Life-like characters: tools, affective functions, and applications ; with 9 tables
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | German |
Veröffentlicht: |
Berlin [u.a.]
Springer
2004
|
Schriftenreihe: | Cognitive technologies
|
Schlagworte: | |
Online-Zugang: | Life-like characters Inhaltsverzeichnis |
Beschreibung: | XI, 477 S. Ill., graph. Darst. |
ISBN: | 3540008675 9783540008675 |
Internformat
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Datensatz im Suchindex
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adam_text | HELMUT PRENDINGER MITSURU ISHIZUKA (EDS.) LIFE-LIKE CHARACTERS TOOLS,
AFFECTIVE FUNCTIONS, AND APPLICATIONS WITH 170 FIGURES AND 9 TABLES
SPRINGER CONTENTS PART I INTRODUCTION INTRODUCING THE CAST FOR SOCIAL
COMPUTING: LIFE-LIKE CHARACTERS HELMUT PRENDINGER, MITSURU ISHIZUKA 3
PART II LANGUAGES AND TOOLS FOR LIFE-LIKE CHARACTERS REPRESENTING AND
PARAMETERIZING AGENT BEHAVIORS JAN ALLBECK, NORM BADLER 19 TOWARD A
UNIFIED SCRIPTING LANGUAGE: LESSONS LEARNED FROM DEVELOPING CML AND AML
YASMINE ARAFA, KAVEH KAMYAB, EBRAHIM MAMDANI 39 APML, A MARKUP LANGUAGE
FOR BELIEVABLE BEHAVIOR GENERATION BERARDINA DE CAROLIS, CATHERINE
PELACHAUD, ISABELLA POGGI, MARK STEEDMAN 65 STEP: A SCRIPTING LANGUAGE
FOR EMBODIED AGENTS ZHISHENG HUANG, ANTON ELIENS, CEES VISSER 87 GUI:
SPECIFYING COMPLETE USER INTERACTION ANDREW MARRIOTT, SIMON BEARD 111 A
BEHAVIOR LANGUAGE: JOINT ACTION AND BEHAVIORAL IDIOMS MICHAEL MATEAS,
ANDREW STERN 135 BEAT: THE BEHAVIOR EXPRESSION ANIMATION TOOLKIT JUSTINE
CASSELL, HANNES HOEGNI VILHJDLMSSON, TIMOTHY BICKMORE 163 X CONTENTS
GALATEA: OPEN-SOURCE SOFTWARE FOR DEVELOPING ANTHROPOMORPHIC SPOKEN
DIALOG AGENTS SHIN-ICHI KAWAMOTO, HIROSHI SHIMODAIRA, TSUNEO NITTA,
TAKUYA NISHIMOTO, SATOSHI NAKAMURA, KATSUNOBU ITOU, SHIGEO MORISHIMA,
TATSUO YOTSUKURA, ATSUHIKO KAI, AKINOBU LEE, YOICHI YAMASHITA, TAKAO
KOBAYASHI, KEIICHI TOKUDA, KEIKICHI HIROSE, NOBUAKI MINEMATSU, ATSUSHI
YAMADA, YASUHARU DEN, TAKEHITO UTSURO, SHIGEKI SAGAYAMA 187 MPML AND
SCREAM: SCRIPTING THE BODIES AND MINDS OF LIFE-LIKE CHARACTERS HELMUT
PRENDINGER, SANTI SAEYOR, MITSURU ISHIZUKA 213 PART III SYSTEMS AND
APPLICATIONS GREAT EXPECTATIONS: PREDICTION IN ENTERTAINMENT
APPLICATIONS ROBERT BURKE 245 SHALLOW AND INNER FORMS OF EMOTIONAL
INTELLIGENCE IN ADVISORY DIALOG SIMULATION FIORELLA DE ROSIS, BERARDINA
DE CAROLIS, VALERIA CAROFIGLIO, SEBASTIANO PIZZUTILO 271 WEB INFORMATION
INTEGRATION USING MULTIPLE CHARACTER AGENTS YASUHIKO KITAMURA 295
EXPRESSIVE BEHAVIORS FOR VIRTUAL WORLDS STACY MARSELLA, JONATHAN GRATCH,
JEFF RICKEL 317 PLAYING WITH AGENTS * AGENTS IN SOCIAL AND DRAMATIC
GAMES ANA PAIVA, RUI PRADA, ISABEL MACHADO, CARLOS MARTINHO, MARCO VALA,
ANDRE SILVA 361 A REVIEW OF THE DEVELOPMENT OF EMBODIED PRESENTATION
AGENTS AND THEIR APPLICATION FIELDS THOMAS RIST, ELISABETH ANDRE,
STEPHAN BALDES, PATRICK GEBHARD, MARTIN KIESEN, MICHAEL KIPP, PETER
RIST, MARKUS SCHMITT 377 INTERFACE AGENTS THAT FACILITATE KNOWLEDGE
INTERACTIONS BETWEEN COMMUNITY MEMBERS YASUYUKI SUMI, KENJI MASE . 405
ANIMATED AGENTS CAPABLE OF UNDERSTANDING NATURAL LANGUAGE AND PERFORMING
ACTIONS HOZUMI TANAKA, TAKENOBU TOKUNAGA, YUSUKE SHINYAMA 429 CONTENTS
XI PART IV SYNOPSIS WHAT MAKES CHARACTERS SEEM LIFE-LIKE? BARBARA
HAYES-ROTH 447 SOME ISSUES IN THE DESIGN OF CHARACTER SCRIPTING AND
SPECIFLCATION LANGUAGES * A PERSONAL VIEW THOMAS RIST 463 ONLINE
MATERIAL 469 INDEX 471
|
adam_txt |
HELMUT PRENDINGER MITSURU ISHIZUKA (EDS.) LIFE-LIKE CHARACTERS TOOLS,
AFFECTIVE FUNCTIONS, AND APPLICATIONS WITH 170 FIGURES AND 9 TABLES
SPRINGER CONTENTS PART I INTRODUCTION INTRODUCING THE CAST FOR SOCIAL
COMPUTING: LIFE-LIKE CHARACTERS HELMUT PRENDINGER, MITSURU ISHIZUKA 3
PART II LANGUAGES AND TOOLS FOR LIFE-LIKE CHARACTERS REPRESENTING AND
PARAMETERIZING AGENT BEHAVIORS JAN ALLBECK, NORM BADLER 19 TOWARD A
UNIFIED SCRIPTING LANGUAGE: LESSONS LEARNED FROM DEVELOPING CML AND AML
YASMINE ARAFA, KAVEH KAMYAB, EBRAHIM MAMDANI 39 APML, A MARKUP LANGUAGE
FOR BELIEVABLE BEHAVIOR GENERATION BERARDINA DE CAROLIS, CATHERINE
PELACHAUD, ISABELLA POGGI, MARK STEEDMAN 65 STEP: A SCRIPTING LANGUAGE
FOR EMBODIED AGENTS ZHISHENG HUANG, ANTON ELIENS, CEES VISSER 87 GUI:
SPECIFYING COMPLETE USER INTERACTION ANDREW MARRIOTT, SIMON BEARD 111 A
BEHAVIOR LANGUAGE: JOINT ACTION AND BEHAVIORAL IDIOMS MICHAEL MATEAS,
ANDREW STERN 135 BEAT: THE BEHAVIOR EXPRESSION ANIMATION TOOLKIT JUSTINE
CASSELL, HANNES HOEGNI VILHJDLMSSON, TIMOTHY BICKMORE 163 X CONTENTS
GALATEA: OPEN-SOURCE SOFTWARE FOR DEVELOPING ANTHROPOMORPHIC SPOKEN
DIALOG AGENTS SHIN-ICHI KAWAMOTO, HIROSHI SHIMODAIRA, TSUNEO NITTA,
TAKUYA NISHIMOTO, SATOSHI NAKAMURA, KATSUNOBU ITOU, SHIGEO MORISHIMA,
TATSUO YOTSUKURA, ATSUHIKO KAI, AKINOBU LEE, YOICHI YAMASHITA, TAKAO
KOBAYASHI, KEIICHI TOKUDA, KEIKICHI HIROSE, NOBUAKI MINEMATSU, ATSUSHI
YAMADA, YASUHARU DEN, TAKEHITO UTSURO, SHIGEKI SAGAYAMA 187 MPML AND
SCREAM: SCRIPTING THE BODIES AND MINDS OF LIFE-LIKE CHARACTERS HELMUT
PRENDINGER, SANTI SAEYOR, MITSURU ISHIZUKA 213 PART III SYSTEMS AND
APPLICATIONS GREAT EXPECTATIONS: PREDICTION IN ENTERTAINMENT
APPLICATIONS ROBERT BURKE 245 SHALLOW AND INNER FORMS OF EMOTIONAL
INTELLIGENCE IN ADVISORY DIALOG SIMULATION FIORELLA DE ROSIS, BERARDINA
DE CAROLIS, VALERIA CAROFIGLIO, SEBASTIANO PIZZUTILO 271 WEB INFORMATION
INTEGRATION USING MULTIPLE CHARACTER AGENTS YASUHIKO KITAMURA 295
EXPRESSIVE BEHAVIORS FOR VIRTUAL WORLDS STACY MARSELLA, JONATHAN GRATCH,
JEFF RICKEL 317 PLAYING WITH AGENTS * AGENTS IN SOCIAL AND DRAMATIC
GAMES ANA PAIVA, RUI PRADA, ISABEL MACHADO, CARLOS MARTINHO, MARCO VALA,
ANDRE SILVA 361 A REVIEW OF THE DEVELOPMENT OF EMBODIED PRESENTATION
AGENTS AND THEIR APPLICATION FIELDS THOMAS RIST, ELISABETH ANDRE,
STEPHAN BALDES, PATRICK GEBHARD, MARTIN KIESEN, MICHAEL KIPP, PETER
RIST, MARKUS SCHMITT 377 INTERFACE AGENTS THAT FACILITATE KNOWLEDGE
INTERACTIONS BETWEEN COMMUNITY MEMBERS YASUYUKI SUMI, KENJI MASE ". 405
ANIMATED AGENTS CAPABLE OF UNDERSTANDING NATURAL LANGUAGE AND PERFORMING
ACTIONS HOZUMI TANAKA, TAKENOBU TOKUNAGA, YUSUKE SHINYAMA 429 CONTENTS
XI PART IV SYNOPSIS WHAT MAKES CHARACTERS SEEM LIFE-LIKE? BARBARA
HAYES-ROTH 447 SOME ISSUES IN THE DESIGN OF CHARACTER SCRIPTING AND
SPECIFLCATION LANGUAGES * A PERSONAL VIEW THOMAS RIST 463 ONLINE
MATERIAL 469 INDEX 471 |
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any_adam_object_boolean | 1 |
building | Verbundindex |
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callnumber-label | QA76 |
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spelling | Life-like characters tools, affective functions, and applications ; with 9 tables Helmut Prendinger ... (eds.) Berlin [u.a.] Springer 2004 XI, 477 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Cognitive technologies Virtuelle Realität - Mensch-Maschine-Kommunikation - Künstliches Leben - Interaktion - Agent <Informatik> - Computeranimation Intelligent agents (Computer software) Agent Informatik (DE-588)4455835-1 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Computeranimation (DE-588)4199710-4 gnd rswk-swf Künstliches Leben (DE-588)4311694-2 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Interaktion (DE-588)4027266-7 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 s Mensch-Maschine-Kommunikation (DE-588)4125909-9 s Künstliches Leben (DE-588)4311694-2 s Interaktion (DE-588)4027266-7 s Agent Informatik (DE-588)4455835-1 s Computeranimation (DE-588)4199710-4 s DE-604 Prendinger, Helmut Sonstige oth http://digitool.hbz-nrw.de:1801/webclient/DeliveryManager?application=DIGITOOL-3&owner=resourcediscovery&custom_att_2=simple_viewer&user=GUEST&pid=1491715 Verlagsdaten Springer Life-like characters HEBIS Datenaustausch Darmstadt application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016447216&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Life-like characters tools, affective functions, and applications ; with 9 tables Virtuelle Realität - Mensch-Maschine-Kommunikation - Künstliches Leben - Interaktion - Agent <Informatik> - Computeranimation Intelligent agents (Computer software) Agent Informatik (DE-588)4455835-1 gnd Virtuelle Realität (DE-588)4399931-1 gnd Computeranimation (DE-588)4199710-4 gnd Künstliches Leben (DE-588)4311694-2 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Interaktion (DE-588)4027266-7 gnd |
subject_GND | (DE-588)4455835-1 (DE-588)4399931-1 (DE-588)4199710-4 (DE-588)4311694-2 (DE-588)4125909-9 (DE-588)4027266-7 |
title | Life-like characters tools, affective functions, and applications ; with 9 tables |
title_auth | Life-like characters tools, affective functions, and applications ; with 9 tables |
title_exact_search | Life-like characters tools, affective functions, and applications ; with 9 tables |
title_exact_search_txtP | Life-like characters tools, affective functions, and applications ; with 9 tables |
title_full | Life-like characters tools, affective functions, and applications ; with 9 tables Helmut Prendinger ... (eds.) |
title_fullStr | Life-like characters tools, affective functions, and applications ; with 9 tables Helmut Prendinger ... (eds.) |
title_full_unstemmed | Life-like characters tools, affective functions, and applications ; with 9 tables Helmut Prendinger ... (eds.) |
title_short | Life-like characters |
title_sort | life like characters tools affective functions and applications with 9 tables |
title_sub | tools, affective functions, and applications ; with 9 tables |
topic | Virtuelle Realität - Mensch-Maschine-Kommunikation - Künstliches Leben - Interaktion - Agent <Informatik> - Computeranimation Intelligent agents (Computer software) Agent Informatik (DE-588)4455835-1 gnd Virtuelle Realität (DE-588)4399931-1 gnd Computeranimation (DE-588)4199710-4 gnd Künstliches Leben (DE-588)4311694-2 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Interaktion (DE-588)4027266-7 gnd |
topic_facet | Virtuelle Realität - Mensch-Maschine-Kommunikation - Künstliches Leben - Interaktion - Agent <Informatik> - Computeranimation Intelligent agents (Computer software) Agent Informatik Virtuelle Realität Computeranimation Künstliches Leben Mensch-Maschine-Kommunikation Interaktion |
url | http://digitool.hbz-nrw.de:1801/webclient/DeliveryManager?application=DIGITOOL-3&owner=resourcediscovery&custom_att_2=simple_viewer&user=GUEST&pid=1491715 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016447216&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT prendingerhelmut lifelikecharacterstoolsaffectivefunctionsandapplicationswith9tables |