Gaming in academic libraries: collections, marketing, and information literacy
Gespeichert in:
Weitere Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Chicago
Assoc. of College and Research Libraries
2008
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | 231 S. Ill., graph. Darst. |
ISBN: | 9780838984819 |
Internformat
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Datensatz im Suchindex
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adam_text | INHALTSVERZEICHNIS
GICK, NATALIE
MAKING BOOK: GAMING IN THE LIBRARY: A CASE STUDY
S. 1-
BAKER, DAVID / BARTH, DUNCAN / NESSELROAD, LARA / NIGRO, ROSEMARY /
ROBARE, LORI / ZEIDMAN-KARPINSKI, ANN
LESSONS LEARNED FROM STARTING A CIRCULATING VIDEOGAME COLLECTION AT AN
ACADEMIC LIBRARY
S. 26-
AMEY, TRACEY
POSITIONING THE LIBRARY AS A SOURCE FOR INDUSTRY AND CAREER INFORMATION
FOR THE VIDEOGAME BUSINESS
S. 39-
WARD, DAVID / LASKOWSKI, MARY / SANDVIG, CHRISTIAN
GAMING IN THE CLASSROOM: A MODEL FOR SUPPORT IN AN ACADEMIC LIBRARY
S. 52-
WILLIAMS, JOE M. / CHIMATO, MARY C.
GAMING IN D.H. HILL LIBRARY, NC STATE UNIVERSITY
S. 66-
DAVID, H. / SUTTON, LYNN
GET GAME@ZSRHOW WE DID IT AND WHAT WE LEARNED ALONG THE WAY
S. 76-
FU, SHEREE
HOSTING GAME EVENTS IN A SMALL, LIBERAL ARTS ACADEMIC LIBRARY
S. 88-
EARP, VANESSA / EARP, PAUL
SHAKING UP THE LIBRARY: HOW QUAKE INTRODUCED STUDENTS TO THE LIBRARY
S. 108-
MAZURE, SHARON / HUGHES, AMY
GAMES IN THE LIBRARY: CREATING AN AWARENESS OF LIBRARY RESOURCES FOR
LIFELONG LIBRARY USERS
S. 116-
MUSSER, LINDA
GEOCACHING
S. 127-
BECK, DONNA / CALLISON, RACHEL / FUDROW, JOHN / HOOD, DAN
YOUR LIBRARY INSTRUCTION IS IN ANOTHER CASTLE: DEVELOPING INFORMATION
LITERACY BASED VIDEOGAMES AT CARNEGIE MELLON UNIVERSITY
S. 135-
GALLEGOS, BEE / ALLGOOD, TAMMY
THE FLETCHER LIBRARY GAME PROJECT
S. 149-
GONZALEZ, SARA RUSSELL / DAVIS, VALRIE / DINSMORE, CHELSEA / FREY,
CYNTHIA / NEWSOM, CARRIE / TAYLOR, LAURIE
BIOTERRORISM AT UF: EXPLORING AND DEVELOPING A LIBRARY INSTRUCTION GAME
FOR NEW STUDENTS
S. 164-
RICE, SCOTT
EDUCATION ON A SHOESTRING: CREATING AN ONLINE INFORMATION LITERACY GAME
S. 175-
DONALD, JEREMY
THE BLOOD ON THE STACKS ARG: IMMERSIVE MARKETING MEETS LIBRARY NEW
STUDENT ORIENTATION
S. 189-
WAELCHLI, PAUL
LEVELING UP: INCREASING INFORMATION LITERACY THROUGH VIDEOGAME
STRATEGIES
S. 212-
INHALTSVERZEICHNIS ALS PDF
2000- OESTERR. BIBLIOTHEKENVERBUND & SERVICE GMBH [HTML 4.0 /
GENERATED: 2009.11.10]
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any_adam_object | 1 |
author2 | Harris, Amy |
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dewey-raw | 025.2/1877 |
dewey-search | 025.2/1877 |
dewey-sort | 225.2 41877 |
dewey-tens | 020 - Library and information sciences |
discipline | Allgemeines |
format | Book |
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spelling | Gaming in academic libraries collections, marketing, and information literacy ed. by Amy Harris and Scott E. Rice Chicago Assoc. of College and Research Libraries 2008 231 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Academic libraries Collection development Academic libraries Marketing Case studies Academic libraries Public relations Case studies Information literacy Study and teaching (Higher) Audio-visual aids Libraries Special collections Electronic games Library orientation for college students Audio-visual aids Wissenschaftliche Bibliothek (DE-588)4066573-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf USA (DE-588)4078704-7 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content (DE-588)4522595-3 Fallstudiensammlung gnd-content USA (DE-588)4078704-7 g Wissenschaftliche Bibliothek (DE-588)4066573-2 s Computerspiel (DE-588)4010457-6 s DE-604 Harris, Amy edt OEBV Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=017002324&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Gaming in academic libraries collections, marketing, and information literacy Academic libraries Collection development Academic libraries Marketing Case studies Academic libraries Public relations Case studies Information literacy Study and teaching (Higher) Audio-visual aids Libraries Special collections Electronic games Library orientation for college students Audio-visual aids Wissenschaftliche Bibliothek (DE-588)4066573-2 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4066573-2 (DE-588)4010457-6 (DE-588)4078704-7 (DE-588)4143413-4 (DE-588)4522595-3 |
title | Gaming in academic libraries collections, marketing, and information literacy |
title_auth | Gaming in academic libraries collections, marketing, and information literacy |
title_exact_search | Gaming in academic libraries collections, marketing, and information literacy |
title_full | Gaming in academic libraries collections, marketing, and information literacy ed. by Amy Harris and Scott E. Rice |
title_fullStr | Gaming in academic libraries collections, marketing, and information literacy ed. by Amy Harris and Scott E. Rice |
title_full_unstemmed | Gaming in academic libraries collections, marketing, and information literacy ed. by Amy Harris and Scott E. Rice |
title_short | Gaming in academic libraries |
title_sort | gaming in academic libraries collections marketing and information literacy |
title_sub | collections, marketing, and information literacy |
topic | Academic libraries Collection development Academic libraries Marketing Case studies Academic libraries Public relations Case studies Information literacy Study and teaching (Higher) Audio-visual aids Libraries Special collections Electronic games Library orientation for college students Audio-visual aids Wissenschaftliche Bibliothek (DE-588)4066573-2 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Academic libraries Collection development Academic libraries Marketing Case studies Academic libraries Public relations Case studies Information literacy Study and teaching (Higher) Audio-visual aids Libraries Special collections Electronic games Library orientation for college students Audio-visual aids Wissenschaftliche Bibliothek Computerspiel USA Aufsatzsammlung Fallstudiensammlung |
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