Mastering Blender:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Indianapolis, Ind.
Wiley
2009
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XXI, 425 S. Ill., graph. Darst. CD-ROM (12 cm) |
ISBN: | 9780470407417 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text | Titel: Mastering Blender
Autor: Mullen, Tony
Jahr: 2009
Contents
Introduction........................................................................xvii
PARTI • MASTERING BLENDER 3D.............................................1
Chapter i • Controlling Your Environment.............................3
Getting Your Way with Blender................................................3
User Preferences..........................................................3
Other Options...........................................................15
Improving Your Workflow...................................................16
View Hot Keys and Properties.............................................16
Grouping and Selection...................................................18
Object Manipulation......................................................22
Keeping Up with the Blender Interface........................................24
The Coming Changes.....................................................25
The 2.5 Event Recode.....................................................25
The Evolution of the Interface..............................................26
The Bottom Line............................................................29
Chapter 2 • Sculpting and Retopo Workflow...........................31
Sculpting with Blender......................................................31
Multiresolution Modeling.................................................31
Sculpting a Baby s Head..................................................36
Using the Retopo Tool.......................................................59
Normal Map Baking........................................................67
The Bottom Line............................................................73
Chapter 3 • Creating Realistic Images with UV Textures
and Node-Based Materials................................75
Creating UV Textures with Blender and GIMP.................................75
Textures and Texture Mapping............................................75
UV Mapping........................................................... .77
Texturing a Locomotive Smokestack........................................78
Smoothing the Seams with Texture Baking.....................................92
Achieving Realism with Material Nodes......................................101
The Bottom Line...........................................................109
Chapter 4 • Video Compositing with Nodes...........................111
Pulling a Green Screen Matte with Nodes.....................................1ll
Working with Green Screen Video........................................1ll
Working with Composite Nodes..........................................112
Garbage Matting...........................................................119
Animating the Garbage Matte............................................126
Using Render Layers and Nodes..........................................131
Garbage Matting the Figure..............................................135
Working with Node Groups..............................................138
Using Alpha Overlays and Premultiplication...............................140
Spill Correction and Cleaning Up............................................143
Tweaking Color Channels................................................143
Finishing Off the Matte..................................................145
Muting Nodes..........................................................148
Learning More about Compositing........................................148
The Bottom Line...........................................................148
Chapter 5 • Working with the Video Sequence Editor...................151
Working with the Video Sequence Editor.....................................151
Importing Video and Image Sequences....................................153
Setting Frame Rates.....................................................156
Working with Sequence Strips............................................158
Editing Sound..........................................................161
Using Markers..........................................................164
Accessing Other VSE Display Modes......................................164
Adding Transitions and Compositing in the VSE...............................166
Alpha Overlays.........................................................167
Fades and Transitions....................................................168
Fading to Black.........................................................171
Transform..............................................................172
Other Effects...........................................................174
Working with Plug-ins...................................................174
Meta-Strips.............................................................175
Working with Blender Scenes in the VSE......................................175
Adding Captions to a Video..............................................175
Composited Scenes......................................................181
Rendering and Output...................................................181
The Bottom Line...........................................................182
PARTII • MASTERING BLENDER PYTHON.....................................185
Chapter 6 • Python for the Impatient................................187
Introducing Python........................................................187
What Is Python?........................................................187
Why Python?...........................................................189
Further Resources.......................................................190
Understanding the Python Development Environment.........................192
Getting Python.........................................................193
Using the Command-Line Shell...........................................193
Using the IDLE Editor...................................................194
Running Scripts........................................................195
Using the Blender-Python Environment....................................195
Understanding Python Syntax...............................................197
Data Types and Structures...............................................197
Control Flow...........................................................202
Functions..............................................................203
Classes and OOP........................................................205
The dir() Command.....................................................206
Modules...............................................................206
The Bottom Line...........................................................206
Chapter 7 • Python Scripting for Blender.............................209
Editing and Running Scripts in Blender......................................209
The Blender Text Editor..................................................209
Script Format and Templates.............................................211
The Scripts Window.....................................................212
Introducing the Blender-Python API.........................................212
Creating an Interactive Script...............................................214
Working with Meshes, Objects, and Ipos...................................215
Building the Interface....................................................224
Putting It All Together...................................................232
The Bottom Line...........................................................233
Chapter 8 • The Many-Headed Snake: Other Uses of Python in Blender___235
Extend Blender Functionality with Python....................................235
Working with PyDrivers....................................................236
Using PyNodes............................................................239
Working with PyConstraints................................................244
Using Script Links and Space Handlers.......................................251
On-the-Fly Script Execution with Script Links..............................251
Viewport Interactivity with Space Handlers................................255
The Bottom Line...........................................................262
PART HI • MASTERING THE BLENDER GAME ENGINE...........................265
Chapter 9 • Creating Assets for the Blender Game Engine...............267
Creating Content for the Game Engine.......................................267
Modeling a Simple Low-Poly Character....................................268
Texture Painting........................................................275
Rigging and Animating the Character.....................................280
Setting Up the World.......................................................288
Baking Procedural Textures for a Simple Skybox............................288
Creating a Simple Maze..................................................296
Getting More Familiar with the BGE Environment.............................300
Placing Your Objects in the Game World...................................301
Setting Material Options.................................................302
Using Lighting in the Game Engine.......................................304
Vertex Painting for Light Effects..........................................305
The Bottom Line...........................................................305
Chapter io • Making Things Happen in the Game Engine................307
Working with Logic Blocks..................................................307
Understanding Logic Block Basics.........................................308
Setting Up the Camera...................................................317
Using Properties, Messages, and States.......................................317
Setting Up Bad Guys....................................................318
Collecting Treasure and Racking Up Points.................................323
Creating Special Effects with Textures........................................327
Creating Dynamic Text..................................................327
Creating Animated Textures..............................................331
The Bottom Line...........................................................338
Chapter 11 • Python Power in the Blender Game Engine................341
From Logic Blocks to Python................................................341
Controlling a Character with Python......................................342
Python Power for the BGE..................................................346
Creating a Teleportation Machine with Python.............................346
Creating a Login Screen..................................................350
Working with Viewports.................................................358
Accessing Sound with Python............................................361
Further Resources.........................................................364
The Bottom Line...........................................................365
Appendix A • Solutions............................................367
Chapter 1: Controlling Your Environment.....................................367
Chapter 2: Sculpting and Retopo Workflow...................................368
Chapter 3: Creating Realistic Images with UV Textures
and Node-Based Materials........................................369
Chapter 4: Video Compositing with Nodes....................................370
Chapter 5: Working with the Video Sequence Editor...........................370
Chapter 6: Python for the Impatient..........................................371
Chapter 7: Python Scripting for Blender......................................373
Chapter 8: The Many-Headed Snake: Other Uses of Python in Blender...........373
Chapter 9: Creating Assets for the Blender Game Engine........................375
Chapter 10: Making Things Happen in the Game Engine.......................375
Chapter 11: Python Power in the Blender Game Engine.........................376
Appendix B • Blender-Python API Module and Class Hierarchies..........379
Module Hierarchy.........................................................379
Class Hierarchy...........................................................381
Appendix C • The Evolution of Blender s User Interface..................385
The Evolution of Blender s Interface..........................................385
Analysis...............................................................386
The Good..............................................................387
The Bad................................................................390
Design Goals...........................................................393
Properties..............................................................394
Tools..................................................................400
Context Sensitivity......................................................402
Multiple Objects........................................................403
Feedback...............................................................404
Drag-and-Drop.........................................................405
Graphic Design.........................................................405
Wrap-up...............................................................407
Appendix D • About the Companion CD...............................409
What You ll Find on the CD.................................................409
Chapter Files...........................................................409
Blender 2.48 Software....................................................409
GIMP Software.........................................................409
System Requirements......................................................410
Using the CD..............................................................410
Troubleshooting...........................................................411
Customer Care..........................................................411
Index.....................................................................423
|
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discipline | Informatik |
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language | English |
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owner_facet | DE-11 DE-355 DE-BY-UBR |
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spelling | Mullen, Tony Verfasser aut Mastering Blender Tony Mullen Indianapolis, Ind. Wiley 2009 XXI, 425 S. Ill., graph. Darst. CD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier Blender (Computer file) Computer graphics Computer animation Three-dimensional display systems Computeranimation (DE-588)4199710-4 gnd rswk-swf Blender Programm (DE-588)4588284-8 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Blender Programm (DE-588)4588284-8 s DE-604 Computergrafik (DE-588)4010450-3 s Computeranimation (DE-588)4199710-4 s HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017390618&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Mullen, Tony Mastering Blender Blender (Computer file) Computer graphics Computer animation Three-dimensional display systems Computeranimation (DE-588)4199710-4 gnd Blender Programm (DE-588)4588284-8 gnd Computergrafik (DE-588)4010450-3 gnd |
subject_GND | (DE-588)4199710-4 (DE-588)4588284-8 (DE-588)4010450-3 |
title | Mastering Blender |
title_auth | Mastering Blender |
title_exact_search | Mastering Blender |
title_full | Mastering Blender Tony Mullen |
title_fullStr | Mastering Blender Tony Mullen |
title_full_unstemmed | Mastering Blender Tony Mullen |
title_short | Mastering Blender |
title_sort | mastering blender |
topic | Blender (Computer file) Computer graphics Computer animation Three-dimensional display systems Computeranimation (DE-588)4199710-4 gnd Blender Programm (DE-588)4588284-8 gnd Computergrafik (DE-588)4010450-3 gnd |
topic_facet | Blender (Computer file) Computer graphics Computer animation Three-dimensional display systems Computeranimation Blender Programm Computergrafik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017390618&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT mullentony masteringblender |