The essential Blender: guide to 3D creation with the open source suite Blender
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
San Francisco
No Starch Press
2008
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | 371 S. zahlr. Ill. 1 CD-ROM (12 cm) |
ISBN: | 9781593271664 1593271662 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
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245 | 1 | 0 | |a The essential Blender |b guide to 3D creation with the open source suite Blender |c Blender Foundation. Ed. by Roland Hess |
264 | 1 | |a San Francisco |b No Starch Press |c 2008 | |
300 | |a 371 S. |b zahlr. Ill. |e 1 CD-ROM (12 cm) | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
630 | 0 | 4 | |a Blender (Computer file) |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Computer animation | |
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Datensatz im Suchindex
_version_ | 1804137628228911104 |
---|---|
adam_text | TABLE
OF
CONTENTS
Blender
Foundation
Foreword
by
Ton
Roosendaal
Introduction
by Roland Hess
Chapter
0
How To Get Blender and Install It
...................................................................................................14
Chapter
1
An Introduction to
3D
Art
................................................................................................................18
Chapter
2
The Blender Interface
.....................................................................................................................30
Chapter
3
Object Manipulation and Basic Animation: Hands on
.................................................................44
Object Manipulation Basics
............................................................................................................65
Object Animation Basics
................................................................................................................74
Chapter
4
Mesh Modeling: Hands On
..............................................................................................................82
Modeling Tools
................................................................................................................................99
Chapters
Multiresoiution Sculpting: Hands On
.............................................................................................112
Multiresoiution Sculpting: Discussion
..........................................................................................123
Chapter
6
Character Animation: Hands On
...................................................................................................130
Character Animation: Discussion
..................................................................................................146
TABLE
OF
CONTENTS
Chapter?
Rigging and Skinning: Hands On
.................................................................................................154
Rigging and Skinning: Discussion
................................................................................................176
Chapter
8
Shape Keys: Hands On
...................................................................................................................194
Shape Keys: Tools
.........................................................................................................................203
Chapter
9
Materials and Textures in Blender: Hands On
..............................................................................212
Blender Materials
-
Discussion
....................................................................................................229
Chapter
10
UV Unwrapping and Painting: Hands On
...................................................................................244
UV Unwrapping and Painting: Tools
...........................................................................................253
Chapter
11
Lighting: Hands On
.......................................................................................................................262
Lighting: Discussion
......................................................................................................................273
Chapter
12
Particles: Hands On
.......................................................................................................................292
Particle Toolset Discussion
...........................................................................................................302
Chapter
13
Composite and Rendering: Hands On
..........................................................................................314
Compositing and Rendering: Discussion
....................................................................................328
Render Settings: Discussion
.........................................................................................................344
TABLE
OF
CONTENTS
Chapter
14
Preferences and Options: Customizing
......................................................................................350
Chapter
15
Blender Bonuses
..........................................................................................................................356
Reference
Index
..............................................................................................................................................363
3rd
Party Application Glossary
....................................................................................................370
blender,
Blender is a free and open source
3DÍ
creation suite that is a real
alternativt
to commercially available
3D
design
,
software. A cross-platform software
і
package with millions of downloads
annually, Blender is now one of the
world s most popular
3D
design tool:
Although Blender is free, it s
intended for design professionals :
and others motivated to become
3D
і
artists. The Essential Blender will
ч
provide you with the knowledge you
need to help integrate Blender into
your work and begin to master its
!
powerful creation tools.
If you ve never tried
3D
design
befor
an introductory chapter will familiarize
you with relevant terminology and con¬
cepts. If you re already experienced
commercial
3D
software, The Essential
Blender will get you up to speed with
Blender quickly.
After a tour of Blender s
3D
model
animation, and rendering capabilities,
*
¡you ll learn how best to use Blender for
■ hese
tasks:
Object manipulation and animation
Mesh and sculpt modeling and
shape animation
Materials and texturing (including
UV unwrapping)
Lighting and rendering
Particle animation
Character rigging and animation
Node-based composition
ie
book is modular in its approach,
ith each topic addressed indepen-
ently and accompanied by hands-on
■torial sections.
The combined expertise of key
lembers of the Blender community,
oupled with the experience of editor
oland Hess, bring you The Essential
Hender—
the definitive guide to
lender. You ll find a wealth of
3D
esign information inside that will
¿elp you to unlock your artistic poten-
ial and get the most out of Blender.
PRODUCED BY THE BLENDER FOUNDATION. (WED AND DISTRIBUTED BY NO STARCH PRESS.
Ле
|
adam_txt |
TABLE
OF
CONTENTS
Blender
Foundation
Foreword
by
Ton
Roosendaal
Introduction
by Roland Hess
Chapter
0
How To Get Blender and Install It
.14
Chapter
1
An Introduction to
3D
Art
.18
Chapter
2
The Blender Interface
.30
Chapter
3
Object Manipulation and Basic Animation: Hands on
.44
Object Manipulation Basics
.65
Object Animation Basics
.74
Chapter
4
Mesh Modeling: Hands On
.82
Modeling Tools
.99
Chapters
Multiresoiution Sculpting: Hands On
.112
Multiresoiution Sculpting: Discussion
.123
Chapter
6
Character Animation: Hands On
.130
Character Animation: Discussion
.146
TABLE
OF
CONTENTS
Chapter?
Rigging and Skinning: Hands On
.154
Rigging and Skinning: Discussion
.176
Chapter
8
Shape Keys: Hands On
.194
Shape Keys: Tools
.203
Chapter
9
Materials and Textures in Blender: Hands On
.212
Blender Materials
-
Discussion
.229
Chapter
10
UV Unwrapping and Painting: Hands On
.244
UV Unwrapping and Painting: Tools
.253
Chapter
11
Lighting: Hands On
.262
Lighting: Discussion
.273
Chapter
12
Particles: Hands On
.292
Particle Toolset Discussion
.302
Chapter
13
Composite and Rendering: Hands On
.314
Compositing and Rendering: Discussion
.328
Render Settings: Discussion
.344
TABLE
OF
CONTENTS
Chapter
14
Preferences and Options: Customizing
.350
Chapter
15
Blender Bonuses
.356
Reference
Index
.363
3rd
Party Application Glossary
.370
blender,
Blender is a free and open source
3DÍ
creation suite that is a real
alternativt
to commercially available
3D
design
,
software. A cross-platform software
і
package with millions of downloads
annually, Blender is now one of the
world's most popular
3D
design tool:
Although Blender is free, it's
intended for design professionals :
and others motivated to become
3D
і
artists. The Essential Blender will
ч
provide you with the knowledge you
need to help integrate Blender into
your work and begin to master its
!
powerful creation tools.
If you've never tried
3D
design
befor
an introductory chapter will familiarize
you with relevant terminology and con¬
cepts. If you're already experienced
commercial
3D
software, The Essential
Blender will get you up to speed with
Blender quickly.
After a tour of Blender's
3D
model
animation, and rendering capabilities,
*
¡you'll learn how best to use Blender for
'■'hese
tasks:
Object manipulation and animation
Mesh and sculpt modeling and
shape animation
Materials and texturing (including
UV unwrapping)
Lighting and rendering
Particle animation
Character rigging and animation
Node-based composition
ie
book is modular in its approach,
ith each topic addressed indepen-
ently and accompanied by hands-on
■torial sections.
The combined expertise of key
lembers of the Blender community,
oupled with the experience of editor
oland Hess, bring you The Essential
Hender—
the definitive guide to
lender. You'll find a wealth of
3D
esign information inside that will
¿elp you to unlock your artistic poten-
ial and get the most out of Blender.
PRODUCED BY THE BLENDER FOUNDATION. (WED AND DISTRIBUTED BY NO STARCH PRESS.
Ле |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
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callnumber-raw | T385 |
callnumber-search | T385 |
callnumber-sort | T 3385 |
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spelling | The essential Blender guide to 3D creation with the open source suite Blender Blender Foundation. Ed. by Roland Hess San Francisco No Starch Press 2008 371 S. zahlr. Ill. 1 CD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index Blender (Computer file) Computer graphics Computer animation Three-dimensional display systems Blender Programm (DE-588)4588284-8 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Computeranimation (DE-588)4199710-4 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Blender Programm (DE-588)4588284-8 s Computergrafik (DE-588)4010450-3 s Computeranimation (DE-588)4199710-4 s Dreidimensionale Computergrafik (DE-588)4133691-4 s 1\p DE-604 Hess, Roland 1970- Sonstige (DE-588)133671534 oth Stichting Blender Foundation Sonstige (DE-588)6502329-8 oth Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016484737&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016484737&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | The essential Blender guide to 3D creation with the open source suite Blender Blender (Computer file) Computer graphics Computer animation Three-dimensional display systems Blender Programm (DE-588)4588284-8 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Computeranimation (DE-588)4199710-4 gnd Computergrafik (DE-588)4010450-3 gnd |
subject_GND | (DE-588)4588284-8 (DE-588)4133691-4 (DE-588)4199710-4 (DE-588)4010450-3 |
title | The essential Blender guide to 3D creation with the open source suite Blender |
title_auth | The essential Blender guide to 3D creation with the open source suite Blender |
title_exact_search | The essential Blender guide to 3D creation with the open source suite Blender |
title_exact_search_txtP | The essential Blender guide to 3D creation with the open source suite Blender |
title_full | The essential Blender guide to 3D creation with the open source suite Blender Blender Foundation. Ed. by Roland Hess |
title_fullStr | The essential Blender guide to 3D creation with the open source suite Blender Blender Foundation. Ed. by Roland Hess |
title_full_unstemmed | The essential Blender guide to 3D creation with the open source suite Blender Blender Foundation. Ed. by Roland Hess |
title_short | The essential Blender |
title_sort | the essential blender guide to 3d creation with the open source suite blender |
title_sub | guide to 3D creation with the open source suite Blender |
topic | Blender (Computer file) Computer graphics Computer animation Three-dimensional display systems Blender Programm (DE-588)4588284-8 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Computeranimation (DE-588)4199710-4 gnd Computergrafik (DE-588)4010450-3 gnd |
topic_facet | Blender (Computer file) Computer graphics Computer animation Three-dimensional display systems Blender Programm Dreidimensionale Computergrafik Computeranimation Computergrafik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016484737&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016484737&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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