GPU gems: programming techniques, tips, and tricks for real-time graphics
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Boston, Mass. ; Munich [u.a.]
Addision-Wesley
2007
|
Ausgabe: | 5. print. |
Schriftenreihe: | nVIDIA
|
Schlagworte: | |
Beschreibung: | XLV, 765 S. zahlr. Ill. 1 CD-ROM (12 cm) |
ISBN: | 0321228324 9780321228321 |
Internformat
MARC
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084 | |a ST 320 |0 (DE-625)143657: |2 rvk | ||
084 | |a DAT 263f |2 stub | ||
084 | |a DAT 750f |2 stub | ||
245 | 1 | 0 | |a GPU gems |b programming techniques, tips, and tricks for real-time graphics |c ed. by Randima Fernando |
250 | |a 5. print. | ||
264 | 1 | |a Boston, Mass. ; Munich [u.a.] |b Addision-Wesley |c 2007 | |
300 | |a XLV, 765 S. |b zahlr. Ill. |e 1 CD-ROM (12 cm) | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a nVIDIA | |
650 | 4 | |a Computer graphics -- Technique | |
650 | 4 | |a Real-time programming | |
650 | 4 | |a Computer games -- Programming | |
650 | 0 | 7 | |a Echtzeitprogrammierung |0 (DE-588)4048695-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computergrafik |0 (DE-588)4010450-3 |2 gnd |9 rswk-swf |
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689 | 0 | 1 | |a Echtzeitprogrammierung |0 (DE-588)4048695-3 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Fernando, Randima |e Sonstige |4 oth | |
999 | |a oai:aleph.bib-bvb.de:BVB01-016480151 |
Datensatz im Suchindex
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any_adam_object | |
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building | Verbundindex |
bvnumber | BV023295611 |
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callnumber-raw | T385 .G6879 |
callnumber-search | T385 .G6879 |
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classification_rvk | ST 320 |
classification_tum | DAT 263f DAT 750f |
ctrlnum | (OCoLC)263725675 (DE-599)BVBBV023295611 |
dewey-full | 006.66 |
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dewey-ones | 006 - Special computer methods |
dewey-raw | 006.66 |
dewey-search | 006.66 |
dewey-sort | 16.66 |
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discipline | Informatik |
discipline_str_mv | Informatik |
edition | 5. print. |
format | Book |
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id | DE-604.BV023295611 |
illustrated | Illustrated |
index_date | 2024-07-02T20:44:42Z |
indexdate | 2024-07-09T21:15:12Z |
institution | BVB |
isbn | 0321228324 9780321228321 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-016480151 |
oclc_num | 263725675 |
open_access_boolean | |
owner | DE-M347 DE-634 DE-92 |
owner_facet | DE-M347 DE-634 DE-92 |
physical | XLV, 765 S. zahlr. Ill. 1 CD-ROM (12 cm) |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Addision-Wesley |
record_format | marc |
series2 | nVIDIA |
spelling | GPU gems programming techniques, tips, and tricks for real-time graphics ed. by Randima Fernando 5. print. Boston, Mass. ; Munich [u.a.] Addision-Wesley 2007 XLV, 765 S. zahlr. Ill. 1 CD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier nVIDIA Computer graphics -- Technique Real-time programming Computer games -- Programming Echtzeitprogrammierung (DE-588)4048695-3 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Computergrafik (DE-588)4010450-3 s Echtzeitprogrammierung (DE-588)4048695-3 s DE-604 Fernando, Randima Sonstige oth |
spellingShingle | GPU gems programming techniques, tips, and tricks for real-time graphics Computer graphics -- Technique Real-time programming Computer games -- Programming Echtzeitprogrammierung (DE-588)4048695-3 gnd Computergrafik (DE-588)4010450-3 gnd |
subject_GND | (DE-588)4048695-3 (DE-588)4010450-3 |
title | GPU gems programming techniques, tips, and tricks for real-time graphics |
title_auth | GPU gems programming techniques, tips, and tricks for real-time graphics |
title_exact_search | GPU gems programming techniques, tips, and tricks for real-time graphics |
title_exact_search_txtP | GPU gems programming techniques, tips, and tricks for real-time graphics |
title_full | GPU gems programming techniques, tips, and tricks for real-time graphics ed. by Randima Fernando |
title_fullStr | GPU gems programming techniques, tips, and tricks for real-time graphics ed. by Randima Fernando |
title_full_unstemmed | GPU gems programming techniques, tips, and tricks for real-time graphics ed. by Randima Fernando |
title_short | GPU gems |
title_sort | gpu gems programming techniques tips and tricks for real time graphics |
title_sub | programming techniques, tips, and tricks for real-time graphics |
topic | Computer graphics -- Technique Real-time programming Computer games -- Programming Echtzeitprogrammierung (DE-588)4048695-3 gnd Computergrafik (DE-588)4010450-3 gnd |
topic_facet | Computer graphics -- Technique Real-time programming Computer games -- Programming Echtzeitprogrammierung Computergrafik |
work_keys_str_mv | AT fernandorandima gpugemsprogrammingtechniquestipsandtricksforrealtimegraphics |