Emergent design: the evolutionary nature of professional software development
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Upper Saddle River, NJ ; Munich [u.a.]
Addison-Wesley
2008
|
Schriftenreihe: | Net objectives product development series
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes index Software as a profession -- Out of the closet, off to the moon -- The nature of software development -- Evolution in code, stage 1 -- Using and discovering patterns -- Building a pyramid -- Paying attention to qualities and pathologies -- Paying attention to principles and wisdom -- Paying attention to practices -- Paying attention to disciplines: unit testing -- Paying attention to disciplines, refactoring -- Test-driven development -- Patterns and forces -- Emergent design, a case study -- A conclusion, 2020 -- Evolutionary paths -- Overview of patterns used in the examples -- The principle of the useful illusion |
Beschreibung: | XXXI, 411 S. Ill., graph. Darst. |
ISBN: | 0321509366 9780321509369 |
Internformat
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035 | |a (OCoLC)183392843 | ||
035 | |a (DE-599)GBV551983922 | ||
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100 | 1 | |a Bain, Scott L. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Emergent design |b the evolutionary nature of professional software development |c Scott L. Bain |
264 | 1 | |a Upper Saddle River, NJ ; Munich [u.a.] |b Addison-Wesley |c 2008 | |
300 | |a XXXI, 411 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Net objectives product development series | |
500 | |a Includes index | ||
500 | |a Software as a profession -- Out of the closet, off to the moon -- The nature of software development -- Evolution in code, stage 1 -- Using and discovering patterns -- Building a pyramid -- Paying attention to qualities and pathologies -- Paying attention to principles and wisdom -- Paying attention to practices -- Paying attention to disciplines: unit testing -- Paying attention to disciplines, refactoring -- Test-driven development -- Patterns and forces -- Emergent design, a case study -- A conclusion, 2020 -- Evolutionary paths -- Overview of patterns used in the examples -- The principle of the useful illusion | ||
650 | 0 | |a Computer software / Development | |
650 | 0 | |a Computer software / Development / Vocational guidance | |
650 | 4 | |a Génie logiciel - Orientation professionnelle | |
650 | 4 | |a Logiciels - Développement | |
650 | 4 | |a Computer software |x Development | |
650 | 4 | |a Computer software |x Development |x Vocational guidance | |
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999 | |a oai:aleph.bib-bvb.de:BVB01-017116843 |
Datensatz im Suchindex
_version_ | 1804138616788615168 |
---|---|
adam_text | Contents
Series
Foreword
___________________________________________xvii
Preface
__________________________________________________xxiii
Acknowledgments
_________________________________________xxix
About the Author
__________________________________________xxxi
Chapter
1
Software as a Profession
__________________________1
How Long Have Human Beings Been Making Software?
_______________1
What Sort of Activity Is Software Development?
____________________2
What Is Missing?
______________________________________________6
Who Is Responsible?
___________________________________________8
Uniqueness
__________________________________________________9
Chapter
2
Out of the Closet, Off to the Moon
_________________11
Patterns and Professionalism in Software Development
_______________11
Andrea s Closet
______________________________________________12
Off to the Moon
______________________________________________18
Forces Lead to Forces
_____________________________________22
Different Forces, Different Design
___________________________22
And There Are More Contextual Forces
______________________23
The Costs and Benefits
____________________________________24
On to Mars
_____________________________________________26
vii
viii Contents
The Value of Patterns
_________________________________________26
Summary
___________________________________________________27
Chapter
3
The Nature of Software Development
____________29
We Fail Too Much
____________________________________________30
Definitions of Success
_________________________________________31
The Standish Group
__________________________________________32
Doing the Wrong Things
______________________________________34
Doing the Things Wrong
______________________________________35
Time Goes By, Things Improve
__________________________________38
One Reason: The Civil Engineering Analogy
_______________________38
Giving Up Hope
______________________________________________41
Ignoring Your Mother
_________________________________________42
Bridges Are Hard, Software Is Soft
_______________________________43
We Swim in an Ocean of Change
________________________________43
Accept Change
_______________________________________________44
Embrace Change
_____________________________________________45
Capitalize on Change
_________________________________________46
A Better Analogy: Evolving Systems
_____________________________49
Summary
___________________________________________________52
Chapter
4
Evolution in Code: Stage
1______________________55
Procedural Logic Replaced with Object Structure
___________________56
The Origins of Object Orientations and Patterns
____________________56
An Example: Simple Conditionals and the Proxy Pattern
_____________58
The Next Step: Either This or That
_______________________________62
Why Bother?
________________________________________________65
One Among Many
____________________________________________66
Summary
___________________________________________________67
Contents ix
Chapter
5
Using and Discovering Patterns
_________________69
Design from Context: More Carpentry from Scott
___________________70
Patterns Lead to Another Cognitive Perspective
____________________79
Patterns Help Give Us a Language for Discussing Design
______________79
Patterns in This Book
_________________________________________80
Summary
___________________________________________________81
Chapter
6
Building a Pyramid
_____________________________83
Elements of the Profession
______________________________________83
A Visual Representation
_______________________________________85
Summary
___________________________________________________86
Chapter
7
Paying Attention to Qualities and Pathologies
______89
Encapsulation
________________________________________________91
Cohesion
___________________________________________________91
Method Cohesion
________________________________________92
Cohesion of Perspective Level
______________________________94
Class Cohesion
__________________________________________96
How Cohesive Is Cohesive Enough?
_________________________98
Coupling
___________________________________________________99
Intentional Coupling Versus Accidental Coupling
_______________99
Types of Coupling
______________________________________101
Redundancy
________________________________________________106
Redundancy and Coupling
________________________________110
Testability
_________________________________________________112
Readability
_________________________________________________114
Pathologies
_________________________________________________114
Indicators of Weak Cohesion
______________________________115
Indicators of Accidental or Illogical Coupling
_________________116
Indicators of Redundancy
_________________________________118
Summary
_________________________________________________119
Contents
Chapter
8
Paying Attention to Principles and Wisdom
________121
Separating Use from Creation
__________________________________122
Fowler s Perspectives
_____________________________________122
Another Kind of Perspective
______________________________123
The Perspective of Use
___________________________________125
A Separate Perspective: Creation
__________________________125
Considering Construction Details Last
_______________________127
The Real World
_________________________________________129
The Open-Closed Principle
____________________________________129
Open-Closed at the Class Level
____________________________131
Open-Closed at the Method Level
__________________________132
The Dependency Inversion Principle
____________________________133
Advice from the Gang of Four
__________________________________135
Designing to the Interface of a Method
______________________136
Designing to the Interface of a Class
_________________________138
GoF: Favor Object Aggregation Over Class Inheritance
_________139
GoF: Consider What Should Be Variable in Your Design and
Encapsulate the Concept That Varies
_________________________143
Summary
_________________________________________________146
Chapter
9
Paying Attention to Practices
___________________147
Consistent Coding Style
______________________________________148
Comments
_____________________________________________149
Naming Classes, Methods, and Variables
_____________________151
Virtues of Coding Standards
_______________________________152
Programming by Intention
____________________________________153
Are They Really All Private?
______________________________154
Encapsulating the Constructor
_________________________________155
Principles Versus Practices
________________________________159
Making the Decision
_____________________________________159
Commonality-Variability Analysis
______________________________161
Practices and Freedom
_______________________________________166
Summary
_________________________________________________167
Contents xi
Chapter 1O
Paying Attention to Disciplines: Unit Testing
_______169
Economies of Testing
________________________________________169
Unit Testing
____________________________________________171
Up-Front Testing
_______________________________________173
JUnit Framework
________________________________________175
JUnit Basics
____________________________________________176
JUnit Examples
________________________________________178
Rule.java: Code First, Then Test
___________________________179
RuleContainer.java: Test First, Then Code
____________________187
Eliminating Redundancy: ©Before and ©After
________________196
Automating Tests in Batches
______________________________199
Exceptions and Unit Testing
_______________________________200
Mock Objects
_______________________________________________204
MockObject Frameworks
_________________________________206
Faking It
______________________________________________209
Dependency Injection and the Endo-Testing Technique
_________210
Endo-Testing
___________________________________________211
Summary
_________________________________________________212
Chapter
11
Paying Attention to Disciplines:
Refactoring
_______213
Refactoring
Bad Code
________________________________________215
Refactoring
Good Code
_______________________________________216
Structural Changes Versus Functional Changes
____________________218
Refactoring
Helps You Choose Your Battles
_______________________219
Patterns Can Be Targets of
Refactoring
___________________________220
Avoiding
Refactoring: Prefactoring______________________________
220
The Mechanics of Refactoring
__________________________________221
Refactoring
Legacy Code
______________________________________231
Summary
_________________________________________________233
xii Contents
Chapter
12
Test-Driven Development
_____________________235
What Makes Development Test-Driven?
__________________________235
Test-Driven Versus Test-First
______________________________236
Designing from the Perspective of the Unit Test
_______________237
Testing and Quality
__________________________________________238
Testing and Cohesion
____________________________________238
Testing and Coupling
_____________________________________240
Testing and Redundancy
__________________________________240
Test-Driven Development and Patterns
__________________________241
The Strategy Pattern
_____________________________________241
Turtles All the Way Down
________________________________242
Mock Object/Mock Turtles
________________________________243
Mock Objects
_______________________________________________244
Mock Turtles
________________________________________________248
Testing the Decorator Pattern
__________________________________248
Summary
_________________________________________________253
Chapter
13
Patterns and Forces
_________________________255
Making Decisions in an Evolving Design
_________________________255
Christopher Alexander and Forces
______________________________256
The Signal Processor Example
_____________________________257
The PKZip Example
_____________________________________262
Testing and Forces
______________________________________265
More Choices, More Forces
____________________________________266
Summary
_________________________________________________271
Chapter
14
Emergent Design: A Case Study
________________273
The Problem Domain: The MWave Corporation
___________________273
The Teams
_________________________________________________275
The Simplest Thing That Could Possibly Work
_____________________277
Contents xiii
A New Requirement: Complex Machines
_________________________281
Oh, By the Way
_____________________________________________283
More Good News
____________________________________________285
Summary: What a Long, Strange Trip It Has Been
_________________287
Chapter
15
A Conclusion:
2O2O___________________________289
Appendix A
Evolutionary Paths
____________________________291
Encapsulated Constructor to Singleton
______________________292
Programming-by-Intention to Encapsulated Constructor to
Strategy (Varying on an Issue Extrinsic to the Client)
_______293
Programming-by-Intention to Encapsulated Constructor to
Strategy (Varying on an Issue Intrinsic to the Client)
_______294
Programming-by-Intention to Encapsulated Constructor to
Chain of Responsibility (Varying on an Issue Extrinsic
to the Client)
_______________________________________295
Programming-by-Intention to Encapsulated Constructor to
Chain of Responsibility (Varying on an Issue Intrinsic to
the Client)
_________________________________________296
Encapsulated Construction to Strategy to Singleton (Object
Factory) to
Adapter/Façade
___________________________297
Encapsulated Constructor to Proxy to Decorator with Singleton
(Object Factory)
_____________________________________299
Appendix
В
Overview of Patterns Used in the Examples
_______
ЗО1
The Abstract Factory Pattern
___________________________________303
Contextual Forces
______________________________________303
Implementation Forces
___________________________________305
Consequent Forces
______________________________________309
xiv Contents
The Adapter
Pattern
_________________________________________310
Contextual Forces
______________________________________310
Implementation Forces
___________________________________312
Consequent Forces
_____________________________________314
The Bridge Pattern
__________________________________________315
Contextual Forces
______________________________________315
Implementation Forces
___________________________________316
Consequent Forces
_____________________________________320
The Chain of Responsibility Pattern
_____________________________321
Contextual Forces
______________________________________321
Implementation Forces
___________________________________322
Consequent Forces
_____________________________________326
Chain of Responsibility: The Poker Example
_________________327
The Composite Pattern
_______________________________________329
Contextual Forces
______________________________________329
Implementation Forces
___________________________________332
Consequent Forces
_____________________________________336
The Decorator Pattern
________________________________________337
Contextual Forces
______________________________________337
Implementation Forces
___________________________________339
Consequent Forces
_____________________________________345
The
Façade
Pattern
__________________________________________346
Contextual Forces
______________________________________346
Implementation Forces
___________________________________348
Consequent Forces
_____________________________________356
The Proxy Pattern
___________________________________________358
Contextual Forces
______________________________________358
Implementation Forces
___________________________________360
Consequent Forces
_____________________________________362
The Singleton Pattern
________________________________________364
Contextual Forces
______________________________________364
Implementation Forces
___________________________________365
Consequent Forces
_____________________________________370
Contents xv
The Strategy Pattern
_________________________________________371
Contextual Forces
_______________________________________371
Implementation Forces
___________________________________373
Consequent Forces
______________________________________376
The Template Method
______________________________,__________377
Contextual Forces
______________________________________377
Implementation Forces
___________________________________379
Consequent Forces
______________________________________383
Appendix
С
The Principle of the Useful Illusion
________________385
My View
__________________________________________________385
An Alternate View
___________________________________________389
Bibliography
______________________________________________
3Θ3
Index
____________________________________________________395
|
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id | DE-604.BV035312114 |
illustrated | Illustrated |
indexdate | 2024-07-09T21:31:02Z |
institution | BVB |
isbn | 0321509366 9780321509369 |
language | English |
lccn | 2007050637 |
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owner_facet | DE-703 DE-473 DE-BY-UBG |
physical | XXXI, 411 S. Ill., graph. Darst. |
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spelling | Bain, Scott L. Verfasser aut Emergent design the evolutionary nature of professional software development Scott L. Bain Upper Saddle River, NJ ; Munich [u.a.] Addison-Wesley 2008 XXXI, 411 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Net objectives product development series Includes index Software as a profession -- Out of the closet, off to the moon -- The nature of software development -- Evolution in code, stage 1 -- Using and discovering patterns -- Building a pyramid -- Paying attention to qualities and pathologies -- Paying attention to principles and wisdom -- Paying attention to practices -- Paying attention to disciplines: unit testing -- Paying attention to disciplines, refactoring -- Test-driven development -- Patterns and forces -- Emergent design, a case study -- A conclusion, 2020 -- Evolutionary paths -- Overview of patterns used in the examples -- The principle of the useful illusion Computer software / Development Computer software / Development / Vocational guidance Génie logiciel - Orientation professionnelle Logiciels - Développement Computer software Development Computer software Development Vocational guidance Software Engineering (DE-588)4116521-4 gnd rswk-swf Software Engineering (DE-588)4116521-4 s DE-604 Digitalisierung UB Bamberg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017116843&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Bain, Scott L. Emergent design the evolutionary nature of professional software development Computer software / Development Computer software / Development / Vocational guidance Génie logiciel - Orientation professionnelle Logiciels - Développement Computer software Development Computer software Development Vocational guidance Software Engineering (DE-588)4116521-4 gnd |
subject_GND | (DE-588)4116521-4 |
title | Emergent design the evolutionary nature of professional software development |
title_auth | Emergent design the evolutionary nature of professional software development |
title_exact_search | Emergent design the evolutionary nature of professional software development |
title_full | Emergent design the evolutionary nature of professional software development Scott L. Bain |
title_fullStr | Emergent design the evolutionary nature of professional software development Scott L. Bain |
title_full_unstemmed | Emergent design the evolutionary nature of professional software development Scott L. Bain |
title_short | Emergent design |
title_sort | emergent design the evolutionary nature of professional software development |
title_sub | the evolutionary nature of professional software development |
topic | Computer software / Development Computer software / Development / Vocational guidance Génie logiciel - Orientation professionnelle Logiciels - Développement Computer software Development Computer software Development Vocational guidance Software Engineering (DE-588)4116521-4 gnd |
topic_facet | Computer software / Development Computer software / Development / Vocational guidance Génie logiciel - Orientation professionnelle Logiciels - Développement Computer software Development Computer software Development Vocational guidance Software Engineering |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017116843&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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