The art of 3D computer animation and effects:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Hoboken, N.J.
Wiley
2009
|
Ausgabe: | 4. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes index. |
Beschreibung: | XII, 499 S. zahlr. Ill. |
ISBN: | 9780470084908 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV035643186 | ||
003 | DE-604 | ||
005 | 20190918 | ||
007 | t | ||
008 | 090723s2009 xxua||| |||| 00||| eng d | ||
010 | |a 2008047062 | ||
020 | |a 9780470084908 |c pbk. : alk. paper |9 978-0-470-08490-8 | ||
035 | |a (OCoLC)255893896 | ||
035 | |a (DE-599)BVBBV035643186 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-Aug4 |a DE-29T |a DE-1050 |a DE-11 |a DE-1102 |a DE-92 |a DE-91G | ||
050 | 0 | |a T385 | |
082 | 0 | |a 006.6/96 |2 22 | |
084 | |a ST 320 |0 (DE-625)143657: |2 rvk | ||
084 | |a DAT 758f |2 stub | ||
100 | 1 | |a Kerlow, Isaac |e Verfasser |4 aut | |
245 | 1 | 0 | |a The art of 3D computer animation and effects |c written and designed by Isaac Kerlow |
250 | |a 4. ed. | ||
264 | 1 | |a Hoboken, N.J. |b Wiley |c 2009 | |
300 | |a XII, 499 S. |b zahlr. Ill. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes index. | ||
650 | 4 | |a Computer graphics | |
650 | 4 | |a Computer animation | |
650 | 4 | |a Three-dimensional display systems | |
650 | 0 | 7 | |a Computeranimation |0 (DE-588)4199710-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Dreidimensionale Computergrafik |0 (DE-588)4133691-4 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Dreidimensionale Computergrafik |0 (DE-588)4133691-4 |D s |
689 | 0 | 1 | |a Computeranimation |0 (DE-588)4199710-4 |D s |
689 | 0 | |5 DE-604 | |
856 | 4 | 2 | |m HBZ Datenaustausch |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017697940&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-017697940 |
Datensatz im Suchindex
_version_ | 1804139325233823744 |
---|---|
adam_text | Titel: The art of 3D computer animation and effects
Autor: Kerlow, Isaac Victor
Jahr: 2009
Contents
Preface x 2.3 Visual and Look Development 59 CHAPTER 4
Section I. Introduction
CHAPTER 1
2.4 Production Strategies 60 Modeling Techniques 775
2.5 The Digital Computer
Animation Studio 65 Summary 115
Animation, Visual Effects, 2.6 Creative, Technical, and 41 Inwoduction 115
and Technology in Context 3 Production Teams 69
2.7 The Production Process
Summary 3 of Computer Animation 77
4.2 Curved Lines 116
4.3 Geometrie Primitives 118
1.1 A Digital Creative Environment 3 2.8 Getting Started 86 AA SweePlng 121
1.2 The Development ofthe Key Terms 90 4 5 Free-Form Objects 123
Technology 5
1.3 Visual Milestones: 1960-1989 16 SECTION II. MODELING
1.4 Visual Milestones: 1990-1999 23 CHAPTER 3
4.6 Basic Modeling Utilities 126
4.7 Real-Time Polygonal Models
132
1.5 Visual Milestones: 2000-Today 31 Modeling Concepts 93 Key Terms 138
1.6 Timeline Charts 36 CHAPTER 5
Key Terms 48 Summary 93 Advanced Modeling
3.1 Space, Objects, and Structures 93 and RiggmgTechniques 739
CHAPTER 2
_____________________________ 3.2 Building with Numbers 96
Creative Development Summary 139
and the Digital Process 49 3.3 Vertices, Edges, and Facets 98
Summary 49
3.4 Moving Things Around 99
5.1 Free-Form Curved Surfaces 139
5.2 Subdivision Surfaces 145
3.5 File Formats for Modeling 104
2.1 Storytelling 49 5J L°|i ^ Operators and Trimmed
3.6 Getting Ready 106
2.2 Character Design 58
Surfaces 146
Key Terms 114 5 4 Advanced Modeling Utilities 147
5.5 Procedural Descriptions and CHAPTER 7 9.2 Surface Shaders and
Physical Simulations 149 ----------------------------------------------- Multi-Pass Rendering 254
The Camera 203
5.6 Photogrammetry and ----------------------------------------------- 9.3 Image Mapping 256
Image-Based Modeling 157
Summary 203 94 Surface Reflectivity 267
5.7 Animation Rigging and
HierarchicalStructuresl58 7A Types of Cameras 203 95 Surface Color 274
5.8 Getting Ready 163 72 The Pyramid of Vision 204 96 Surface Texture 276
Key Terms 166 73 Types of Camera Shots 208 9y surface Transparency 280
7.4 Types of Camera Lenses 214 9g Environment.Dependent
Section III. Rendering shading28i
7.5 Camera Animation 216
^,,,t^t- A 9.9 Getting Ready 284
CHAPTER 6 7.6 Gettincr Readv 217 S
7.6 Getting Ready 217
Rendering Concepts 769 _ Key Terms 292
Key Terms 220
Summary 169 CHAPTER 8 SECTION IV. ANIMATION
----------------------------------------------- and Effects
6.1 Lights, Camera, and Lighting 227
Materials 169 ----------------------------------------------- CHAPTER 10
6.2 Color Models 172 Summary 221 Principles of Animation 295
6.3 Steps in the Rendering 81 Lighting Strategies and
Process 175 Mood221 Summary 295
6.4 Hidden Surface Removal 177 82 TvPes of Li8ht Sources 226 10.1 The Craft of Animation 295
6.5 Z-Bufferl78 8-3 Basic Components of 10.2 The Twelve Principles 305
a Light Source 230
6.6 Ray Tracing 179 10.3 Half-a-Dozen More Principles
8.4 Lighting the Scene 235 ,,q
6.7 Global Illumination
and Radiosity 181 8-5 Basic Positions 10.4 Character Development 318
of Light Sources 241
6.8 Image-Based Lighting 183 10.5 Storyboarding 326
8.6 Getting Ready 244
6.9 Non-Photorealistic Key Terms 331
Rendering 188 KeY Terms 249
6.10 Hardware Rendering 190 CHAPTER 9
CHAPTER 11
Computer Animation Techniques
6.11 File Formats for Rendered Shading and Surface 333
Images 194 Characteristics 257
6.12 Getting Ready 196 Summary 333
Summary 251
Key Terms 201 11.1 Keyframe Interpolation
9.1 Surface Shading and Parameter Curves 333
Techniques 251
11.2 Forward Kinematics
and Model Animation 337
11.3 Camera Animation 343 13.5 Set and Character Extensions 419 CHAPTER 15
11.4 Light Animation 348 13.6 Computer-Generated Particles Image Resolution
420 and Output 455
11.5 Hierarchical Character
Animation 352 13.7 Crowd Replication 420
Summary 455
11.7 Animation File Formats 358 13.9 Motion Control 422
11.6 Two- and Three-Dimensional 13.8 Three-Dimensional Morphing
Integration 356 421 15.1 Basic Concepts
of Digital Output 455
15.2 Image Resolution 456
11.8 Getting Ready 358 13.10 Motion Capture and Virtual
Characters 423 153 Image File Formats
Key Terms 361 and AsPect Ratios 463
13.11 Photogrammetry 423
CHAPTER 12
15.4 Output on Paper 469
_______________________________ 13.12 Practical Effects 424
Advanced Computer Animation 2 55 Output on Photographic
Techniques 363 Key Terms 426 Medla 47 J
15.6 Output on Video 472
Summary 363 _ ,
SECTION V. 15.7 Output on Digital Media 475
12.1 Inverse Kinematics 363 COMPOSITING AND OUTPUT
15.8 Output on Three-Dimensional
Media 478
12.2 Performance Animation THAPTFR 14
and Motion Capture 366
Retouching, Compositing, KeY Terms 480
12.3 Dynamics Simulations 374 and Color Grading 429
INDEX
Summary 429 481
12.4 Procedural Animation 382
12.5 Farial Animation 390
14.1 Basic Concepts
12.6 Crowd Animation 394 of Image Manipulation 429
12.7 Interactive Animation 396 14.2 Image Retouching 437
Key Terms 404 14.3 Image Compositing
and Blending 442
CHAPTER 13
Visual Effects Techniques 405
14.4 Image Sequencing 447
14.5 Color Grading 452
Summary 405 Key Terms 454
13.1 Basic Concepts of Digital
Visual Effects 405
13.2 Camera Tracking 413
13.3 Rotoscoping 414
13.4 Blue and Green Screens 414
|
any_adam_object | 1 |
author | Kerlow, Isaac |
author_facet | Kerlow, Isaac |
author_role | aut |
author_sort | Kerlow, Isaac |
author_variant | i k ik |
building | Verbundindex |
bvnumber | BV035643186 |
callnumber-first | T - Technology |
callnumber-label | T385 |
callnumber-raw | T385 |
callnumber-search | T385 |
callnumber-sort | T 3385 |
callnumber-subject | T - General Technology |
classification_rvk | ST 320 |
classification_tum | DAT 758f |
ctrlnum | (OCoLC)255893896 (DE-599)BVBBV035643186 |
dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 4. ed. |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01703nam a2200457 c 4500</leader><controlfield tag="001">BV035643186</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20190918 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">090723s2009 xxua||| |||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">2008047062</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780470084908</subfield><subfield code="c">pbk. : alk. paper</subfield><subfield code="9">978-0-470-08490-8</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)255893896</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV035643186</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">xxu</subfield><subfield code="c">US</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-Aug4</subfield><subfield code="a">DE-29T</subfield><subfield code="a">DE-1050</subfield><subfield code="a">DE-11</subfield><subfield code="a">DE-1102</subfield><subfield code="a">DE-92</subfield><subfield code="a">DE-91G</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">T385</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.6/96</subfield><subfield code="2">22</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 320</subfield><subfield code="0">(DE-625)143657:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DAT 758f</subfield><subfield code="2">stub</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Kerlow, Isaac</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">The art of 3D computer animation and effects</subfield><subfield code="c">written and designed by Isaac Kerlow</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">4. ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Hoboken, N.J.</subfield><subfield code="b">Wiley</subfield><subfield code="c">2009</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">XII, 499 S.</subfield><subfield code="b">zahlr. Ill.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer animation</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Three-dimensional display systems</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computeranimation</subfield><subfield code="0">(DE-588)4199710-4</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Dreidimensionale Computergrafik</subfield><subfield code="0">(DE-588)4133691-4</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Dreidimensionale Computergrafik</subfield><subfield code="0">(DE-588)4133691-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Computeranimation</subfield><subfield code="0">(DE-588)4199710-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">HBZ Datenaustausch</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017697940&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-017697940</subfield></datafield></record></collection> |
id | DE-604.BV035643186 |
illustrated | Illustrated |
indexdate | 2024-07-09T21:42:17Z |
institution | BVB |
isbn | 9780470084908 |
language | English |
lccn | 2008047062 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-017697940 |
oclc_num | 255893896 |
open_access_boolean | |
owner | DE-Aug4 DE-29T DE-1050 DE-11 DE-1102 DE-92 DE-91G DE-BY-TUM |
owner_facet | DE-Aug4 DE-29T DE-1050 DE-11 DE-1102 DE-92 DE-91G DE-BY-TUM |
physical | XII, 499 S. zahlr. Ill. |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Wiley |
record_format | marc |
spelling | Kerlow, Isaac Verfasser aut The art of 3D computer animation and effects written and designed by Isaac Kerlow 4. ed. Hoboken, N.J. Wiley 2009 XII, 499 S. zahlr. Ill. txt rdacontent n rdamedia nc rdacarrier Includes index. Computer graphics Computer animation Three-dimensional display systems Computeranimation (DE-588)4199710-4 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 s Computeranimation (DE-588)4199710-4 s DE-604 HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017697940&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Kerlow, Isaac The art of 3D computer animation and effects Computer graphics Computer animation Three-dimensional display systems Computeranimation (DE-588)4199710-4 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd |
subject_GND | (DE-588)4199710-4 (DE-588)4133691-4 |
title | The art of 3D computer animation and effects |
title_auth | The art of 3D computer animation and effects |
title_exact_search | The art of 3D computer animation and effects |
title_full | The art of 3D computer animation and effects written and designed by Isaac Kerlow |
title_fullStr | The art of 3D computer animation and effects written and designed by Isaac Kerlow |
title_full_unstemmed | The art of 3D computer animation and effects written and designed by Isaac Kerlow |
title_short | The art of 3D computer animation and effects |
title_sort | the art of 3d computer animation and effects |
topic | Computer graphics Computer animation Three-dimensional display systems Computeranimation (DE-588)4199710-4 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd |
topic_facet | Computer graphics Computer animation Three-dimensional display systems Computeranimation Dreidimensionale Computergrafik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017697940&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT kerlowisaac theartof3dcomputeranimationandeffects |