Artificial intelligence for games:
Gespeichert in:
Format: | Elektronisch E-Book |
---|---|
Sprache: | English |
Veröffentlicht: |
Amsterdam [u.a.]
Elsevier
2006
|
Schriftenreihe: | The Morgan Kaufmann series in interactive 3D technology
|
Schlagworte: | |
Online-Zugang: | TUM01 Volltext |
Beschreibung: | 1 Online-Ressource |
ISBN: | 9786610966912 9780080472041 |
Internformat
MARC
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
building | Verbundindex |
bvnumber | BV023285726 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | ST 324 SU 500 |
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collection | ZDB-26-MYL |
ctrlnum | (OCoLC)126845689 (DE-599)BVBBV023285726 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
discipline_str_mv | Sport Informatik |
format | Electronic eBook |
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institution | BVB |
isbn | 9786610966912 9780080472041 |
language | English |
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physical | 1 Online-Ressource |
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publishDate | 2006 |
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publisher | Elsevier |
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series2 | The Morgan Kaufmann series in interactive 3D technology |
spelling | Artificial intelligence for games Ian Millington Amsterdam [u.a.] Elsevier 2006 1 Online-Ressource txt rdacontent c rdamedia cr rdacarrier The Morgan Kaufmann series in interactive 3D technology Künstliche Intelligenz Artificial intelligence Computer animation Computer games Programming Computerspiel (DE-588)4010457-6 gnd rswk-swf Künstliche Intelligenz (DE-588)4033447-8 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s DE-604 Künstliche Intelligenz (DE-588)4033447-8 s Millington, Ian Sonstige oth Erscheint auch als Druck-Ausgabe 0-12-497782-0 Erscheint auch als Druck-Ausgabe 978-0-12-497782-2 https://ebookcentral.proquest.com/lib/munchentech/detail.action?docID=288764 Aggregator Volltext |
spellingShingle | Artificial intelligence for games Künstliche Intelligenz Artificial intelligence Computer animation Computer games Programming Computerspiel (DE-588)4010457-6 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4033447-8 (DE-588)4076370-5 |
title | Artificial intelligence for games |
title_auth | Artificial intelligence for games |
title_exact_search | Artificial intelligence for games |
title_exact_search_txtP | Artificial intelligence for games |
title_full | Artificial intelligence for games Ian Millington |
title_fullStr | Artificial intelligence for games Ian Millington |
title_full_unstemmed | Artificial intelligence for games Ian Millington |
title_short | Artificial intelligence for games |
title_sort | artificial intelligence for games |
topic | Künstliche Intelligenz Artificial intelligence Computer animation Computer games Programming Computerspiel (DE-588)4010457-6 gnd Künstliche Intelligenz (DE-588)4033447-8 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Künstliche Intelligenz Artificial intelligence Computer animation Computer games Programming Computerspiel Programmierung |
url | https://ebookcentral.proquest.com/lib/munchentech/detail.action?docID=288764 |
work_keys_str_mv | AT millingtonian artificialintelligenceforgames |