The art and science of digital compositing: techniques for visual effects, animation and motion graphics
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Amsterdam [u.a.]
Elsevier [u.a.]
2008
|
Ausgabe: | 2. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XIX, 684 S. Ill. 1 DVD (12 cm) |
ISBN: | 9780123706386 |
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100 | 1 | |a Brinkmann, Ron |e Verfasser |4 aut | |
245 | 1 | 0 | |a The art and science of digital compositing |b techniques for visual effects, animation and motion graphics |c Ron Brinkmann |
250 | |a 2. ed. | ||
264 | 1 | |a Amsterdam [u.a.] |b Elsevier [u.a.] |c 2008 | |
300 | |a XIX, 684 S. |b Ill. |e 1 DVD (12 cm) | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 4 | |a Infographie | |
650 | 4 | |a Traitement d'images - Techniques numériques | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Image processing |x Digital techniques | |
650 | 0 | 7 | |a Digitale Filmtechnik |0 (DE-588)4763566-6 |2 gnd |9 rswk-swf |
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689 | 0 | 1 | |a Computergrafik |0 (DE-588)4010450-3 |D s |
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856 | 4 | 2 | |m Digitalisierung UB Bayreuth |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016559140&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-016559140 |
Datensatz im Suchindex
_version_ | 1804137746088853504 |
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adam_text | Contents
Introduction
to the Second Edition
..................................................................................xiii
Chapter
1
Introduction to Digital Compositing
............................................................1
Definition
....................................................................................................................................2
Historical Perspective
...............................................................................................................3
Terminology
...............................................................................................................................7
Organization of the Book
.......................................................................................................11
Chapter
2
Learning to See
...........................................................................................15
Judging Color, Brightness, and Contrast
.............................................................................16
Light and Shadow
...................................................................................................................19
The Camera
..............................................................................................................................27
Resolution Limits
...............................................................................................................27
Focus and Depth of Field
...................................................................................................30
Lens Flares and Other Lens Artifacts
................................................................................32
Motion Blur
.......................................................................................................................39
Depth, Distance, and Perspective
.........................................................................................41
Perspective and the Camera
...............................................................................................42
Depth Cues
.........................................................................................................................45
Visual Correctness
...............................................................................................................51
Chapter
3
The Digital Representation of Visual Information
....................................53
Image Generation
....................................................................................................................53
Pixels, Components, and Channels
......................................................................................55
Spatial Resolution
...................................................................................................................59
Bit Depth
...................................................................................................................................60
Normalized Values
..................................................................................................................63
Beyond Black and White
........................................................................................................64
Floating-point and High Dynamic Range Imagery (HDRI)
.............................................71
The
HSV
Color Representation
.............................................................................................74
The YUV Color Representation
.............................................................................................77
Image Input Devices
...............................................................................................................80
Digital Image File Formats
....................................................................................................81
File Format Features
...............................................................................................................82
Variable Bit Depths
............................................................................................................82
Different Spatial Resolutions
.............................................................................................82
Compression
.......................................................................................................................82
Comment Information in a Header
....................................................................................82
Additional Image Channels
...............................................................................................82
vi
Contents
Vendor-specific File Format
Implementations
....................................................................83
Compression
............................................................................................................................83
Run-length Encoding
........................................................................................................83
Lossy Compression
.............................................................................................................86
Chroma
Subsampling
.........................................................................................................87
Image Sequence Compression
............................................................................................90
Choosing a File Format
..........................................................................................................90
Nonlinear Color Encoding
.....................................................................................................91
Chapter
4
Basic Image Manipulation
.........................................................................93
Terminology
.............................................................................................................................94
Color Manipulations
...............................................................................................................97
RGB
Multipli/
....................................................................................................................97
Add
............... ......................................................................................................................98
Gamma Correction
...........................................................................................................
WO
Invert
................................................................................................................................202
Contrast
...........................................................................................................................103
Channel Swapping
...........................................................................................................206
HSV
Manipulations
........................................................................................................107
Look-up Table Manipulations
..........................................................................................108
Expression Language
.......................................................................................................110
Spatial Filters
.........................................................................................................................113
Convolves
.........................................................................................................................113
Blurring
...........................................................................................................................116
Sharpen
............................................................................................................................119
Median Filter
...................................................................................................................124
Geometric Transformations
.................................................................................................125
Panning
............................................................................................................................226
Rotation
............................................................................................................................729
Scale
.................................................................................................................................230
3D
Transforms
.................................................................................................................233
Warping
...........................................................................................................................235
Expression Language
.......................................................................................................238
Filtering Algorithms
........................................................................................................239
Motion Blur
.....................................................................................................................244
Chapter
5
Basic Image Compositing
.........................................................................149
Multisource Operators
.........................................................................................................149
Add
...................................................................................................................................249
Subtract
............................................................................................................................252
Mix
...................................................................................................................................253
The Matte Image
....................................................................................................................154
The Integrated Matte Channel
............................................................................................157
Over
.................................................................................................................................158
Additíonal
Operators
...........................................................................................................160
Multipli/
...........................................................................................................................262
Contents
vii
Screen
...............................................................................................................................262
Maximum and Minimum
................................................................................................266
In
......................................................................................................................................268
Out
...................................................................................................................................169
Atop
..................................................................................................................................170
Masks
......................................................................................................................................172
Compositing with Premultiplied Images
..........................................................................174
Color Correcting and Combining Premultiplied Images
.................................................178
Luminosity and the Image-Matte Relationship
..............................................................181
Morphing
................................................................................................................................183
Chapter
6
Matte Creation and Manipulation
..........................................................189
Rotoscoping
...........................................................................................................................192
Techniques
........................................................................................................................295
Motion Blur
.....................................................................................................................203
Limitations
.......................................................................................................................206
Procedural Matte Extraction
................................................................................................206
Keying Based on Luminance
............................................................................................207
Keying Based on Chrominance
........................................................................................220
The Color Difference Method
...........................................................................................224
Difference Matting
...........................................................................................................228
Specialized Keying Software
............................................................................................229
Matte Manipulations
............................................................................................................222
Checking the Solidity of your Matte
................................................................................223
Garbage Mattes
................................................................................................................223
Edge Mattes
.....................................................................................................................227
Combining Mattes
...........................................................................................................228
Image Processing on Mattes
............................................................................................228
Chapter
7
Time and Temporal Manipulations
..........................................................233
Apparent Motion
...................................................................................................................233
Temporal Resolution
.............................................................................................................234
Temporal Artifacts
.................................................................................................................235
Changing the Length or Timing of a Sequence
................................................................236
Keyframing
............................................................................................................................244
Chapter
8
Image Tracking and Stabilization
............................................................249
Tracking an Element into a Plate
........................................................................................250
Choosing the Feature to Track
..........................................................................................252
Limiting the Search Area
.................................................................................................254
Human Intervention
.............................................................................................................255
Using Tracking Curves Manually
...................................................................................256
Tracking Multiple Points
......................................................................................................257
Stabilizing a Plate
..................................................................................................................258
Camera Tracking
...................................................................................................................262
viii Contents
Chapter
9
Interface Interactions
...............................................................................263
Workflow
................................................................................................................................264
The Evolution of Interactivity
.............................................................................................266
Methods of Representing the Compositing Process
........................................................268
Layer Lists
........................................................................................................................269
Trees
.................................................................................................................................270
Compressed Brandies
.......................................................................................................273
Timelines
................................................................................................................................275
Curve Editors
.........................................................................................................................277
Working with Proxy Images
................................................................................................281
Image Viewing and Analysis Tools
....................................................................................282
Image Viewers
..................................................................................................................283
Pixel or Regional Information Tools
................................................................................285
Histograms
.......................................................................................................................287
Chapter
10
Film Formats: Media, Resolution, and Aspect Ratios
...........................292
Aspect Ratio
...........................................................................................................................293
Nonsqiiare Pixels
.............................................................................................................294
Deciding on a Resolution When You Have an Aspect Ratio
...........................................296
Format Conversion Pipeline
................................................................................................297
A Format Conversion Example
........................................................................................299
Film Formats
..........................................................................................................................302
Common 35 mm Formats
.................................................................................................303
16 mm Formats
................................................................................................................305
Specialized Film Formats
.................................................................................................306
Video Formats
........................................................................................................................308
Fields
................................................................................................................................308
Color Resolution
..............................................................................................................311
Gamma
.............................................................................................................................322
Common Video Formats
...................................................................................................322
Other Formats
........................................................................................................................314
Working with
Nonsquare
Pixels
.........................................................................................314
Converting and Combining Formats
.................................................................................319
Converting between Film and Video
................................................................................323
Chapter
11
Quality and Efficiency
.............................................................................327
Quality
....................................................................................................................................327
Efficiency
................................................................................................................................328
Production Methodologies
..................................................................................................328
Minimizing Data Loss
..........................................................................................................329
Internal Software Accuracy
.................................................................................................333
Consolidating Operations
....................................................................................................336
Region of Interest
..................................................................................................................340
Working in a Networked Environment
.............................................................................341
Disk Usage
.............................................................................................................................341
Precompositing
......................................................................................................................342
Contents ix
Chapter
12
Creating
Elements..................................................................................345
Lighting
..................................................................................................................................346
Interactive Lighting
..............................................................................................................348
Matched Cameras
.................................................................................................................349
The Reference Stand-in
.........................................................................................................351
Clean Plates
............................................................................................................................353
Film Stock
...............................................................................................................................353
Filters
......................................................................................................................................356
Choosing a Format
................................................................................................................356
Lighting and Shooting with Bluescreens
...........................................................................358
Bluescreen versus Greenscreen
...........................................................................................364
Shooting Order
......................................................................................................................366
Chapter
13
Additional Integration Techniques
.........................................................367
Scene Continuity
...................................................................................................................369
Color and Lighting
................................................................................................................369
Lighting
............................................................................................................................370
Light Wrapping
................................................................................................................377
Shadows
...........................................................................................................................376
Digital Color Matching
...................................................................................................379
Spill Suppression
.............................................................................................................382
Atmosphere
......................................................................................................................388
Camera Characteristics
.........................................................................................................389
Camera Mismatches
.........................................................................................................389
Camera Movements
.........................................................................................................393
Scale and Perspective
.......................................................................................................394
Focus
................................................................................................................................395
Motion Blur
.....................................................................................................................397
Lens Flares
.......................................................................................................................398
Film Grain and Sensor Noise
..........................................................................................399
Chapter
14
Advanced and Related Topics
.................................................................405
The Digital Representation of Images, Revisited
.............................................................405
High Dynamic Range Imaging
........................................................................................406
Color Reproduction
..........................................................................................................
4Ί4
Working with Limited Bit Depth
.....................................................................................417
Conclusions
......................................................................................................................428
3D
Compositing
....................................................................................................................428
Working with
CG
Elements
.................................................................................................435
Z-Depth Compositing
......................................................................................................437
Multi-pass Rendering
......................................................................................................448
Related 2D Disciplines
.........................................................................................................455
Digital Painting
...............................................................................................................456
Editing
.............................................................................................................................457
The Digital Intermediate
..................................................................................................458
χ
Contents
Chapter
15
Case Studies
.................................................................................................462
James and the Giant Peach
..................................................................................................461
Speed
.......................................................................................................................................464
Independence Day
................................................................................................................466
The Prince of Egypt
...............................................................................................................470
Budweiser Lizards Commercial
..........................................................................................476
Titanic
......................................................................................................................................478
A Gentlemen s Duel
..............................................................................................................483
Battlestar
Galactica
................................................................................................................490
Carlton
Draught Big Ad
...................................................................................................494
Chronicles of Narnia: The Lion, the Witch, and the Wardrobe
......................................499
Golden Compass
...................................................................................................................504
The Incredibles
......................................................................................................................507
I, Robot
....................................................................................................................................510
King Kong
..............................................................................................................................514
Lost
..........................................................................................................................................520
The Lord of the Rings: The Return of the King
.................................................................524
The Orion Nebula from The Hubble Space Telescope
.....................................................528
Sin City
...................................................................................................................................536
Sky Captain and the World of Tomorrow
..........................................................................539
Spider-Man
2..........................................................................................................................547
Underworld: Evolution
........................................................................................................554
Wallace and Gromit: The Curse of the Were-Rabbit
........................................................561
Star Wars: Episode
3—
Revenge of the Sith
.......................................................................567
Breaking Down the Shot
—
ccm436
..................................................................................568
Creating the Background
.................................................................................................570
Creating the Foreground
..................................................................................................574
Effects
...............................................................................................................................586
Final Assembly and Refraining
.......................................................................................591
Summary
..........................................................................................................................593
Appendix A Digital Compositing Software: Tools and Features
.............................595
Color Corrections
..................................................................................................................596
Filters
......................................................................................................................................597
Geometric
Transformationsand
Warps
.............................................................................598
Image Combination
..............................................................................................................599
Field Controls
........................................................................................................................600
Matte Generation
..................................................................................................................600
Timing and Animation
.........................................................................................................601
Image Generation
...............................................................................................................601
Tracking
..................................................................................................................................601
Control
..................................................................................................................................602
Other
.......................................................................................................................................602
Contents xi
Appendix
В
Digital Image File Formats
..................................................................605
Common Image File Formats
..............................................................................................605
The CineonFile Format
........................................................................................................606
The OpenExr File Format
.....................................................................................................612
Using OpenEXRfor Visual Effects Production
..............................................................612
Abstract
............................................................................................................................612
Floating-point Pixels
.......................................................................................................613
Compression
.....................................................................................................................674
Open Source
.....................................................................................................................615
How OpenEXR is used at ILM
.......................................................................................675
Color Management
..........................................................................................................675
Win/ not Cineon/DPX?
...................................................................................................676
Real-time Playback
...........................................................................................................677
References
.........................................................................................................................678
Appendix
С
Common Film and Video Formats
.......................................................619
Film
.........................................................................................................................................619
Scanning Resolutions and File Sizes
...............................................................................620
Digital Cinema Projection
....................................................................................................624
Video
.......................................................................................................................................624
Aspect Ratios
...................................................................................................................625
Resolutions
.......................................................................................................................625
Interlacing
........................................................................................................................626
Frame Rates
.....................................................................................................................626
Bibliography
.....................................................................................................................627
Glossary
...........................................................................................................................631
Index
........■........................................................................................................................675
|
adam_txt |
Contents
Introduction
to the Second Edition
.xiii
Chapter
1
Introduction to Digital Compositing
.1
Definition
.2
Historical Perspective
.3
Terminology
.7
Organization of the Book
.11
Chapter
2
Learning to See
.15
Judging Color, Brightness, and Contrast
.16
Light and Shadow
.19
The Camera
.27
Resolution Limits
.27
Focus and Depth of Field
.30
Lens Flares and Other Lens Artifacts
.32
Motion Blur
.39
Depth, Distance, and Perspective
.41
Perspective and the Camera
.42
Depth Cues
.45
Visual "Correctness"
.51
Chapter
3
The Digital Representation of Visual Information
.53
Image Generation
.53
Pixels, Components, and Channels
.55
Spatial Resolution
.59
Bit Depth
.60
Normalized Values
.63
Beyond Black and White
.64
Floating-point and High Dynamic Range Imagery (HDRI)
.71
The
HSV
Color Representation
.74
The YUV Color Representation
.77
Image Input Devices
.80
Digital Image File Formats
.81
File Format Features
.82
Variable Bit Depths
.82
Different Spatial Resolutions
.82
Compression
.82
Comment Information in a Header
.82
Additional Image Channels
.82
vi
Contents
Vendor-specific File Format
Implementations
.83
Compression
.83
Run-length Encoding
.83
Lossy Compression
.86
Chroma
Subsampling
.87
Image Sequence Compression
.90
Choosing a File Format
.90
Nonlinear Color Encoding
.91
Chapter
4
Basic Image Manipulation
.93
Terminology
.94
Color Manipulations
.97
RGB
Multipli/
.97
Add
.".98
Gamma Correction
.
WO
Invert
.202
Contrast
.103
Channel Swapping
.206
HSV
Manipulations
.107
Look-up Table Manipulations
.108
Expression Language
.110
Spatial Filters
.113
Convolves
.113
Blurring
.116
Sharpen
.119
Median Filter
.124
Geometric Transformations
.125
Panning
.226
Rotation
.729
Scale
.230
3D
Transforms
.233
Warping
.235
Expression Language
.238
Filtering Algorithms
.239
Motion Blur
.244
Chapter
5
Basic Image Compositing
.149
Multisource Operators
.149
Add
.249
Subtract
.252
Mix
.253
The Matte Image
.154
The Integrated Matte Channel
.157
Over
.158
Additíonal
Operators
.160
Multipli/
.262
Contents
vii
Screen
.262
Maximum and Minimum
.266
In
.268
Out
.169
Atop
.170
Masks
.172
Compositing with Premultiplied Images
.174
Color Correcting and Combining Premultiplied Images
.178
Luminosity and the Image-Matte Relationship
.181
Morphing
.183
Chapter
6
Matte Creation and Manipulation
.189
Rotoscoping
.192
Techniques
.295
Motion Blur
.203
Limitations
.206
Procedural Matte Extraction
.206
Keying Based on Luminance
.207
Keying Based on Chrominance
.220
The Color Difference Method
.224
Difference Matting
.228
Specialized Keying Software
.229
Matte Manipulations
.222
Checking the Solidity of your Matte
.223
Garbage Mattes
.223
Edge Mattes
.227
Combining Mattes
.228
Image Processing on Mattes
.228
Chapter
7
Time and Temporal Manipulations
.233
Apparent Motion
.233
Temporal Resolution
.234
Temporal Artifacts
.235
Changing the Length or Timing of a Sequence
.236
Keyframing
.244
Chapter
8
Image Tracking and Stabilization
.249
Tracking an Element into a Plate
.250
Choosing the Feature to Track
.252
Limiting the Search Area
.254
Human Intervention
.255
Using Tracking Curves Manually
.256
Tracking Multiple Points
.257
Stabilizing a Plate
.258
Camera Tracking
.262
viii Contents
Chapter
9
Interface Interactions
.263
Workflow
.264
The Evolution of Interactivity
.266
Methods of Representing the Compositing Process
.268
Layer Lists
.269
Trees
.270
Compressed Brandies
.273
Timelines
.275
Curve Editors
.277
Working with Proxy Images
.281
Image Viewing and Analysis Tools
.282
Image Viewers
.283
Pixel or Regional Information Tools
.285
Histograms
.287
Chapter
10
Film Formats: Media, Resolution, and Aspect Ratios
.292
Aspect Ratio
.293
Nonsqiiare Pixels
.294
Deciding on a Resolution When You Have an Aspect Ratio
.296
Format Conversion Pipeline
.297
A Format Conversion Example
.299
Film Formats
.302
Common 35 mm Formats
.303
16 mm Formats
.305
Specialized Film Formats
.306
Video Formats
.308
Fields
.308
Color Resolution
.311
Gamma
.322
Common Video Formats
.322
Other Formats
.314
Working with
Nonsquare
Pixels
.314
Converting and Combining Formats
.319
Converting between Film and Video
.323
Chapter
11
Quality and Efficiency
.327
Quality
.327
Efficiency
.328
Production Methodologies
.328
Minimizing Data Loss
.329
Internal Software Accuracy
.333
Consolidating Operations
.336
Region of Interest
.340
Working in a Networked Environment
.341
Disk Usage
.341
Precompositing
.342
Contents ix
Chapter
12
Creating
Elements.345
Lighting
.346
Interactive Lighting
.348
Matched Cameras
.349
The Reference Stand-in
.351
Clean Plates
.353
Film Stock
.353
Filters
.356
Choosing a Format
.356
Lighting and Shooting with Bluescreens
.358
Bluescreen versus Greenscreen
.364
Shooting Order
.366
Chapter
13
Additional Integration Techniques
.367
Scene Continuity
.369
Color and Lighting
.369
Lighting
.370
Light Wrapping
.377
Shadows
.376
Digital Color Matching
.379
Spill Suppression
.382
Atmosphere
.388
Camera Characteristics
.389
Camera Mismatches
.389
Camera Movements
.393
Scale and Perspective
.394
Focus
.395
Motion Blur
.397
Lens Flares
.398
Film Grain and Sensor Noise
.399
Chapter
14
Advanced and Related Topics
.405
The Digital Representation of Images, Revisited
.405
High Dynamic Range Imaging
.406
Color Reproduction
.
4Ί4
Working with Limited Bit Depth
.417
Conclusions
.428
3D
Compositing
.428
Working with
CG
Elements
.435
Z-Depth Compositing
.437
Multi-pass Rendering
.448
Related 2D Disciplines
.455
Digital Painting
.456
Editing
.457
The Digital Intermediate
.458
χ
Contents
Chapter
15
Case Studies
.462
James and the Giant Peach
.461
Speed
.464
Independence Day
.466
The Prince of Egypt
.470
Budweiser Lizards Commercial
.476
Titanic
.478
A Gentlemen's Duel
.483
Battlestar
Galactica
.490
Carlton
Draught "Big Ad"
.494
Chronicles of Narnia: The Lion, the Witch, and the Wardrobe
.499
Golden Compass
.504
The Incredibles
.507
I, Robot
.510
King Kong
.514
Lost
.520
The Lord of the Rings: The Return of the King
.524
The Orion Nebula from The Hubble Space Telescope
.528
Sin City
.536
Sky Captain and the World of Tomorrow
.539
Spider-Man
2.547
Underworld: Evolution
.554
Wallace and Gromit: The Curse of the Were-Rabbit
.561
Star Wars: Episode
3—
Revenge of the Sith
.567
Breaking Down the Shot
—
ccm436
.568
Creating the Background
.570
Creating the Foreground
.574
Effects
.586
Final Assembly and Refraining
.591
Summary
.593
Appendix A Digital Compositing Software: Tools and Features
.595
Color Corrections
.596
Filters
.597
Geometric
Transformationsand
Warps
.598
Image Combination
.599
Field Controls
.600
Matte Generation
.600
Timing and Animation
.601
Image Generation
.601
Tracking
.601
Control
.602
Other
.602
Contents xi
Appendix
В
Digital Image File Formats
.605
Common Image File Formats
.605
The CineonFile Format
.606
The OpenExr File Format
.612
Using OpenEXRfor Visual Effects Production
.612
Abstract
.612
Floating-point Pixels
.613
Compression
.674
Open Source
.615
How OpenEXR is used at ILM
.675
Color Management
.675
Win/ not Cineon/DPX?
.676
Real-time Playback
.677
References
.678
Appendix
С
Common Film and Video Formats
.619
Film
.619
Scanning Resolutions and File Sizes
.620
Digital Cinema Projection
.624
Video
.624
Aspect Ratios
.625
Resolutions
.625
Interlacing
.626
Frame Rates
.626
Bibliography
.627
Glossary
.631
Index
.■.675 |
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author | Brinkmann, Ron |
author_facet | Brinkmann, Ron |
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callnumber-first | T - Technology |
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dewey-full | 778.5/2350285 |
dewey-hundreds | 700 - The arts |
dewey-ones | 778 - Specific fields & kinds of photography |
dewey-raw | 778.5/2350285 |
dewey-search | 778.5/2350285 |
dewey-sort | 3778.5 72350285 |
dewey-tens | 770 - Photography, computer art, cinematography |
discipline | Kunstgeschichte Informatik Elektrotechnik / Elektronik / Nachrichtentechnik |
discipline_str_mv | Kunstgeschichte Informatik Elektrotechnik / Elektronik / Nachrichtentechnik |
edition | 2. ed. |
format | Book |
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id | DE-604.BV023375958 |
illustrated | Illustrated |
index_date | 2024-07-02T21:14:31Z |
indexdate | 2024-07-09T21:17:11Z |
institution | BVB |
isbn | 9780123706386 |
language | English |
lccn | 2007053015 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-016559140 |
oclc_num | 186961893 |
open_access_boolean | |
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physical | XIX, 684 S. Ill. 1 DVD (12 cm) |
publishDate | 2008 |
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publishDateSort | 2008 |
publisher | Elsevier [u.a.] |
record_format | marc |
spelling | Brinkmann, Ron Verfasser aut The art and science of digital compositing techniques for visual effects, animation and motion graphics Ron Brinkmann 2. ed. Amsterdam [u.a.] Elsevier [u.a.] 2008 XIX, 684 S. Ill. 1 DVD (12 cm) txt rdacontent n rdamedia nc rdacarrier Infographie Traitement d'images - Techniques numériques Computer graphics Image processing Digital techniques Digitale Filmtechnik (DE-588)4763566-6 gnd rswk-swf Spezialeffekt (DE-588)4260107-1 gnd rswk-swf Bildverarbeitung (DE-588)4006684-8 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Bildverarbeitung (DE-588)4006684-8 s Computergrafik (DE-588)4010450-3 s DE-604 Digitale Filmtechnik (DE-588)4763566-6 s Spezialeffekt (DE-588)4260107-1 s Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016559140&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Brinkmann, Ron The art and science of digital compositing techniques for visual effects, animation and motion graphics Infographie Traitement d'images - Techniques numériques Computer graphics Image processing Digital techniques Digitale Filmtechnik (DE-588)4763566-6 gnd Spezialeffekt (DE-588)4260107-1 gnd Bildverarbeitung (DE-588)4006684-8 gnd Computergrafik (DE-588)4010450-3 gnd |
subject_GND | (DE-588)4763566-6 (DE-588)4260107-1 (DE-588)4006684-8 (DE-588)4010450-3 |
title | The art and science of digital compositing techniques for visual effects, animation and motion graphics |
title_auth | The art and science of digital compositing techniques for visual effects, animation and motion graphics |
title_exact_search | The art and science of digital compositing techniques for visual effects, animation and motion graphics |
title_exact_search_txtP | The art and science of digital compositing techniques for visual effects, animation and motion graphics |
title_full | The art and science of digital compositing techniques for visual effects, animation and motion graphics Ron Brinkmann |
title_fullStr | The art and science of digital compositing techniques for visual effects, animation and motion graphics Ron Brinkmann |
title_full_unstemmed | The art and science of digital compositing techniques for visual effects, animation and motion graphics Ron Brinkmann |
title_short | The art and science of digital compositing |
title_sort | the art and science of digital compositing techniques for visual effects animation and motion graphics |
title_sub | techniques for visual effects, animation and motion graphics |
topic | Infographie Traitement d'images - Techniques numériques Computer graphics Image processing Digital techniques Digitale Filmtechnik (DE-588)4763566-6 gnd Spezialeffekt (DE-588)4260107-1 gnd Bildverarbeitung (DE-588)4006684-8 gnd Computergrafik (DE-588)4010450-3 gnd |
topic_facet | Infographie Traitement d'images - Techniques numériques Computer graphics Image processing Digital techniques Digitale Filmtechnik Spezialeffekt Bildverarbeitung Computergrafik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016559140&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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