Creating music and sound for games:
Creating Music and Sound for Games explores the world of the video game sound designer and composer. Examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business, and offers a focused look at how sound designer and compositor fit into t...
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Boston
Thomson Course Technology
2007
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | Creating Music and Sound for Games explores the world of the video game sound designer and composer. Examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business, and offers a focused look at how sound designer and compositor fit into the game production team and interact with one another. Discusses sound design techniques for recording sounds to be used in a game, using wave editing tools, using software samplers to create new sounds, and mixing scenes in a video game. Composition techniques described include those for programming, recording, and editing software; software samplers, scoring cut scenes, and editing a cut scene and fitting it into the video. |
Beschreibung: | Includes index |
Beschreibung: | XIX, 293 p. Ill. 24 cm |
ISBN: | 1598633015 9781598633016 |
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245 | 1 | 0 | |a Creating music and sound for games |c G. W. Childs IV |
264 | 1 | |a Boston |b Thomson Course Technology |c 2007 | |
300 | |a XIX, 293 p. |b Ill. |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes index | ||
520 | 3 | |a Creating Music and Sound for Games explores the world of the video game sound designer and composer. Examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business, and offers a focused look at how sound designer and compositor fit into the game production team and interact with one another. Discusses sound design techniques for recording sounds to be used in a game, using wave editing tools, using software samplers to create new sounds, and mixing scenes in a video game. Composition techniques described include those for programming, recording, and editing software; software samplers, scoring cut scenes, and editing a cut scene and fitting it into the video. | |
650 | 4 | |a Computer game music |x Production and direction | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Computer sound processing | |
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Datensatz im Suchindex
_version_ | 1804139185924210688 |
---|---|
adam_text | TABLE
^Contents
CHAPTER
1
Meetings
........................................................................................1
Who s Who in Game Design Meetings
............................................................2
Producers
......................................................................................................2
Level Designers
.............................................................................................3
Art Team
.....................................................„.................................................3
Quality Assurance Team
..............................................................................4
Marketing
.....................................................................................................4
Questions to Ask the Design Team
...................................................................5
What s the Timeline?
....................................................................................5
Do You Have a Design Document?
............................................................7
What Are the Sound Engine s Capabilities?
..............................................7
CHAPTER
2
Sound Database
...........................................................................9
Project Database
..............................................................................................10
Status
...........................................................................................................12
Assigned To
................................................................................................12
Sound Class
................................................................................................12
Character Name
........................................................................................12
Character Code
..........................................................................................12
Level
............................................................................................................13
Milestone Delivery
.....................................................................................13
Filename
.....................................................................................................13
Description
...............................„.................................................................13
Notes
...........................................................................................................13
Filename(s)
.................................................................................................14
Vili
Contents
Status Checkboxes
.....................................................................................14
Tags
.............................................................................................................15
Find
..............................................................................................................15
Omit
.............................................................................................................15
Export
..........................................................................................................15
Info
..............................................................................................................16
Other Handy Fields
....................................................................................16
Personal Database
..........................................................................................16
Modifying Source Material
.......................................................................17
Personal Database Software
....................................................................17
Making Prototypes
..........................................................................................20
CHAPTER
3
Field Recording
...........................................................................23
When to Go Out in the Field
...........................................................................24
Be Prepared
................................................................................................24
Keep It Simple
............................................................................................24
Slate
............................................................................................................24
Recorders
..........................................................................................................25
Sound Devices
............................................................................................25
Edirol
...........................................................................................................27
M-Audio
......................................................................................................28
Inexpensive Recorders You May Already Own
.....................................29
Microphones
.....................................................................................................29
Audio-Technka AT897
...............................................................................31
ShureVP88
.................................................................................................31
Sennheiser MKH
41
8S
..............................................................................31
RodeNT5
....................................................................................................32
Locations
...........................................................................................................33
When Field Recording Isn t What You Expected
..........................................33
When Recording Is Done
................................................................................34
IX
Contents
CHAPTER
4
CHAPTER
5
Sound Design: Tools of the Trade
.............................................35
Computer Platforms
.........................................................................................36
Recommended Software
.................................................................................37
Wave Editors
....................................................................................................37
Sound Forge for PC
....................................................................................39
WavelabforPC
..........................................................................................40
Peak for Mac
..............................................................................................41
Multi-Track Editing Programs
..........................................................................42
Pro Tools for PC and Mac
..........................................................................43
Nuendo for PC and Mac
...........................................................................44
Plug-ins
..............................................................................................................46
Waves Platinum Native Bundle for PC and Mac
....................................47
Reaktor
for PC and Mac
............................................................................48
TC Electronics Power Core for PC and Mac
.............................................48
Synthesizers
......................................................................................................49
Reason for PC and Mac
.............................................................................51
Reaktor
for PC and Mac
............................................................................51
Samplers
...........................................................................................................52
Kontakt
.......................................................................................................52
GigaStudio
..................................................................................................53
Sound Design: Basic Tools and Techniques
.............................55
Basic Tools for Sound Design
..........................................................................56
Time-Stretching/Time-Compression
..........................................................56
Pitch-Shifting
...............................................................................................58
Pitch-Bending
..............................................................................................59
Fade-In/Fade-Out
.......................................................................................60
Silence
.........................................................................................................62
Change Gain
..............................................................................................62
Contents
Reverse
.......................................................................................................63
Crossfade
....................................................................................................63
Effects
................................................................................................................66
Reverb
.........................................................................................................67
Chorus
.........................................................................................................69
Delay
...........................................................................................................70
Distortion
....................................................................................................71
Compression
...............................................................................................71
Equalizer (EQ)
............................................................................................73
CHAPTER
6
Advanced Tools and Techniques
..............................................75
Return of the Robot
..........................................................................................76
Manipulating the Robot
.............................................................................77
The Robot Thus Far
....................................................................................85
When You Need Inspiration
...........................................................................87
Canned Sound
............................................................................................87
Existing Sound FX Libraries
.......................................................................88
CHAPTER
7
Software Instruments and Samplers
........................................89
Using Reason for Sound Design
.....................................................................90
The
Malström
....................................................................................................91
EntertheNN-XT
...............................................................................................99
If You Don t Use Reason
...............................................................................106
CHAPTER
8
Batch Converting
......................................................................109
What Is a Batch Converter?
..........................................................................110
Batch File Renaming
................................................................................111
Batch Processing
......................................................................................116
Quick Keys
.....................................................................................................128
Xl
Contents
CHAPTER?
CHAPTER
10
CHAPTER
11
Mixing Cut Scenes
....................................................................129
The First Cut Scene
.........................................................................................130
The Stage
..................................................................................................130
Music
.........................................................................................................132
Ambience
..................................................................................................133
Foley
.........................................................................................................134
Sound FX
..................................................................................................136
Voice
.........................................................................................................137
Effects-Adding Plug-ins
...........................................................................137
The Final Mix
..................................................................................................138
Composing: The Game Design
...............................................141
The Audition
...................................................................................................142
Music in Video
Games
-А
Small Bit of History
............................................143
The Team s Needs
.........................................................................................144
Demo for E3
.............................................................................................144
Portable Recorder
....................................................................................146
Proactivity
.................................................................................................148
How the Game Uses Your Music
.................................................................149
Internal Looping in the Game Engine
....................................................149
Cut Scenes
................................................................................................150
Interactivity
...............................................................................................150
Beat-Synchronous Instructions
................................................................151
Composing: Tools of the Trade
...............................................153
Multi-Track Programs
....................................................................................154
Nuendo/Cubase
SX
for PC and Mac
__________________________156
Apple Logic Pro for Mac
.........................................................................157
Xli
Contents
Digital Performer for Mac
.......................................................................159
SONAR for PC
..........................................................................................160
Pro Tools for PC and Mac
.......................................................................162
Wave Editors
..................................................................................................163
Soft Synths
......................................................................................................166
Absynth for PC and Mac
.........................................................................167
Reason for PC and Mac
..........................................................................169
Atmosphere for PC and Mac
..................................................................171
Blue for PC and Mac
................................................................................172
Minimoog V for PC and Mac
..................................................................173
CHAPTER
12
Samplers
...................................................................................175
Sample Formats
.............................................................................................177
Soft Samplers
.................................................................................................179
Kontakt
for PC and Mac
..........................................................................179
GigaStudio for PC
....................................................................................182
Additional Samplers
......................................................................................184
Logic Pro EXS24 for Mac
.........................................................................184
HALion for PC and Mac
...........................................................................185
MachFive for PC and Mac
.......................................................................187
Sample Libraries
............................................................................................188
Vienna Symphonic Library
.....................................................................189
SAM Orchestral Brass
.............................................................................190
Symphonic Orchestra, Gold Edition
.......................................................191
Symphonic Choirs
....................................................................................191
CHAPTER
13
Editing Prerecorded Music
......................................................195
Cutting Audio
.................................................................................................196
Xlii
Contents
Crossfadìng
....................................................................................................203
Crossfading: The Function
.......................................................................204
Crossfading: Manual
...............................................................................206
Automation
.....................................................................................................208
Automating Effects
.........................................................................................212
CHAPTER
14
Creating Music for Cut Scenes
................................................217
Start with Action
.............................................................................................219
The Dialogue
..................................................................................................221
The Intro
..........................................................................................................223
The Ending
......................................................................................................224
CHAPTER
15
Breaking into the Game Industry
...........................................227
My History in the Game Industry
.................................................................227
Going to School
.......................................................................................228
Networking
..............................................................................................229
The Internet
........................._________,.......................................................230
Job Hunting
..............................................................................................230
Your Web Site
..........................................................................................231
Trade Shows
..................................................................................................231
GDC
..........................................................................................................233
E3
..............................................................................................................234
CHAPTER
16
Reviewing What You ve Learned
...........................................235
Step One: Demo Reel, Web Site, Business Cards
.......................................235
Demo Reel
.................................................................... ...235
WebSite ...................................................................................................237
Business Cards
.......................................................... ..237
Step Two: Game Conventions
......................................................................238
XIV
Contents
Step Three: A Gig
...........................................................................................239
Step Four: Stockpile Tools of the Trade
........................................................239
Game s Complete
..........................................................................................240
Freelance Contractor
...............................................................................241
Going Full Time
........................................................................................242
APPENDIX A Online Resources
.....................................................................243
APPENDIX
В
Tools of the Trade
.....................................................................247
APPENDIX
С
Potential Employers
.................................................................255
APPENDIX
D
Glossary
....................................................................................265
INDEX
...................................................................................................271
XV
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language | English |
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spelling | Creating music and sound for games G. W. Childs IV Boston Thomson Course Technology 2007 XIX, 293 p. Ill. 24 cm txt rdacontent n rdamedia nc rdacarrier Includes index Creating Music and Sound for Games explores the world of the video game sound designer and composer. Examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business, and offers a focused look at how sound designer and compositor fit into the game production team and interact with one another. Discusses sound design techniques for recording sounds to be used in a game, using wave editing tools, using software samplers to create new sounds, and mixing scenes in a video game. Composition techniques described include those for programming, recording, and editing software; software samplers, scoring cut scenes, and editing a cut scene and fitting it into the video. Computer game music Production and direction Computer games Programming Computer sound processing Musik (DE-588)4040802-4 gnd rswk-swf Audiotechnik (DE-588)4140445-2 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Audiotechnik (DE-588)4140445-2 s Programmierung (DE-588)4076370-5 s DE-604 Computerspiel (DE-588)4010457-6 s Musik (DE-588)4040802-4 s Childs, George W. Sonstige (DE-588)138665257 oth Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017600366&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Creating music and sound for games Computer game music Production and direction Computer games Programming Computer sound processing Musik (DE-588)4040802-4 gnd Audiotechnik (DE-588)4140445-2 gnd Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4040802-4 (DE-588)4140445-2 (DE-588)4076370-5 (DE-588)4010457-6 |
title | Creating music and sound for games |
title_auth | Creating music and sound for games |
title_exact_search | Creating music and sound for games |
title_full | Creating music and sound for games G. W. Childs IV |
title_fullStr | Creating music and sound for games G. W. Childs IV |
title_full_unstemmed | Creating music and sound for games G. W. Childs IV |
title_short | Creating music and sound for games |
title_sort | creating music and sound for games |
topic | Computer game music Production and direction Computer games Programming Computer sound processing Musik (DE-588)4040802-4 gnd Audiotechnik (DE-588)4140445-2 gnd Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computer game music Production and direction Computer games Programming Computer sound processing Musik Audiotechnik Programmierung Computerspiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017600366&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT childsgeorgew creatingmusicandsoundforgames |