Professional techniques for video game writing:
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Wellesley, Mass.
Peters
2008
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes index |
Beschreibung: | XV, 225 S. Ill. |
ISBN: | 9781568814162 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
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035 | |a (OCoLC)209743420 | ||
035 | |a (DE-599)BSZ301631409 | ||
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245 | 1 | 0 | |a Professional techniques for video game writing |c ed. by Wendy Despain |
264 | 1 | |a Wellesley, Mass. |b Peters |c 2008 | |
300 | |a XV, 225 S. |b Ill. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes index | ||
650 | 4 | |a Video games / Authorship / Vocational guidance | |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
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Datensatz im Suchindex
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adam_text | Titel: Professional techniques for video game writing
Autor: Despain, Wendy
Jahr: 2008
Contents
Preface xiii
1 How to Break In and Stay In (Beth A. Dillon) 1
1.1 Education............................ 1
1.2 Experience............................ 2
1.3 Portfolio............................. 3
1.4 Networking........................... 3
1.5 Applying............................. 5
1.6 Staying In............................ 6
1.7 Breaking-In Stories........................ 6
1.8 Resources............................ 10
2 Interactive Script Formatting (Wendy Despain) 13
2.1 There Is No One True Interactive Script Format......... 13
2.2 How Format Works in the Real Development World...... 14
2.3 What You Need to Know about Screenplay Formats....... 15
2.4 Learning to Love Excel...................... 16
2.5 Representing Branching and Nonlinear Narrative........ 17
2.6 Specialized Tools......................... 17
2.7 Free Your Mind......................... 18
2.8 Exercises............................. 19
3 Writing Pitch Docs and Exec Docs (Erin Hoffman) 21
3.1 I ve Got This Great Idea for a Video Game........... 21
3.2 Parts of a Pitch Document.................... 22
3.3 Executive Documents...................... 26
3.4 Exercises............................. 27
4 Game Documentation Guide (John Fed) 29
4.1 It Lives! ............................. 29
4.2 The Evolution of the Game Design Doc............. 31
4.3 The Game Pitch......................... 31
4.4 The Game Treatment...................... 32
4.5 The Full Game Document.................... 34
4.6 Conclusion ........................... 39
4.7 Exercises............................. 40
5 Manuals, In-Game Text, and Credits (John Feil) 41
5.1 Quick! Write this Manual!.................... 41
5.2 The Short Manual........................ 41
5.3 The Long Manual?Adding Content to the Basics ....... 46
5.4 In-Game Help and Text..................... 49
5.5 A Note about Credits...................... 52
5.6 Conclusion ........................... 52
5.7 Exercises............................. 52
6 Narrative Design (Jay Posey) 55
6.1 What is Narrative Design?.................... 55
6.2 So What Is a Narrative Designer Then, Exacdy?......... 56
6.3 But What Does a Narrative Designer DO? (And Can I Be One?) 57
6.4 Exercises............................. 59
7 Game Writing at a Distance (Chris Klug) 61
7.1 Pros of Working Remotely under Contract ........... 61
7.2 Cons of Working Remotely under Contract........... 65
7.3 Steps You Can Take to Minimize Your Risk and the Developer s
Risk............................... 67
7.4 Conclusion ........................... 72
8 Writing in a Team (Sande Chen, Maurice Suckling, and Anne Toole) 73
8.1 Introduction........................... 73
8.2 Working in a Team ....................... 74
8.3 Managing Expectations: Joining a Game-Writing Team..... 74
8.4 Forming a Game-Writing Team................. 75
8.5 Giving Feedback on Game Writing............... 76
8.6 Getting Feedback on Game Writing............... 77
8.7 Game-Writing Processes..................... 78
8.8 First-Person Perspective: Working with the Development Team . 82
8.9 Case Studies........................... 84
8.10 Conclusion ........................... 86
8.11 Exercises............................. 86
9 Getting the Work Done (Wendy Despain) 87
9.1 It s a Matter of Scope....................... 87
9.2 Eating an Elephant One Spoonful at a Time........... 88
9.3 The Basics Can Save Your Backside............... 89
9.4 Strategies for Freelancers..................... 90
9.5 Strategies for In-House Staff Writers............... 91
9.6 Beating Writer s Block with a Clock............... 92
9.7 Exercises............................. 93
10 Writing for All Audiences (Beth A. Dillon) 95
10.1 Age ............................... 96
10.2 Gender.............................. 97
10.3 Ethnicity............................. 99
10.4 Accessibility........................... 101
10.5 Conclusion ........................... 102
10.6 Exercises............................. 102
11 Writers in the Recording Studio (Haris Orkin) 103
11.1 Does Good Voice Acting Even Matter? ............. 103
11.2 Why Do So Many Games Have Such Terrible Voice Acting?. . . 104
11.3 Casting ............................. 105
11.4 Creating Scripts for Voiceover Actors .............. 108
11.5 Working with a Voice Director.................. 109
11.6 Editing and Post-Production................... 115
11.7 Acting 101............................ 116
11.8 Conclusion ........................... 116
11.9 Exercises............................. 117
12 Writing Tutorials, or Press Start... to Start (Andrew S. Walsh) 119
12.1 To Begin at the Beginning?What Is a Tutorial?......... 119
12.2 Learning to Play?The Needs of the Game Player........ 120
12.3 Opening Your Story?Narrative Concerns............ 123
12.4 Design Models.......................... 127
12.5 Narrative Models ........................ 130
12.6 Getting the Writing Done.................... 132
12.7 Making a Tutorial........................ 134
12.8 Conclusion ........................... 134
12.9 Exercises............................. 134
13 Writing Strategy Guides (Alice Henderson) 137
13.1 Creating a Solid Foundation Before You Start.......... 137
13.2 What Makes a Good Guide................... 138
13.3 Getting Through the Game................... 138
13.4 Screenshots ........................... 139
13.5 Maps............................... 140
13.6 Writing the Guide........................ 142
13.7 Appendices............................ 143
13.8 Turning In Drafts........................ 144
13.9 Deadlines............................ 145
13.1 Conclusion ........................... 146
13.11 Exercises............................. 146
14 Writing for New IP (Rhianna Pratchett) 147
14.1 The Game Writer and New IP Creation............. 147
14.2 Innovation or Familiarity?.................... 151
14.3 Building Narrative Worlds.................... 153
14.4 Case Study: The World of Overlord............... 154
14.5 Importance of Character..................... 158
14.6 Character Case Studies: Overlord?Mistress Rose and Mistress
Velvet.............................. 158
14.7 Conclusion ........................... 163
14.8 Exercises............................. 163
15 Script Doctoring (Richard Dansky) 165
15.1 What Is Script Doctoring?.................... 165
15.2 The Basics............................ 166
15.3 Conclusion ........................... 176
15.4 Exercises............................. 176
16 Game Writing and Narrative in the Future (Evan Skolnick) 179
16.1 Growing Pains.......................... 179
16.2 Near Future: Pro Writers, Early Involvement.......... 180
16.3 Far Future: The Emergence of Emergence............ 182
16.4 Embrace the Future....................... 189
A Script Samples for Chapter 2 193
A. 1 Bratz: Forever Diamondz Game Script Excerpt.......... 193
A.2 Pests Script Sample........................ 194
A.3 Actor-Friendly Format Sample.................. 196
B Script Samples for Chapter 3 199
B.l Food Finder Pitch Doc...................... 199
C Script Samples for Chapter 9 205
C. 1 Minigame Barks from Bratz: Forever Diamondz......... 205
C.2 Sample Task Spreadsheet..................... 212
D Script Samples for Chapter 11 213
D.l Casting Sides for Call of Juarez.................. 213
D.2 Character List and Casting Specs for Call of Juarez........ 214
D.3 Call of Juarez Script Sample................... 216
Author Bios 219
Index 223
|
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dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
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dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik Kommunikationswesen |
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physical | XV, 225 S. Ill. |
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spelling | Professional techniques for video game writing ed. by Wendy Despain Wellesley, Mass. Peters 2008 XV, 225 S. Ill. txt rdacontent n rdamedia nc rdacarrier Includes index Video games / Authorship / Vocational guidance Videospiel (DE-588)4063465-6 gnd rswk-swf Drehbuch (DE-588)4127976-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Drehbuch (DE-588)4127976-1 s DE-604 Videospiel (DE-588)4063465-6 s Despain, Wendy Sonstige oth HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017364363&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Professional techniques for video game writing Video games / Authorship / Vocational guidance Videospiel (DE-588)4063465-6 gnd Drehbuch (DE-588)4127976-1 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4127976-1 (DE-588)4010457-6 |
title | Professional techniques for video game writing |
title_auth | Professional techniques for video game writing |
title_exact_search | Professional techniques for video game writing |
title_full | Professional techniques for video game writing ed. by Wendy Despain |
title_fullStr | Professional techniques for video game writing ed. by Wendy Despain |
title_full_unstemmed | Professional techniques for video game writing ed. by Wendy Despain |
title_short | Professional techniques for video game writing |
title_sort | professional techniques for video game writing |
topic | Video games / Authorship / Vocational guidance Videospiel (DE-588)4063465-6 gnd Drehbuch (DE-588)4127976-1 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Video games / Authorship / Vocational guidance Videospiel Drehbuch Computerspiel |
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