Space Time Play: computer games, architecture and urbanism: the next level
"The richly illustrated texts in "Space Time Play" cover a wide range of games paces: from milestone video and computer games to virtual metropolises to digitally-overlaid physical spaces. As a comprehensive and interdisciplinary compendium, "Space Time Play" explores the ar...
Gespeichert in:
Weitere Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Basel [u.a.]
Birkhäuser
2007
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Ausgabe: | 1. Ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "The richly illustrated texts in "Space Time Play" cover a wide range of games paces: from milestone video and computer games to virtual metropolises to digitally-overlaid physical spaces. As a comprehensive and interdisciplinary compendium, "Space Time Play" explores the architectural history of computer games and the future of lucid space. More than 140 experts from game studies and the game industry, from architecture and urban planning, have contributed essays, game reviews and interviews. The games examined range from commercial products to artistic projects and from scientific experiments to spatial design and planning tools. "Space Time Play" is not just meant for architects, designers and gamers, but for all those who take an interest in the culture of digital games and the spaces within and modeled after them. Let's play!"--Website. |
Beschreibung: | 495 S. Ill., graph. Darst., Kt. |
ISBN: | 9783764384142 376438414X |
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Datensatz im Suchindex
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adam_text | SPACE TIME PLAY COMPUTER GAMES, ARCHITECTURE ANDURBANISM: THE NEXT LEVEL
EDITED BY FRIEDRICH VON BORRIES, STEFFEN P. WALZ, MATTHIAS BOETTGER IN
COLLABORATION WITH DREW DAVIDSON, HEATHER KELLEY, JULIAN KUECKLICH
BIRKHAEUSER BASEL _ BOSTON _ BERLIN TABLE OF CONTENTS 6 TABLE OF
CONTENTS: ESSAYS, STATEMENTS, INTERVIEWS 8 TABLE OF CONTENTS: GAME
REVIEWS 9 TABLE OF CONTENTS: PROJECT DESCRIPTIONS 10 INTRODUCTION
FRIEDRICH VON BORRIES. STEFFEN P. WALZ, MATTHIAS BOETTGER 14 THE
ARCHITECTUREOF COMPUTER AND VIDEO GAMES A SHORT SPACE-TIME HISTORY OF
NTERACTIVE ENTERTAINMENT LEVEL 2 138 MAKEBELIEVEURBANISM THE LUDIC
CONSTRUCTION OF THE DIGITAL METROPOLIS LEVEL 3 216 UBI0UIT0US GAMES
ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES LEVEL 4 320 SERIOUS
FUN UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING
LEVEL 5 410 FAITESVOSJEUX GAMES BETWEEN UTOPIA AND DYSTOPIA 488 AUTHOR
BIOGRAPHIES 495 IMAGE COPYRIGHTS TABLE OF CONTENTS ESSAYS, STATEMENTS,
INTERVIEWS LEVEL 1 16 PLACESTO PLAY WHATGAME SETTINGS CANTELL US ABOUT
GARNES ANDREAS LANGE 26 A SHORT HISTORY OF DIGITAL GAMESPACE DARIUSZ
JACOB BORON 44 ALLEGORIES OF SPACE THE QUESTION OF SPATIALITY IN
COMPUTER GAMES ESPEN AARSETH 56 NARRATIVE SPACES HENRY JENKINS 61 GAME
PHYSICS THE LOOK & FEEL CHALLENGESOF SPECTACULARWORLDS RONALD VUILLEMIN
74 LABYRINTH AND MAZE VIDEO GAME NAVIGATION CHALLENGES CLARA
FERNAENDEZ-VARA 88 STEERINGTHROUGHTHE MICROWORLD A SHORT HISTORY
ANDTERRNINOLOGY OF VIDEO GAME CONTROLLERS WINNIE FORSTER 100 VARIATION
OVERTIME THETRANSFORRNATION OF SPACE IN SINGLE-SCREEN ACTION GAMES
JESPER JUUL 110 LISTENTOTHE BULKOFTHE ICEBERG ON THE IMPACTOF SOUND IN
DIGITAL GAMES AXEL STOCKBURGER 118 WALLHACKSANDAIMBOTS HOW CHEATING
CHANGES THE PERCEPTION OF GAMESPACE JULIAN KUECKLICH 132 FORM FOLLOWS FUN
WORKING AS A SPACE GAMEPLAY ARCHITECT OLIVIER AZEMAR 134 LOAD AND
SUPPORT ARCHITECTURAL REALISM IN VIDEO GAMES ULRICH GOETZ LEVEL 2 146
USEYOUR ILLUSION IMMERSION IN PARALLEL WORLDS FLORIAN SCHMIDT 158
MAKINGPLACES RICHARD A. BARTLE 164 ACTIVITY FLOW ARCHITECTURE
ENVIRONMENT DESIGN IN ACTIVE WORLDS AND EVERQUEST MIKAEL JAKOBSSON 174
WHAT IS A SYNTHETIC WORLD? EDWARD CASTRONOVA, JAMES J. CURNMINGS, WILL
ERNIGH, MICHAEL FATTEN, NATHAN MISHLER, TRAVIS ROSS, WILL RYAN 182
COMPETING IN METAGAME GAMESPACE ESPORTS AS THE FIRST PROFESSIONALIZED
COMPUTER METAGAMES MICHAEL WAGNER 186 PLAYING WITH FRIENDS AND FAMILIES
CURRENT SCENE OF REALITY-BASED GAMES IN BEIJING ZHAOCHEN DING 200
NARRATIVE ENVIRONMENTS FROM DISNEYLAND TO WORLD OF WARCRAFT CELIA PEARCE
206 PLAYING WITH URBAN LIFE HOW SIMCITY INFLUENCES PLANNING CULTURE
DANIEL G. LOBO 214 NEW PUBLIC SPHERE THE RETURN OF THE SALON AND THE END
OF MASS MEDIA PETER LUDLOW LEVEL 3 218 NEW BABYLON RELOADED LEARNING
FROM THE LUDIC CITY LUKAS FEIREISS 230 PLAY AS CREATIVE MISUSE BARCODE
BATTIER AND THE CHARM OF THE REAL CLAUS PIAS 233 UBIQUITOUS GAMING A
VISION FOR THE FUTURE OF ENCHANTED SPACES JANE MCGONIGAL 238 CREATING
ALTERNATE REALITIES A QUICK PRIMER CHRISTY DENA 248 PERVASIVE GAMES
BRIDGING THE GAPS BETWEEN THE VIRTUAL AND THE PHYSICAL STEVE BENFORD,
CARSTEN MAGERKURTH, PETER LJUNGSTRAND 251 THE POETICS OF AUGMENTED SPACE
THE ART OF OURTIME LEV MANOVICH 266 URBAN ROLE-PLAY THE NEXT GENERATION
OF ROLE-PLAYING IN URBAN SPACE MARKUS MONTOLA 276 CHANGING URBAN
PERSPECTIVES LLLUMINATING CRACKS AND DRAWING LLLUSIONARY LINES STAFFAN
BJOERK 290 PERVASIVE GAMESPACES GAMEPLAY OUT IN THE OPEN BO KAMPMANN
WALTHER 304 PERSUASION AND GAMESPACE LAN BOGOST 312 LIFE IS NOT
COMPLETELY A GAME URBAN SPACE AND VIRTUAL ENVIRONMENTS HOWARD RHEINGOLD
LEVEL 4 328 PLAYSTATIONS NEIL LEACH 332 TACTICS FOR A PLAYFUL CITY LAIN
BORDEN 335 WHY GAMES FOR ARCHITECTURE? LUDGER HOVESTADT 340 GAME OF LIFE
ON ARCHITECTURE, COMPLEXITY AND THE CONCEPT OF NATURE AS A GAME GEORG
VRACHLIOTIS 351 DESIGN PATTERNS ARE DEAD LONG LIVE DESIGN PATTERNS JUSSI
HOLOPAINEN, STAFFAN BJOERK 352 THE UNINHIBITED FREEDOM OFPLAYFULNESS MARC
MAURER, NICOLE MAURER 354 VIVAPINATA ARCHITECTURE OF THE EVERYDAY TOR
LINDSTRAND 358 798 MUTIPLAYER DESIGN GAME A NEWTOOL FOR PARAMETRIC
DESIGN KAS OOSTERHUIS,TOMASZ JASKIEWICZ 372 RULE-BASED URBAN PLANNING
THEWIJNHAVEN PROJECT, KCAP (ROTTERDAM) KEES CHRISTIAANSE 376 TIT FOR TAT
AND URBAN RULES ALEXANDER LEHNERER 380 LIGHTLY AUGMENTING REALITY
LEARNING THROUGH AUTHENTIC AUGMENTED REALITY GAMES ERIC KLOPFER 384
SCENARIO GAMES VITAL TECHNIQUES FOR INTERACTIVE CITY PLANNING RAOUL
BUNSCHOTEN 6 SPACE TIME PLAY TABLE OF CONTENTS ESSAYS, STATEMENTS,
INTERVIEWS 398 THE NEW MENTAL LANDSCAPE WHY GAMES ARE MPORTANTFOR
ARCHITECTURE ANTONINO SAGGIO 401 CANITELEPORTAROUND? JESSE SCHEL 404
TOWARDSAGAMETHEORYOF ARCHITECTURE BART LOOTSMA 407 ACTION INTHEHANDS
OFTHEUSER WILLIAM J. MITCHEL LEVEL 5 416 WAR/GAMES AFTER 9/11 JAMES DER
DERIAN 420 WAR PLAY PRACTICING URBAN ANNIBILATION STEPHEN GRAHAM 425
ENDER SGAME TOWARDSA SYNTHETIC VIEW OTTHE WORLD JAMES H. KORRIS 430
FORBIDDEN GAMES EYAL DANON, GALIT EILAT 438 OUTDOORAUGMENTEDREALITY
TECHNOLOGY AND THE MILITARY WAYNE PIEKARSKI, BRUCE H.THOMAS 441 AFTER
NET ART, WE MAKE MONEY ARTISTS AND LOCATIVE MEDIA MARC TUTERS 444
EASTERN EUROPE, 2008 MAPS AND GEOPOLITICS IN VIDEO GAMES STEPHAN GUENZE
450 THE GAME OF INTERACTION GERHARD M. BUURMAN 452 ATOPIA(ON VICE CITY)
MCKENZIE WARK 456 PLAYINGWITH ART HANS-PETER SCHWARZ 462 CHINESE GOLD
FARMERS MMIGRANT WORKERS IN THE GAME LAND GE JIN 466 ADVERTISEMENT IN
VIDEO GAMES SEIL MYTEARS, SAYS THE GAME PUBIISHER CHRISTIAN GACA 480
RE-PUBLIC PLAYSCAPE A CONCRETE URBAN UTOPIA ALBERTO LACOVONI 484
GAMESPACE MARKWIGLEY 7 TABLE OF CONTENTS GAME REVIEWS LEVEL 1 20 24 32
34 36 38 40 42 48 50 52 54 64 82 84 86 94 96 98 104 106 108 114 116 122
124 126 128 DANCE DANCE REVOLUTION GILLIAN ANDREWS WM SPORTS HEATHER
KELLEY TENNIS FORTWO/PONG CINDY POREMBA ASTEROIDS JESPERJUU BATTLEZONE
ANDREAS SCHIFFLER DEFENDER JESPERJUUL WOLFENSTEIN 3D ALEX DE JONG
COUNTER-STRIKE ALEX DE JONG MYST DREW DAVIDSON SUPER MARIO BROS. MARTIN
NERURKAR TETRIS KATIE SAELEN ICO DREW DAVIDSON ZORK NICK MONTFORT
LEMMINGS MARTIN NERURKAR WORMS CLARA FERNAENDEZ-VARA MAX PAYNE PAOLO
RUFFLNO PAC-MAN CHAIM GINGOLOE DIABLO STEPHEN JACOBS SILENTHILL2 FRANK
DEGLER SPLINTER CELL THE CHINH NGO SAM & MAX HITTHE ROAD JULIAN KUECKLICH
KIRBY: CANVAS CURSE THIERYADAM KATAMARI DAMACY JULIAN KUECKLICH EYETOY
PLAY HEATHER KELLEY ELITE ED BYRNE PRINCEOFPERSIA DREW DAVIDSON SUPER
MARIO 64 TROY WHITLOCK REZ JULIAN KUECKLICH DESCENT JAMES EVERETT SUPER
MONKEY BALL TROELS DEGN JOHANSSON TONY HAWK S AMERICAN WASTELAND DOERTE
KUETTLER LEGACY OF KAIN: SOUL REAVER PHIL FISH RESCUE ON FRACTALUS NOAH
FALSTEIN 130 QUAKE PATRICK CURRY LEVEL 2 140 144 152 154 156 172 180 192
212 LEVEL 3 242 316 TRON ROLF F. NOHR NEUROMANCER ESPEN AARSETH SNOW
CRASH NEIL ALPHONSO THE SIMS MARY FLANAGAN THERE FLORIAN SCHMIDT
ENTROPIA UNIVERSE FLORIAN SCHMIDT SECONDLIFE FLORIAN SCHMIDT LINEAGE
SUNGAH KIM KINGDOM HEARTS TROY WHITLOCK WORLD OF WARCRAFT DIANE CARR SID
MEIERS CIVILIZATION JOCHEN HAMMA ANIMAL CROSSING HEATHER KELLEY
DARKCHRONICLE DEAN CHAN THE GETAWAY GREGORY MORE GRANDTHEFTAUTO: SAN
ANDREAS GREGORY MORE GRIMFANDANGO JULIAN KUECKLICH PSYCHONAUTS DREW
DAVIDSON SIMCITY DAVID THOMAS MAJESTIC KURT SQUIRE I LOVE BEES SEAN
STEWART PERPLEX CITY STEVE PETERS EXISTENZ ADRIANA DE SOUZA E SILVA
LEVEL 4 368 PASSPORTTO ... RAGNA KOERBY, TOBIAS KURTZ LEVEL 5 414 458 460
472 WARGAMES ROLF F. NOHR KUMA WAR STEFAN WERNING AMERICA SARMY STEFAN
WERNING S.T.A.L.K.E.R.: SHADOW OF CHERNOBYL ERNESTW. ADAMS SHADOW OFTHE
COLOSSUS DAVID THOMAS THETRUMANSHOW ROLF F. NOHR MONOPOLY MARIE HUBER,
ACHIM NELKE SPACE TIME PLAY TABLE OT CONTENTS PROJECT DESCRIPTIONS 22
BREAKOUTFORTWO FLORIAN FLOYD MUELLER 72 CHARBITAT MICHAEL NITSCHE LEVEL
3 222 224 226 228 246 256 258 260 262 264 270 272 274 280 282 284 286
288 294 296 298 300 302 308 310 318 GEOCACHING JACKW. PETERS MOGI
BENJAMIN JOFFE BOTFIGHTERS MIRJAM STRUPPEK, KATHARINE S.WILLIS THEBEAST
DAVE SZULBORSK THE ART OFTHE HEIST DAVE SZULBORSKI PIRATES! STAFFAN
BJOERK, PETER LJUNGSTRAND CANYOU SEE ME NOW STEVE BENFORD M.A.D.
COUNTDOWN STEFFEN R WALZ PACMANHATTAN FRANK LANTZ TYCOON GREGOR BROL
PROSOPOPEIA1 STAFFAN JONSSON RELIVINGTHE REVOLUTION KAREN SCHRIER
EPIDEMICMENACE IRMA LINDT URBAN FREE FLOW LUKAS FEIREISS ARQUAKE BRUCE
H.THOMAS, WAYNE PIEKARSK CONQWEST FRANK LANTZ WHAVSM? MARTIN BUDZINSKI,
HENRIK ISERMANN DEMOR CLAUS PIAS INSECTOPIA JOHAN PEITZ, STAFFAN BJOERK
EREBEDRAGONS STEPHEN BOYD DAVIS, RACHEL JACOBS, MAGNUS MOAR, MATT
WATKINS FAUST-ACOUSTICADVENTURE KP LUDWIG JOHN CATCHBOB! NICOLAS NOVA,
FABIEN GIRARDIN GEOGAMES CHRISTOPH SCHLIEDER, SEBASTIAN MATYAS, PETER
KIEFER .WALK A WATCHFUL PASSER-BY MANHATTAN STORY MASHUP JUERGEN
SCHEIBLE, VILLETUULOS FIRST PERSON SHOOTER ARAM BARTHOL 344 SAUERBRATEN
ANDREAS DIECKMANN, PETER RUESSEL 346 TINMITH WAYNE PIEKARSKI, BRUCE
H.THOMAS 348 IMPLANT WAYNE ASHLEY 350 GAMEGAME AKI JAERVINEN 362
SPACEFIGHTER WINY MAAS 364 KAISERSROT ALEXANDER LEHNERER 366 REXPLORER
RAFAEL BALLAGAS, STEFFEN R WALZ 370 PLASTICITY MATHIAS FUCHS 388 THE
HARBOUR GAME TOBIAS LOSSING, RUNE NIELSEN ANDREAS LYKKE-OLESEN,THOMAS
FABIAN DEIMAN 390 BIG URBAN GAME FRANK LANTZ 392 SUBCITY ELIZABETH
SIKIARIDI, FRANS VOGELAAR 394 SUPERCITY TROELS DEGN JOHANSSON 396
BLINKENLIGHTS RAHEL WILLHARDT 412 OPSROOM SABINE HIMMELSBACH 474
CHANGINGTHEGUARD STEPHAN TRUEBY, STEPHAN HENRICH, LASSEN MARKOV 476 THE
SCALABLE CITY SHELDON BROWN 478 THEMINISTRYOFRESHELVING JANE MCGONIGAL
LEVEL 4 322 324 ARCHITECTURE_ENGINE 1.0 JOCHEN HOOG NOZZLE ENGINE
WOLFGANG FIEL, MARGARETE JAHRMANN GAMESCAPE BEAT SUTER, RENE BAUER
|
adam_txt |
SPACE TIME PLAY COMPUTER GAMES, ARCHITECTURE ANDURBANISM: THE NEXT LEVEL
EDITED BY FRIEDRICH VON BORRIES, STEFFEN P. WALZ, MATTHIAS BOETTGER IN
COLLABORATION WITH DREW DAVIDSON, HEATHER KELLEY, JULIAN KUECKLICH
BIRKHAEUSER BASEL _ BOSTON _ BERLIN TABLE OF CONTENTS 6 TABLE OF
CONTENTS: ESSAYS, STATEMENTS, INTERVIEWS 8 TABLE OF CONTENTS: GAME
REVIEWS 9 TABLE OF CONTENTS: PROJECT DESCRIPTIONS 10 INTRODUCTION
FRIEDRICH VON BORRIES. STEFFEN P. WALZ, MATTHIAS BOETTGER 14 THE
ARCHITECTUREOF COMPUTER AND VIDEO GAMES A SHORT SPACE-TIME HISTORY OF
NTERACTIVE ENTERTAINMENT LEVEL 2 138 MAKEBELIEVEURBANISM THE LUDIC
CONSTRUCTION OF THE DIGITAL METROPOLIS LEVEL 3 216 UBI0UIT0US GAMES
ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES LEVEL 4 320 SERIOUS
FUN UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING
LEVEL 5 410 FAITESVOSJEUX GAMES BETWEEN UTOPIA AND DYSTOPIA 488 AUTHOR
BIOGRAPHIES 495 IMAGE COPYRIGHTS TABLE OF CONTENTS ESSAYS, STATEMENTS,
INTERVIEWS LEVEL 1 16 PLACESTO PLAY WHATGAME SETTINGS CANTELL US ABOUT
GARNES ANDREAS LANGE 26 A SHORT HISTORY OF DIGITAL GAMESPACE DARIUSZ
JACOB BORON 44 ALLEGORIES OF SPACE THE QUESTION OF SPATIALITY IN
COMPUTER GAMES ESPEN AARSETH 56 NARRATIVE SPACES HENRY JENKINS 61 GAME
PHYSICS THE LOOK & FEEL CHALLENGESOF SPECTACULARWORLDS RONALD VUILLEMIN
74 LABYRINTH AND MAZE VIDEO GAME NAVIGATION CHALLENGES CLARA
FERNAENDEZ-VARA 88 STEERINGTHROUGHTHE MICROWORLD A SHORT HISTORY
ANDTERRNINOLOGY OF VIDEO GAME CONTROLLERS WINNIE FORSTER 100 VARIATION
OVERTIME THETRANSFORRNATION OF SPACE IN SINGLE-SCREEN ACTION GAMES
JESPER JUUL 110 LISTENTOTHE BULKOFTHE ICEBERG ON THE IMPACTOF SOUND IN
DIGITAL GAMES AXEL STOCKBURGER 118 WALLHACKSANDAIMBOTS HOW CHEATING
CHANGES THE PERCEPTION OF GAMESPACE JULIAN KUECKLICH 132 FORM FOLLOWS FUN
WORKING AS A SPACE GAMEPLAY ARCHITECT OLIVIER AZEMAR 134 LOAD AND
SUPPORT ARCHITECTURAL REALISM IN VIDEO GAMES ULRICH GOETZ LEVEL 2 146
USEYOUR ILLUSION IMMERSION IN PARALLEL WORLDS FLORIAN SCHMIDT 158
MAKINGPLACES RICHARD A. BARTLE 164 ACTIVITY FLOW ARCHITECTURE
ENVIRONMENT DESIGN IN ACTIVE WORLDS AND EVERQUEST MIKAEL JAKOBSSON 174
WHAT IS A SYNTHETIC WORLD? EDWARD CASTRONOVA, JAMES J. CURNMINGS, WILL
ERNIGH, MICHAEL FATTEN, NATHAN MISHLER, TRAVIS ROSS, WILL RYAN 182
COMPETING IN METAGAME GAMESPACE ESPORTS AS THE FIRST PROFESSIONALIZED
COMPUTER METAGAMES MICHAEL WAGNER 186 PLAYING WITH FRIENDS AND FAMILIES
CURRENT SCENE OF REALITY-BASED GAMES IN BEIJING ZHAOCHEN DING 200
NARRATIVE ENVIRONMENTS FROM DISNEYLAND TO WORLD OF WARCRAFT CELIA PEARCE
206 PLAYING WITH URBAN LIFE HOW SIMCITY INFLUENCES PLANNING CULTURE
DANIEL G. LOBO 214 NEW PUBLIC SPHERE THE RETURN OF THE SALON AND THE END
OF MASS MEDIA PETER LUDLOW LEVEL 3 218 NEW BABYLON RELOADED LEARNING
FROM THE LUDIC CITY LUKAS FEIREISS 230 PLAY AS CREATIVE MISUSE BARCODE
BATTIER AND THE CHARM OF THE REAL CLAUS PIAS 233 UBIQUITOUS GAMING A
VISION FOR THE FUTURE OF ENCHANTED SPACES JANE MCGONIGAL 238 CREATING
ALTERNATE REALITIES A QUICK PRIMER CHRISTY DENA 248 PERVASIVE GAMES
BRIDGING THE GAPS BETWEEN THE VIRTUAL AND THE PHYSICAL STEVE BENFORD,
CARSTEN MAGERKURTH, PETER LJUNGSTRAND 251 THE POETICS OF AUGMENTED SPACE
THE ART OF OURTIME LEV MANOVICH 266 URBAN ROLE-PLAY THE NEXT GENERATION
OF ROLE-PLAYING IN URBAN SPACE MARKUS MONTOLA 276 CHANGING URBAN
PERSPECTIVES LLLUMINATING CRACKS AND DRAWING LLLUSIONARY LINES STAFFAN
BJOERK 290 PERVASIVE GAMESPACES GAMEPLAY OUT IN THE OPEN BO KAMPMANN
WALTHER 304 PERSUASION AND GAMESPACE LAN BOGOST 312 LIFE IS NOT
COMPLETELY A GAME URBAN SPACE AND VIRTUAL ENVIRONMENTS HOWARD RHEINGOLD
LEVEL 4 328 PLAYSTATIONS NEIL LEACH 332 TACTICS FOR A PLAYFUL CITY LAIN
BORDEN 335 WHY GAMES FOR ARCHITECTURE? LUDGER HOVESTADT 340 GAME OF LIFE
ON ARCHITECTURE, COMPLEXITY AND THE CONCEPT OF NATURE AS A GAME GEORG
VRACHLIOTIS 351 DESIGN PATTERNS ARE DEAD LONG LIVE DESIGN PATTERNS JUSSI
HOLOPAINEN, STAFFAN BJOERK 352 THE UNINHIBITED FREEDOM OFPLAYFULNESS MARC
MAURER, NICOLE MAURER 354 VIVAPINATA ARCHITECTURE OF THE EVERYDAY TOR
LINDSTRAND 358 798 MUTIPLAYER DESIGN GAME A NEWTOOL FOR PARAMETRIC
DESIGN KAS OOSTERHUIS,TOMASZ JASKIEWICZ 372 RULE-BASED URBAN PLANNING
THEWIJNHAVEN PROJECT, KCAP (ROTTERDAM) KEES CHRISTIAANSE 376 TIT FOR TAT
AND URBAN RULES ALEXANDER LEHNERER 380 LIGHTLY AUGMENTING REALITY
LEARNING THROUGH AUTHENTIC AUGMENTED REALITY GAMES ERIC KLOPFER 384
SCENARIO GAMES VITAL TECHNIQUES FOR INTERACTIVE CITY PLANNING RAOUL
BUNSCHOTEN 6 SPACE TIME PLAY TABLE OF CONTENTS ESSAYS, STATEMENTS,
INTERVIEWS 398 THE NEW MENTAL LANDSCAPE WHY GAMES ARE MPORTANTFOR
ARCHITECTURE ANTONINO SAGGIO 401 "CANITELEPORTAROUND? " JESSE SCHEL 404
TOWARDSAGAMETHEORYOF ARCHITECTURE BART LOOTSMA 407 ACTION INTHEHANDS
OFTHEUSER WILLIAM J. MITCHEL LEVEL 5 416 WAR/GAMES AFTER 9/11 JAMES DER
DERIAN 420 WAR PLAY PRACTICING URBAN ANNIBILATION STEPHEN GRAHAM 425
ENDER'SGAME TOWARDSA SYNTHETIC VIEW OTTHE WORLD JAMES H. KORRIS 430
FORBIDDEN GAMES EYAL DANON, GALIT EILAT 438 OUTDOORAUGMENTEDREALITY
TECHNOLOGY AND THE MILITARY WAYNE PIEKARSKI, BRUCE H.THOMAS 441 AFTER
NET ART, WE MAKE MONEY ARTISTS AND LOCATIVE MEDIA MARC TUTERS 444
"EASTERN EUROPE, 2008" MAPS AND GEOPOLITICS IN VIDEO GAMES STEPHAN GUENZE
450 THE GAME OF INTERACTION GERHARD M. BUURMAN 452 ATOPIA(ON VICE CITY)
MCKENZIE WARK 456 PLAYINGWITH ART HANS-PETER SCHWARZ 462 CHINESE GOLD
FARMERS MMIGRANT WORKERS IN THE GAME LAND GE JIN 466 ADVERTISEMENT IN
VIDEO GAMES "SEIL MYTEARS," SAYS THE GAME PUBIISHER CHRISTIAN GACA 480
RE-PUBLIC PLAYSCAPE A CONCRETE URBAN UTOPIA ALBERTO LACOVONI 484
GAMESPACE MARKWIGLEY 7 TABLE OF CONTENTS GAME REVIEWS LEVEL 1 20 24 32
34 36 38 40 42 48 50 52 54 64 82 84 86 94 96 98 104 106 108 114 116 122
124 126 128 DANCE DANCE REVOLUTION GILLIAN ANDREWS WM SPORTS HEATHER
KELLEY TENNIS FORTWO/PONG CINDY POREMBA ASTEROIDS JESPERJUU BATTLEZONE
ANDREAS SCHIFFLER DEFENDER JESPERJUUL WOLFENSTEIN 3D ALEX DE JONG
COUNTER-STRIKE ALEX DE JONG MYST DREW DAVIDSON SUPER MARIO BROS. MARTIN
NERURKAR TETRIS KATIE SAELEN ICO DREW DAVIDSON ZORK NICK MONTFORT
LEMMINGS MARTIN NERURKAR WORMS CLARA FERNAENDEZ-VARA MAX PAYNE PAOLO
RUFFLNO PAC-MAN CHAIM GINGOLOE DIABLO STEPHEN JACOBS SILENTHILL2 FRANK
DEGLER SPLINTER CELL THE CHINH NGO SAM & MAX HITTHE ROAD JULIAN KUECKLICH
KIRBY: CANVAS CURSE THIERYADAM KATAMARI DAMACY JULIAN KUECKLICH EYETOY
PLAY HEATHER KELLEY ELITE ED BYRNE PRINCEOFPERSIA DREW DAVIDSON SUPER
MARIO 64 TROY WHITLOCK REZ JULIAN KUECKLICH DESCENT JAMES EVERETT SUPER
MONKEY BALL TROELS DEGN JOHANSSON TONY HAWK'S AMERICAN WASTELAND DOERTE
KUETTLER LEGACY OF KAIN: SOUL REAVER PHIL FISH RESCUE ON FRACTALUS NOAH
FALSTEIN 130 QUAKE PATRICK CURRY LEVEL 2 140 144 152 154 156 172 180 192
212 LEVEL 3 242 316 TRON ROLF F. NOHR NEUROMANCER ESPEN AARSETH SNOW
CRASH NEIL ALPHONSO THE SIMS MARY FLANAGAN THERE FLORIAN SCHMIDT
ENTROPIA UNIVERSE FLORIAN SCHMIDT SECONDLIFE FLORIAN SCHMIDT LINEAGE
SUNGAH KIM KINGDOM HEARTS TROY WHITLOCK WORLD OF WARCRAFT DIANE CARR SID
MEIERS CIVILIZATION JOCHEN HAMMA ANIMAL CROSSING HEATHER KELLEY
DARKCHRONICLE DEAN CHAN THE GETAWAY GREGORY MORE GRANDTHEFTAUTO: SAN
ANDREAS GREGORY MORE GRIMFANDANGO JULIAN KUECKLICH PSYCHONAUTS DREW
DAVIDSON SIMCITY DAVID THOMAS MAJESTIC KURT SQUIRE I LOVE BEES SEAN
STEWART PERPLEX CITY STEVE PETERS EXISTENZ ADRIANA DE SOUZA E SILVA
LEVEL 4 368 PASSPORTTO . RAGNA KOERBY, TOBIAS KURTZ LEVEL 5 414 458 460
472 WARGAMES ROLF F. NOHR KUMA\WAR STEFAN WERNING AMERICA'SARMY STEFAN
WERNING S.T.A.L.K.E.R.: SHADOW OF CHERNOBYL ERNESTW. ADAMS SHADOW OFTHE
COLOSSUS DAVID THOMAS THETRUMANSHOW ROLF F. NOHR MONOPOLY MARIE HUBER,
ACHIM NELKE SPACE TIME PLAY TABLE OT CONTENTS PROJECT DESCRIPTIONS 22
BREAKOUTFORTWO FLORIAN "FLOYD" MUELLER 72 CHARBITAT MICHAEL NITSCHE LEVEL
3 222 224 226 228 246 256 258 260 262 264 270 272 274 280 282 284 286
288 294 296 298 300 302 308 310 318 GEOCACHING JACKW. PETERS MOGI
BENJAMIN JOFFE BOTFIGHTERS MIRJAM STRUPPEK, KATHARINE S.WILLIS THEBEAST
DAVE SZULBORSK THE ART OFTHE HEIST DAVE SZULBORSKI PIRATES! STAFFAN
BJOERK, PETER LJUNGSTRAND CANYOU SEE ME NOW STEVE BENFORD M.A.D.
COUNTDOWN STEFFEN R WALZ PACMANHATTAN FRANK LANTZ TYCOON GREGOR BROL
PROSOPOPEIA1 STAFFAN JONSSON RELIVINGTHE REVOLUTION KAREN SCHRIER
EPIDEMICMENACE IRMA LINDT URBAN FREE FLOW LUKAS FEIREISS ARQUAKE BRUCE
H.THOMAS, WAYNE PIEKARSK CONQWEST FRANK LANTZ WHAVSM? MARTIN BUDZINSKI,
HENRIK ISERMANN DEMOR CLAUS PIAS INSECTOPIA JOHAN PEITZ, STAFFAN BJOERK
EREBEDRAGONS STEPHEN BOYD DAVIS, RACHEL JACOBS, MAGNUS MOAR, MATT
WATKINS FAUST-ACOUSTICADVENTURE KP LUDWIG JOHN CATCHBOB! NICOLAS NOVA,
FABIEN GIRARDIN GEOGAMES CHRISTOPH SCHLIEDER, SEBASTIAN MATYAS, PETER
KIEFER .WALK A WATCHFUL PASSER-BY MANHATTAN STORY MASHUP JUERGEN
SCHEIBLE, VILLETUULOS FIRST PERSON SHOOTER ARAM BARTHOL 344 SAUERBRATEN
ANDREAS DIECKMANN, PETER RUESSEL 346 TINMITH WAYNE PIEKARSKI, BRUCE
H.THOMAS 348 IMPLANT WAYNE ASHLEY 350 GAMEGAME AKI JAERVINEN 362
SPACEFIGHTER WINY MAAS 364 KAISERSROT ALEXANDER LEHNERER 366 REXPLORER
RAFAEL BALLAGAS, STEFFEN R WALZ 370 PLASTICITY MATHIAS FUCHS 388 THE
HARBOUR GAME TOBIAS LOSSING, RUNE NIELSEN ANDREAS LYKKE-OLESEN,THOMAS
FABIAN DEIMAN 390 BIG URBAN GAME FRANK LANTZ 392 SUBCITY ELIZABETH
SIKIARIDI, FRANS VOGELAAR 394 SUPERCITY TROELS DEGN JOHANSSON 396
BLINKENLIGHTS RAHEL WILLHARDT 412 OPSROOM SABINE HIMMELSBACH 474
CHANGINGTHEGUARD STEPHAN TRUEBY, STEPHAN HENRICH, LASSEN MARKOV 476 THE
SCALABLE CITY SHELDON BROWN 478 THEMINISTRYOFRESHELVING JANE MCGONIGAL
LEVEL 4 322 324 ARCHITECTURE_ENGINE 1.0 JOCHEN HOOG NOZZLE ENGINE
WOLFGANG FIEL, MARGARETE JAHRMANN GAMESCAPE BEAT SUTER, RENE BAUER |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author2 | Borries, Friedrich von 1974- |
author2_role | edt |
author2_variant | f v b fv fvb |
author_GND | (DE-588)133347931 |
author_facet | Borries, Friedrich von 1974- |
building | Verbundindex |
bvnumber | BV022946129 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | ST 690 SU 500 |
classification_tum | RPL 715f DAT 758f |
ctrlnum | (OCoLC)181358894 (DE-599)DNB984042903 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Architektur Informatik Raumplanung |
discipline_str_mv | Sport Architektur Informatik Raumplanung |
edition | 1. Ed. |
format | Book |
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id | DE-604.BV022946129 |
illustrated | Illustrated |
index_date | 2024-07-02T18:59:52Z |
indexdate | 2024-07-09T21:08:18Z |
institution | BVB |
isbn | 9783764384142 376438414X |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-016150693 |
oclc_num | 181358894 |
open_access_boolean | |
owner | DE-Aug4 DE-898 DE-BY-UBR DE-522 DE-B170 DE-83 DE-1051 DE-525 DE-188 DE-91 DE-BY-TUM DE-B768 DE-473 DE-BY-UBG DE-B486 DE-M493 DE-355 DE-BY-UBR |
owner_facet | DE-Aug4 DE-898 DE-BY-UBR DE-522 DE-B170 DE-83 DE-1051 DE-525 DE-188 DE-91 DE-BY-TUM DE-B768 DE-473 DE-BY-UBG DE-B486 DE-M493 DE-355 DE-BY-UBR |
physical | 495 S. Ill., graph. Darst., Kt. |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Birkhäuser |
record_format | marc |
spelling | Space Time Play computer games, architecture and urbanism: the next level ed. by Friedrich von Borries ... 1. Ed. Basel [u.a.] Birkhäuser 2007 495 S. Ill., graph. Darst., Kt. txt rdacontent n rdamedia nc rdacarrier "The richly illustrated texts in "Space Time Play" cover a wide range of games paces: from milestone video and computer games to virtual metropolises to digitally-overlaid physical spaces. As a comprehensive and interdisciplinary compendium, "Space Time Play" explores the architectural history of computer games and the future of lucid space. More than 140 experts from game studies and the game industry, from architecture and urban planning, have contributed essays, game reviews and interviews. The games examined range from commercial products to artistic projects and from scientific experiments to spatial design and planning tools. "Space Time Play" is not just meant for architects, designers and gamers, but for all those who take an interest in the culture of digital games and the spaces within and modeled after them. Let's play!"--Website. Computerspellen gtt Jeux d'ordinateur Jeux d'ordinateur - Conception Ruimtelijke interactie gtt Stadsplanning gtt Computer games Computer games Design Architektur Motiv (DE-588)4112586-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Stadtplanung (DE-588)4056754-0 gnd rswk-swf Stadt Motiv (DE-588)4126697-3 gnd rswk-swf Rezeption (DE-588)4049716-1 gnd rswk-swf Architektur Motiv (DE-588)4112586-1 s Computerspiel (DE-588)4010457-6 s DE-604 Stadt Motiv (DE-588)4126697-3 s Rezeption (DE-588)4049716-1 s Stadtplanung (DE-588)4056754-0 s Borries, Friedrich von 1974- (DE-588)133347931 edt GBV Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016150693&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 11 |
spellingShingle | Space Time Play computer games, architecture and urbanism: the next level Computerspellen gtt Jeux d'ordinateur Jeux d'ordinateur - Conception Ruimtelijke interactie gtt Stadsplanning gtt Computer games Computer games Design Architektur Motiv (DE-588)4112586-1 gnd Computerspiel (DE-588)4010457-6 gnd Stadtplanung (DE-588)4056754-0 gnd Stadt Motiv (DE-588)4126697-3 gnd Rezeption (DE-588)4049716-1 gnd |
subject_GND | (DE-588)4112586-1 (DE-588)4010457-6 (DE-588)4056754-0 (DE-588)4126697-3 (DE-588)4049716-1 |
title | Space Time Play computer games, architecture and urbanism: the next level |
title_auth | Space Time Play computer games, architecture and urbanism: the next level |
title_exact_search | Space Time Play computer games, architecture and urbanism: the next level |
title_exact_search_txtP | Space Time Play computer games, architecture and urbanism: the next level |
title_full | Space Time Play computer games, architecture and urbanism: the next level ed. by Friedrich von Borries ... |
title_fullStr | Space Time Play computer games, architecture and urbanism: the next level ed. by Friedrich von Borries ... |
title_full_unstemmed | Space Time Play computer games, architecture and urbanism: the next level ed. by Friedrich von Borries ... |
title_short | Space Time Play |
title_sort | space time play computer games architecture and urbanism the next level |
title_sub | computer games, architecture and urbanism: the next level |
topic | Computerspellen gtt Jeux d'ordinateur Jeux d'ordinateur - Conception Ruimtelijke interactie gtt Stadsplanning gtt Computer games Computer games Design Architektur Motiv (DE-588)4112586-1 gnd Computerspiel (DE-588)4010457-6 gnd Stadtplanung (DE-588)4056754-0 gnd Stadt Motiv (DE-588)4126697-3 gnd Rezeption (DE-588)4049716-1 gnd |
topic_facet | Computerspellen Jeux d'ordinateur Jeux d'ordinateur - Conception Ruimtelijke interactie Stadsplanning Computer games Computer games Design Architektur Motiv Computerspiel Stadtplanung Stadt Motiv Rezeption |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016150693&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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