Building interactive systems: principles for human-computer interaction:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boston, Mass.
Course Technology
2010
|
Ausgabe: | internat. student ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | not for sale in the United States |
Beschreibung: | XXV, 645 S. Ill., graph. Darst. |
ISBN: | 9780538754606 0538754605 |
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Datensatz im Suchindex
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adam_text | BUILDING INTERACTIVE SYSTEMS: PRINCIPLES FOR H UMAN-COMPUTER INTERACTION
PREFACE XXIII CHAPTER 1 INTRODUCTION TO INTERACTIVE SYSTEMS 1 HUMANS AS
PART OF INFORMATION-PROCESSING SYSTEMS 3 ARCHITECTURE OF INTERACTIVE
SYSTEMS 5 FORMS OF PRESENTATION 8 FORMS OF EXPRESSION 9 MODELS 10
SUMMARY 13 EXERCISES 13 END NOTES 14 IV CONTENTS CHAPTER 2 DRAWING 15
REDRAW 18 GRAPHICS OBJECT 19 LIGHT AND COLOR 21 RGB 21 HSB 22 CMYK 24
TRANSPARENCY 25 LAYERS 25 DRAWING MODELS 26 PIXELS 26 STROKE DRAWING
MODELS 27 REGION MODELS 28 DRAW METHODS 30 PATHS 30 REGIONS 33 IMAGE
DRAWING 34 TEXT DRAWING 34 FONT FAMILY 34 TEXT METRICS 35 TEXT PLACEMENT
37 MULTIFONT DRAWING 37 RETAINED GRAPHICS 38 DISPLAY TREE 38 REDRAWING
THE DISPLAY TREE 38 CONTENTS V ANIMATION 39 DRAWING EFFICIENCIES 40
SUMMARY 41 EXERCISES 42 END NOTES 42 CHAPTER 3 EVENT HANDLING 43
WINDOWING SYSTEM 45 INPUT EVENT DISPATCH 45 FOCUS 47 RECEIVING EVENTS 49
INPUT EVENTS 49 BUTTON EVENTS 50 MOUSE MOVEMENT 50 KEYBOARD 50 WINDOW
EVENTS 51 OTHER INPUTS 51 EVENT/CODE BINDING 52 EVENT QUEUE AND TYPE
SELECTION 53 WINDOW EVENT TABLES 53 CALLBACK EVENT HANDLING 55
WINDOWPROC EVENT HANDLING 55 INHERITANCE EVENT HANDLING 55 LISTENERS 59
DELEGATE EVENT MODEL 63 VI CONTENTS REFLECTION 65 INTERPRETED
EXPRESSIONS 66 MODEL/VIEW NOTIFICATION 66 NOTIFICATION FROM THE MODEL 66
VIEW HANDLING OF NOTIFICATION 69 ESSENTIAL GEOMETRY 71 IMPLEMENTING
ESSENTIAL GEOMETRY 74 CONTROLLER IMPLEMENTATION 75 SUMMARY 80 POLLED
INPUT 81 EXERCISES 81 END NOTES 82 CHAPTER 4 WIDGETS 83 SIMPLE WIDGETS
87 INFORMATION AND STYLE WIDGETS 88 BOOLEAN WIDGETS 88 CHOICE FROM A
LIST 89 TEXT 91 NUMBER WIDGETS 91 SPECIAL VALUES 92 CONTAINER WIDGETS 94
MENUS 94 PANES/FORMS 95 CONTENTS VII TABS 96 TOOLBARS 97 APPLICATION
WIDGETS 97 MODEL-VIEW-CONTROLLER WITH WIDGETS 98 NOTIFICATION RACE
CONDITIONS 103 SUMMARY 104 EXERCISES 105 END NOTES 105 CHAPTER 5 LAYOUT
AND CONSTRAINTS 107 LAYOUT 108 FIXED-POSITION LAYOUT 108 EDGE-ANCHORED
LAYOUT 110 VARIABLE INTRINSIC SIZE LAYOUT 113 LAYOUT SUMMARY 124
CONSTRAINTS 124 SAMPLE CONSTRAINT SYSTEMS 125 CONSTRAINT SOLUTION
TECHNIQUES 132 CONSTRAINT SUMMARY 137 EXERCISES 137 END NOTES 138 VIII
CONTENTS CHAPTER 6 MULTIPLE VIEW MODELS 141 REVIEW OF
MODEL-VIEW-CONTROLLER 144 MULTIPLE VIEWS WITH DIFFERING VIEW CONTROLS
145 SYNCHRONIZED SELECTION 146 MANAGING MODEL PERSISTENCE 149 SUMMARY
151 EXERCISES 152 CHAPTER 7 ABSTRACT MODEL WIDGETS 153 TREE WIDGET 156
VARYING THE WIDGET 159 TABLE WIDGET 159 TABLE MODEL 161 NOTIFICATION
INTERFACE 162 TABLE PROPERTIES 163 VARYING THE TABLE WIDGET 163 DRAWING
WIDGET 164 DRAWING MODEL 165 CREATING NEW DRAWING OBJECTS 168 SELECTING
OBJECTS 169 OTHER TASKS 170 SUMMARY 171 EXERCISES 171 END NOTES 172
CONTENTS IX CHAPTER 8 LOOK AND FEEL 173 CONSISTENCY 174 LOOK 174
PHYSIOLOGY OF THE EYE 175 VISUAL CONSISTENCY 176 AFFORDANCES 177 VISUAL
DESIGN OF ATTENTION 178 PRESENTATION OF STATE 180 FEEL 182 SUMMARY 184
EXERCISES 185 END NOTES 185 CHAPTER 9 INTERFACE DESIGN TOOLS 187 LAYOUT
DESIGN 188 EDGE-ANCHORED LAYOUTS 189 VARIABLE INTRINSIC SIZE LAYOUTS 191
DRAWING-BASED INTERFACES 192 DRAWING WITH LIVE WIDGETS 192 FINDING ALL
OF THE WIDGETS 193 PROPERTIES 196 STORING RESOURCES 198 GLOBALIZATION
203 X CONTENTS BINDING EVENTS TO CODE 203 SUMMARY 205 EXERCISES 205 END
NOTES 206 CHAPTER 1 0 INTERNATIONALIZATION 207 LOCALES 209 UNICODE 212
WORKING WITH UNICODE CHARACTERS 213 FONTS 214 CHARACTER INPUT 214
NUMBERS, CURRENCY, AND MEASUREMENTS 214 CURRENCY 215 MEASUREMENTS 216
DATE AND TIME 216 CALENDARS 218 COMPOUND STRING FORMATTING 218 SORTING
219 SUMMARY 220 EXERCISES 220 END NOTES 220 CONTENTS XI CHAPTER 1 1
INPUT SYNTAX SPECIFICATION 221 MOUSE EVENT DIAGRAMS 223 STATE
REPRESENTATIONS OF SYNTAX 225 PROPOSITIONAL PRODUCTION SYSTEMS 227 FIELD
DEFINITION 227 PRODUCTIONS 229 SCROLL BAR SYNTAX EXAMPLE 229 TRANSLATING
PPS INTO CODE 235 ENCODING OF FIELDS 235 REORDERING RULES 236 GROUPING
RULES INTO EVENT METHODS 237 TRANSLATING THE ANTECEDENT TESTS 238
SUMMARY 241 EXERCISES 241 END NOTES 242 CHAPTER 1 2 2D GEOMETRY 243
BASIC MATRIX ALGEBRA 244 GEOMETRIC PROBLEMS FOR USER-INTERFACE WORK 246
FORMS OF EQUATIONS AND THEIR SOLUTIONS 247 GEOMETRIC SHAPES 250 POINTS
AND VECTORS 250 LINES 250 XII CONTENTS CIRCLES/ELLIPSES 253 RECTANGLES
258 CURVES 258 POLYGONS 266 CURVILINEAR ENCLOSED SHAPES 267 SUMMARY 269
EXERCISES 269 END NOTE 270 CHAPTER 1 3 GEOMETRIC TRANSFORMATIONS 271
MATRIX TRANSFORMATIONS 274 SHAPE TRANSFORMS 280 VIEWING TRANSFORMS 281
HIERARCHIC MODELS 285 SUMMARY 288 EXERCISES 288 CHAPTER 1 4 INTERACTING
WITH GEOMETRY 291 INTERACTIVE COORDINATES 291 WINDOW/WORLD COORDINATES
292 WINDOW/MODEL INTERACTION 293 CREATING SHAPES 294 SINGLE DRAG SHAPES
294 MULTIPOINT SHAPES 295 CONTENTS XIII SELECTING SHAPES 297 CLICK
SELECTION 297 RECTANGLE SELECTION 298 LASSO SELECTION 299 MANIPULATING
CONTROL POINTS 302 TRANSFORMATIONS 304 TRANSLATION 304 SCALING 306
ROTATION 310 NINE-POINT TRANSFORMATION FRAME 311 SUMMARY 311 EXERCISES
312 END NOTES 312 CHAPTER 1 5 CUT, COPY, PASTE, DRAG, AND DROP 313
APPROPRIATE DATA TRANSFER 313 TYPES 314 NAMING TYPES 315 USER
INTERVENTION 316 MAKING THE CONNECTION 316 OBJECT-ORIENTED
CUT/COPY/PASTE 317 SOURCE/DESTINATION RELATIONSHIP 318 LAYOUT OF
EMBEDDED INFORMATION 321 DRAG AND DROP 322 SUMMARY 325 XIV CONTENTS
EXERCISES 325 END NOTES 325 COLOR PLATE A-1 CHAPTER 1 6 UNDO, SCRIPTS,
AND VERSIONS 327 UNDO ISSUES 328 BASELINE AND FORWARD UNDO 329 COMMAND
OBJECTS AND BACKUP UNDO 332 SCRIPTING WITH COMMAND OBJECTS 335
REPRESENTING THE HISTORY 337 VERSIONING 337 SUMMARY 338 EXERCISES 339
END NOTES 339 CHAPTER 1 7 DISTRIBUTED AND COLLABORATIVE INTERACTION 341
COLLABORATION: A BRIEF INTRODUCTION 342 TYPES OF COLLABORATION 342
IDENTITY 342 ACCESS 343 CONSISTENCY ENFORCEMENT 344 AWARENESS 344 DEVICE
CONSISTENCY 345 MVC AND DISTRIBUTION OF THE USER INTERFACE 346 CONTENTS
XV PIXEL/EVENT DISTRIBUTION 346 CHANGES TO THE SCREEN 347 CLIENT INPUT
EVENTS 348 AWARENESS 348 ADVANTAGES 349 DISADVANTAGES 349 GRAPHICS
PACKAGE LAYER 349 ADVANTAGES 350 DISADVANTAGES 350 PROGRAMMABLE API 351
DISPLAY LIST GRAPHICS 351 NEWS 352 WWW INTERACTION 352 MODEL SEMANTICS
DISTRIBUTION 353 SYNCHRONIZATION 354 DATA LAYER DISTRIBUTION 355
ASYNCHRONOUS COLLABORATION 355 SUMMARY 357 EXERCISES 357 END NOTES 357
CHAPTER 1 8 TEXT INPUT 359 NATURE OF LANGUAGE 360 SYNTAX 361
PROBABILISTIC LANGUAGE MODELS 362 XVI CONTENTS EVALUATING TEXT INPUT 363
MEASURING SPEED 364 MEASURING ERRORS 365 TEST DATA FOR MEASURING TEXT
INPUT 365 KEYBOARD INPUT 366 BUTTONS 367 CHORDED TEXT ENTRY 369
SCROLLING THROUGH CHOICES 370 OTHER INPUTS 371 STYLUS 371 SOFT KEYBOARDS
371 CHARACTER INPUT 374 STYLUS WORD INPUT 377 SUMMARY 380 EXERCISES 380
END NOTES 380 CHAPTER 1 9 DIGITAL INK 383 PEN/TOUCH INPUT DEVICES 384
STROKE PROCESSING 387 GESTURE/CHARACTER RECOGNITION 392 EXTRACTION OF
GEOMETRY 396 DIGITAL INK AS A DATA TYPE 397 TIVOLI 397
GESTURE/INK/ACTION SEGMENTATION 401 CONTENTS XVII PERSKETCH 402 FIATTAND
405 SKETCHING TOOLS 407 INKTOCUBICS 407 SKETCHING CHANGES TO CURVES 410
LINE SKETCHING 412 ANNOTATION 413 XLIBRIS 413 ANNOTATING HTML DOCUMENTS
414 ANNOTATING SCREEN SHOTS 416 PAPER ANNOTATION 417 SUMMARY 418
EXERCISES 418 END NOTES 418 CHAPTER 20 SELECTION 421 SELECTION THEORY
421 FITTS LAW 422 STEERING LAW 422 PERCEPTION 423 STANDARD MENUS 424
IMPROVING MENUS 424 MARKING MENUS 428 STROKE SELECTION 431 AREA/CURSOR
MODIFICATION FOR ICON SELECTION 433 XVIII CONTENTS SUMMARY 435 EXERCISES
435 END NOTES 435 CHAPTER 21 DISPLAY SPACE MANAGEMENT 437 WINDOW STYLES
438 BIG WORLDS IN SMALL WINDOWS 442 FISHEYE 442 ZOOMING 445 SUMMARY 447
EXERCISES 447 END NOTES 447 CHAPTER 22 PRESENTATION ARCHITECTURE 449
REDIRECTING THE GRAPHICS OBJECT 450 MAGIC LENSES 450 ATTACHMENTS 452
IMAGE SPACE ARCHITECTURES 454 METISSE 455 FACADES 456 MNEMONIC RENDERING
457 SCENE GRAPHS 458 DRAWING THE SCENE GRAPH 459 SCENE GRAPH/VIEW
RELATIONSHIP 460 CONTENTS XIX SUMMARY 462 EXERCISES 463 END NOTES 463
CHAPTER 23 WEB INTERACTION 465 WEB BASICS 466 URL 467 *** 468 SERVER
IMPLEMENTATION 468 BROWSER/HTML 471 WEB MODEL-VIEW-CONTROLLER 474 MODEL
474 VIEW 477 CONTROLLER 477 ENHANCING WEB INTERACTION 477 LATENCY 477
INTERACTIVE STYLE 478 JAVASCRIPT 479 JAVASCRIPT AND THE DOM 481 EVENT
HANDLING 483 AJAX 484 ASYNCHRONOUS SERVER ACCESS 484 RESPONSE DATA 486
VISUAL REPRESENTATIONS 488 TOOLS 489 STYLING 490 XX CONTENTS BEYOND THE
WEB 490 SUMMARY 491 EXERCISES 492 END NOTES 492 CHAPTER 24 PHYSICAL
INTERACTION 493 CONTROLLING LIGHT AND ATTENTION DEMANDS 495 PROJECTING
LIGHT 495 LUMINOUS SURFACES 497 POLITE PRESENTATION 498 SENSING THE USER
AND THE WORLD 499 IMAGE PROCESSING FUNDAMENTALS 500 TRAINING IMAGE
CLASSIFIERS 509 CAMERA AS A POINTING DEVICE 510 CAMERA TRACKING OF
OBJECTS 512 PERSON TRACKING 514 PHYSICAL SENSING 517 SIMPLE SENSORS 517
SENSOR INTERACTION 518 VIRTUAL CONTAINERS 518 SUMMARY 521 EXERCISES 522
END NOTES 523 CONTENTS XXI CHAPTER 25 FUNCTIONAL DESIGN 527 WHY ARE WE
DOING THIS? 528 A HISTORICAL PERSPECTIVE 529 WHO WILL THIS SYSTEM SERVE?
530 WHAT ARE WE TRYING TO DO? 531 BREAKING DOWN THE TASKS 533 WHAT
INFORMATION IS REQUIRED? 534 HOW WILL THE USER KNOW THEY HAVE SUCCEEDED
IN THEIR TASK? 534 SCENARIOS OF USE 535 OBJECT-BASED TASK/FUNCTION
MODELS 535 ASSIGNING AGENCY 537 FUNCTIONAL DESIGN 538 SUMMARY 541
EXERCISES 541 END NOTES 542 CHAPTER 26 EVALUATING INTERACTION 543
SITUATION/TASK/USER (STU) 544 EVALUATING STU IMPORTANCE 544 EVALUATION
CHALLENGES IN STU 545 FORMATIVE EVALUATION 548 XXII CONTENTS SUMMATIVE
EVALUATION 549 CONTROLLED EXPERIMENTS 550 COMPARATIVE ANALYSIS 553
SUMMARY 555 EXERCISES 556 END NOTES 556 APPENDIX A MATHEMATICS AND
ALGORITHMS FOR INTERACTIVE SYSTEMS 557 AI - MATHEMATICS 558 AN - VECTORS
558 AI.2 - MATRICES 562 A1.3 - CLOUDS OF POINTS 570 AE2 - ALGORITHMS 573
A2.1 - PRIORITY QUEUE 573 A2.2 - LEAST-COST PATH 575 A3 - CLASSIFIERS
577 A3.1 - VECTOR CLASSIFIERS 580 A3.2 - SEQUENCE CLASSIFIERS 606 A3.3 -
STATISTICAL SEQUENCE CLASSIFIERS 614 A4-COLOR 621 A4.1-RGBT.0HSB 621
A4.2-HSBT.0RGB 622 END NOTES 622 INDEX 623
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any_adam_object | 1 |
author | Olsen, Dan R. |
author_facet | Olsen, Dan R. |
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ctrlnum | (OCoLC)233550305 (DE-599)BVBBV035651895 |
discipline | Informatik |
edition | internat. student ed. |
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spelling | Olsen, Dan R. Verfasser aut Building interactive systems: principles for human-computer interaction Dan R. Olsen internat. student ed. Boston, Mass. Course Technology 2010 XXV, 645 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier not for sale in the United States Human-computer interaction Interactive computer systems Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 s DE-604 GBV Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017706469&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Olsen, Dan R. Building interactive systems: principles for human-computer interaction Human-computer interaction Interactive computer systems Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
subject_GND | (DE-588)4125909-9 |
title | Building interactive systems: principles for human-computer interaction |
title_auth | Building interactive systems: principles for human-computer interaction |
title_exact_search | Building interactive systems: principles for human-computer interaction |
title_full | Building interactive systems: principles for human-computer interaction Dan R. Olsen |
title_fullStr | Building interactive systems: principles for human-computer interaction Dan R. Olsen |
title_full_unstemmed | Building interactive systems: principles for human-computer interaction Dan R. Olsen |
title_short | Building interactive systems: principles for human-computer interaction |
title_sort | building interactive systems principles for human computer interaction |
topic | Human-computer interaction Interactive computer systems Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
topic_facet | Human-computer interaction Interactive computer systems Mensch-Maschine-Kommunikation |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017706469&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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