Human aspects of software engineering: [teaches software engineering from a cognitive and social perspective ; focuses on the human interaction in software development processes ; provides discussion questions, study questions, activities, homework assignments, and suggestions for additional reading with each chapter]
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Hingham, Mass.
Charles River Media
2004
|
Ausgabe: | 1. ed. |
Schriftenreihe: | Computer engineering series
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Inhaltsverzeichnis Inhaltsverzeichnis |
Beschreibung: | XXX, 338 S. Ill. graph. Darst. 24cm |
ISBN: | 1584503130 9781584503132 |
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250 | |a 1. ed. | ||
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Datensatz im Suchindex
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adam_text | IMAGE 1
DEDICATION
P. V
ACKNOWLEDGMENTS
P. VII
INTRODUCTION
P. XXI
SOFTWARE DEVELOPMENT ENVIRONMENTS
P. 1
THE NATURE OF SOFTWARE ENGINEERING
P. 3
INTRODUCTION
P. 3
OBJECTIVES
P. 3
STUDY QUESTIONS
P. 4
A DAY IN THE LIFE OF A SOFTWARE ENGINEER IN A CONVENTIONAL COMPANY P. 5
A SOFTWARE ENGINEER S DAY AT AN AGILE DEVELOPMENT COMPANY P. 7
WHY SOFTWARE PROJECTS FAIL
P. 9
DISCUSSION
P. 11
FOR FURTHER REVIEW
P. 11
REFERENCES AND ADDITIONAL RESOURCES
P. 11
ENDNOTES
P. 11
SOFTWARE ENGINEERING METHODS
P. 13
INTRODUCTION
P. 13
OBJECTIVES
P. 14
STUDY QUESTIONS
P. 14
SOFTWARE DEVELOPMENT METHODS
P. 14
SPIRAL MODEL
P. 15
UNIFIED PROCESS
P. 16
EXTREME PROGRAMMING
P. 18
CHOOSING AMONG THE SPIRAL MODEL, UP, AND XP
P. 22
TO REQUIRE OR NOT TO REQUIRE ... METHODS
P. 24
SUMMARY QUESTIONS
P. 25
FOR FURTHER REVIEW
P. 26
REFERENCES
P. 26
ENDNOTES
P. 27
WORKING IN TEAMS
P. 29
INTRODUCTION
P. 29
OBJECTIVES
P. 30
STUDY QUESTIONS
P. 30
RELEVANCE FOR SOFTWARE ENGINEERING
P. 31
TYPES AND STRUCTURES OF SOFTWARE DEVELOPMENT TEAMS
P. 31
DEMOCRATIC TEAMS
P. 31
HIERARCHICAL TEAMS
P. 34
VIRTUAL TEAMS
P. 38
FORMING AND REWARDING STUDENT TEAMS
P. 39
ACTIVITY
P. 40
FORMING STUDENT TEAMS
P. 44
IMAGE 2
EVALUATION OF STUDENT PROJECTS
P. 44
A GAME THEORY PERSPECTIVE OF TEAMWORK
P. 45
OUTSOURCING
P. 48
A COMMON USE FOR VIRTUAL TEAMS: OUTSOURCING
P. 48
THE CAPABILITY MATURITY MODEL AND ITS USE FOR OUTSOURCING
P. 49
THE BOZO EFFECT
P. 50
MIND THE GAP
P. 51
SUMMARY QUESTIONS
P. 52
FOR FURTHER REVIEW
P. 52
REFERENCES AND ADDITIONAL RESOURCES
P. 52
ENDNOTES
P. 53
SOFTWARE AS A PRODUCT
P. 55
INTRODUCTION
P. 55
OBJECTIVES
P. 56
STUDY QUESTIONS
P. 56
RELEVANCE FOR SOFTWARE ENGINEERING
P. 56
SOFTWARE REQUIREMENTS--BACKGROUND
P. 57
DATA COLLECTION TOOLS
P. 59
INTERVIEWS
P. 59
QUESTIONNAIRES
P. 63
OBSERVATION
P. 65
REQUIREMENTS MANAGEMENT
P. 66
CHARACTERISTICS OF TOOLS FOR REQUIREMENTS MANAGEMENT
P. 66
DISCUSSION
P. 69
SUMMARY QUESTIONS
P. 69
FOR FURTHER REVIEW
P. 69
REFERENCES
P. 70
EXAMPLES OF REQUIREMENTS MANAGEMENT TOOLS REVIEWED
P. 70
THE WORLD OF SOFTWARE ENGINEERING
P. 71
CODE OF ETHICS OF SOFTWARE ENGINEERING
P. 73
INTRODUCTION
P. 73
OBJECTIVES
P. 74
STUDY QUESTIONS
P. 74
RELEVANCE FOR SOFTWARE ENGINEERING
P. 75
CODES OF ETHICS
P. 75
THE CODE OF ETHICS OF SOFTWARE ENGINEERING
P. 77
SCANNING THE CODE OF ETHICS OF SOFTWARE ENGINEERING
P. 79
ACTIVITIES
P. 81
PUBLIC
P. 83
CLIENT AND EMPLOYER
P. 84
PRODUCT
P. 85
IMAGE 3
JUDGMENT
P. 88
MANAGEMENT
P. 89
PROFESSION
P. 90
COLLEAGUES
P. 92
SELF
P. 93
SUMMARY QUESTIONS
P. 94
FOR FURTHER REVIEW
P. 95
REFERENCES AND ADDITIONAL RESOURCES
P. 95
ONLINE RESOURCES
P. 96
ENDNOTES
P. 96
INTERNATIONAL PERSPECTIVE ON SOFTWARE ENGINEERING
P. 97
INTRODUCTION
P. 97
OBJECTIVES
P. 98
STUDY QUESTIONS
P. 98
RELEVANCE FOR SOFTWARE ENGINEERING
P. 98
INTERNATIONAL PERSPECTIVES ON SOFTWARE ENGINEERING
P. 99
QUESTIONS
P. 100
THE HIGH-TECH INDUSTRY IN DIFFERENT COUNTRIES
P. 101
INDIA
P. 103
ISRAEL
P. 104
ADDITIONAL INTERNATIONAL TOPICS RELATED TO SOFTWARE ENGINEERING P. 106
WOMEN AND MINORITIES IN COMPUTER SCIENCE AND SOFTWARE ENGINEERING P. 107
SUMMARY QUESTIONS
P. 111
FOR FURTHER REVIEW
P. 111
REFERENCES AND ADDITIONAL RESOURCES
P. 111
ASSOCIATIONS THAT DEAL WITH THE PROMOTION OF WOMEN IN COMPUTER SCIENCE
P. 112
DIFFERENT PERSPECTIVES ON SOFTWARE ENGINEERING
P. 113
INTRODUCTION
P. 113
OBJECTIVES
P. 114
STUDY QUESTIONS
P. 114
RELEVANCE FOR SOFTWARE ENGINEERING
P. 115
SOFTWARE ENGINEERING: A MULTIFACETED FIELD
P. 115
THE PRODUCT VERSUS PROCESS PERSPECTIVES OF SOFTWARE ENGINEERING P. 117
THE AGILITY PARADIGM VERSUS THE HEAVYWEIGHT APPROACH TOWARD SOFTWARE
DEVELOPMENT P. 119
ADDITIONAL APPROACHES
P. 121
SUMMARY QUESTIONS
P. 122
FOR FURTHER REVIEW
P. 122
REFERENCES
P. 123
THE HISTORY OF SOFTWARE ENGINEERING
P. 125
INTRODUCTION
P. 125
OBJECTIVES
P. 126
IMAGE 4
STUDY QUESTIONS
P. 126
THE EARLY DAYS OF COMPUTING
P. 126
INFORMATION HIDING--THE FIRST BUDDING OF SOFTWARE DEVELOPMENT METHODS P.
129
ABSTRACTION--ANOTHER PART OF METHODS
P. 129
THE BEGINNING OF SOFTWARE DEVELOPMENT METHODS
P. 130
THE CUSTOMER S TASK IN THE EARLY DAYS OF SOFTWARE DEVELOPMENT METHODS P.
133
ABSTRACTION AND INFORMATION HIDING COME TO THE FORE
P. 134
SOFTWARE DEVELOPMENT METHODS BECOME PART OF THE PROFESSION OF SOFTWARE
ENGINEERING P. 135
OBJECTS ARISE
P. 138
AGILE METHODS ENTER THE SOFTWARE ENGINEERING WORLD
P. 138
FOR FURTHER REVIEW
P. 139
REFERENCES
P. 139
SOFTWARE-HUMAN INTERACTION
P. 141
PROGRAM COMPREHENSION, CODE INSPECTIONS, AND REFACTORING P. 143
INTRODUCTION
P. 143
OBJECTIVES
P. 144
RELEVANCE FOR SOFTWARE ENGINEERING
P. 144
PROGRAM COMPREHENSION
P. 145
STUDY QUESTIONS
P. 145
THEORIES OF PROGRAM COMPREHENSION
P. 146
ACTIVITY
P. 151
CODE INSPECTIONS (CODE REVIEW)
P. 151
STUDY QUESTIONS
P. 151
REFACTORING
P. 154
STUDY QUESTIONS
P. 154
SUMMARY QUESTIONS
P. 157
FOR FURTHER REVIEW
P. 158
REFERENCES AND ADDITIONAL RESOURCES
P. 158
ENDNOTES
P. 159
LEARNING PROCESSES IN SOFTWARE ENGINEERING
P. 161
INTRODUCTION
P. 161
OBJECTIVES
P. 162
STUDY QUESTIONS
P. 162
RELEVANCE FOR SOFTWARE ENGINEERING
P. 162
SOFTWARE ENGINEERING AS A REFLECTIVE PRACTICE
P. 163
CONCLUSION--SOFTWARE ENGINEERING AS A REFLECTIVE PRACTICE
P. 170
ACTIVITIES
P. 170
LEARNING ORGANIZATIONS
P. 171
ACTIVITY
P. 176
CONCLUSIONS
P. 177
SUMMARY QUESTIONS
P. 177
IMAGE 5
FOR FURTHER REVIEW
P. 177
REFERENCES AND ADDITIONAL RESOURCES
P. 179
ENDNOTES
P. 180
ABSTRACTION AND OTHER HEURISTICS OF SOFTWARE DEVELOPMENT
P. 181
INTRODUCTION
P. 181
OBJECTIVES
P. 182
STUDY QUESTIONS
P. 182
RELEVANCE FOR SOFTWARE ENGINEERING
P. 183
CENTRAL HEURISTICS OF SOFTWARE DEVELOPMENT
P. 183
STRUCTURED PROGRAMMING
P. 184
SUCCESSIVE REFINEMENT
P. 184
ABSTRACTION
P. 186
ILLUMINATION OF PREVIOUS CHAPTERS BY ABSTRACTION
P. 187
ADDITIONAL TOPICS RELATED TO ABSTRACTION
P. 193
THE HUMAN ASPECTS OF SOFTWARE ARCHITECTURE
P. 193
ARCHITECTURE VERSUS DESIGN
P. 193
QUALITY ATTRIBUTE WORKSHOPS
P. 194
METAPHORS IN SCIENCE AND PHILOSOPHY
P. 197
ABSTRACTION IN COMPUTER SCIENCE AND SOFTWARE ENGINEERING EDUCATION P.
197
SUMMARY QUESTIONS
P. 198
REFERENCES
P. 199
ENDNOTES
P. 200
THE CHARACTERISTICS OF SOFTWARE AND THE HUMAN ASPECTS OF SOFTWARE
ENGINEERING P. 203
INTRODUCTION
P. 203
OBJECTIVES
P. 204
STUDY QUESTIONS
P. 204
RELEVANCE FOR SOFTWARE ENGINEERING
P. 205
SOFTWARE CHARACTERISTICS
P. 206
PROGRAMMING STYLE
P. 207
ABSTRACTION
P. 209
REFACTORING
P. 210
SIMPLICITY
P. 210
EVALUATION OF PROGRAMMING STYLE
P. 211
AFFECTIVE ASPECTS OF HUMAN-SOFTWARE INTERACTION
P. 211
SUMMARY QUESTIONS
P. 218
FOR FURTHER REVIEW
P. 218
REFERENCES AND ADDITIONAL RESOURCES
P. 219
PROGRAMMING STYLE LINKS
P. 220
ENDNOTES
P. 220
QUESTIONNAIRE
P. 220
BUSINESS ANALYSIS OF SOFTWARE ENGINEERING
P. 223
IMAGE 6
SOFTWARE PROJECT ESTIMATION AND TRACKING
P. 225
INTRODUCTION
P. 225
OBJECTIVES
P. 226
STUDY QUESTIONS
P. 226
RELEVANCE FOR SOFTWARE ENGINEERING
P. 226
POOR SOFTWARE PROJECT MANAGEMENT
P. 226
BETTER, FASTER, CHEAPER
P. 227
OVERTIME
P. 228
AVOIDING OVERTIME
P. 229
HISTORICAL DATA
P. 229
CLARK S METHOD
P. 230
COCOMO II
P. 230
EARNED VALUE
P. 234
THE PLANNING GAME
P. 235
REQUIREMENTS
P. 236
THE METHOD OF UP-FRONT REQUIREMENTS ELICITATION
P. 236
REQUIREMENTS ELICITATION IN AGILE METHODS
P. 236
DIFFICULTIES FOR ESTIMATION CAUSED BY AGILE METHODS OF GATHERING
REQUIREMENTS P. 237
THE TEAM SOFTWARE PROCESS DEVELOPMENT MANAGER
P. 238
PLAYING GAMES WITH ESTIMATES AND DEADLINES
P. 238
SUMMARY QUESTION
P. 239
FOR FURTHER REVIEW
P. 240
REFERENCES
P. 240
SOFTWARE AS A BUSINESS
P. 243
INTRODUCTION
P. 243
OBJECTIVES
P. 243
STUDY QUESTIONS
P. 244
RELEVANCE TO SOFTWARE ENGINEERING
P. 244
A BRIEF HISTORY OF THE SOFTWARE BUSINESS
P. 244
TIME-TO-MARKET
P. 247
BUSINESS CASES
P. 247
BUSINESS PLANS
P. 248
STATEMENT OF WORK
P. 249
SUMMARY QUESTIONS
P. 250
FOR FURTHER REVIEW
P. 250
REFERENCES AND ADDITIONAL RESOURCES
P. 250
THE INTERNET AND THE HUMAN ASPECTS OF SOFTWARE ENGINEERING P. 251
INTRODUCTION
P. 251
OBJECTIVES
P. 252
STUDY QUESTIONS
P. 252
RELEVANCE FOR SOFTWARE ENGINEERING
P. 253
IMAGE 7
E-COMMERCE
P. 254
WHAT IS E-COMMERCE?
P. 254
COGNITIVE ANALYSIS OF E-COMMERCE
P. 256
SOCIAL PERSPECTIVE OF E-COMMERCE
P. 258
THE TIMELESS NATURE OF THE INTERNET
P. 259
COMMUNICATION
P. 261
SUMMARY QUESTIONS
P. 263
FOR FURTHER REVIEW
P. 263
REFERENCES AND ADDITIONAL RESOURCES
P. 264
SOFTWARE ENGINEERING EDUCATION
P. 267
CASE STUDIES IN SOFTWARE ENGINEERING
P. 269
INTRODUCTION
P. 269
OBJECTIVES
P. 270
STUDY QUESTIONS
P. 270
RELEVANCE FOR SOFTWARE ENGINEERING
P. 270
SOFTWARE MANAGEMENT
P. 271
OVERTIME
P. 271
SCHEDULE
P. 272
GETTING NEW BUSINESS
P. 273
DISCOVERING INFORMATION
P. 274
SOFTWARE DEVELOPMENT PARADIGM
P. 275
SPECIFYING
P. 275
DESIGNING
P. 275
CODING
P. 276
TESTING
P. 276
GENERAL PRINCIPLES
P. 277
THE RECYCLING PRINCIPLE
P. 277
MULTIPLE REPRESENTATIONS
P. 277
ALTERNATIVE TASKS
P. 278
REFLECTION
P. 278
FINGERPRINTS
P. 279
DIVIDE AND CONQUER
P. 279
FINDING HIDDEN BUGS
P. 280
LITERACY
P. 280
FOR FURTHER REVIEW
P. 281
REFERENCES
P. 281
STUDENTS SUMMARY PROJECTS AND PRESENTATIONS
P. 283
INTRODUCTION
P. 283
OBJECTIVES
P. 284
STUDY QUESTIONS
P. 284
RELEVANCE FOR SOFTWARE ENGINEERING
P. 284
IMAGE 8
CASE STUDIES
P. 285
CONSTRUCTION OF CASE STUDIES
P. 286
CONSTRUCTION OF A THEORETICAL CASE STUDY
P. 286
CONSTRUCTION OF A CASE STUDY BASED ON A FIELD STUDY
P. 292
CONSTRUCTION OF A CASE STUDY BASED ON AN EVENT IN THE PAST P. 293
PRESENTATION OF CASE STUDIES
P. 294
ADDITIONAL RESOURCES
P. 294
REMARKS ABOUT SOFTWARE ENGINEERING EDUCATION
P. 295
INTRODUCTION
P. 295
OBJECTIVES
P. 296
STUDY QUESTIONS
P. 296
RELEVANCE FOR SOFTWARE ENGINEERING
P. 297
THE HISTORY OF SOFTWARE ENGINEERING EDUCATION
P. 297
THE EDUCATION OF SOFTWARE ENGINEERS TODAY
P. 298
TEACHING HUMAN ASPECTS OF SOFTWARE ENGINEERING
P. 300
REFERENCES AND ADDITIONAL RESOURCES
P. 302
ENDNOTES
P. 302
ADDITIONAL INFORMATION ON RESOURCES USED IN THIS BOOK
P. 303
BOOKS
P. 13
ARTICLES
P. 314
WEB SITES
P. 315
APPENDIX
P. 317
INDEX
P. 333
TABLE OF CONTENTS PROVIDED BY BLACKWELL S BOOK SERVICES AND R.R. BOWKER.
USED WITH PERMISSION.
|
any_adam_object | 1 |
author | Tomayko, James E. Hazzan, Orit |
author_facet | Tomayko, James E. Hazzan, Orit |
author_role | aut aut |
author_sort | Tomayko, James E. |
author_variant | j e t je jet o h oh |
building | Verbundindex |
bvnumber | BV035717223 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.758 |
callnumber-search | QA76.758 |
callnumber-sort | QA 276.758 |
callnumber-subject | QA - Mathematics |
classification_tum | DAT 300f DAT 301f DAT 610f |
ctrlnum | (OCoLC)249327738 (DE-599)GBV379115336 |
dewey-full | 005.1 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.1 |
dewey-search | 005.1 |
dewey-sort | 15.1 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 1. ed. |
format | Book |
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id | DE-604.BV035717223 |
illustrated | Illustrated |
indexdate | 2024-07-09T21:51:50Z |
institution | BVB |
isbn | 1584503130 9781584503132 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-017994064 |
oclc_num | 249327738 |
open_access_boolean | 1 |
owner | DE-91G DE-BY-TUM |
owner_facet | DE-91G DE-BY-TUM |
physical | XXX, 338 S. Ill. graph. Darst. 24cm |
publishDate | 2004 |
publishDateSearch | 2004 |
publishDateSort | 2004 |
publisher | Charles River Media |
record_format | marc |
series2 | Computer engineering series |
spelling | Tomayko, James E. Verfasser aut Human aspects of software engineering [teaches software engineering from a cognitive and social perspective ; focuses on the human interaction in software development processes ; provides discussion questions, study questions, activities, homework assignments, and suggestions for additional reading with each chapter] J. E. Tomayko ; Orit Hazzan 1. ed. Hingham, Mass. Charles River Media 2004 XXX, 338 S. Ill. graph. Darst. 24cm txt rdacontent n rdamedia nc rdacarrier Computer engineering series Software engineering Human engineering Software Engineering (DE-588)4116521-4 gnd rswk-swf Anthropotechnik (DE-588)4142646-0 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Software Engineering (DE-588)4116521-4 s Anthropotechnik (DE-588)4142646-0 s Mensch-Maschine-Kommunikation (DE-588)4125909-9 s DE-604 Hazzan, Orit Verfasser aut http://www.loc.gov/catdir/toc/ecip0416/2004006047.html kostenfrei Inhaltsverzeichnis DE-601 pdf/application http://www.gbv.de/dms/bowker/toc/9781584503132.pdf Inhaltsverzeichnis GBV Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017994064&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Tomayko, James E. Hazzan, Orit Human aspects of software engineering [teaches software engineering from a cognitive and social perspective ; focuses on the human interaction in software development processes ; provides discussion questions, study questions, activities, homework assignments, and suggestions for additional reading with each chapter] Software engineering Human engineering Software Engineering (DE-588)4116521-4 gnd Anthropotechnik (DE-588)4142646-0 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
subject_GND | (DE-588)4116521-4 (DE-588)4142646-0 (DE-588)4125909-9 |
title | Human aspects of software engineering [teaches software engineering from a cognitive and social perspective ; focuses on the human interaction in software development processes ; provides discussion questions, study questions, activities, homework assignments, and suggestions for additional reading with each chapter] |
title_auth | Human aspects of software engineering [teaches software engineering from a cognitive and social perspective ; focuses on the human interaction in software development processes ; provides discussion questions, study questions, activities, homework assignments, and suggestions for additional reading with each chapter] |
title_exact_search | Human aspects of software engineering [teaches software engineering from a cognitive and social perspective ; focuses on the human interaction in software development processes ; provides discussion questions, study questions, activities, homework assignments, and suggestions for additional reading with each chapter] |
title_full | Human aspects of software engineering [teaches software engineering from a cognitive and social perspective ; focuses on the human interaction in software development processes ; provides discussion questions, study questions, activities, homework assignments, and suggestions for additional reading with each chapter] J. E. Tomayko ; Orit Hazzan |
title_fullStr | Human aspects of software engineering [teaches software engineering from a cognitive and social perspective ; focuses on the human interaction in software development processes ; provides discussion questions, study questions, activities, homework assignments, and suggestions for additional reading with each chapter] J. E. Tomayko ; Orit Hazzan |
title_full_unstemmed | Human aspects of software engineering [teaches software engineering from a cognitive and social perspective ; focuses on the human interaction in software development processes ; provides discussion questions, study questions, activities, homework assignments, and suggestions for additional reading with each chapter] J. E. Tomayko ; Orit Hazzan |
title_short | Human aspects of software engineering |
title_sort | human aspects of software engineering teaches software engineering from a cognitive and social perspective focuses on the human interaction in software development processes provides discussion questions study questions activities homework assignments and suggestions for additional reading with each chapter |
title_sub | [teaches software engineering from a cognitive and social perspective ; focuses on the human interaction in software development processes ; provides discussion questions, study questions, activities, homework assignments, and suggestions for additional reading with each chapter] |
topic | Software engineering Human engineering Software Engineering (DE-588)4116521-4 gnd Anthropotechnik (DE-588)4142646-0 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
topic_facet | Software engineering Human engineering Software Engineering Anthropotechnik Mensch-Maschine-Kommunikation |
url | http://www.loc.gov/catdir/toc/ecip0416/2004006047.html http://www.gbv.de/dms/bowker/toc/9781584503132.pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017994064&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT tomaykojamese humanaspectsofsoftwareengineeringteachessoftwareengineeringfromacognitiveandsocialperspectivefocusesonthehumaninteractioninsoftwaredevelopmentprocessesprovidesdiscussionquestionsstudyquestionsactivitieshomeworkassignmentsandsuggestionsforadditionalreading AT hazzanorit humanaspectsofsoftwareengineeringteachessoftwareengineeringfromacognitiveandsocialperspectivefocusesonthehumaninteractioninsoftwaredevelopmentprocessesprovidesdiscussionquestionsstudyquestionsactivitieshomeworkassignmentsandsuggestionsforadditionalreading |
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