Game development essentials: Game interface design:
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Clifton Park, NY [u.a.]
Thomson Delmar Learning
2007
|
Schlagworte: | |
Online-Zugang: | Table of contents only Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references (p. 259-263) and index |
Beschreibung: | XXI, 271 S. Ill. 1 DVD-ROM (12 cm ) |
ISBN: | 1418016209 9781418016203 |
Internformat
MARC
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245 | 1 | 0 | |a Game development essentials: Game interface design |c Kevin Saunders ; Jeannie Novak |
264 | 1 | |a Clifton Park, NY [u.a.] |b Thomson Delmar Learning |c 2007 | |
300 | |a XXI, 271 S. |b Ill. |e 1 DVD-ROM (12 cm ) | ||
336 | |b txt |2 rdacontent | ||
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500 | |a Includes bibliographical references (p. 259-263) and index | ||
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Computer games |x Design | |
650 | 4 | |a User interfaces (Computer systems) | |
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Datensatz im Suchindex
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adam_text | GAME DEVELOPMENT GAME INTERFACE DESIGN KEVIN SAUNDERS JEANNIE NOVAK T H
O M S O N * D E L M A R L E A R N I N G AUSTRALIA CANADA MEXICO
SINGAPORE SPAIN UNITED KINGDOM UNITED STATES K^LRFLF * MZMMT * &
INTRODUCTION IX GAME INTERFACE DESIGN IX CREATING THE CONNECTION IX
ABOUT THE GAME DEVELOPMENT ESSENTIALS SERIES IX ABOUT GAME INTERFACE
DESIGN X WHO SHOULD READ THIS BOOK? XI HOW IS THIS BOOK ORGANIZED? XI
HOW TO USE THIS TEXT XII KEY CHAPTER QUESTIONS XII SIDEBARS XII NOTES
XII PROFILES XIII QUOTES XIII CASE STUDIES XIII TIPS XIV CHAPTER REVIEW
XIV ABOUT THE COMPANION DVD XIV ABOUT THE INSTRUCTOR S GUIDE XV ABOUT
THE AUTHORS XV ACKNOWLEDGEMENTS XVI QUESTIONS AND FEEDBACK XX PART I:
FOUNDATION 1 CHAPTER 1 HISTORY OF GAME INTERFACE DESIGN: HOW DID WE GET
HERE? 2 KEY CHAPTER QUESTIONS 3 ARCADES 4 CONSOLES 5 I. * * 1 ,1 ATARI
2600 7 INTELLIVISION 7 COLECOVISION 8 2 0 ATARI 5200 8 3 NINTENDO
ENTERTAINMENT SYSTEM (NES) 9 ^ SEGA GENESIS 10 ** SUPER NINTENDO
ENTERTAINMENT SYSTEM (SNES) 10 SONY PLAYSTATION (PS) 11 NINTENDO 64
(N64) 12 SEGA DREAMCAST 13 HANDHELDS 14 COMPUTERS 15 CHAPTER REVIEW 17
CHAPTER 2 GOALS AND CONSIDERATIONS: WHAT ARE WE TRYING TO ACCOMPLISH? 18
KEY CHAPTER QUESTIONS 19 GOALS OF GAME INTERFACES 20 PRIMARY GOALS 20
SECONDARY GOALS 26 CONSIDERATIONS IN INTERFACE DESIGN 33 FUNCTIONALITY
33 USABILITY 35 AESTHETICS 38 ACCESSIBILITY 41 CHAPTER REVIEW 51 CHAPTER
3 CATEGORIZING INTERFACES: WHAT ARE THE OPTIONS? 52 KEY CHAPTER
QUESTIONS 53 MANUAL INTERFACES 54 VISUAL INTERFACES 57 DISPLAY 57
PERSPECTIVE 59 § STATIC AND DYNAMIC INTERFACES 65 0 $ ACTIVE AND PASSIVE
INTERFACES 66 CHAPTER REVIEW 68 8) & (/ ** Z * * 0 UE PART II: THEORY **
CHAPTER 4 PLATFORMS: GAME HARDWARE AND MANUAL INTERFACES 70 KEY CHAPTER
QUESTIONS 71 COMPUTER 72 COMPUTER VISUAL INTERFACES 72 COMPUTER MANUAL
INTERFACES 73 COMPUTER INTERFACE GUIDELINES 78 CONSOLES 80 CONSOLE
VISUAL INTERFACES 82 CONSOLE MANUAL INTERFACES 82 HANDHELDS 91 HANDHELD
VISUAL INTERFACES 92 HANDHELD MANUAL INTERFACES 92 OTHER PLATFORMS AND
INTERFACES 94 MOBILE 95 UNUSUAL MANUAL INTERFACES 99 CHAPTER REVIEW 101
CHAPTER 5 GENRES: GAME STYLES AND VISUAL INTERFACES 102 KEY CHAPTER
QUESTIONS 103 CLASSIFYING GAMES BY GENRE 104 ACTION 106 FIRST-PERSON
SHOOTER (FPS) 106 THIRD-PERSON ACTION 110 RACING 112 FIGHTING 112
STRATEGY GAMES 114 REAL-TIME STRATEGY (RTS) 115 TURN-BASED STRATEGY 124
ROLE-PLAYING GAME (RPG) 124 DIALOGUE 125 TARGET SELECTION AND MOUSEOVER
127 AUTO-MAP 129 QUEST LOG OR JOURNAL 130 SIMULATION GAMES 132 VEHICLE
SIMULATIONS 133 PROCESS SIMULATIONS 134 SPORTS & PARTICIPATORY
SIMULATIONS 135 ADVENTURE 135 CASUAL 136 MULTIPLAYER GAMES 136 LOCAL AND
LAN-BASED MULTIPLAYER INTERFACES 137 INTERFACES FOR ONLINE GAMES 141
CHAPTER REVIEW 147 CHAPTER 6 CONTROL SCHEMES: EMPOWERING THE PLAYER 148
KEY CHAPTER QUESTIONS 149 VISUAL CONTROLS 150 BUTTONS 150 TEXT INPUT 152
SCROLL BARS 153 CONTROL FUNCTIONALITY 153 GAME SYSTEMS 154 GAME MODES
154 DETERMINING AN INTERFACE S CONTROL REQUIREMENTS 155 CONTROL
USABILITY 159 USABILITY GUIDELINES 159 SAVE-GAME CONVENTIONS 167 *
CHAPTER REVIEW 174 CHAPTER 7 FEEDBACK SCHEMES: 0 INFORMING THE PLAYER
176 OE IS KEY CHAPTER QUESTIONS 177 FEEDBACK FUNCTIONALITY 178
MANDATORY FEEDBACK 179 VOICEOVER 180 * * PLAYER ABILITIES 181 GOALS 182
* * : * 4) *T * 0 UE FEEDBACK USABILITY 183 DON T REQUIRE CONFIRMATION
183 PROVIDE PROGRESS BARS 185 REMOVE UNNECESSARY TUTORIAL INFORMATION
186 USE CONSISTENT CONVENTIONS 188 ADAPT THE INTERFACE BASED ON THE
GAME S STAGE 189 LESS IS BETTER 190 AESTHETICS 199 GENERAL GUIDELINES
199 IMMERSION 207 CHAPTER REVIEW 209 PANT III: PRACTICE 211 CHAPTER 8
PROCESS OF INTERFACE DESIGN: HOW INTERFACES ARE CREATED 212 KEY CHAPTER
QUESTIONS 213 ROLES IN INTERFACE DEVELOPMENT 214 DESIGNERS 214
PROGRAMMERS 215 ARTISTS 215 QUALITY ASSURANCE 217 INTERFACE DESIGN
PIPELINE AND METHODOLOGY 219 INTERFACE DESIGN DOCUMENT 222 PURPOSE OF
INTERFACE DESIGN DOCUMENTS 222 DOCUMENT FORMAT 223 INTERFACE FLOWCHART
224 USABILITY TESTING 232 INTERNAL TESTING 232 ~ INTERFACE MOCK-UP 224 §
INTERFACE TECHNICAL SPECIFICATIONS 225 *4 FOCUS GROUPS 233 | CHAPTER
REVIEW 237 § OE CHAPTER 9 PROTOTYPE INTERFACE DESIGN: PUTTING IT ALL
TOGETHER 238 F KEY CHAPTER QUESTIONS 239 0 INTERFACE DESIGN FOR CAESAR S
QUEST 240 3 GAME DESIGN DOCUMENTATION ELEMENTS 240 * 6 3 ESTABLISHING
DESIGN GOALS 243 DEVELOPING THE CONTROL SCHEME 247 DEVELOPING THE
FEEDBACK SCHEME 254 CHAPTER REVIEW 258 RESOURCES 259 NEWS 259
DIRECTORIES & COMMUNITIES 259 ORGANIZATIONS 260 EVENTS 260 BOOKS &
ARTICLES 261 INDEX 264 I I Z V ** * 0 *
|
any_adam_object | 1 |
author | Saunders, Kevin Novak, Jeannie |
author_facet | Saunders, Kevin Novak, Jeannie |
author_role | aut aut |
author_sort | Saunders, Kevin |
author_variant | k s ks j n jn |
building | Verbundindex |
bvnumber | BV035423701 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | AP 15860 SU 500 |
ctrlnum | (OCoLC)70045889 (DE-599)BVBBV035423701 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
format | Book |
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illustrated | Illustrated |
indexdate | 2024-07-09T21:34:55Z |
institution | BVB |
isbn | 1418016209 9781418016203 |
language | English |
lccn | 2006018192 |
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spelling | Saunders, Kevin Verfasser aut Game development essentials: Game interface design Kevin Saunders ; Jeannie Novak Clifton Park, NY [u.a.] Thomson Delmar Learning 2007 XXI, 271 S. Ill. 1 DVD-ROM (12 cm ) txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references (p. 259-263) and index Computer games Programming Computer games Design User interfaces (Computer systems) Entwurf (DE-588)4121208-3 gnd rswk-swf Mediendesign (DE-588)4823394-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Benutzeroberfläche (DE-588)4131424-4 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Mediendesign (DE-588)4823394-8 s DE-604 Entwurf (DE-588)4121208-3 s 1\p DE-604 Programmierung (DE-588)4076370-5 s 2\p DE-604 Benutzeroberfläche (DE-588)4131424-4 s 3\p DE-604 Novak, Jeannie Verfasser aut http://www.loc.gov/catdir/toc/ecip0614/2006018192.html Table of contents only GBV Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017344187&sequence=000009&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 3\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Saunders, Kevin Novak, Jeannie Game development essentials: Game interface design Computer games Programming Computer games Design User interfaces (Computer systems) Entwurf (DE-588)4121208-3 gnd Mediendesign (DE-588)4823394-8 gnd Computerspiel (DE-588)4010457-6 gnd Benutzeroberfläche (DE-588)4131424-4 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4121208-3 (DE-588)4823394-8 (DE-588)4010457-6 (DE-588)4131424-4 (DE-588)4076370-5 |
title | Game development essentials: Game interface design |
title_auth | Game development essentials: Game interface design |
title_exact_search | Game development essentials: Game interface design |
title_full | Game development essentials: Game interface design Kevin Saunders ; Jeannie Novak |
title_fullStr | Game development essentials: Game interface design Kevin Saunders ; Jeannie Novak |
title_full_unstemmed | Game development essentials: Game interface design Kevin Saunders ; Jeannie Novak |
title_short | Game development essentials: Game interface design |
title_sort | game development essentials game interface design |
topic | Computer games Programming Computer games Design User interfaces (Computer systems) Entwurf (DE-588)4121208-3 gnd Mediendesign (DE-588)4823394-8 gnd Computerspiel (DE-588)4010457-6 gnd Benutzeroberfläche (DE-588)4131424-4 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Computer games Programming Computer games Design User interfaces (Computer systems) Entwurf Mediendesign Computerspiel Benutzeroberfläche Programmierung |
url | http://www.loc.gov/catdir/toc/ecip0614/2006018192.html http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017344187&sequence=000009&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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