3D game engine programming:
Accompanying CD-ROM contains ... "Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game Development series." -- p. [4] of cover
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boston, MA
Premier Press
c2004
|
Schlagworte: | |
Zusammenfassung: | Accompanying CD-ROM contains ... "Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game Development series." -- p. [4] of cover |
Beschreibung: | Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series. - "Thomson Course Technology PTR"--T.p. verso. - Includes index |
Beschreibung: | xxxi, 860 p. ill. 1 CD-ROM (12 cm) |
Internformat
MARC
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041 | 0 | |a eng | |
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050 | 0 | |a QA76.76.C672 | |
082 | 0 | |a 794.8/1526 |2 22 | |
082 | 0 | |a 794.8/1536 |2 22 | |
084 | |a ST 320 |0 (DE-625)143657: |2 rvk | ||
100 | 1 | |a Zerbst, Stefan |d 1976- |e Verfasser |0 (DE-588)122607317 |4 aut | |
245 | 1 | 0 | |a 3D game engine programming |c Stefan Zerbst with Oliver Düvel |
264 | 1 | |a Boston, MA |b Premier Press |c c2004 | |
300 | |a xxxi, 860 p. |b ill. |e 1 CD-ROM (12 cm) | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series. - "Thomson Course Technology PTR"--T.p. verso. - Includes index | ||
520 | |a Accompanying CD-ROM contains ... "Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game Development series." -- p. [4] of cover | ||
630 | 0 | 4 | |a DirectX |
650 | 4 | |a DirectX. | |
650 | 4 | |a Computer games / Programming | |
650 | 4 | |a Computer games |x Programming | |
700 | 1 | |a Düvel, Oliver |d 1974- |e Verfasser |0 (DE-588)128600268 |4 aut | |
999 | |a oai:aleph.bib-bvb.de:BVB01-017316697 |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Zerbst, Stefan 1976- Düvel, Oliver 1974- |
author_GND | (DE-588)122607317 (DE-588)128600268 |
author_facet | Zerbst, Stefan 1976- Düvel, Oliver 1974- |
author_role | aut aut |
author_sort | Zerbst, Stefan 1976- |
author_variant | s z sz o d od |
building | Verbundindex |
bvnumber | BV035395976 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | ST 320 |
ctrlnum | (OCoLC)56064599 (DE-599)BVBBV035395976 |
dewey-full | 794.8/1526 794.8/1536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 794.8/1536 |
dewey-search | 794.8/1526 794.8/1536 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Book |
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id | DE-604.BV035395976 |
illustrated | Illustrated |
indexdate | 2024-07-09T21:34:17Z |
institution | BVB |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-017316697 |
oclc_num | 56064599 |
open_access_boolean | |
owner | DE-Aug4 DE-523 |
owner_facet | DE-Aug4 DE-523 |
physical | xxxi, 860 p. ill. 1 CD-ROM (12 cm) |
publishDate | 2004 |
publishDateSearch | 2004 |
publishDateSort | 2004 |
publisher | Premier Press |
record_format | marc |
spelling | Zerbst, Stefan 1976- Verfasser (DE-588)122607317 aut 3D game engine programming Stefan Zerbst with Oliver Düvel Boston, MA Premier Press c2004 xxxi, 860 p. ill. 1 CD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series. - "Thomson Course Technology PTR"--T.p. verso. - Includes index Accompanying CD-ROM contains ... "Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game Development series." -- p. [4] of cover DirectX DirectX. Computer games / Programming Computer games Programming Düvel, Oliver 1974- Verfasser (DE-588)128600268 aut |
spellingShingle | Zerbst, Stefan 1976- Düvel, Oliver 1974- 3D game engine programming DirectX DirectX. Computer games / Programming Computer games Programming |
title | 3D game engine programming |
title_auth | 3D game engine programming |
title_exact_search | 3D game engine programming |
title_full | 3D game engine programming Stefan Zerbst with Oliver Düvel |
title_fullStr | 3D game engine programming Stefan Zerbst with Oliver Düvel |
title_full_unstemmed | 3D game engine programming Stefan Zerbst with Oliver Düvel |
title_short | 3D game engine programming |
title_sort | 3d game engine programming |
topic | DirectX DirectX. Computer games / Programming Computer games Programming |
topic_facet | DirectX DirectX. Computer games / Programming Computer games Programming |
work_keys_str_mv | AT zerbststefan 3dgameengineprogramming AT duveloliver 3dgameengineprogramming |