glossary
...........................201
Appendix A: Backwater Game Design Document
... 219
Appendix B: Sample Sequences
...............246
ThE ultimate Guide to
VIDEO GAME Writinq and Desiqn
Are you an aspiring designer or writer looking to break into the game industry?
Or perhaps you are an experienced screenwriter wanting to learn the unique skills
of constructing narratives for games. Either way, there is now a tremendous
opportunity in the video game industry for those who can combine creative and
innovative gameplay with a great story.
The worlds of video game creation and movie making are moving closer together.
Screenwriters need to learn the mechanics of game design, and designers need
to learn the skills of creating a great story. John
Zuur Platten
and Flint
Dille
can
teach you how to do it all because they ve done it all, having written and
designed numerous successful games and screenplays.
Among the topics covered:
►
Creating original intellectual property versus working with licenses
►
Creating worlds and environments
►
Creating dialogue that works in multilevel game worlds
►
How to present your design to developers and publishers
►
How to work with your design team
►
How to create the high-level design document (the equivalent to the
screenplay for a movie)
As a bonus, the game design document for video game Backwater is included.
Flint
Dille
and John
Zuur Platten s
company, The Bureau of Film
&
Games
(www.filmandgames.com) develops original games for next-generation platforms.
They co-wrote Chronicles of Riddick: Escape from Butcher Bay. Flint s credits
include Dead to Rights and Batman: Rise of Sin Tzu. John s credits include Red
Ninja and Scooby-Doo
2005.
The authors live in Los Angeles.
|
any_adam_object | 1 |
author | Dille, Flint Platten, John Zuur |
author_facet | Dille, Flint Platten, John Zuur |
author_role | aut aut |
author_sort | Dille, Flint |
author_variant | f d fd j z p jz jzp |
building | Verbundindex |
bvnumber | BV035728029 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | AP 99550 |
ctrlnum | (OCoLC)633920319 (DE-599)BVBBV035728029 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
edition | [Nachdr.] |
format | Book |
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id | DE-604.BV035728029 |
illustrated | Not Illustrated |
indexdate | 2024-07-09T21:53:07Z |
institution | BVB |
isbn | 158065066X 9781580650663 |
language | English |
lccn | 2007922221 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-018004674 |
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owner | DE-703 |
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physical | XII, 260 p. 23 cm |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Lone Eagle |
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spelling | Dille, Flint Verfasser aut The ultimate guide to video game writing and design by Flint Dille and John Zuur Platten [Nachdr.] New York, NY Lone Eagle 2009 XII, 260 p. 23 cm txt rdacontent n rdamedia nc rdacarrier Computer games Design Computer games Programming Video games Design Computerspiel (DE-588)4010457-6 gnd rswk-swf Entwurf (DE-588)4121208-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Entwurf (DE-588)4121208-3 s DE-604 Platten, John Zuur Verfasser aut Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018004674&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=018004674&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Dille, Flint Platten, John Zuur The ultimate guide to video game writing and design Computer games Design Computer games Programming Video games Design Computerspiel (DE-588)4010457-6 gnd Entwurf (DE-588)4121208-3 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4121208-3 |
title | The ultimate guide to video game writing and design |
title_auth | The ultimate guide to video game writing and design |
title_exact_search | The ultimate guide to video game writing and design |
title_full | The ultimate guide to video game writing and design by Flint Dille and John Zuur Platten |
title_fullStr | The ultimate guide to video game writing and design by Flint Dille and John Zuur Platten |
title_full_unstemmed | The ultimate guide to video game writing and design by Flint Dille and John Zuur Platten |
title_short | The ultimate guide to video game writing and design |
title_sort | the ultimate guide to video game writing and design |
topic | Computer games Design Computer games Programming Video games Design Computerspiel (DE-588)4010457-6 gnd Entwurf (DE-588)4121208-3 gnd |
topic_facet | Computer games Design Computer games Programming Video games Design Computerspiel Entwurf |
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