Computer games as a sociocultural phenomenon: games without frontiers - war without tears
Gespeichert in:
Weitere Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Basingstoke [u.a.]
Palgrave Macmillan
2008
|
Ausgabe: | 1. publ. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XIX, 229 S. 22 cm |
ISBN: | 9780230545441 0230545440 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
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245 | 1 | 0 | |a Computer games as a sociocultural phenomenon |b games without frontiers - war without tears |c ed. by Andreas Jahn-Sudmann ... |
250 | |a 1. publ. | ||
264 | 1 | |a Basingstoke [u.a.] |b Palgrave Macmillan |c 2008 | |
300 | |a XIX, 229 S. |c 22 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
650 | 4 | |a Gesellschaft | |
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650 | 0 | 7 | |a Soziokultureller Wandel |0 (DE-588)4227561-1 |2 gnd |9 rswk-swf |
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Datensatz im Suchindex
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---|---|
adam_text | Contents
Acknowledgements viii
Notes on the Contributors ix
Introduction by Andreas Jahn-Sudmann and Ralf Stockmann xiii
Part I: Game Design and Aesthetics
1 The Aesthetic Vocabulary of Video Games 3
Joost van Dreunen
2 Can Games Get Real? A Closer Look at Documentary
Digital Games 12
Ian Bogost and Cindy Poremba
3 Emotional Design of Computer Games and Fiction Films 22
Doris C. Rusch
4 Applied Game Theory : Innovation, Diversity,
Experimentation in Contemporary Game Design 32
Henry Jenkins and Kurt Squire
Part II: Space and Time
5 There and Back Again: Reuse, Signifiers and Consistency
in Created Game Spaces 47
Peter Berger
6 Another Bricolage in the Wall: Deleuze and
Teenage Alienation 56
Jeffrey P. Cain
Part III: War and Violence
7 Programming Violence: Language and the Making of
Interactive Media 69
Claudia Herbst
8 Impotence and Agency: Computer Games as
a Post-9/11 Battlefield 78
Henry Lowood
vi Contents
9 Stimulating War: From Early Films to Military Games 87
Daphnee Rentfrow
Part IV: Ethics and Morality
10 Player in Fabula: Ethics of Interaction as Semiotic
Negotiation Between Authorship and Readership 99
Massimo Maietti
11 Moral Management : Dealing with Moral Concerns to
Maintain Enjoyment of Violent Video Games 108
Christoph Klimmt, Hannah Schmid, Andreas Nosper,
Tilo Hartmann and Peter Vorderer
12 Beyond Good and Evil: The Inhuman Ethics of
Redemption and Bloodlines 119
Will Slocombe
Part V: Politics and Ideology
13 Preconscious Apocalypse: The Failure of Capitalism in
Computer Games 131
Sven O. Cavalcanti
14 Borders and Bodies in City of Heroes: (Re)imaging
American Identity Post 9/11 140
Nowell Marshall
15 Anti-PC Games: Exploring Articulations of the
Politically Incorrect in GTA San Andreas 150
Andreas Jahn-Sudmann and Ralf Stockmann
16 Strip - Shift - Impose - Recycle - Overload - Spill -
Breakout - Abuse. Artists (Mis-)Appropriations of
Shooter Games 162
Maia Engeli
Part VI: Computer Game Play(ers) and Cultural Identities
17 Presence-Play: The Hauntology of the Computer Game 175
Dean Lockwood and Tony Richards
18 Negotiating Online Computer Games in East Asia:
Manufacturing Asian MMORPGs and Marketing
Asianness 186
Dean Chan
Contents vii
19 Teenage Girls Play House : The Cyber-drama of
The Sims 197
Lynda Dyson
Cited Computer Games 207
References 211
Index 226
|
adam_txt |
Contents
Acknowledgements viii
Notes on the Contributors ix
Introduction by Andreas Jahn-Sudmann and Ralf Stockmann xiii
Part I: Game Design and Aesthetics
1 The Aesthetic Vocabulary of Video Games 3
Joost van Dreunen
2 Can Games Get Real? A Closer Look at 'Documentary'
Digital Games 12
Ian Bogost and Cindy Poremba
3 Emotional Design of Computer Games and Fiction Films 22
Doris C. Rusch
4 'Applied Game Theory': Innovation, Diversity,
Experimentation in Contemporary Game Design 32
Henry Jenkins and Kurt Squire
Part II: Space and Time
5 There and Back Again: Reuse, Signifiers and Consistency
in Created Game Spaces 47
Peter Berger
6 Another Bricolage in the Wall: Deleuze and
Teenage Alienation 56
Jeffrey P. Cain
Part III: War and Violence
7 Programming Violence: Language and the Making of
Interactive Media 69
Claudia Herbst
8 Impotence and Agency: Computer Games as
a Post-9/11 Battlefield 78
Henry Lowood
vi Contents
9 Stimulating War: From Early Films to Military Games 87
Daphnee Rentfrow
Part IV: Ethics and Morality
10 Player in Fabula: Ethics of Interaction as Semiotic
Negotiation Between Authorship and Readership 99
Massimo Maietti
11 'Moral Management': Dealing with Moral Concerns to
Maintain Enjoyment of Violent Video Games 108
Christoph Klimmt, Hannah Schmid, Andreas Nosper,
Tilo Hartmann and Peter Vorderer
12 Beyond Good and Evil: The Inhuman Ethics of
Redemption and Bloodlines 119
Will Slocombe
Part V: Politics and Ideology
13 Preconscious Apocalypse: The Failure of Capitalism in
Computer Games 131
Sven O. Cavalcanti
14 Borders and Bodies in City of Heroes: (Re)imaging
American Identity Post 9/11 140
Nowell Marshall
15 Anti-PC Games: Exploring Articulations of the
Politically Incorrect in GTA San Andreas 150
Andreas Jahn-Sudmann and Ralf Stockmann
16 Strip - Shift - Impose - Recycle - Overload - Spill -
Breakout - Abuse. Artists' (Mis-)Appropriations of
Shooter Games 162
Maia Engeli
Part VI: Computer Game Play(ers) and Cultural Identities
17 Presence-Play: The Hauntology of the Computer Game 175
Dean Lockwood and Tony Richards
18 Negotiating Online Computer Games in East Asia:
Manufacturing Asian MMORPGs and Marketing
'Asianness' 186
Dean Chan
Contents vii
19 Teenage Girls 'Play House': The Cyber-drama of
The Sims 197
Lynda Dyson
Cited Computer Games 207
References 211
Index 226 |
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discipline_str_mv | Informatik Soziologie Literaturwissenschaft |
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spelling | Computer games as a sociocultural phenomenon games without frontiers - war without tears ed. by Andreas Jahn-Sudmann ... 1. publ. Basingstoke [u.a.] Palgrave Macmillan 2008 XIX, 229 S. 22 cm txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index Gesellschaft Computer games Social aspects Soziokultureller Wandel (DE-588)4227561-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4006432-3 Bibliografie gnd-content Computerspiel (DE-588)4010457-6 s Soziokultureller Wandel (DE-588)4227561-1 s DE-604 Sudmann, Andreas 1974- (DE-588)131364472 edt HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016298967&sequence=000005&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Computer games as a sociocultural phenomenon games without frontiers - war without tears Gesellschaft Computer games Social aspects Soziokultureller Wandel (DE-588)4227561-1 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4227561-1 (DE-588)4010457-6 (DE-588)4006432-3 |
title | Computer games as a sociocultural phenomenon games without frontiers - war without tears |
title_auth | Computer games as a sociocultural phenomenon games without frontiers - war without tears |
title_exact_search | Computer games as a sociocultural phenomenon games without frontiers - war without tears |
title_exact_search_txtP | Computer games as a sociocultural phenomenon games without frontiers - war without tears |
title_full | Computer games as a sociocultural phenomenon games without frontiers - war without tears ed. by Andreas Jahn-Sudmann ... |
title_fullStr | Computer games as a sociocultural phenomenon games without frontiers - war without tears ed. by Andreas Jahn-Sudmann ... |
title_full_unstemmed | Computer games as a sociocultural phenomenon games without frontiers - war without tears ed. by Andreas Jahn-Sudmann ... |
title_short | Computer games as a sociocultural phenomenon |
title_sort | computer games as a sociocultural phenomenon games without frontiers war without tears |
title_sub | games without frontiers - war without tears |
topic | Gesellschaft Computer games Social aspects Soziokultureller Wandel (DE-588)4227561-1 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Gesellschaft Computer games Social aspects Soziokultureller Wandel Computerspiel Bibliografie |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016298967&sequence=000005&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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