User stories applied: for agile software development
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boston, Mass. [u.a.]
Addison-Wesley
2004
|
Schriftenreihe: | Addison-Wesley signature series
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Hier auch später erschienene, unveränderte Nachdrucke Includes bibliographical references (p. 259-262) and index |
Beschreibung: | XXI, 268 S. graph. Darst. 24 cm |
ISBN: | 0321205685 9780321205681 |
Internformat
MARC
LEADER | 00000nam a2200000zc 4500 | ||
---|---|---|---|
001 | BV023217477 | ||
003 | DE-604 | ||
005 | 20170920 | ||
007 | t | ||
008 | 080317s2004 xxud||| |||| 00||| eng d | ||
010 | |a 2004043655 | ||
020 | |a 0321205685 |9 0-321-20568-5 | ||
020 | |a 9780321205681 |9 978-0-321-20568-1 | ||
035 | |a (OCoLC)54365622 | ||
035 | |a (DE-599)BVBBV023217477 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-861 |a DE-Aug4 |a DE-2070s |a DE-473 |a DE-355 |a DE-M347 | ||
050 | 0 | |a QA76.76.D47 | |
082 | 0 | |a 005.1 | |
084 | |a ST 230 |0 (DE-625)143617: |2 rvk | ||
100 | 1 | |a Cohn, Mike |d 1962- |e Verfasser |0 (DE-588)142964522 |4 aut | |
245 | 1 | 0 | |a User stories applied |b for agile software development |c Mike Cohn |
264 | 1 | |a Boston, Mass. [u.a.] |b Addison-Wesley |c 2004 | |
300 | |a XXI, 268 S. |b graph. Darst. |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Addison-Wesley signature series | |
500 | |a Hier auch später erschienene, unveränderte Nachdrucke | ||
500 | |a Includes bibliographical references (p. 259-262) and index | ||
650 | 4 | |a Logiciels - Développement | |
650 | 4 | |a Agile software development | |
650 | 0 | 7 | |a Agile Softwareentwicklung |0 (DE-588)4806620-5 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Benutzerorientierung |0 (DE-588)4391852-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Systementwicklung |0 (DE-588)4126945-7 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Agile Softwareentwicklung |0 (DE-588)4806620-5 |D s |
689 | 0 | 1 | |a Systementwicklung |0 (DE-588)4126945-7 |D s |
689 | 0 | 2 | |a Benutzerorientierung |0 (DE-588)4391852-9 |D s |
689 | 0 | |5 DE-604 | |
856 | 4 | 2 | |m Digitalisierung UB Bamberg |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016403435&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-016403435 |
Datensatz im Suchindex
_version_ | 1804137502856970240 |
---|---|
adam_text | Contents
Foreword
............................................xv
Acknowledgments
....................................xvii
Introduction
.........................................xix
PART I: Getting Started
..............................1
Chapter
1:
An Overview
............................... 3
What Is a User Story?
..........................4
Where Are the Details?
.........................5
How Long Does It Have to Be?
................7
The Customer Team
...........................8
What Will the Process Be Like?
..................8
Planning Releases and Iterations
.................10
What Are Acceptance Tests?
...................12
Why Change?
...............................13
Summary
..................................15
Questions
..................................15
Chapter
2:
Writing Stories
............................. 17
Independent
................................17
Negotiable
.................................18
Valuable to Purchasers or Users
.................20
Estimatable
.................................22
Small
.....................................23
Testable
...................................27
Summary
..................................28
Developer Responsibilities
.....................28
Customer Responsibilities
.....................28
Questions
..................................29
VII
Contents
Chapter
3:
User Role Modeling
.........................31
User Roles
.................................31
Role Modeling Steps
.........................33
Two Additional Techniques
...................37
What If I Have
On-Site
Users?
..................39
Summary
..................................40
Developer Responsibilities
.....................40
Customer Responsibilities
.....................41
Questions
.................................41
Chapter
4:
Gathering Stories
............................43
Elicitation and Capture Should Be Illicit
..........43
A Little Is Enough, or Is It?
....................44
Techniques
................................45
User Interviews
.............................45
Questionnaires
.............................47
Observation
................................48
Story-Writing Workshops
.....................49
Summary
..................................52
Developer Responsibilities
.....................53
Customer Responsibilities
.....................53
Questions
.................................53
Chapter
5:
Working with User Proxies
....................55
The Users Manager
.........................55
A Development Manager
......................57
Salespersons
...............................57
Domain Experts
............................58
The Marketing Group
........................59
Former Users
...............................59
Customers
.................................59
Trainers and Technical Support
.................61
Business or Systems Analysts
...................61
What to Do When Working with a User Proxy
.....61
Can You Do It Yourself?
......................63
Constituting the Customer Team
................63
Summary
..................................64
Developer Responsibilities
.....................65
Customer Responsibilities
.....................65
Questions
.................................66
Contents
V
Chapter
6:
Acceptance Testing User Stories
................67
Write Tests Before Coding
.................... 68
The Customer Specifies the Tests
............... 69
Testing Is Part of the Process
................... 69
How Many Tests Are Too Many?
............... 70
The Framework for Integrated Test
.............. 70
Types of Testing
............................ 72
Summary
.................................. 73
Developer Responsibilities
..................... 73
Customer Responsibilities
..................... 73
Questions
................................. 74
Chapter
7:
Guidelines for Good Stories
...................75
Start with Goal Stories
....................... 75
Slice the Cake
.............................. 75
Write Closed Stories
......................... 76
Put Constraints on Cards
..................... 77
Size the Story to the Horizon
................... 78
Keep the UI Out as Long as Possible
............. 19
Some Things Aren t Stories
.................... 80
Include User Roles in the Stories
................ 80
Write for One User
.......................... 81
Write in Active Voice
........................ 81
Customer Writes
............................ 81
Don t Number Story Cards
.................... 82
Don t Forget the Purpose
..................... 82
Summary
.................................. 82
Questions
................................. 83
PART II: Estimating and Planning
.....................85
Chapter
8:
Estimating User Stories
.......................87
Story Points
................................87
Estimate as a Team
..........................88
Estimating
.................................88
Triangulate
................................90
Using Story Points
...........................91
What If We Pair Program?
....................92
Some Reminders
............................93
Summary
..................................94
▼
Contents
Developer Responsibilities
.....................94
Customer Responsibilities
.....................95
Questions
.................................95
Chapter
9:
Planning a Release
...........................97
When Do We Want the Release?
................98
What Would You Like in It?
...................98
Prioritizing the Stories
........................99
Mixed Priorities
............................100
Risky Stories
..............................101
Prioritizing
Infrastructural
Needs
..............101
Selecting an Iteration Length
..................103
From Story Points to Expected Duration
.........103
The Initial Velocity
.........................104
Creating the Release Plan
....................105
Summary
.................................106
Developer Responsibilities
....................106
Customer Responsibilities
....................107
Questions
................................107
Chapter
10:
Planning an Iteration
........................109
Iteration Planning Overview
..................109
Discussing the Stories
.......................110
Disaggregating into Tasks
....................
Ill
Accepting Responsibility
.....................113
Estimate and Confirm
.......................113
Summary
.................................115
Developer Responsibilities
....................115
Customer Responsibilities
....................116
Questions
................................116
Chapter
11:
Measuring and Monitoring Velocity
............117
Measuring Velocity
.........................117
Planned and Actual Velocity
..................119
Iteration Burndown Charts
...................121
Burndown Charts During an Iteration
...........123
Summary
.................................126
Developer Responsibilities
....................127
Customer Responsibilities
....................127
Questions
................................127
Contents
PART III: Frequently Discussed Topics
................ 131
Chapter
12:
What Stories Are Not
....................... 133
User Stories Aren t IEEE
830.................. 133
User Stories Are Not Use Cases
................ 137
User Stories Aren t Scenarios
.................. 141
Summary
................................. 143
Questions
................................ 143
Chapter
13:
Why User Stories?
.......................... 145
Verbal Communication
...................... 145
User Stories Are Comprehensible
.............. 148
User Stories Are the Right Size for Planning
...... 148
User Stories Work for Iterative Development
..... 149
Stories Encourage Deferring Detail
............. 150
Stories Support Opportunistic Development
...... 151
User Stories Encourage Participatory Design
...... 152
Stories Build Up Tacit Knowledge
.............. 153
Why Not Stories?
.......................... 153
Summary
................................. 154
Developer Responsibilities
.................... 155
Customer Responsibilities
.................... 155
Questions
................................ 155
Chapter
14:
A Catalog of Story Smells
.................... 157
Stories Are Too Small
....................... 157
Interdependent Stories
....................... 157
Goldplating
............................... 158
Too Many Details
.......................... 159
Including User Interface Detail Too Soon
........ 159
Thinking Too Far Ahead
..................... 160
Splitting Too Many Stories
................... 160
Customer Has Trouble Prioritizing
............. 161
Customer Won t Write and Prioritize the Stories.
. . 162
Summary
................................. 162
Developer Responsibilities
.................... 163
Customer Responsibilities
.................... 163
Questions
................................ 163
Chapter
15:
Using Stories with Scrum
.................... 165
Scrum Is Iterative and Incremental
............. 165
Contents
The Basics of Scrum
........................166
The Scrum Team
...........................166
The Product Backlog
........................167
The Sprint Planning Meeting
..................168
The Sprint Review Meeting
...................170
The Daily Scrum Meeting
....................171
Adding Stories to Scrum
.....................173
A Case Study
..............................174
Summary
.................................175
Questions
................................176
Chapter
16:
Additional Topics
.......................... 177
Handling NonFunctional Requirements
......... 177
Paper or Software?
......................... 179
User Stories and the User Interface
............. 181
Retaining the Stories
........................ 184
Stories for Bugs
............................ 185
Summary
................................. 186
Developer Responsibilities
.................... 186
Customer Responsibilities
.................... 187
Questions
................................ 187
PART IV: An Example
............................189
Chapter
17:
The User Roles
............................191
The Project
...............................191
Identifying the Customer
.....................191
Identifying Some Initial Roles
.................192
Consolidating and Narrowing
.................193
Role Modeling
.............................195
Adding
Personas
...........................197
Chapter
18:
The Stories
...............................199
Stories for Teresa
...........................199
Stories for Captain Ron
......................202
Stories for a Novice Sailor
....................203
Stories for a Non-Sailing Gift Buyer
............204
Stories for a Report Viewer
...................204
Some Administration Stories
..................205
Wrapping Up
..............................206
Contents
Chapter
19:
Estimating the Stories
.......................209
The First Story
............................210
Advanced Search
...........................212
Rating and Reviewing
.......................213
Accounts
.................................214
Finishing the Estimates
......................215
All the Estimates
...........................216
Chapter
20:
The Release Plan
...........................219
Estimating Velocity
.........................219
Prioritizing the Stories
.......................220
The Finished Release Plan
....................221
Chapter
21:
The Acceptance Tests
.......................223
The Search Tests
........................... 223
Shopping Cart Tests
........................ 224
Buying Books
............................. 225
User Accounts
............................. 226
Administration
............................ 227
Testing the Constraints
...................... 228
A Final Story
.............................. 229
PART V: Appendices
..............................231
Appendix A: An Overview of Extreme Programming
..........233
Roles
....................................233
The Twelve Practices
........................234
XP s Values
...............................240
The Principles of XP
........................241
Summary
.................................242
Appendix B: Answers to Questions
.......................245
Chapter
1,
An Overview
.....................245
Chapter
2,
Writing Stories
....................246
Chapter
3,
User Role Modeling
................247
Chapter
4,
Gathering Stories
..................248
Chapter
5,
Working with User Proxies
..........249
Chapter
6,
Acceptance Testing User Stories
.......249
Chapter
7,
Guidelines for Good Stories
..........249
Chapter
8,
Estimating User Stories
.............251
Chapter
9,
Planning a Release
.................251
Contents
Chapter
10,
Planning an Iteration
..............252
Chapter
11,
Measuring and Monitoring Velocity
. . 252
Chapter
12,
What Stories Are Not
.............253
Chapter
13,
Why User Stories?
................254
Chapter
14,
A Catalog of Story Smells
..........255
Chapter
15,
Using Stories with Scrum
...........255
Chapter
16,
Additional Topics
................256
References
..........................................259
Index
..............................................263
|
adam_txt |
Contents
Foreword
.xv
Acknowledgments
.xvii
Introduction
.xix
PART I: Getting Started
.1
Chapter
1:
An Overview
. 3
What Is a User Story?
.4
Where Are the Details?
.5
"How Long Does It Have to Be?"
.7
The Customer Team
.8
What Will the Process Be Like?
.8
Planning Releases and Iterations
.10
What Are Acceptance Tests?
.12
Why Change?
.13
Summary
.15
Questions
.15
Chapter
2:
Writing Stories
. 17
Independent
.17
Negotiable
.18
Valuable to Purchasers or Users
.20
Estimatable
.22
Small
.23
Testable
.27
Summary
.28
Developer Responsibilities
.28
Customer Responsibilities
.28
Questions
.29
VII
Contents
Chapter
3:
User Role Modeling
.31
User Roles
.31
Role Modeling Steps
.33
Two Additional Techniques
.37
What If I Have
On-Site
Users?
.39
Summary
.40
Developer Responsibilities
.40
Customer Responsibilities
.41
Questions
.41
Chapter
4:
Gathering Stories
.43
Elicitation and Capture Should Be Illicit
.43
A Little Is Enough, or Is It?
.44
Techniques
.45
User Interviews
.45
Questionnaires
.47
Observation
.48
Story-Writing Workshops
.49
Summary
.52
Developer Responsibilities
.53
Customer Responsibilities
.53
Questions
.53
Chapter
5:
Working with User Proxies
.55
The Users' Manager
.55
A Development Manager
.57
Salespersons
.57
Domain Experts
.58
The Marketing Group
.59
Former Users
.59
Customers
.59
Trainers and Technical Support
.61
Business or Systems Analysts
.61
What to Do When Working with a User Proxy
.61
Can You Do It Yourself?
.63
Constituting the Customer Team
.63
Summary
.64
Developer Responsibilities
.65
Customer Responsibilities
.65
Questions
.66
Contents
V
Chapter
6:
Acceptance Testing User Stories
.67
Write Tests Before Coding
. 68
The Customer Specifies the Tests
. 69
Testing Is Part of the Process
. 69
How Many Tests Are Too Many?
. 70
The Framework for Integrated Test
. 70
Types of Testing
. 72
Summary
. 73
Developer Responsibilities
. 73
Customer Responsibilities
. 73
Questions
. 74
Chapter
7:
Guidelines for Good Stories
.75
Start with Goal Stories
. 75
Slice the Cake
. 75
Write Closed Stories
. 76
Put Constraints on Cards
. 77
Size the Story to the Horizon
. 78
Keep the UI Out as Long as Possible
. 19
Some Things Aren't Stories
. 80
Include User Roles in the Stories
. 80
Write for One User
. 81
Write in Active Voice
. 81
Customer Writes
. 81
Don't Number Story Cards
. 82
Don't Forget the Purpose
. 82
Summary
. 82
Questions
. 83
PART II: Estimating and Planning
.85
Chapter
8:
Estimating User Stories
.87
Story Points
.87
Estimate as a Team
.88
Estimating
.88
Triangulate
.90
Using Story Points
.91
What If We Pair Program?
.92
Some Reminders
.93
Summary
.94
▼
Contents
Developer Responsibilities
.94
Customer Responsibilities
.95
Questions
.95
Chapter
9:
Planning a Release
.97
When Do We Want the Release?
.98
What Would You Like in It?
.98
Prioritizing the Stories
.99
Mixed Priorities
.100
Risky Stories
.101
Prioritizing
Infrastructural
Needs
.101
Selecting an Iteration Length
.103
From Story Points to Expected Duration
.103
The Initial Velocity
.104
Creating the Release Plan
.105
Summary
.106
Developer Responsibilities
.106
Customer Responsibilities
.107
Questions
.107
Chapter
10:
Planning an Iteration
.109
Iteration Planning Overview
.109
Discussing the Stories
.110
Disaggregating into Tasks
.
Ill
Accepting Responsibility
.113
Estimate and Confirm
.113
Summary
.115
Developer Responsibilities
.115
Customer Responsibilities
.116
Questions
.116
Chapter
11:
Measuring and Monitoring Velocity
.117
Measuring Velocity
.117
Planned and Actual Velocity
.119
Iteration Burndown Charts
.121
Burndown Charts During an Iteration
.123
Summary
.126
Developer Responsibilities
.127
Customer Responsibilities
.127
Questions
.127
Contents
PART III: Frequently Discussed Topics
. 131
Chapter
12:
What Stories Are Not
. 133
User Stories Aren't IEEE
830. 133
User Stories Are Not Use Cases
. 137
User Stories Aren't Scenarios
. 141
Summary
. 143
Questions
. 143
Chapter
13:
Why User Stories?
. 145
Verbal Communication
. 145
User Stories Are Comprehensible
. 148
User Stories Are the Right Size for Planning
. 148
User Stories Work for Iterative Development
. 149
Stories Encourage Deferring Detail
. 150
Stories Support Opportunistic Development
. 151
User Stories Encourage Participatory Design
. 152
Stories Build Up Tacit Knowledge
. 153
Why Not Stories?
. 153
Summary
. 154
Developer Responsibilities
. 155
Customer Responsibilities
. 155
Questions
. 155
Chapter
14:
A Catalog of Story Smells
. 157
Stories Are Too Small
. 157
Interdependent Stories
. 157
Goldplating
. 158
Too Many Details
. 159
Including User Interface Detail Too Soon
. 159
Thinking Too Far Ahead
. 160
Splitting Too Many Stories
. 160
Customer Has Trouble Prioritizing
. 161
Customer Won't Write and Prioritize the Stories.
. . 162
Summary
. 162
Developer Responsibilities
. 163
Customer Responsibilities
. 163
Questions
. 163
Chapter
15:
Using Stories with Scrum
. 165
Scrum Is Iterative and Incremental
. 165
Contents
The Basics of Scrum
.166
The Scrum Team
.166
The Product Backlog
.167
The Sprint Planning Meeting
.168
The Sprint Review Meeting
.170
The Daily Scrum Meeting
.171
Adding Stories to Scrum
.173
A Case Study
.174
Summary
.175
Questions
.176
Chapter
16:
Additional Topics
. 177
Handling NonFunctional Requirements
. 177
Paper or Software?
. 179
User Stories and the User Interface
. 181
Retaining the Stories
. 184
Stories for Bugs
. 185
Summary
. 186
Developer Responsibilities
. 186
Customer Responsibilities
. 187
Questions
. 187
PART IV: An Example
.189
Chapter
17:
The User Roles
.191
The Project
.191
Identifying the Customer
.191
Identifying Some Initial Roles
.192
Consolidating and Narrowing
.193
Role Modeling
.195
Adding
Personas
.197
Chapter
18:
The Stories
.199
Stories for Teresa
.199
Stories for Captain Ron
.202
Stories for a Novice Sailor
.203
Stories for a Non-Sailing Gift Buyer
.204
Stories for a Report Viewer
.204
Some Administration Stories
.205
Wrapping Up
.206
Contents
Chapter
19:
Estimating the Stories
.209
The First Story
.210
Advanced Search
.212
Rating and Reviewing
.213
Accounts
.214
Finishing the Estimates
.215
All the Estimates
.216
Chapter
20:
The Release Plan
.219
Estimating Velocity
.219
Prioritizing the Stories
.220
The Finished Release Plan
.221
Chapter
21:
The Acceptance Tests
.223
The Search Tests
. 223
Shopping Cart Tests
. 224
Buying Books
. 225
User Accounts
. 226
Administration
. 227
Testing the Constraints
. 228
A Final Story
. 229
PART V: Appendices
.231
Appendix A: An Overview of Extreme Programming
.233
Roles
.233
The Twelve Practices
.234
XP's Values
.240
The Principles of XP
.241
Summary
.242
Appendix B: Answers to Questions
.245
Chapter
1,
An Overview
.245
Chapter
2,
Writing Stories
.246
Chapter
3,
User Role Modeling
.247
Chapter
4,
Gathering Stories
.248
Chapter
5,
Working with User Proxies
.249
Chapter
6,
Acceptance Testing User Stories
.249
Chapter
7,
Guidelines for Good Stories
.249
Chapter
8,
Estimating User Stories
.251
Chapter
9,
Planning a Release
.251
Contents
Chapter
10,
Planning an Iteration
.252
Chapter
11,
Measuring and Monitoring Velocity
. . 252
Chapter
12,
What Stories Are Not
.253
Chapter
13,
Why User Stories?
.254
Chapter
14,
A Catalog of Story Smells
.255
Chapter
15,
Using Stories with Scrum
.255
Chapter
16,
Additional Topics
.256
References
.259
Index
.263 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Cohn, Mike 1962- |
author_GND | (DE-588)142964522 |
author_facet | Cohn, Mike 1962- |
author_role | aut |
author_sort | Cohn, Mike 1962- |
author_variant | m c mc |
building | Verbundindex |
bvnumber | BV023217477 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.D47 |
callnumber-search | QA76.76.D47 |
callnumber-sort | QA 276.76 D47 |
callnumber-subject | QA - Mathematics |
classification_rvk | ST 230 |
ctrlnum | (OCoLC)54365622 (DE-599)BVBBV023217477 |
dewey-full | 005.1 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.1 |
dewey-search | 005.1 |
dewey-sort | 15.1 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
discipline_str_mv | Informatik |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01947nam a2200481zc 4500</leader><controlfield tag="001">BV023217477</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20170920 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">080317s2004 xxud||| |||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">2004043655</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0321205685</subfield><subfield code="9">0-321-20568-5</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780321205681</subfield><subfield code="9">978-0-321-20568-1</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)54365622</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV023217477</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">xxu</subfield><subfield code="c">US</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-861</subfield><subfield code="a">DE-Aug4</subfield><subfield code="a">DE-2070s</subfield><subfield code="a">DE-473</subfield><subfield code="a">DE-355</subfield><subfield code="a">DE-M347</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">QA76.76.D47</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">005.1</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 230</subfield><subfield code="0">(DE-625)143617:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Cohn, Mike</subfield><subfield code="d">1962-</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)142964522</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">User stories applied</subfield><subfield code="b">for agile software development</subfield><subfield code="c">Mike Cohn</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Boston, Mass. [u.a.]</subfield><subfield code="b">Addison-Wesley</subfield><subfield code="c">2004</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">XXI, 268 S.</subfield><subfield code="b">graph. Darst.</subfield><subfield code="c">24 cm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Addison-Wesley signature series</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Hier auch später erschienene, unveränderte Nachdrucke</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references (p. 259-262) and index</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Logiciels - Développement</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Agile software development</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Agile Softwareentwicklung</subfield><subfield code="0">(DE-588)4806620-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Benutzerorientierung</subfield><subfield code="0">(DE-588)4391852-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Systementwicklung</subfield><subfield code="0">(DE-588)4126945-7</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Agile Softwareentwicklung</subfield><subfield code="0">(DE-588)4806620-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Systementwicklung</subfield><subfield code="0">(DE-588)4126945-7</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Benutzerorientierung</subfield><subfield code="0">(DE-588)4391852-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Digitalisierung UB Bamberg</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016403435&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-016403435</subfield></datafield></record></collection> |
id | DE-604.BV023217477 |
illustrated | Illustrated |
index_date | 2024-07-02T20:14:41Z |
indexdate | 2024-07-09T21:13:19Z |
institution | BVB |
isbn | 0321205685 9780321205681 |
language | English |
lccn | 2004043655 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-016403435 |
oclc_num | 54365622 |
open_access_boolean | |
owner | DE-861 DE-Aug4 DE-2070s DE-473 DE-BY-UBG DE-355 DE-BY-UBR DE-M347 |
owner_facet | DE-861 DE-Aug4 DE-2070s DE-473 DE-BY-UBG DE-355 DE-BY-UBR DE-M347 |
physical | XXI, 268 S. graph. Darst. 24 cm |
publishDate | 2004 |
publishDateSearch | 2004 |
publishDateSort | 2004 |
publisher | Addison-Wesley |
record_format | marc |
series2 | Addison-Wesley signature series |
spelling | Cohn, Mike 1962- Verfasser (DE-588)142964522 aut User stories applied for agile software development Mike Cohn Boston, Mass. [u.a.] Addison-Wesley 2004 XXI, 268 S. graph. Darst. 24 cm txt rdacontent n rdamedia nc rdacarrier Addison-Wesley signature series Hier auch später erschienene, unveränderte Nachdrucke Includes bibliographical references (p. 259-262) and index Logiciels - Développement Agile software development Agile Softwareentwicklung (DE-588)4806620-5 gnd rswk-swf Benutzerorientierung (DE-588)4391852-9 gnd rswk-swf Systementwicklung (DE-588)4126945-7 gnd rswk-swf Agile Softwareentwicklung (DE-588)4806620-5 s Systementwicklung (DE-588)4126945-7 s Benutzerorientierung (DE-588)4391852-9 s DE-604 Digitalisierung UB Bamberg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016403435&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Cohn, Mike 1962- User stories applied for agile software development Logiciels - Développement Agile software development Agile Softwareentwicklung (DE-588)4806620-5 gnd Benutzerorientierung (DE-588)4391852-9 gnd Systementwicklung (DE-588)4126945-7 gnd |
subject_GND | (DE-588)4806620-5 (DE-588)4391852-9 (DE-588)4126945-7 |
title | User stories applied for agile software development |
title_auth | User stories applied for agile software development |
title_exact_search | User stories applied for agile software development |
title_exact_search_txtP | User stories applied for agile software development |
title_full | User stories applied for agile software development Mike Cohn |
title_fullStr | User stories applied for agile software development Mike Cohn |
title_full_unstemmed | User stories applied for agile software development Mike Cohn |
title_short | User stories applied |
title_sort | user stories applied for agile software development |
title_sub | for agile software development |
topic | Logiciels - Développement Agile software development Agile Softwareentwicklung (DE-588)4806620-5 gnd Benutzerorientierung (DE-588)4391852-9 gnd Systementwicklung (DE-588)4126945-7 gnd |
topic_facet | Logiciels - Développement Agile software development Agile Softwareentwicklung Benutzerorientierung Systementwicklung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016403435&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT cohnmike userstoriesappliedforagilesoftwaredevelopment |