The video game theory reader: 2
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
New York [u.a.]
Routledge
2009
|
Ausgabe: | 1. publ. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | xxii, 430 S. |
ISBN: | 9780415962834 9780415962827 0415962838 041596282X |
Internformat
MARC
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245 | 1 | 0 | |a The video game theory reader |n 2 |c ed. by Bernard Perron ... |
250 | |a 1. publ. | ||
264 | 1 | |a New York [u.a.] |b Routledge |c 2009 | |
300 | |a xxii, 430 S. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
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700 | 1 | |a Perron, Bernard |e Sonstige |4 oth | |
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Datensatz im Suchindex
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---|---|
adam_text |
Contents
Foreword
vii
Tim Skelly
Acknowledgments
xxi
Introduction
1
Bernard Perron and Mark
}.
P. Wolf
1.
Gaming Literacy: Game Design as a Model for
Literacy in the Twenty-First Century
23
Eric Zimmerman
2.
Philosophical Game Design
33
Lars Konzack
3.
The Video Game Aesthetic: Play as Form
45
David Myers
4.
Embodiment and Interface
65
Andreas Gregersen and
Torben Grodal
5.
Understanding Video Games as Emotional Experiences
85
Aki
Järvinen
6.
In the Frame of the Magic Cycle: The
Circle(s)
of
Gameplay 109
Dominic Arsenault and Bernard Perron
vi
· Contents
7.
Understanding Digital Payability
133
Sébastien Genvo
8.
Z-axis Development in the Video Game
151
Mark J. P. Wolf
9.
Retro
Reflexivity:
La-Mulana, an 8-Bit Period Piece
169
Brett Camper
10.
"This is Intelligent Television": Early Video Games and
Television in the Emergence of the Personal Computer
197
Sheila
С
Murphy
11.
Too Many Cooks: Media Convergence and Self-Defeating
Adaptations
213
Trevor Elkington
12.
Fear of Failing? The Many Meanings of Difficulty in Video
Games
237
Jesper Juul
13.
Between Theory and Practice: The GAMBIT Experience
253
Clara
Fernández-Vara, Neal
Grigsby, Eitan Glinert,
Philip Tan and Henry Jenkins
14.
Synthetic Worlds as Experimental Instruments
273
Edward
Castronova,
Mark W. Bell, Robert Cornell,
James J. Cummings, Matthew
Falk,
Travis Ross,
Sarah B. Robbins-Bell and
Alida
Field
15.
Lag, Language, and Lingo: Theorizing Noise in Online
Game Spaces
295
Mia Consalvo
16.
Getting into the Game: Doing Multidisciplinary
Game Studies
313
Frans Mäyrä
Appendix: Video Games through Theories and Disciplines
331
Bibliography
389
About the Contributors
401
Index
417 |
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id | DE-604.BV035450621 |
illustrated | Not Illustrated |
indexdate | 2025-02-19T17:47:53Z |
institution | BVB |
isbn | 9780415962834 9780415962827 0415962838 041596282X |
language | English |
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physical | xxii, 430 S. |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Routledge |
record_format | marc |
spelling | The video game theory reader 2 ed. by Bernard Perron ... 1. publ. New York [u.a.] Routledge 2009 xxii, 430 S. txt rdacontent n rdamedia nc rdacarrier Video games Wolf, Mark J. P. 1967- Sonstige (DE-588)1080317511 oth Perron, Bernard Sonstige oth (DE-604)BV035450607 2 Erscheint auch als Online-Ausgabe 978-0-203-88766-0 Erscheint auch als Online-Ausgabe 0-203-88766-2 Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017370671&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | The video game theory reader Video games |
title | The video game theory reader |
title_auth | The video game theory reader |
title_exact_search | The video game theory reader |
title_full | The video game theory reader 2 ed. by Bernard Perron ... |
title_fullStr | The video game theory reader 2 ed. by Bernard Perron ... |
title_full_unstemmed | The video game theory reader 2 ed. by Bernard Perron ... |
title_short | The video game theory reader |
title_sort | the video game theory reader |
topic | Video games |
topic_facet | Video games |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017370671&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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