Interactive media: the semiotics of embodied interaction
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London
Springer
2008
|
Ausgabe: | [1. ed.] |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | X, 184 S. Ill., graph. Darst. |
ISBN: | 1848000359 9781848000353 |
Internformat
MARC
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100 | 1 | |a O'Neill, Shaleph |e Verfasser |4 aut | |
245 | 1 | 0 | |a Interactive media |b the semiotics of embodied interaction |c Shaleph O'Neill |
250 | |a [1. ed.] | ||
264 | 1 | |a London |b Springer |c 2008 | |
300 | |a X, 184 S. |b Ill., graph. Darst. | ||
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Datensatz im Suchindex
_version_ | 1804142701376962560 |
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adam_text | Contents
1
Introduction
............................................................................................... 1
1.1 Brave New Media World.................................................................... 1
1.2
McLuhan and the Environmental Thesis
........................................... 2
1.3 The Anti-Determinist
View
................................................................
З
1.4
On-line Social Networks
.................................................................... 4
1.5
The Need for New Theory
................................................................. 5
1.6
The Aim of this Book
......................................................................... 6
References
................................................................................................... 7
2
Media, Mediation and Interactive Media
............................................... 9
2.1
The Root of Media?
........................................................................... 9
2.2
Two Different Ways to Think about Media
........................................ 10
2.2.1
Artistic and Creative Media
.................,................................. 11
2.2.2
Communications Media
......................................................... 13
2.3
The Rise of Interactive Media
............................................................ 14
2.4
Remediation
....................................................................................... 16
2.4.1
Immediacy
.............................................................................. 17
2.4.2
Hypermedia
............................................................................ 18
2.5
The Essential Characteristics of Interactive Media
............................ 19
2.5.1
The Technological Convergence of Multiple
Media Forms
.......................................................................... 20
2.5.2
The Digitization, Abstraction and Simulation
of Old Media
........................................................................... 22
2.5.3
The Interactive Authoring and Interpretation of Meaning
..... 23
2.6
Summary
............................................................................................ 25
References
................................................................................................... 26
3
Approaching Interaction
.......................................................................... 27
3.1
Interactive Media Today
..................................................................... 27
3.2
Human Computer Interaction
...................................:......................... 28
3.2.1
The Conventional View of Perception and Cognition
............ 29
3.2.2
Mental
Modeling
....................................................................
ЗО
3.2.3
The Human Processor Model
................................................. 31
3.2.4
Execution and Evaluation
....................................................... 32
3.2.5
The Changing Face of HCI
.................................................... 32
3.3
Phenomenology and HCI
................................................................... 33
3.3.1
Being-In-The-World
............................................................... 34
3.3.2
Ready-To-Hand Vs Present-At-Hand
..................................... 35
3.3.3
Computers and Cognition
...................................................... 36
3.3.4
Embodiment
........................................................................... 37
3.4
Semiotics and HCI
............................................................................. 39
3.4.1
Computer Semiotics
............................................................... 39
3.4.2
Semiotic
Engineering Research Group (Serg)
...................... 41
3.4.3
Current
Semiotic
Approaches in HCI
.................................... 42
3.5
Summary
............................................................................................ 43
References
................................................................................................... 45
4
Affordance: A Case of Confusion
............................................................ 49
4.1
The Many Faces of Affordance
.......................................................... 49
4.1.1
Gibson s Original Concept of Affordance
............................. 49
4.1.2
Norman s Concept of Affordance
.......................................... 51
4.1.3
Affordance in Technology Design
......................................... 52
4.1.4
Clarification Or Further Confusion?
...................................... 54
4.1.5
Affordance in Information Systems
....................................... 56
4.2
Re-Evaluating Gibson s Original Concept of Affordance
................. 58
4.2.1
Saving Gibson from The Argument from Illusion
.............. 59
4.2.2
Distinguishing between Direct and Mediated
Perception
............................................................................... 61
4.2.3
Providing an Adequate Theory of Knowledge
as Skill Acquisition
................................................................. 62
4.3
Summary
............................................................................................ 64
References
................................................................................................... 65
5
Semiotic
Theory
........................................................................................ 67
5.1
Signs and Signification
....................................................................... 67
5.1.1
Peircean Semiotics
................................................................. 68
5.2
Context and Cultural Codes
................................................................ 70
5.3
The Structure of Texts
........................................................................ 73
5.3.1
Layers of Meaning
................................................................ 74
5.4
Communication
.................................................................................. 76
5.5
Semiotics and Interactive Media
........................................................ 77
5.6
Summary
............................................................................................ 80
References
................................................................................................... 81
в
Semiotics and Screen Based Interaction
................................................. 83
6.1
The
Semiotic
Screen
.......................................................................... 83
6.1.1
Screen-based Media
............................................................... 83
6.1.2
Graphics, Symbols, and Pictograms
....................................... 86
6Л.З
Visual Grammar
..................................................................... 89
6.1.4
Moving Images
........................................................................92
6.2
CaseStudy: Remediating Creativity
.................................................. 95
6.2.1
Painting as Interaction
............................................................ 95
6.2.2
Interaction as Painting
............................................................ 97
6.2.3
Zones of Interaction
............................................................... 99
6.2.4
Sense Making During Interaction
.......................................... 101
6.2.5
Discussion
.............................................................................. 102
6.3
Summary
............................................................................................ 104
References
................................................................................................... 105
7
Semiotics and Interactive Environments
................................................ 107
7.1
Products and Spaces
........................................................................... 107
7.1.1
Product Semiotics
................................................................... 109
7.1.2
Architectural Semiotics
..........................................................
Ill
7.1.3
Wayfinding
............................................................................. 114
7.1.4
Wayfinding, Architecture, and Interactive Media
.................. 116
7.2
Case Study: The BENOGO Project
................................................... 117
7.2.1
Recreating a Botanic Garden
................................................. 117
7.2.2
Discussion
.............................................................................. 122
7.2.3
In Relation to Presence
........................................................... 123
7.2.4
Immediacy and Zones of Interaction
...................................... 124
7.3
Summary.
........................................................................................... 125
References
................................................................................................... 126
8
Being-with-Media
...................................................................................... 129
8.1
Preparing the Ground for Developing a Theory
................................. 129
8.1.1
The Problem of Reality
.......................................................... 130
8.1.2
Clearing the Conceptual Ground
............................................ 133
8.2
Bringing It All Together
..................................................................... 134
8.3
Thrownness and the Mediating Environment
.................................... 135
8.4
Authenticity and Mediation
................................................................ 136
8.5
Being, Affordance and Mediation
...................................................... 138
8.6
Summary
............................................................................................ 140
References
................................................................................................... 141
9
Embodied Semiotics
.................................................................................. 143
9.1
Non-representational Interaction in a Thoughtless World
................. 143
9.2
The Problem of the
Semiotic
Threshold
............................................ 145
9.2.1
Semiosic
Primitives
and Embodied
Schemas.................. 146
9.2.2
Semiotics and Embodied Cognition
................................. 147
9.2.3
A Motor Theory of Language
.......................................... 149
9.3
Semiosis, Embodied Cognition, and Conceptual Blending
......... 150
9.3.1
Blending as Semiosis
....................................................... 152
9.4
The Spectrum of Embodied Semiotics
......................................... 153
9.5
Towards Understanding Interactive Media
................................... 157
References
................................................................................................... 159
10
Understanding Interactive Media
........................................................ 161
10.1
Interactive Media Design
............................................................. 161
10.2
Emotional Text
............................................................................. 161
10.3
Do Not Disturb
............................................................................. 165
10.4
Kensho
.......................................................................................... 170
10.5
Tactophonics
................................................................................. 172
11
Concluding Thoughts
.............................................................................. 177
11.1
Signing Off
................................................................................... 177
Interactive
media is pervasive. The colonization of our everyday lives by the
computational power of the silicon chip is a fundamental feature of our digital
age, and raises important questions such as: What does this mean for us as
inhabitants of such media rich environments? How can we make sense of these
media and the ways in which they have changed our interactions? What theories
can we draw on to help us make sense of life in the digital age?
Human Computer Interaction has been looking at versions of these questions for
a long time now, but as technology advances so quickly it is hard to keep pace
with the changes. In reflecting on some of these issues and by providing a way
to
retate some
of the disparate threads of theory from fields such as
phenomenology, cognitive science, semiotics and the ecological theory of
perception, Shaleph O Neill provides an exploration of the theories that impact
our understanding over a spectrum of interactive media.
|
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author | O'Neill, Shaleph |
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discipline | Informatik Sprachwissenschaft Literaturwissenschaft |
edition | [1. ed.] |
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institution | BVB |
isbn | 1848000359 9781848000353 |
language | English |
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spelling | O'Neill, Shaleph Verfasser aut Interactive media the semiotics of embodied interaction Shaleph O'Neill [1. ed.] London Springer 2008 X, 184 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Interaktive Medien (DE-588)4642838-0 gnd rswk-swf Semiotik (DE-588)4054498-9 gnd rswk-swf Interaktive Medien (DE-588)4642838-0 s Semiotik (DE-588)4054498-9 s DE-604 Erscheint auch als Online-Ausgabe 978-1-84800-036-0 Digitalisierung UB Passau application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020132544&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Passau application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020132544&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | O'Neill, Shaleph Interactive media the semiotics of embodied interaction Interaktive Medien (DE-588)4642838-0 gnd Semiotik (DE-588)4054498-9 gnd |
subject_GND | (DE-588)4642838-0 (DE-588)4054498-9 |
title | Interactive media the semiotics of embodied interaction |
title_auth | Interactive media the semiotics of embodied interaction |
title_exact_search | Interactive media the semiotics of embodied interaction |
title_full | Interactive media the semiotics of embodied interaction Shaleph O'Neill |
title_fullStr | Interactive media the semiotics of embodied interaction Shaleph O'Neill |
title_full_unstemmed | Interactive media the semiotics of embodied interaction Shaleph O'Neill |
title_short | Interactive media |
title_sort | interactive media the semiotics of embodied interaction |
title_sub | the semiotics of embodied interaction |
topic | Interaktive Medien (DE-588)4642838-0 gnd Semiotik (DE-588)4054498-9 gnd |
topic_facet | Interaktive Medien Semiotik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020132544&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020132544&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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