Software engineering for game developers:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boston, Mass.
Thomson/Course Technology
2005
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | xxxviii, 862 p. ill. 23 cm. + 1 CD-ROM (12 cm) |
ISBN: | 1592001556 |
Internformat
MARC
LEADER | 00000nam a2200000zc 4500 | ||
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001 | BV035414882 | ||
003 | DE-604 | ||
005 | 20120312 | ||
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084 | |a DAT 310f |2 stub | ||
084 | |a DAT 758f |2 stub | ||
100 | 1 | |a Flynt, John P. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Software engineering for game developers |c John P. Flynt with Omar Salem |
264 | 1 | |a Boston, Mass. |b Thomson/Course Technology |c 2005 | |
300 | |a xxxviii, 862 p. |b ill. |c 23 cm. + |e 1 CD-ROM (12 cm) | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 7 | |a Computerspiel |2 swd | |
650 | 7 | |a Software Engineering |2 swd | |
650 | 4 | |a Computer games |x Programming | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Softwareentwicklung |0 (DE-588)4116522-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Softwareentwicklung |0 (DE-588)4116522-6 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Salem, Omar |e Sonstige |4 oth | |
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999 | |a oai:aleph.bib-bvb.de:BVB01-017335402 |
Datensatz im Suchindex
_version_ | 1804138854745112576 |
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adam_text | Contents at a Glance
X .
Introduction ............................................xxxiv
Chapter 1 Getting into the Game.......................................1
Chapter 2 Requirements—Getting the Picture............................27
Chapter 3 A Tutorial: UML and Object-Oriented Programming..............75
Chapter 4 Software Design—Much Ado About Something................121
Chapter 5 Old Is Good—The Library Approach ..........................165
Chapter 6 Object-Oriented Fantasies and Realities.......................201
Chapter 7 P Is for Pattern............................................233
Chapter 8 Risk Analysis .............................................269
Chapter 9 Iterating Design...........................................303
Chapter 10 Control Freaks and Configuration Management................341
Chapter 11 Evident Evil—The Art of Testing .............................381
Chapter 12 Numbers for Nabobs ......................................429
Chapter 13 What People Do—Development Strategies....................473
Chapter 14 Practice, Practice, Practice.................................. .511
Chapter 15 Team Work ..............................................539
Chapter 16 Process Improvement......................................577
Chapter 17 Release Planning and Management..........................617
Chapter 18 Documentation—Learning How to Learn......................659
Chapter 19 Philosophy of Software Engineering and Game Development___691
Appendix A Installation and Setup......................................731
Appendix B Working with Files ........................................741
Appendix C Source Control............................................743
Appendix D Software Engineering and Game Design Documentation ........751
Appendix E Resources................................................811
Glossary.................................................815
Index ...................................................821
|
any_adam_object | 1 |
author | Flynt, John P. |
author_facet | Flynt, John P. |
author_role | aut |
author_sort | Flynt, John P. |
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building | Verbundindex |
bvnumber | BV035414882 |
callnumber-first | Q - Science |
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callnumber-subject | QA - Mathematics |
classification_rvk | ST 230 |
classification_tum | DAT 310f DAT 758f |
ctrlnum | (OCoLC)60500524 (DE-599)BVBBV035414882 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Book |
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id | DE-604.BV035414882 |
illustrated | Illustrated |
indexdate | 2024-07-09T21:34:48Z |
institution | BVB |
isbn | 1592001556 |
language | English |
lccn | 2004106451 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-017335402 |
oclc_num | 60500524 |
open_access_boolean | |
owner | DE-91G DE-BY-TUM |
owner_facet | DE-91G DE-BY-TUM |
physical | xxxviii, 862 p. ill. 23 cm. + 1 CD-ROM (12 cm) |
publishDate | 2005 |
publishDateSearch | 2005 |
publishDateSort | 2005 |
publisher | Thomson/Course Technology |
record_format | marc |
spelling | Flynt, John P. Verfasser aut Software engineering for game developers John P. Flynt with Omar Salem Boston, Mass. Thomson/Course Technology 2005 xxxviii, 862 p. ill. 23 cm. + 1 CD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier Computerspiel swd Software Engineering swd Computer games Programming Computerspiel (DE-588)4010457-6 gnd rswk-swf Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Softwareentwicklung (DE-588)4116522-6 s DE-604 Salem, Omar Sonstige oth HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017335402&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Flynt, John P. Software engineering for game developers Computerspiel swd Software Engineering swd Computer games Programming Computerspiel (DE-588)4010457-6 gnd Softwareentwicklung (DE-588)4116522-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4116522-6 |
title | Software engineering for game developers |
title_auth | Software engineering for game developers |
title_exact_search | Software engineering for game developers |
title_full | Software engineering for game developers John P. Flynt with Omar Salem |
title_fullStr | Software engineering for game developers John P. Flynt with Omar Salem |
title_full_unstemmed | Software engineering for game developers John P. Flynt with Omar Salem |
title_short | Software engineering for game developers |
title_sort | software engineering for game developers |
topic | Computerspiel swd Software Engineering swd Computer games Programming Computerspiel (DE-588)4010457-6 gnd Softwareentwicklung (DE-588)4116522-6 gnd |
topic_facet | Computerspiel Software Engineering Computer games Programming Softwareentwicklung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017335402&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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