The meaning of video games: gaming and textual strategies
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York [u.a.]
Routledge
2008
|
Ausgabe: | 1. publ. |
Schlagworte: | |
Online-Zugang: | Klappentext Inhaltsverzeichnis |
Beschreibung: | X, 198 S. Ill. |
ISBN: | 9780415960557 041596055X 9780415960564 0415960568 9780203929926 0203929926 |
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Datensatz im Suchindex
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adam_text | The Meaning of Video Games
The Meaning of Video Games takes a textual studies approach to an increasingly
important form of expression in today s culture. It begins by assuming that
video games are meaningful
—
not just as sociological or economic or cultural
evidence, but in their own right, as cultural expressions worthy of scholarly
attention. In this way, this book makes a contribution to the study of video
games, but it also aims to enrich textual studies.
Early video game studies scholars were quick to point out that a game should
never be reduced to merely its story or narrative content and they rightly
insist on the importance of studying games as games. But here Steven E. Jones
demonstrates that textual studies
—
which grows historically out of ancient
questions of textual recension, multiple versions, production, reproduction,
and reception
—
can fruitfully be applied to the study of video games. Citing
specific examples such as
Myst
and Lost,
Katamari
Damacy, Halo
Façade,
Nintendo s Wii, and Will Wright s Spore, the book explores the ways in which
textual studies concepts
—
authorial intention, textual variability and perform¬
ance, the
paratext,
publishing history, and the social text
—
can shed light on
video games as more than formal systems. It treats video games as cultural
forms of expression that are received as they are played, out in the world,
where their meanings get made.
Steven E. Jones is Professor of English at Loyola University Chicago. He is
co-editor of the Romantic Circles website and author of Satire and Romanticism,
The Satiric Eye, and Against Technology: From the Luddites to eo-Luddism, also
published by Routledge.
Contents
List of illustrations viii
Acknowledgements ix
Introduction 1
1 The game of Lost 19
2 Collecting Katamari Damacy 47
3 The Halo universe 69
4 The game behind Facade 97
5 The Wii platform 127
6 Anticipating Spore 150
Notes 175
Selected bibliography 187
Glossary 194
Index 195
|
adam_txt |
The Meaning of Video Games
The Meaning of Video Games takes a textual studies approach to an increasingly
important form of expression in today's culture. It begins by assuming that
video games are meaningful
—
not just as sociological or economic or cultural
evidence, but in their own right, as cultural expressions worthy of scholarly
attention. In this way, this book makes a contribution to the study of video
games, but it also aims to enrich textual studies.
Early video game studies scholars were quick to point out that a game should
never be reduced to merely its "story" or narrative content and they rightly
insist on the importance of studying games as games. But here Steven E. Jones
demonstrates that textual studies
—
which grows historically out of ancient
questions of textual recension, multiple versions, production, reproduction,
and reception
—
can fruitfully be applied to the study of video games. Citing
specific examples such as
Myst
and Lost,
Katamari
Damacy, Halo
Façade,
Nintendo's Wii, and Will Wright's Spore, the book explores the ways in which
textual studies concepts
—
authorial intention, textual variability and perform¬
ance, the
paratext,
publishing history, and the social text
—
can shed light on
video games as more than formal systems. It treats video games as cultural
forms of expression that are received as they are played, out in the world,
where their meanings get made.
Steven E. Jones is Professor of English at Loyola University Chicago. He is
co-editor of the Romantic Circles website and author of Satire and Romanticism,
The Satiric Eye, and Against Technology: From the Luddites to \eo-Luddism, also
published by Routledge.
Contents
List of illustrations viii
Acknowledgements ix
Introduction 1
1 The game of Lost 19
2 Collecting Katamari Damacy 47
3 The Halo universe 69
4 The game behind Facade 97
5 The Wii platform 127
6 Anticipating Spore 150
Notes 175
Selected bibliography 187
Glossary 194
Index 195 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Jones, Steven E. 1959- |
author_GND | (DE-588)124737897 |
author_facet | Jones, Steven E. 1959- |
author_role | aut |
author_sort | Jones, Steven E. 1959- |
author_variant | s e j se sej |
building | Verbundindex |
bvnumber | BV023253911 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.S52 |
callnumber-search | GV1469.34.S52 |
callnumber-sort | GV 41469.34 S52 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 34050 MS 7850 SU 500 |
ctrlnum | (OCoLC)173243803 (DE-599)BVBBV023253911 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik Soziologie |
discipline_str_mv | Allgemeines Sport Informatik Soziologie |
edition | 1. publ. |
format | Book |
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index_date | 2024-07-02T20:29:03Z |
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isbn | 9780415960557 041596055X 9780415960564 0415960568 9780203929926 0203929926 |
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spelling | Jones, Steven E. 1959- Verfasser (DE-588)124737897 aut The meaning of video games gaming and textual strategies Steven E. Jones 1. publ. New York [u.a.] Routledge 2008 X, 198 S. Ill. txt rdacontent n rdamedia nc rdacarrier Video games / Social aspects Gesellschaft Video games Social aspects Soziologie (DE-588)4077624-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Soziologie (DE-588)4077624-4 s DE-604 Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016439226&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Klappentext HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016439226&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Jones, Steven E. 1959- The meaning of video games gaming and textual strategies Video games / Social aspects Gesellschaft Video games Social aspects Soziologie (DE-588)4077624-4 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4077624-4 (DE-588)4010457-6 |
title | The meaning of video games gaming and textual strategies |
title_auth | The meaning of video games gaming and textual strategies |
title_exact_search | The meaning of video games gaming and textual strategies |
title_exact_search_txtP | The meaning of video games gaming and textual strategies |
title_full | The meaning of video games gaming and textual strategies Steven E. Jones |
title_fullStr | The meaning of video games gaming and textual strategies Steven E. Jones |
title_full_unstemmed | The meaning of video games gaming and textual strategies Steven E. Jones |
title_short | The meaning of video games |
title_sort | the meaning of video games gaming and textual strategies |
title_sub | gaming and textual strategies |
topic | Video games / Social aspects Gesellschaft Video games Social aspects Soziologie (DE-588)4077624-4 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Video games / Social aspects Gesellschaft Video games Social aspects Soziologie Computerspiel |
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