Beyond Barbie and Mortal Kombat: new perspectives on gender and gaming
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. [u.a.]
MIT Press
2008
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XXV, 371, [16] S. Ill. |
ISBN: | 9780262516068 9780262113199 |
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adam_text |
Titel: Beyond Barbie and Mortal Kombat
Autor: Kafai, Yasmin B.
Jahr: 2008
Contents
Acknowledgments ix
Preface: Pink, Purple, Casual, or Mainstream Games: Moving Beyond the
Gender Divide xi
Yasmin B. Kafai, Carrie Heeter, Jill Denner, and Jennifer Y. Sun
Part I Reflections on a Decade of Gender and Gaming 1
1 From Qua/re Grrls to Desperate Housewives: A Decade of Gender and
Computer Games 5
Henry Jenkins and Justine Cassell
2 Notes from the Utopian Entrepreneur 21
Brenda Laurel
3 Games and Technological Desire: Another Decade 33
Cornelia Brunner
Part II Gaming Communities: Girls and Women as Players 47
4 Becoming a Player: Networks, Structure, and Imagined Futures 51
T. L Taylor
5 Body, Space, and Gendered Gaming Experiences: A Cultural Geography of Homes,
Cybercafes, and Dormitories 67
Holin Lin
6 Maps of Digital Desires: Exploring the Topography of Gender and Play in
Online Games 83
Nick Yee
7 Gender Dynamics of the Japanese Media Mix 97
Mizuko Ito
8 Gender Play in a Tween Gaming Club 111
Yasmin B. Kafai
Part III Girls and Women as Game Designers 125
9 What Games Made by Girls Can Tell Us 129
Jill Denner and Shannon Campe
10 Gaming in Context: How Young People Construct Their Gendered Identities in
Playing and Making Games 145
Caroline Pelletier
11 Getting Girls into the Game: Toward a "Virtuous Cycle" 161
Tracy Fullerton, Janine Fron, Celia Pearce, and Jacki Morie (Ludica)
12 Crunched by Passion: Women Game Developers and
Workplace Challenges 177
Mia Consalvo
Part IV Changing Girls, Changing Games 193
13 Are Boy Games Even Necessary? 199
Nicole Lazzaro
14 Girls, Gaming, and Trajectories of IT Expertise 217
Elisabeth Hayes
15 Design to Promote Girls' Agency through Educational Games: The Click!
Urban Adventure 231
Kristin Hughes
16 Using Storytelling to Introduce Girls to Computer Programming 247
Caitlin Kelleher
17 Design Heuristics for Activist Games 265
Mary Flanagan and Helen Nissenbaum
18 Gender Identity, Play Style, and the Design of Games for
Classroom Learning 281
Carrie Heeter and Brian Winn
Part V Industry Voices 301
19 Interview with Megan Gaiser, Her Interactive 303
20 Interview with Morgan Romine, Ubisoft's Frag Dolls 311
21 Interview with Sheri Graner Ray, longtime game designer 319
22 Interview with Nichol Bradford, Vivendi Games 329
23 Interview with Brenda Brathwaite, Savannah College of Art and Design 337
Contributors 345
Index 351 |
adam_txt |
Titel: Beyond Barbie and Mortal Kombat
Autor: Kafai, Yasmin B.
Jahr: 2008
Contents
Acknowledgments ix
Preface: Pink, Purple, Casual, or Mainstream Games: Moving Beyond the
Gender Divide xi
Yasmin B. Kafai, Carrie Heeter, Jill Denner, and Jennifer Y. Sun
Part I Reflections on a Decade of Gender and Gaming 1
1 From Qua/re Grrls to Desperate Housewives: A Decade of Gender and
Computer Games 5
Henry Jenkins and Justine Cassell
2 Notes from the Utopian Entrepreneur 21
Brenda Laurel
3 Games and Technological Desire: Another Decade 33
Cornelia Brunner
Part II Gaming Communities: Girls and Women as Players 47
4 Becoming a Player: Networks, Structure, and Imagined Futures 51
T. L Taylor
5 Body, Space, and Gendered Gaming Experiences: A Cultural Geography of Homes,
Cybercafes, and Dormitories 67
Holin Lin
6 Maps of Digital Desires: Exploring the Topography of Gender and Play in
Online Games 83
Nick Yee
7 Gender Dynamics of the Japanese Media Mix 97
Mizuko Ito
8 Gender Play in a Tween Gaming Club 111
Yasmin B. Kafai
Part III Girls and Women as Game Designers 125
9 What Games Made by Girls Can Tell Us 129
Jill Denner and Shannon Campe
10 Gaming in Context: How Young People Construct Their Gendered Identities in
Playing and Making Games 145
Caroline Pelletier
11 Getting Girls into the Game: Toward a "Virtuous Cycle" 161
Tracy Fullerton, Janine Fron, Celia Pearce, and Jacki Morie (Ludica)
12 Crunched by Passion: Women Game Developers and
Workplace Challenges 177
Mia Consalvo
Part IV Changing Girls, Changing Games 193
13 Are Boy Games Even Necessary? 199
Nicole Lazzaro
14 Girls, Gaming, and Trajectories of IT Expertise 217
Elisabeth Hayes
15 Design to Promote Girls' Agency through Educational Games: The Click!
Urban Adventure 231
Kristin Hughes
16 Using Storytelling to Introduce Girls to Computer Programming 247
Caitlin Kelleher
17 Design Heuristics for Activist Games 265
Mary Flanagan and Helen Nissenbaum
18 Gender Identity, Play Style, and the Design of Games for
Classroom Learning 281
Carrie Heeter and Brian Winn
Part V Industry Voices 301
19 Interview with Megan Gaiser, Her Interactive 303
20 Interview with Morgan Romine, Ubisoft's Frag Dolls 311
21 Interview with Sheri Graner Ray, longtime game designer 319
22 Interview with Nichol Bradford, Vivendi Games 329
23 Interview with Brenda Brathwaite, Savannah College of Art and Design 337
Contributors 345
Index 351 |
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spellingShingle | Beyond Barbie and Mortal Kombat new perspectives on gender and gaming Jeux vidéo - Aspect social Jeux vidéo - Industrie - Aspect social Jeux vidéo pour les femmes Gesellschaft Video games for women Video games Social aspects Video games industry Social aspects Geschlechterrolle (DE-588)4071776-8 gnd Videospielemarkt (DE-588)4127562-7 gnd Geschlechtsunterschied (DE-588)4071781-1 gnd Videospiel (DE-588)4063465-6 gnd Frau (DE-588)4018202-2 gnd |
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title | Beyond Barbie and Mortal Kombat new perspectives on gender and gaming |
title_auth | Beyond Barbie and Mortal Kombat new perspectives on gender and gaming |
title_exact_search | Beyond Barbie and Mortal Kombat new perspectives on gender and gaming |
title_exact_search_txtP | Beyond Barbie and Mortal Kombat new perspectives on gender and gaming |
title_full | Beyond Barbie and Mortal Kombat new perspectives on gender and gaming ed. by Yasmin B. Kafai ... |
title_fullStr | Beyond Barbie and Mortal Kombat new perspectives on gender and gaming ed. by Yasmin B. Kafai ... |
title_full_unstemmed | Beyond Barbie and Mortal Kombat new perspectives on gender and gaming ed. by Yasmin B. Kafai ... |
title_short | Beyond Barbie and Mortal Kombat |
title_sort | beyond barbie and mortal kombat new perspectives on gender and gaming |
title_sub | new perspectives on gender and gaming |
topic | Jeux vidéo - Aspect social Jeux vidéo - Industrie - Aspect social Jeux vidéo pour les femmes Gesellschaft Video games for women Video games Social aspects Video games industry Social aspects Geschlechterrolle (DE-588)4071776-8 gnd Videospielemarkt (DE-588)4127562-7 gnd Geschlechtsunterschied (DE-588)4071781-1 gnd Videospiel (DE-588)4063465-6 gnd Frau (DE-588)4018202-2 gnd |
topic_facet | Jeux vidéo - Aspect social Jeux vidéo - Industrie - Aspect social Jeux vidéo pour les femmes Gesellschaft Video games for women Video games Social aspects Video games industry Social aspects Geschlechterrolle Videospielemarkt Geschlechtsunterschied Videospiel Frau Aufsatzsammlung |
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