Ubiquitous computing: smart devices, environments and interaction
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Chichester
Wiley
2009
|
Ausgabe: | 1. publ. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes index. |
Beschreibung: | XXIV, 473 S. Ill., graph. Darst. |
ISBN: | 9780470035603 |
Internformat
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084 | |a DAT 250f |2 stub | ||
100 | 1 | |a Poslad, Stefan |e Verfasser |0 (DE-588)137921683 |4 aut | |
245 | 1 | 0 | |a Ubiquitous computing |b smart devices, environments and interaction |c Stefan Poslad |
250 | |a 1. publ. | ||
264 | 1 | |a Chichester |b Wiley |c 2009 | |
300 | |a XXIV, 473 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes index. | ||
650 | 4 | |a Ubiquitous computing | |
650 | 4 | |a Context-aware computing | |
650 | 4 | |a Human-computer interaction | |
650 | 0 | 7 | |a Ubiquitous Computing |0 (DE-588)4657367-7 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Ubiquitous Computing |0 (DE-588)4657367-7 |D s |
689 | 0 | |5 DE-604 | |
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999 | |a oai:aleph.bib-bvb.de:BVB01-017143660 |
Datensatz im Suchindex
_version_ | 1804138654871846912 |
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adam_text | Contents
List of Figures
xix
List of Tables
xxiii
Preface
xxv
Acknowledgements
xxvii
1
Ubiquitous Computing: Basics and Vision
1
1.1
Living in a Digital World
1
/././
Chapter Overview
2
1.1.2
Illustrative Ubiquitous Computing Applications
2
1.1.2.1
Personal Memories
3
1.1.2.2
Adaptive Transport Scheduled Service
5
1.1.2.3
Foodstuff Management
5
1.1.2.4
Utility Regulation
6
L
1.3
Holistic Framework for UbiCom: Smart DEI
7
1.2
Modelling the Key Ubiquitous Computing Properties
8
1.2.1
Core Properties of UbiCom Systems
9
1.2.2
Distributed ICT Systems
9
1.2.2.1
Networked ICT Devices
10
1.2.2.2
Transparency and Openness
10
1.2.3
Implicit Human-Computer Interaction (iHCI)
11
1.2.3.1
The Calm Computer
11
1.2.3.2
Implicit Versus Explicit Human-Computer Interaction
12
1.2.3.3
Embodied Reality versus Virtual, Augmented and Mediated Reality
12
1.2.4
Context-Awareness
13
1.2.4.1
Three Main Types of Environment Context: Physical, User, Virtual
14
1.2.4.2
User-Awareness
14
1.2.4.3
Active Versus Passive Context-Awareness
15
1.2.5
Autonomy
15
1.2.5.1
Reducing Human Interaction
16
1.2.5.2
Easing System Maintenance Versus Self-Maintaining Systems
16
Contents
1.2.6
Intelligence
17
1.2.7
Taxonomy of
UbiCom
Properties
17
1.3
Ubiquitous System Environment Interaction
22
1.3.1
Human-ICT Device Interaction (HCI)
24
1.3.2
ICT Device to Physical World Interaction
(CPI)
25
1.4
Architectural Design for UbiCom Systems: Smart DEI Model
26
1.4.1
Smart Devices
27
1.4.1.1
Weiser s ICT Device Forms: Tabs, Pads and Boards
28
1.4.1.2
Extended Forms for ICT Devices: Dust, Skin and Clay
28
1.4.1.3
Mobility
29
1.4.1.4
Volatile Service Access
29
1.4.1.5
Situated and Self-Aware
30
1.4.2
Smart Environments
30
1.4.2.1
Tagging, Sensing and Controlling Environments
31
1.4.2.2
Embedded Versus
U
ntethered
31
1.4.2.3
Device Sizes
32
1.4.3
Smart Interaction
32
1.4.3.1
Basic Interaction
32
1.4.3.2
Smart Interaction
33
1.5
Discussion
34
1.5.1
Interlinking System Properties, Environments and Designs
34
1.5.2
Common Myths about Ubiquitous Computing
35
1.5.3
Organisation of the Smart DEI Approach
37
Exercises
38
References
39
2
Applications and Requirements
41
2.1
Introduction
41
2.1.1
Overview
41
2.2
Example Early UbiCom Research Projects
41
2.2.1
Smart Devices:
CCI
42
2.2.1.1
Smart Boards, Pads and Tabs
42
2.2.1.2
Active Badge, Bat and Floor
42
2.2.2
Smart Environments:
CPI
and
CCI
43
2.2.2.1
Classroom
2000 43
2.2.2.2
Smart Space and Meeting Room
43
2.2.2.3
Interactive Workspaces and ¡Room
44
2.2.2.4
Cooltown
44
2.2.2.5
EasyLiving and SPOT
45
2.2.2.6
HomeLab and Ambient Intelligence
46
2.2.3
Smart Devices:
CPI
46
2.2.3.1 Unimate
and
MH-
1
Robots
46
2.2.3.2
Smart Dust and TinyOS
47
2.2.4
Smart Devices: iHCI and
H
PI
48
2.2.4.1
Calm Computing
48
2.2.4.2
Things That Think and Tangible Bits
48
2.2.4.3
DataTiles
49
2.2.4.4
Ambient Wood 50
2.2.4.5
WearComp and WearCam
50
2.2.4.6
Cyborg
1.0
and
2.0 52
2.2.5
Other UbiCom Projects
52
Contents
2.3
Everyday
Applications in
the
Virtual, Human
and Physical
World 53
2.3.1
Ubiquitous
Networks
of
Devices:
CCI
53
2.3.2
Human-Computer Interaction
54
2.3.2.1
Ubiquitous
Audio-Video Content Access 54
2.3.2.2
Ubiquitous
Information Access and Ebooks 55
2.3.2.3 Universal
Local Control of ICT Systems
56
2.3.2.4
User-Awareness and Personal Spaces
58
2.3.3
Human-to-Human Interaction (HHI) Applications
58
2.3.3.1
Transaction-based M-Commerce and U-Commerce Services
59
2.3.3.2
Enhancing the Productivity of Mobile Humans
59
2.3.3.3
Care in the Community
60
2.3.4
Human-Physical World-Computer Interaction (HPI) and
(CPI)
61
2.3.4.1
Physical Environment Awareness
61
2.3.4.2
(Physical) Environment Control
61
2.3.4.3
Smart Utilities
62
2.3.4.4
Smart Buildings and Home Automation
62
2.3.4.5
Smart Living Environments and Smart Furniture
63
2.3.4.6
Smart Street Furniture
65
2.3.4.7
Smart Vehicles, Transport and Travel
65
2.3.4.8
Pervasive Games and Social Physical Spaces
66
2.4
Discussion
67
2.4.1
Achievements from Early Projects and Status Today
67
2.4.1.1
Smart Devices
67
2.4.1.2
Smart Physical World Environments
68
2.4.1.3
Context-Awareness and Service Discovery
69
2.4.1.4
Wearable Smart Devices and Implants
69
Exercises
71
References
71
3
Smart Devices and Services
75
3.1
Introduction
75
3.1.1
Chapter Overview
75
3.1.2
Smart Device and Service Characteristics
75
3.1.3
Distributed System Viewpoints
77
3.1.4
Abstraction Versus
Virtualisation
78
3.2
Service Architecture Models
80
3.2.1
Partitioning and Distribution of Service Components
80
3.2.2
Multi-tier Client Service Models
81
3.2.2.1
Distributed Data Storage
82
3.2.2.2
Distributed Processing
82
3.2.2.3
Client-Server Design
83
3.2.2.4
Proxy-based Service Access
84
3.2.3
Middleware
85
3.2.4
Service Oriented Computing
(SOC)
86
3.2.5
Grid Computing
87
3.2.6
Peer-to-Peer Systems
88
3.2.7
Device Models
91
3.3
Service Provision Life-Cycle
91
3.3.1
Network Discovery
92
3.3.2
Service Announcement, Discovery, Selection and Configuration
93
χ
Contents
3.3.2.1
Web Service
Discovery
95
3.3.2.2
Semantic Web
and Semantic Resource Discovery
95
3.3.3
Service Invocation
95
3.3.3.1
Distributed Processes
96
3.3.3.2
Asynchronous (MOM) Versus Synchronous (RPC)
Communication Models
97
3.3.3.3
Reliable versus Unreliable Communication
99
3.3.3.4
Caches, Read-Ahead and Delayed Writes
99
3.3.3.5
On-Demand Service Access
100
3.3.3.6
Event-Driven Architectures (EDA)
101
3.3.3.7
Shared Data Repository
103
3.3.3.8
Enterprise Service Bus (ESB) Model
103
3.3.3.9
Volatile Service Invocation
104
3.3.4
Service Composition
105
3.3.4.1
Service Interoperability
106
3.4
Virtual Machines and Operating Systems
106
3.4.1
Virtual Machines
106
3.4.2
BIOS
107
3.4.3
Multi-Tasking Operating Systems (MTOS)
108
3.4.4
Process Control
109
3.4.5
Memory Management
no
3.4.6
Input and Output
111
Exercises
111
References
112
4
Smart Mobiles, Cards and Device Networks
115
4.1
Introduction
115
4.1.1
Chapter Overview
115
4.2
Smart Mobile Devices, Users, Resources and Code
115
4.2.1
Mobile Service Design
116
4.2.1.1
SMS and Mobile Web Services
117
4.2.1.2
Java VM and J2ME
119
4.2.1.3
.NETCF
120
4.2.2
Mobile Code
121
4.2.3
Mobile Devices and Mobile Users
122
4.3
Operating Systems for Mobile Computers and Communicator Devices
123
4.3.1
Microkernel Designs
123
4.3.2
Mobility Support
123
4.3.3
Resource-Constrained Devices
124
4.3.4
Power Management
125
4.3.4.1
Low Power CPUs
125
4.3.4.2
Application Support
126
4.4
Smart Card Devices
126
4.4.1
Smart Card OS
127
4.4.2
Smart Card Development
128
4.5
Device Networks
128
4.5.1
HA
Vi,
HES
and
ХЮ
129
4.5.2
Device Discovery
129
4.5.3
OSGi
131
Exercises
132
References
133
Contents
5
Human-Computer Interaction
135
5.1
Introduction I35
5.1.1
Chapter Overview I35
5.1.2
Explicit HCI: Motivation and Characteristics
136
5.1.3
Complexity of Ubiquitous Explicit HCI
136
5.1.4
Implicit HCI: Motivation and Characteristics
137
5.2
User Interfaces and Interaction for Four Widely Used Devices
138
5.2.1
Diversity of ICT Device Interaction
138
5.2.2
Personal Computer Interface
139
5.2.3
Mobile Hand-Held Device Interfaces
140
5.2.3.1
Handling Limited Key Input: Multi-Tap, T9, Fastap, Soft
keys and Soft Keyboard
140
5.2.3.2
Handling Limited Output
141
5.2.4
Games Console Interfaces and Interaction
142
5.2.5
Localised Remote Control: Video Devices
143
5.3
Hidden UI Via Basic Smart Devices
143
5.3.1
Multi-Modal Visual Interfaces
144
5.3.2
Gesture Interfaces
145
5.3.3
Reflective Versus Active Displays
147
5.3.4
Combining Input and Output User Interfaces
148
5.3.4.1
Touchscreens
149
5.3.4.2
Tangible Interfaces
149
5.3.4.3
Organic Interfaces
150
5.3.5
Auditory Interfaces
151
5.3.6
Natural Language Interfaces
151
5.4
Hidden UI Via Wearable and Implanted Devices
152
5.4.1 Posthuman
Technology Model
152
5.4.2
Virtual Reality and Augmented Reality
152
5.4.3
Wearable Computer Interaction
153
5.4.3.1
Head(s)-Up
Display (HUD)
154
5.4.3.2
Eyetap
154
5.4.3.3
Virtual Retinal Display (VRD)
154
5.4.3.4
Clothes as Computers
155
5.4.4
Computer Implants and Brain Computer Interfaces
155
5.4.5
Sense-of-Presence and Telepresence
157
5.5
Human-Centred Design (HCD)
157
5.5.1
Human-Centred Design Life-Cycle
158
5.5.2
Methods to Acquire User Input and to Build Used Models
159
5.5.3
Defining the Virtual and Physical Environment Use Context
160
5.5.4
Defining the Human Environment Use Context and Requirements
160
5.5.4.1
User Characteristics
160
5.5.5
Interaction Design
161
5.5.5.1
Conceptual Models and Mental Models
162
5.5.6
Evaluation
162
5.6
User Models: Acquisition and Representation
163
5.6.1
Indirect User Input and Modelling
164
5.6.2
Direct User Input and Modelling
164
5.6.3
User Stereotypes
165
5.6.4
Modelling Users
Planned Tasks and Goals
165
5.6.5
Multiple User Tasks and Activity-Based Computing
166
5.6.6
Situation Action Versus Planned Action Models
167
x¡¡
Contents
5.7
ІНСІ
Design
167
5.7.1
ІНСІ
Model Characteristics
167
5.7.2
User Context-Awareness
68
5.7.3
More Intuitive and Customised Interaction
168
5.7.4
Personalisation
169
5.7.5
Affective Computing: Interactions Using Users Emotional Context
171
5.7.6
Design Heuristics and Patterns
171
Exercises
175
References
175
6
Tagging, Sensing and Controlling
179
6.1
Introduction
179
6.1.1
Chapter Overview
180
6.2
Tagging the Physical World
180
6.2.1
Life-Cycle for Tagging Physical Objects
181
6.2.2
Tags: Types and Characteristics
181
6.2.3
Physical and Virtual Tag Management
183
6.2.4
RFID Tags
183
6.2.4.1
Active RFID Tags
185
6.2.4.2
Passive RFID Tags
185
6.2.5
Personalised and Social Tags
186
6.2.6
Micro Versus Macro Tags
187
6.3
Sensors and Sensor Networks
187
6.3.1
Overview of Sensor Net Components and Processes
187
6.3.2
Sensor Electronics
189
6.3.3
Physical Network: Environment, Density and Transmission
191
6.3.4
Data Network: Addressing and Routing
192
6.3.4.1
Sensor Networks Versus Ad Hoc Networks
193
6.3.5
Data Processing: Distributed Data Storage and Data Queries
193
6.4
Micro Actuation and Sensing: MEMS
194
6.4.1
Fabrication
195
6.4.2
Micro-Actuators
195
6.4.3
Micro-Sensors
196
6.4.4
Smart Surfaces, Skin, Paint, Matter and Dust
197
6.4.5
Downsizing to Nanotechnology and Quantum Devices
198
6.5
Embedded Systems and
Real-Time
Systems
199
6.5.1
Application-Specific Operating Systems (ASOS)
200
6.5.2
Real-Time
Operating Systems for Embedded Systems
201
6.6
Control Systems (for Physical World Tasks)
202
6.6.1
Programmable Controllers
202
6.6.2
Simple
PID-Type
Controllers
203
6.6.3
More Complex Controllers
203
6.7
Robots
204
6.7.1
Robot Manipulators
205
6.7.2
Mobile Robots
206
6.7.3
Biologically Inspired Robots
206
6.7.4
Nanobots
207
6.7.5
Developing UbiCom Robot Applications
207
Exercises
209
References
210
Contents
7
Context-Aware
Systems 213
7.1
Introduction
213
7.1.1
Chapter Overview
214
7.1.2
Context-Aware Applications
214
7.2
Modelling Context-Aware Systems
216
7.2.1
Types of Context
216
7.2.2
Context Creation and Context Composition
218
7.2.3
Context-Aware Adaptation
219
7.2.4
Environment Modelling
221
7.2.5
Context Representation
221
7.2.6
A Basic Architecture
222
7.2.7
Challenges in Context-Awareness
225
7.3
Mobility Awareness
227
7.3.1
Call Routing for Mobile Users
227
7.3.2
Mobile Phone Location Determination
227
7.3.3
Mobile User A wareness as an Example of Composite
Context-Awareness
228
7.3.4
Tourism Services for Mobile Users
228
7.4
Spatial Awareness
229
7.4.1
Spatial Context Creation
230
7.4.1.1
Spatial Acquisition
230
7.4.1.2
Location Acquisition
231
7.4.2
Location and Other Spatial Abstractions
233
7.4.3
User Context Creation and Context-Aware Adaptation
233
7.4.3.1
Cartography: Adapting Spatial Viewpoints to
Different User Contexts
233
7.4.3.2
Geocoding: Mapping Location Contexts to
User Contexts
234
7.4.4
Spatial Context Queries and Management:
GIS
234
7.5
Temporal Awareness: Coordinating and Scheduling
235
7.5.1
Clock Synchronization: Temporal Context Creation
235
7.5.2
Temporal Models and Abstractions
236
7.5.3
Temporal Context Management and Adaptation to
User Contexts
237
7.6
ICT System Awareness
238
7.6.1
Context-Aware Presentation and Interaction at the Ul
238
7.6.1.1
Acquiring the Ul Context
238
7.6.1.2
Content Adaptation
239
7.6.2
Network-Aware Service Adaptation
240
Exercises
242
References
242
8
Intelligent Systems (IS)
245
With Patricia Charlton
8.1
Introduction
245
8.1.1
Chapter Overview
246
8.2
Basic Concepts
246
8.2.1
Types of Intelligent Systems
246
8.2.2
Types of Environment
f
or Intelligent Systems
247
8.2.3
Use of Intelligence in Ubiquitous Computing
248
xiv
_____________
Contents
8.3
IS Architectures 249
8.3.1
What a Model Knows Versus How it is Used
249
8.3.1.1
Types of Architecture Model
250
8.3.1.2
Unilateral Versus Bilateral System Environment Models
251
8.3.1.3
Model Representations
252
8.3.1.4
How System Models are Acquired and Adapt
252
8.3.2
Reactive IS Models 252
8.3.3
Environment Model-based IS
254
8.3.4
Goal-based IS
255
8.3.5
Utility-based IS
256
8.3.6
Learning-based IS
256
8.3.6.1
Machine Learning Design
257
8.3.7
Hybrid IS
258
8.3.8
Knowledge-based (KB) IS
260
8.3.8.1
Production or Rule-based KB System
260
8.3.8.2
Blackboard KB System
261
8.3.9
IS Models Applied to UbiCom Systems
261
8.4
Semantic KB IS
263
8.4.1
Knowledge Representation
263
8.4.2
Design Issues
265
8.4.2.1
Open World Versus Closed World Semantics
265
8.4.2.2
Knowledge Life-cycle and Knowledge Management
266
8.4.2.3
Creating Knowledge
266
8.4.2.4
Knowledge Deployment and Maintaining Knowledge
267
8.4.2.5
Design Issues for UbiCom Use
267
8.5
Classical Logic IS
268
8.5.1
Prepositional and Predicate Logic
268
8.5.2
Reasoning
269
8.5.3
Design Issues
270
8.6
Soft Computing IS Models
271
8.6.1
Probabilistic Networks
271
8.6.2
Fuzzy Logic
272
8.7
IS System Operations
272
8.7.1
Searching
272
8.7.2
Classical (Deterministic) Planning
274
8.7.3
Non-Deterministic Planning
275
Exercises
276
References
276
9
Intelligent System Interaction
279
With Patricia Charlton
9.1
Introduction
279
9.1.1
Chapter Overview
279
9.2
Interaction Multiplicity
279
9.2.1
P2P Interaction Between Multiple Senders and Receivers
281
9.2.1.1
Unknown Sender and Malicious Senders
281
9.2.1.2
Unknown Receivers
282
9.2.1.3
Too Many Messages
282
9.2.2
Interaction Using Mediators
282
9.2.2.1
Shared Communication Resource Access
283
9.2.2.2
Shared Computation Resource Access
283
Contents xv
9.2.2.3
Mediating Between Requesters and Providers
284
9.2.3
Interaction Using Cooperative Participants
286
9.2.3.1
Coordination
287
9.2.3.2
Coordination Using Norms and Electronic Institutions
289
9.2.3.3
Hierarchical and Role-based Organisational Interaction
290
9.2.4
Interaction with Self-interested Participants
291
9.2.4.1
Market-based Interaction and Auctions
292
9.2.4.2
Negotiation and Agreements
293
9.2.4.3
Consensus-based Agreements
295
9.3
Is Interaction Design
295
9.3.1
Designing System Interaction to be More Intelligent
296
9.3.2
Designing Interaction Between Individual Intelligent Systems
297
9.3.3
Interaction Protocol Design
297
9.3.3.1
Semantic or Knowledge-Sharing Protocols
298
9.3.3.2
Agent Communication Languages and Linguistic-based
Protocols
300
9.3.4
Further Examples of the Use of Interaction Protocols
302
9.3.5
Multi-Agent Systems
303
9.3.5.1
ACL and Agent Platform Design
304
9.3.5.2
Multi-Agent System Application Design
305
9.4
Some Generic Intelligent Interaction Applications
306
9.4.1
Social Networking and Media Exchange
307
9.4.2
Recommender and Referral Systems
308
9.4.2.1
Recommender Systems
308
9.4.2.2
Content-based Recommendations
308
9.4.2.3
Collaborative Filtering
309
9.4.3
Pervasive Work Flow Management for People
309
9.4.4
Trust Management
309
Exercises
311
References
312
10
Autonomous Systems and Artificial Life
317
10.1
Introduction
317
10.1.1
Chapter Overview
317
10.2
Basic Autonomous Intra-Acting Systems
318
10.2.1
Types of A utonomous System
318
10.2.1.1
Autonomous Intelligent Systems
319
10.2.1.2
Limitation of Autonomous Systems
319
10.2.2
Self* Properties of
Intra-
Action
320
10.3
Reflective and Self-Aware Systems
322
10.3.1
Self-Awareness
322
10.3.2
Self-Describing and Self-Explaining Systems
323
10.3.3
Self-Modifying Systems Based Upon Reflective
Computation
325
10.4
Self-Management and
Autonomie
Computing
326
10.4.1
Autonomie
Computing Design
328
10.4.2
Autonomie
Computing Applications
330
10.4.3
Modelling and Management Self-Star Systems
331
10.5
Complex Systems
332
10.5.1
Self-Organization and Interaction
332
10.5.2
Self-Creation and Self-Replication
335
Contents
10.6
Artificial
Life 336
10.6.1
Finite
State
Automata
Models iib
10.6.2
Evolutionary
Computing
Exercises
References
-14-ţ
11
Ubiquitous Communication
11.1
Introduction 343
11.1.1
Chapter Overview 344
11.2
Audio Networks 344
11.2.1
PSTN Voice Networks 344
11.2.2
Intelligent Networks and IP Multimedia Subsystems
345
11.2.3
A DLS
Broadband 346
11.2.4
Wireless Telecoms Networks
346
11.2.5
Audio Broadcast (Radio Entertainment) Networks
347
11.3
Data Networks 347
11.3.1
Network Protocol Suites
348
11.3.2
Addressing
348
11.3.3
Routing and Internetworking
349
11.4
Wireless Data Networks
350
11.4.1
Types of Wireless Network
350
11.4.2
WLANandWiMAX
352
11.4.3
Bluetooth
353
11.4.4
ZigBee
353
11.4.5
Infrared
354
11.4.6
UWB
354
11.4.7
Satellite and Microwave Communication
354
11.4.8
Roaming between Local Wireless LANs
355
11.5
Universal and Transparent Audio, Video and Alphanumeric Data
Network Access
356
11.5.1
Combined Voice and Data Networks
357
11.5.2
Combined Audio- Video and Data Content
Distribution Networks
358
11.5.3
On-demand, Interactive and Distributed Content
360
11.6
Ubiquitous Networks
360
11.6.1
Wireless Networks
360
11.6.2
Power Line Communication (PLC)
361
11.6.3
Personal Area Networks
362
11.6.4
Body Area Networks
362
11.6.5
Mobile Users Networks
363
11.6.5.1
Mobile Addresses
363
11.6.5.2
Single-Path Routing
364
11.6.5.3
Multi-Path Routing in Mobile Ad hoc Networks (M ANETs)
364
11.7
Further Network Design Issues
365
11.7.1
Network Access Control
365
11.7.2
Ubiquitous Versus Localised Access
366
¡1.7.3
Controlling Network Access: Firewalls, NATs and VPNs
367
11.7.4
Group Communication: Transmissions for Multiple Receivers
368
11.7.5
Internetworking Heterogeneous Networks
368
11.7.6
Global Use: Low-Cost Access Networks for Rural Use
369
11.7.7
Separating Management and Control from Usage
369
Contents
XVII
11.7.8
Service-Oriented Networks
11.7.8.1
Service-Orientation at the Network Edge
11.7.8.2
Content-based Networks
11.7.8.3
Programmable Networks
11.7.8.4
Overlay Networks
11.7.8.5
Mesh Networks
11.7.8.6
Cooperative Networks
Exercises
References
12
Management of Smart Devices
12.1
Introduction
12.1.1
Chapter Overview
12.2
Managing Smart Devices in Virtual Environments
12.2.1
Process and Application Management
12.2.2
Network-Oriented Management
12.2.2.1
FCAPS
12.2.3
Monitoring and Accounting
12.2.3.1
ICMP
12.2.3.2
SNMP
12.2.4
Configuration Management
12.2.5
Security Management
12.2.5.1
Encryption Support for Confidentiality, Authentication
and Authorisation
12.2.5.2
Securing the System and its Middleware
12.2.5.3
Securing Access Devices
12.2.5.4
Securing Information
12.2.6
Fault Management
12.2.7
Performance Management
12.2.8
Service-Oriented Computer Management
12.2.8.1
Metrics for Evaluating the Use of
SOA
12.2.8.2
Distributed Resource Management and the Grid
12.2.8.3
SLA Management of Services
12.2.8.4
Policy-based Service Management
12.2.8.5
Pervasive Work Flow Management for Services
12.2.9
Information Management
12.2.9.1
Information Applications
12.2.9.2
Rich Versus Lean and Soft Versus Hard Information
12.2.9.3
Managing the Information Explosion
12.2.9.4
Managing Multimedia Content
12.2.9.5
Managing Lean and Hard Data Using RDBMSs
12.2.9.6
Managing Metadata
12.3
Managing Smart Devices in Human User-Centred Environments
12.3.1
Managing Richer and Softer Data
12.3.2
Service Management Models for Human User and Physical
Environments
12.3.3
User Task and Activity-Based Management
12.3.4
Privacy Management
12.3.4.1 Biometrie User
Identification
12.3.4.2
Privacy-Invasive Technologies versus Privacy-Enhanced
Technologies
370
371
372
372
372
373
375
375
376
379
379
380
380
380
380
382
383
384
384
386
386
388
389
391
392
393
394
395
395
396
397
397
398
399
399
399
400
401
402
403
404
404
404
407
407
408
410
Contents
12.3.4.3
Entrusted
Regulation
of User Privacy to Service Providers
411
12.3.4.4
Legislative Approaches to Privacy
412
12.4
Managing Smart Devices in Physical Environments
412
12.4.1
Context-Awareness
412
12.4.1.1
Context-Aware Management of Physical and Human Activities
413
12.4.1.2
Management of Contexts and Events
413
12.4.2
Micro and Nano-Sized Devices
415
12.4.3
Unattended Embedded Devices
415
Exercises 416
References
416
13
Ubiquitous System: Challenges and Outlook
421
13.1
Introduction
421
13.1.1
Chapter Overview
421
13.2
Overview of Challenges
422
13.2.1
Key Challenges
422
13.2.2
Multi-Level Support for UbiCom Properties
423
13.2.3
Evolution Versus Revolution
424
13.2.4
Future Technologies
424
13.3
Smart Devices
425
13.3.1
Smaller, More Functional Smart Devices
425
13.3.2
More Fluid Ensembles of Diverse Devices
426
13.3.3
Richer System Interaction and Interoperability
427
13.3.3.1
Migrating from Analogue to Digital Device Interaction
427
13.3.3.2
Richer Digital Device Interaction
428
13.4
Smart Interaction
428
13.4.1
Unexpected Connectivity: Accidentally Smart Environments
428
13.4.2
Impromptu Service Interoperability
429
13.5
Smart Physical Environment Device Interaction
430
13.5.1
Context-Awareness: Ill-Defined Contexts Versus a Context-Free World
430
13.5.2
Lower Power and Sustainable Energy Usage
431
13.5.3
ECO-Friendly UbiCom Devices
433
13.6
Smart Human-Device Interaction
436
13.6.1
More Diverse Human-Device Interaction
437
13.6.2
More Versus Less Natural HCI
439
13.6.3
Analogue to Digital and Digital Analogues
439
13.6.4
Form Follows Function
440
13.6.5
Forms for Multi-Function Devices
441
13.7
Human Intelligence Versus Machine Intelligence
441
13.7.1 Posthuman: ICT
Augments Human Abilities Beyond Being Human
443
13.7.2
Blurring of Reality and Mediated Realities
444
13.8
Social Issues: Promise Versus Peril
444
13.8.1
Increased Virtual Social Interaction Versus Local Social Interaction
446
13.8.2
UbiCom Accessible by Everyone
446
13.8.3
UbiCom Affordable by Everyone
447
13.8.4
Legislation in the Digital World and Digitising Legislation
448
13.9
Final Remarks
45O
Exercises
45
j
References
459
Index 455
|
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author | Poslad, Stefan |
author_GND | (DE-588)137921683 |
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dewey-sort | 14 |
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discipline | Informatik |
edition | 1. publ. |
format | Book |
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id | DE-604.BV035339345 |
illustrated | Illustrated |
indexdate | 2024-07-09T21:31:38Z |
institution | BVB |
isbn | 9780470035603 |
language | English |
lccn | 2008052234 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-017143660 |
oclc_num | 277040930 |
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spelling | Poslad, Stefan Verfasser (DE-588)137921683 aut Ubiquitous computing smart devices, environments and interaction Stefan Poslad 1. publ. Chichester Wiley 2009 XXIV, 473 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Includes index. Ubiquitous computing Context-aware computing Human-computer interaction Ubiquitous Computing (DE-588)4657367-7 gnd rswk-swf Ubiquitous Computing (DE-588)4657367-7 s DE-604 Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017143660&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Poslad, Stefan Ubiquitous computing smart devices, environments and interaction Ubiquitous computing Context-aware computing Human-computer interaction Ubiquitous Computing (DE-588)4657367-7 gnd |
subject_GND | (DE-588)4657367-7 |
title | Ubiquitous computing smart devices, environments and interaction |
title_auth | Ubiquitous computing smart devices, environments and interaction |
title_exact_search | Ubiquitous computing smart devices, environments and interaction |
title_full | Ubiquitous computing smart devices, environments and interaction Stefan Poslad |
title_fullStr | Ubiquitous computing smart devices, environments and interaction Stefan Poslad |
title_full_unstemmed | Ubiquitous computing smart devices, environments and interaction Stefan Poslad |
title_short | Ubiquitous computing |
title_sort | ubiquitous computing smart devices environments and interaction |
title_sub | smart devices, environments and interaction |
topic | Ubiquitous computing Context-aware computing Human-computer interaction Ubiquitous Computing (DE-588)4657367-7 gnd |
topic_facet | Ubiquitous computing Context-aware computing Human-computer interaction Ubiquitous Computing |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017143660&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT posladstefan ubiquitouscomputingsmartdevicesenvironmentsandinteraction |