From Pac-Man to pop music: interactive audio in games and new media
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Aldershot [u.a.]
Ashgate
2008
|
Schriftenreihe: | Ashgate popular and folk music series
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Literaturverz. S. 189 - 202 |
Beschreibung: | XI, 207 S. Ill., graph. Darst., Notenbeisp. |
ISBN: | 9780754662006 9780754662112 0754662004 |
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490 | 0 | |a Ashgate popular and folk music series | |
500 | |a Literaturverz. S. 189 - 202 | ||
505 | 0 | |a Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz | |
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Datensatz im Suchindex
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adam_text | INHALTSVERZEICHNIS
TESSLER, HOLLY
THE NEW MTV? ELECTRONIC ARTS AND PLAYING MUSIC
S. 13-
KAERJAE, ANTTI-VILLE
MARKETING MUSIC THROUGH COMPUTER GAMES: THE CASE OF POETS OF THE FALL
AND MAX PAYNE 2
S. 27-
DRESCHER, PETER
COULD RINGTONES BE MORE ANNOYING?
S. 47-
GUERRAZ, AGNES / LEMORDANT, JACQUES
INDETERMINATE ADAPTIVE DIGITAL AUDIO FOR GAMES ON MOBILES
S. 55-
KAAE, JESPER
THEORETICAL APPROACHES TO COMPOSING DYNAMIC MUSIC FOR VIDEO GAMES
S. 75-
VAN GEELEN, TIM
REALIZING GROUNDBREAKING ADAPTIVE MUSIC
S. 93-
HERBER, NORBERT
THE COMPOSITION-INSTRUMENT: EMERGENCE, IMPROVISATION AND INTERACTION IN
GAMES AND NEW MEDIA
S. 103-
BRIDGETT, ROB
DYNAMIC RANGE: SUBTLETY AND SILENCE IN VIDEO GAME SOUND
S. 127-
PAUL, LEONARD J.
AN INTRODUCTION TO GRANULAR SYNTHESIS IN VIDEO GAMES
S. 135-
CARLSSON, ANDERS
CHIP MUSIC: LOW-TECH DATA MUSIC SHARING
S. 153-
JOERGENSEN, KRISTINE
LEFT IN THE DARK: PLAYING COMPUTER GAMES WITH THE SOUND TURNED OFF
S. 163-
SCHULTZ, PETER
MUSIC THEORY IN MUSIC GAMES
S. 177-
INHALTSVERZEICHNIS ALS PDF
2000- OESTERR. BIBLIOTHEKENVERBUND & SERVICE GMBH [HTML 4.0 /
GENERATED: 2009.01.19]
|
adam_txt |
INHALTSVERZEICHNIS
TESSLER, HOLLY
THE NEW MTV? ELECTRONIC ARTS AND PLAYING MUSIC
S. 13-
KAERJAE, ANTTI-VILLE
MARKETING MUSIC THROUGH COMPUTER GAMES: THE CASE OF POETS OF THE FALL
AND MAX PAYNE 2
S. 27-
DRESCHER, PETER
COULD RINGTONES BE MORE ANNOYING?
S. 47-
GUERRAZ, AGNES / LEMORDANT, JACQUES
INDETERMINATE ADAPTIVE DIGITAL AUDIO FOR GAMES ON MOBILES
S. 55-
KAAE, JESPER
THEORETICAL APPROACHES TO COMPOSING DYNAMIC MUSIC FOR VIDEO GAMES
S. 75-
VAN GEELEN, TIM
REALIZING GROUNDBREAKING ADAPTIVE MUSIC
S. 93-
HERBER, NORBERT
THE COMPOSITION-INSTRUMENT: EMERGENCE, IMPROVISATION AND INTERACTION IN
GAMES AND NEW MEDIA
S. 103-
BRIDGETT, ROB
DYNAMIC RANGE: SUBTLETY AND SILENCE IN VIDEO GAME SOUND
S. 127-
PAUL, LEONARD J.
AN INTRODUCTION TO GRANULAR SYNTHESIS IN VIDEO GAMES
S. 135-
CARLSSON, ANDERS
CHIP MUSIC: LOW-TECH DATA MUSIC SHARING
S. 153-
JOERGENSEN, KRISTINE
LEFT IN THE DARK: PLAYING COMPUTER GAMES WITH THE SOUND TURNED OFF
S. 163-
SCHULTZ, PETER
MUSIC THEORY IN MUSIC GAMES
S. 177-
INHALTSVERZEICHNIS ALS PDF
2000- OESTERR. BIBLIOTHEKENVERBUND & SERVICE GMBH [HTML 4.0 /
GENERATED: 2009.01.19] |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author2 | Collins, Karen 1973- |
author2_role | edt |
author2_variant | k c kc |
author_GND | (DE-588)136800262 |
author_facet | Collins, Karen 1973- |
building | Verbundindex |
bvnumber | BV022878120 |
callnumber-first | M - Music |
callnumber-label | ML3540 |
callnumber-raw | ML3540.7 |
callnumber-search | ML3540.7 |
callnumber-sort | ML 43540.7 |
callnumber-subject | ML - Literature on Music |
classification_rvk | LR 11370 LR 57790 LS 48000 |
contents | Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz |
ctrlnum | (OCoLC)171613503 (DE-599)BVBBV022878120 |
dewey-full | 781.5/4 006.5 |
dewey-hundreds | 700 - The arts 000 - Computer science, information, general works |
dewey-ones | 781 - General principles and musical forms 006 - Special computer methods |
dewey-raw | 781.5/4 006.5 |
dewey-search | 781.5/4 006.5 |
dewey-sort | 3781.5 14 |
dewey-tens | 780 - Music 000 - Computer science, information, general works |
discipline | Informatik Musikwissenschaft |
discipline_str_mv | Informatik Musikwissenschaft |
era | Geschichte gnd |
era_facet | Geschichte |
format | Book |
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genre_facet | Aufsatzsammlung |
id | DE-604.BV022878120 |
illustrated | Illustrated |
index_date | 2024-07-02T18:49:36Z |
indexdate | 2024-07-09T21:07:34Z |
institution | BVB |
isbn | 9780754662006 9780754662112 0754662004 |
language | English |
lccn | 2007033749 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-016083133 |
oclc_num | 171613503 |
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owner | DE-12 DE-W89 DE-703 DE-11 DE-B170 DE-1102 |
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physical | XI, 207 S. Ill., graph. Darst., Notenbeisp. |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Ashgate |
record_format | marc |
series2 | Ashgate popular and folk music series |
spelling | From Pac-Man to pop music interactive audio in games and new media ed. by Karen Collins Aldershot [u.a.] Ashgate 2008 XI, 207 S. Ill., graph. Darst., Notenbeisp. txt rdacontent n rdamedia nc rdacarrier Ashgate popular and folk music series Literaturverz. S. 189 - 202 Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz Geschichte gnd rswk-swf Audiovisuele middelen gtt Computermuziek gtt Computerspellen gtt Video game music History and criticism Popular music History and criticism Popmusik (DE-588)4046781-8 gnd rswk-swf Musik (DE-588)4040802-4 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Videospiel (DE-588)4063465-6 s Musik (DE-588)4040802-4 s Geschichte z DE-604 Popmusik (DE-588)4046781-8 s Collins, Karen 1973- (DE-588)136800262 edt Erscheint auch als Online-Ausgabe From Pac-Man to pop music (DE-604)BV043126796 OEBV Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016083133&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | From Pac-Man to pop music interactive audio in games and new media Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz Audiovisuele middelen gtt Computermuziek gtt Computerspellen gtt Video game music History and criticism Popular music History and criticism Popmusik (DE-588)4046781-8 gnd Musik (DE-588)4040802-4 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4046781-8 (DE-588)4040802-4 (DE-588)4063465-6 (DE-588)4143413-4 |
title | From Pac-Man to pop music interactive audio in games and new media |
title_auth | From Pac-Man to pop music interactive audio in games and new media |
title_exact_search | From Pac-Man to pop music interactive audio in games and new media |
title_exact_search_txtP | From Pac-Man to pop music interactive audio in games and new media |
title_full | From Pac-Man to pop music interactive audio in games and new media ed. by Karen Collins |
title_fullStr | From Pac-Man to pop music interactive audio in games and new media ed. by Karen Collins |
title_full_unstemmed | From Pac-Man to pop music interactive audio in games and new media ed. by Karen Collins |
title_short | From Pac-Man to pop music |
title_sort | from pac man to pop music interactive audio in games and new media |
title_sub | interactive audio in games and new media |
topic | Audiovisuele middelen gtt Computermuziek gtt Computerspellen gtt Video game music History and criticism Popular music History and criticism Popmusik (DE-588)4046781-8 gnd Musik (DE-588)4040802-4 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Audiovisuele middelen Computermuziek Computerspellen Video game music History and criticism Popular music History and criticism Popmusik Musik Videospiel Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016083133&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT collinskaren frompacmantopopmusicinteractiveaudioingamesandnewmedia |