Worlds in play: international perspectives on digital games research
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; Washington, D.C./Baltimore ; Bern ; Frankfurt am Main ; Berlin ; Brussels ; Vienna ; Oxford
Lang
2007
|
Schriftenreihe: | New literacies and digital epistemologies
21 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Literaturangaben |
Beschreibung: | VII, 349 S. Ill., graph. Darst. 23 cm |
ISBN: | 9780820486437 0820486434 |
Internformat
MARC
LEADER | 00000nam a2200000 cb4500 | ||
---|---|---|---|
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245 | 1 | 0 | |a Worlds in play |b international perspectives on digital games research |c ed. by Suzanne de Castell + Jennifer Jenson |
264 | 1 | |a New York ; Washington, D.C./Baltimore ; Bern ; Frankfurt am Main ; Berlin ; Brussels ; Vienna ; Oxford |b Lang |c 2007 | |
300 | |a VII, 349 S. |b Ill., graph. Darst. |c 23 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 1 | |a New literacies and digital epistemologies |v 21 | |
500 | |a Literaturangaben | ||
650 | 4 | |a Computer games |x Research | |
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700 | 1 | |a Castell, Suzanne de |4 edt | |
830 | 0 | |a New literacies and digital epistemologies |v 21 |w (DE-604)BV014242830 |9 21 | |
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999 | |a oai:aleph.bib-bvb.de:BVB01-017677935 |
Datensatz im Suchindex
_version_ | 1804139294441340928 |
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adam_text | Contents
Introduction
Suzanne de Castell and
Jen Jenson........................1
Part
I:
Foundations,
Perspectives, and Points
of View
1.
Games as
Joint Attentional
Scenes
Janet
H.
Murray.....................................
11
2.
Towards an Ontological Language for Game Analysis
José P.
Zagal,
Michael
Mateas,
Clara
Fernández-Vara,
Brian
Hochhalter,
and Nolan Lichti
......................21
3.
Fundamental Components of the
Gameplay
Experience:
Analyzing Immersion
Laura
Ermi
and
Frans Mäyrä ...........................37
4.
The Design of Narrative as an Immersive Simulation
Renata
Gomes
......................................55
5.
Interactive Digital Storytelling: Towards a Hybrid
Conceptual Approach
Ulrike Spierling .....................................63
6.
Frame and Metaphor in Political Games
Ian
Bogost
.........................................77
7.
Playing Through: The Future of Alternative and Critical
Game Projects
Patrick Crogan
......................................87
vi
т
Contents
Part
Π:
Player/s
8.
White-Eyed and
Griefer
Player Culture: Deviance
Construction in MMORPGs
Holin
Lin and Chuen-Tsai Sun
.........................103
9.
Playing with Non-Humans: Digital Games as
Technocultural Form
Seth Giddings
.....................................115
10.
Possibilities of Non-Commercial Games: The Case
of Amateur Role-Playing Games Designers in Japan
Kenji
Ito
.........................................129
11.
Opening the Production Pipeline: Unruly Creators
John A. L. Banks
...................................143
Part III: Spaces and Places of Play
12.
Push. Play: An Examination of the
Gameplay
Button
Stephen
N.
Griffin
..................................153
13.
Evolution of Spatial Configurations in Videogames
Clara
Fernández-Vara, José
Pablo
Zagal,
and Michael
Mateas
..159
14.
Fictive
Affinities in Final Fantasy XI: Complicit
and Critical Play in Fantastic Nations
William Huber
.....................................169
15.
Lesser-Known Worlds: Bridging the Telematic Flows
with Located Human Experience through Game Design
Debra Poison and Marcos Caceres
......................179
16.
Framing Virtual Law
Peter
Edelmann....................................191
Part IV: Making It Work: Design and Architecture
17.
Socio-Ec(h)o: Ambient Intelligence and
Gameplay
Ron Wakkary,
Marek Hatala,
Robb
Lovell,
Milena Droumeva,
Alissá
Ande,
Dale Evernden, and Jim Bizzocchi
............207
18.
Shadowplay: Simulated
Illumination in
Game Worlds
Simon Niedenthal
..................................221
19.
Achieving Realistic Reactions in Modern Video Games
Leif Gruenwoldt,
Michael Katchabaw, and Stephen Danton
. . .229
20.
New Design Methods for Activist Gaming
Mary Flanagan, Daniel C. Howe, and Helen
Nissenbaum.....241
Contents
I
vii
21.
Adaptive
Game Technology
as a Player-Centered
Approach to Game Design
Darryl Charles, Michael McNeill,
Moira McAlister,
Michaela
Black, Adrian Moore, Karl Stringer,
Julian Kiicklich, and Aphra Kerr
........................249
22.
Build It to Understand It: Ludology Meets Narratology
in Game Design Space
Michael
Mateas
and Andrew Stern
......................267
Part V: Learning to Play: Playing to Learn
23.
Interactive Story Writing in the Classroom:
Using Computer Games
Mike
Carbonaro,
Maria Cutumisu, Matthew McNaughton,
Curtis Onuczko, Thomas Roy, Jonathan Schaeffer,
Duane Szafron, and Stephanie
Gillis
.....................285
24.
Games as a Platform for Situated Science Practice
Rikke Magnussen...................................301
25.
Contexts, Pleasures, and Preferences: Girls Playing
Computer Games
Diane Carr
........................................313
26.
Are Video Games Good for Learning?
James Paul Gee
....................................323
Contributors
......................................337
|
any_adam_object | 1 |
author2 | Castell, Suzanne de |
author2_role | edt |
author2_variant | s d c sd sdc |
author_facet | Castell, Suzanne de |
building | Verbundindex |
bvnumber | BV035622829 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.15 |
callnumber-search | GV1469.15 |
callnumber-sort | GV 41469.15 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 EC 2410 |
ctrlnum | (OCoLC)79860929 (DE-599)DNB982879792 |
dewey-full | 793.93/2072 793.932072 |
dewey-hundreds | 700 - The arts |
dewey-ones | 793 - Indoor games and amusements |
dewey-raw | 793.93/2072 793.932072 |
dewey-search | 793.93/2072 793.932072 |
dewey-sort | 3793.93 42072 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik Literaturwissenschaft |
format | Book |
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genre_facet | Aufsatzsammlung |
id | DE-604.BV035622829 |
illustrated | Illustrated |
indexdate | 2024-07-09T21:41:48Z |
institution | BVB |
isbn | 9780820486437 0820486434 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-017677935 |
oclc_num | 79860929 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR DE-29 |
owner_facet | DE-355 DE-BY-UBR DE-29 |
physical | VII, 349 S. Ill., graph. Darst. 23 cm |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Lang |
record_format | marc |
series | New literacies and digital epistemologies |
series2 | New literacies and digital epistemologies |
spelling | Worlds in play international perspectives on digital games research ed. by Suzanne de Castell + Jennifer Jenson New York ; Washington, D.C./Baltimore ; Bern ; Frankfurt am Main ; Berlin ; Brussels ; Vienna ; Oxford Lang 2007 VII, 349 S. Ill., graph. Darst. 23 cm txt rdacontent n rdamedia nc rdacarrier New literacies and digital epistemologies 21 Literaturangaben Computer games Research Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s DE-604 Castell, Suzanne de edt New literacies and digital epistemologies 21 (DE-604)BV014242830 21 Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017677935&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Worlds in play international perspectives on digital games research New literacies and digital epistemologies Computer games Research Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4143413-4 |
title | Worlds in play international perspectives on digital games research |
title_auth | Worlds in play international perspectives on digital games research |
title_exact_search | Worlds in play international perspectives on digital games research |
title_full | Worlds in play international perspectives on digital games research ed. by Suzanne de Castell + Jennifer Jenson |
title_fullStr | Worlds in play international perspectives on digital games research ed. by Suzanne de Castell + Jennifer Jenson |
title_full_unstemmed | Worlds in play international perspectives on digital games research ed. by Suzanne de Castell + Jennifer Jenson |
title_short | Worlds in play |
title_sort | worlds in play international perspectives on digital games research |
title_sub | international perspectives on digital games research |
topic | Computer games Research Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computer games Research Computerspiel Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017677935&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV014242830 |
work_keys_str_mv | AT castellsuzannede worldsinplayinternationalperspectivesondigitalgamesresearch |