Gaming cultures and place in Asia-Pacific:
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
New York [u.a.]
Routledge
2009
|
Ausgabe: | 1. publ. |
Schriftenreihe: | Routledge studies in new media and cyberculture
5 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes index |
Beschreibung: | XII, 297 S. Ill. |
ISBN: | 9780415996273 |
Internformat
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Datensatz im Suchindex
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adam_text | Titel: Gaming cultures and place in Asia-Pacific
Autor: Hjorth, Larissa
Jahr: 2009
Contents
List of Figures xi
List of Tables xiii
Acknowledgments xv
1 Locating the Game: Gaming Cultures in/and the
Asia-Pacific 1
LARISSA HJORTH AND DEAN CHAN
PARTI
Industries
2 The Politics of Online Gaming 19
DAL YONG JIN AND FLORENCE CHEE
3 Gaming Nation: The Australian Game Development Industry 39
SAM H1NTON
4 The Dynamics of New Media Globalization in Asia:
A Comparative Study of the Online Gaming Industries
in South Korea and Singapore 58
PEICHJ CHUNG
PART II
Localities
5 Consuming and Localizing Japanese Combat Games
in Hong Kong 83
BENJAMIN WAI-MING NG
viii Contents
6 The Bang Where Korean Online Gaming Began:
The Culture and Business of the PC bang in Korea 102
JUN-SOK HUHH
7 Lan Gaming Groups: Snapshots from an Australasian
Case Study, 1999-2008 117
MELANIE SWALWELL
PART III
Genres and New Rubrics
8 Beyond the Great Firewall : The Case of In-Game
Protests in China 141
DEAN CHAN
9 Pokemon 151: Complicating Kawaii 158
DAVID SURMAN
10 Watching StarCraft, Strategy and South Korea 179
CHRISTIAN MCCREA
11 The Re-presentation of Country as Virtual Artifact in
Australian Aboriginal Cultural Heritage Using a Game Engine 194
THEODOR G. WYELD, BRETT LEAVY, AND PATRICK CROGAN
12 Sticky Games and Hybrid Worlds: A Post-Phenomenology of
Mobile Phones, Mobile Gaming and the iPhone 213
INGRID RICHARDSON
PART IV
Players, Playing and Virtual Communities
13 Managing Risks in Online Game Worlds: Networking Strategies
Among Taiwanese Adolescent Players 237
HOLIN LIN AND CHUEN-TSAI SUN
Contents ix
14 Games of Gender: A Case Study on Females Who Play Games in
Seoul, South Korea 251
LARISSA HJORTH, BORA NA, AND JUN-SOK HUHH
15 Playing the Gender Game: The Performance of Japan, Gender
and Gaming via Melbourne Female Cosplayers 273
LARISSA HJORTH
Contributors 289
Index 293
Figures
3.1 Origins of Australian game developers. 41
3.2 Australian game development: Platform by number of
titles, 1985-2008. 46
4.1 History of Korea online games. 63
5.1 Supergod Z: Cyber Weapon borrows the main
characters from SF2. 85
5.2 Game players are trying SF4 with great interest. 86
5.3 Even now, some game centers in Hong Kong highlight
KOF. 88
5.4 Challenging and competing with strangers in KOF is
common. 91
5.5 Ryu creates a new fist tactic in memory of Chun Li in
the Hong Kong comic, Street Fighter 3 95
5.6 Fighting in the famous tourist spot, Golden Bauhinia
Square, located in front of the Hong Kong Convention
and Exhibition Centre. 97
11.1 Western Desert (Papunya) sand painting ceremony. 197
11.2 Vincent Serico painting embedded in DSL game
interface and Country, near Carnarvon Gorge, South-
West Queensland, Australia. 207
11.3 Aboriginal rock art at Mt. Moffatt, in the Carnarvon
Gorge National Park, Queensland Australia. Camp
fires and tools dating back 19,400 years have been
recorded here. 208
xii Figures
14.1 a and b Some examples of PC bangs in Shinchon area. 258
14.2 a and b The new phenomenon of PC love bangs in which
couples date further legitimates the role of PC bang
as a social space for heterosexual romance. 259
Tables
3.1 Acquisitions of Australian Developers 47
4.1 The Global Markets of Top Tier South Korean Online
Game Companies 70
5.1 Cantonese Jargons Created or Adopted by SF and KOF
Players in Hong Kong 90
5.2 Rules Set by the Players of Japanese Combat Games in
Hong Kong 92
6.1 Trend of Game Developers and Publishers in Korea
1999-2004 105
6.2 Trend of PC Bang and Broadband Subscription in Korea
1998-2005 105
6.3 Revenue Profile of NCsoft by Business Sector 2000-2004 111
14.1 The Percentage of Mainstream Games Played by Females 256
14.2 Game Industry Employment Statistics in 2007 257
|
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spelling | Gaming cultures and place in Asia-Pacific ed. by Larissa Hjorth ... 1. publ. New York [u.a.] Routledge 2009 XII, 297 S. Ill. txt rdacontent n rdamedia nc rdacarrier Routledge studies in new media and cyberculture 5 Includes index Gesellschaft Computer games Social aspects Pacific Area Videospiel (DE-588)4063465-6 gnd rswk-swf Online-Spiel (DE-588)4509428-7 gnd rswk-swf Pazifischer Raum Asiatisch-Pazifischer Raum (DE-588)4341196-4 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Asiatisch-Pazifischer Raum (DE-588)4341196-4 g Videospiel (DE-588)4063465-6 s DE-604 Online-Spiel (DE-588)4509428-7 s Hjorth, Larissa 1971- Sonstige (DE-588)137081553 oth Routledge studies in new media and cyberculture 5 (DE-604)BV035698082 5 HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017683257&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Gaming cultures and place in Asia-Pacific Routledge studies in new media and cyberculture Gesellschaft Computer games Social aspects Pacific Area Videospiel (DE-588)4063465-6 gnd Online-Spiel (DE-588)4509428-7 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4509428-7 (DE-588)4341196-4 (DE-588)4143413-4 |
title | Gaming cultures and place in Asia-Pacific |
title_auth | Gaming cultures and place in Asia-Pacific |
title_exact_search | Gaming cultures and place in Asia-Pacific |
title_full | Gaming cultures and place in Asia-Pacific ed. by Larissa Hjorth ... |
title_fullStr | Gaming cultures and place in Asia-Pacific ed. by Larissa Hjorth ... |
title_full_unstemmed | Gaming cultures and place in Asia-Pacific ed. by Larissa Hjorth ... |
title_short | Gaming cultures and place in Asia-Pacific |
title_sort | gaming cultures and place in asia pacific |
topic | Gesellschaft Computer games Social aspects Pacific Area Videospiel (DE-588)4063465-6 gnd Online-Spiel (DE-588)4509428-7 gnd |
topic_facet | Gesellschaft Computer games Social aspects Pacific Area Videospiel Online-Spiel Pazifischer Raum Asiatisch-Pazifischer Raum Aufsatzsammlung |
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