The pleasures of computer gaming: essays on cultural history, theory and aesthetics
"This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that...
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Jefferson, NC [u.a.]
McFarland
2008
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher. |
Beschreibung: | "This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher. Includes bibliographical references and index |
Beschreibung: | VI, 197 S. Ill. |
ISBN: | 9780786435951 |
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520 | 3 | |a "This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher. | |
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Datensatz im Suchindex
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adam_text |
Titel: The pleasures of computer gaming
Autor: Swalwell, Melanie
Jahr: 2008
Table of Contents
Introduction
Melanie Swalwell and Jason Wilson 1
1. Little Jesuses and * #?-off Robots: On Cybernetics,
Aesthetics, and Not Being Very Good at
Lego Star Wars
Seth Giddings and Helen W. Kennedy 13
2. Gaming/Gambling: Addiction and the
Videogame Experience
Joyce Goggin 33
3. Forbidden Pleasures: Cheating in Computer Games
Julian Kiicklich 52
4. Movement and Kinaesthetic Responsiveness:
A Neglected Pleasure
Melanie Swalwell 72
5. "Participation TV": Videogame Archaeology and
New Media Art
Jason Wilson 94
6. The Navigator's Experience: An Examination of the
Spatial in Computer Games
Bemadette Flynn 118
7. Wargaming and Computer Games: Fun with the Future
Patrick Crogan 147
8. Gameplay as Thirdspace
Brett Nicholls and Simon Ryan 167
About the Contributors 191
Index 195 |
adam_txt |
Titel: The pleasures of computer gaming
Autor: Swalwell, Melanie
Jahr: 2008
Table of Contents
Introduction
Melanie Swalwell and Jason Wilson 1
1. Little Jesuses and * #?-off Robots: On Cybernetics,
Aesthetics, and Not Being Very Good at
Lego Star Wars
Seth Giddings and Helen W. Kennedy 13
2. Gaming/Gambling: Addiction and the
Videogame Experience
Joyce Goggin 33
3. Forbidden Pleasures: Cheating in Computer Games
Julian Kiicklich 52
4. Movement and Kinaesthetic Responsiveness:
A Neglected Pleasure
Melanie Swalwell 72
5. "Participation TV": Videogame Archaeology and
New Media Art
Jason Wilson 94
6. The Navigator's Experience: An Examination of the
Spatial in Computer Games
Bemadette Flynn 118
7. Wargaming and Computer Games: Fun with the Future
Patrick Crogan 147
8. Gameplay as Thirdspace
Brett Nicholls and Simon Ryan 167
About the Contributors 191
Index 195 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
building | Verbundindex |
bvnumber | BV023356339 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.17.S63 |
callnumber-search | GV1469.17.S63 |
callnumber-sort | GV 41469.17 S63 |
callnumber-subject | GV - Leisure and Recreation |
ctrlnum | (OCoLC)188535872 (DE-599)BVBBV023356339 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
discipline_str_mv | Sport |
format | Book |
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spelling | The pleasures of computer gaming essays on cultural history, theory and aesthetics ed. by Melanie Swalwell and Jason Wilson Jefferson, NC [u.a.] McFarland 2008 VI, 197 S. Ill. txt rdacontent n rdamedia nc rdacarrier "This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher. Includes bibliographical references and index Computerspellen gtt Culturele aspecten gtt Gesellschaft Kultur Computer games Social aspects Video games Social aspects Alltagskultur (DE-588)4122782-7 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Sozialer Wandel (DE-588)4077587-2 gnd rswk-swf Soziologie (DE-588)4077624-4 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Soziologie (DE-588)4077624-4 s DE-604 Videospiel (DE-588)4063465-6 s Alltagskultur (DE-588)4122782-7 s Sozialer Wandel (DE-588)4077587-2 s DE-188 Swalwell, Melanie Sonstige oth HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016539874&sequence=000004&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | The pleasures of computer gaming essays on cultural history, theory and aesthetics Computerspellen gtt Culturele aspecten gtt Gesellschaft Kultur Computer games Social aspects Video games Social aspects Alltagskultur (DE-588)4122782-7 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Sozialer Wandel (DE-588)4077587-2 gnd Soziologie (DE-588)4077624-4 gnd |
subject_GND | (DE-588)4122782-7 (DE-588)4010457-6 (DE-588)4063465-6 (DE-588)4077587-2 (DE-588)4077624-4 (DE-588)4143413-4 |
title | The pleasures of computer gaming essays on cultural history, theory and aesthetics |
title_auth | The pleasures of computer gaming essays on cultural history, theory and aesthetics |
title_exact_search | The pleasures of computer gaming essays on cultural history, theory and aesthetics |
title_exact_search_txtP | The pleasures of computer gaming essays on cultural history, theory and aesthetics |
title_full | The pleasures of computer gaming essays on cultural history, theory and aesthetics ed. by Melanie Swalwell and Jason Wilson |
title_fullStr | The pleasures of computer gaming essays on cultural history, theory and aesthetics ed. by Melanie Swalwell and Jason Wilson |
title_full_unstemmed | The pleasures of computer gaming essays on cultural history, theory and aesthetics ed. by Melanie Swalwell and Jason Wilson |
title_short | The pleasures of computer gaming |
title_sort | the pleasures of computer gaming essays on cultural history theory and aesthetics |
title_sub | essays on cultural history, theory and aesthetics |
topic | Computerspellen gtt Culturele aspecten gtt Gesellschaft Kultur Computer games Social aspects Video games Social aspects Alltagskultur (DE-588)4122782-7 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Sozialer Wandel (DE-588)4077587-2 gnd Soziologie (DE-588)4077624-4 gnd |
topic_facet | Computerspellen Culturele aspecten Gesellschaft Kultur Computer games Social aspects Video games Social aspects Alltagskultur Computerspiel Videospiel Sozialer Wandel Soziologie Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016539874&sequence=000004&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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