The Second Life Herald: the virtual tabloid that witnessed the dawn of the metaverse
When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. [u.a.]
MIT Press
2007
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Schlagworte: | |
Online-Zugang: | Table of contents only Klappentext |
Zusammenfassung: | When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job - for reporting in his virtual tabloid the Alphaville Herald on the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game - and when the Times, the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Herald to another virtual world - the powerful online environment of Second Life - just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald, Ludlow and his colleague Mark Wallace take us behind the scenes of the Herald as they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds. |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XVI, 295 Ill. |
ISBN: | 9780262122948 |
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520 | 3 | |a When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job - for reporting in his virtual tabloid the Alphaville Herald on the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game - and when the Times, the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Herald to another virtual world - the powerful online environment of Second Life - just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald, Ludlow and his colleague Mark Wallace take us behind the scenes of the Herald as they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds. | |
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adam_text | When a virtual journalist for a virtual newspaper reporting on the
digital world of an online game lands on the real-world front page
of the New York Times, it just might signal the dawn of a new era.
Virtual journalist Peter Ludlow was banned from The Sims Online
for being a bit too good at his job-for reporting in his virtual
tabloid the Alphaville Herald on the cyber-brothels, crimes, and
strong-arm tactics that had become
rife
in the game-and when the
Times, the BBC, CNN, and other media outlets covered the story,
users all over the Internet called the banning censorship. Seeking
new virtual home, Ludli
noved the Herald to another
world-the powerful online environment of Second Life-just as it
was about the explode onto the international
mediascape
and
usher in the next iteration of the Internet.
In The Second Life Herald, Ludlow and his colleague Mark
Wallace take us behind the scenes of the Herald as they report on
the emergence of a fascinating universe of virtual spaces that will
become the next generation of the World Wide Web: a
3-D
environment that provides richer, more expressive interactions
than the Web we know today. In
1992,
science fiction writer Neal
Stephenson imagined the Metaverse, a virtual space that we
would enter via the Internet
andin
which we would conduct impor¬
tant parts of our daily lives. According to Ludlow and Wallace, that
future is coming sooner than we think. They chronicle its chaotic,
exhilarating, frightening birth, including the issue that the main¬
stream media often ignore: conflicts across the client-server
divide over who should write the laws governing virtual worlds.
|
adam_txt |
When a virtual journalist for a virtual newspaper reporting on the
digital world of an online game lands on the real-world front page
of the New York Times, it just might signal the dawn of a new era.
Virtual journalist Peter Ludlow was banned from The Sims Online
for being a bit too good at his job-for reporting in his virtual
tabloid the Alphaville Herald on the cyber-brothels, crimes, and
strong-arm tactics that had become
rife
in the game-and when the
Times, the BBC, CNN, and other media outlets covered the story,
users all over the Internet called the banning censorship. Seeking
new virtual home, Ludli
noved the Herald to another \
world-the powerful online environment of Second Life-just as it
was about the explode onto the international
mediascape
and
usher in the next iteration of the Internet.
In The Second Life Herald, Ludlow and his colleague Mark
Wallace take us behind the scenes of the Herald as they report on
the emergence of a fascinating universe of virtual spaces that will
become the next generation of the World Wide Web: a
3-D
environment that provides richer, more expressive interactions
than the Web we know today. In
1992,
science fiction writer Neal
Stephenson imagined "the Metaverse," a virtual space that we
would enter via the Internet
andin
which we would conduct impor¬
tant parts of our daily lives. According to Ludlow and Wallace, that
future is coming sooner than we think. They chronicle its chaotic,
exhilarating, frightening birth, including the issue that the main¬
stream media often ignore: conflicts across the client-server
divide over who should write the laws governing virtual worlds. |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Ludlow, Peter 1957- |
author_GND | (DE-588)124474519 (DE-588)122755634 |
author_facet | Ludlow, Peter 1957- |
author_role | aut |
author_sort | Ludlow, Peter 1957- |
author_variant | p l pl |
building | Verbundindex |
bvnumber | BV022865461 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.25.S425 |
callnumber-search | GV1469.25.S425 |
callnumber-sort | GV 41469.25 S425 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 18450 |
ctrlnum | (OCoLC)83607909 (DE-599)DNB 2007002794 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
discipline_str_mv | Allgemeines Sport |
format | Book |
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isbn | 9780262122948 |
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spelling | Ludlow, Peter 1957- Verfasser (DE-588)124474519 aut The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse Peter Ludlow and Mark Wallace Cambridge, Mass. [u.a.] MIT Press 2007 XVI, 295 Ill. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job - for reporting in his virtual tabloid the Alphaville Herald on the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game - and when the Times, the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Herald to another virtual world - the powerful online environment of Second Life - just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald, Ludlow and his colleague Mark Wallace take us behind the scenes of the Herald as they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds. Second Life (Game) Avatars (Computer graphics) Tabloid newspapers Fiction Computer programs Shared virtual environments Internet Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Second Life (DE-588)7561424-8 gnd rswk-swf Second Life (DE-588)7561424-8 s DE-604 Virtuelle Realität (DE-588)4399931-1 s Wallace, Mark Sonstige (DE-588)122755634 oth http://www.loc.gov/catdir/toc/ecip0710/2007002794.html Table of contents only Digitalisierung UB Augsburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016070644&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Ludlow, Peter 1957- The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse Second Life (Game) Avatars (Computer graphics) Tabloid newspapers Fiction Computer programs Shared virtual environments Internet Virtuelle Realität (DE-588)4399931-1 gnd Second Life (DE-588)7561424-8 gnd |
subject_GND | (DE-588)4399931-1 (DE-588)7561424-8 |
title | The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse |
title_auth | The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse |
title_exact_search | The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse |
title_exact_search_txtP | The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse |
title_full | The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse Peter Ludlow and Mark Wallace |
title_fullStr | The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse Peter Ludlow and Mark Wallace |
title_full_unstemmed | The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse Peter Ludlow and Mark Wallace |
title_short | The Second Life Herald |
title_sort | the second life herald the virtual tabloid that witnessed the dawn of the metaverse |
title_sub | the virtual tabloid that witnessed the dawn of the metaverse |
topic | Second Life (Game) Avatars (Computer graphics) Tabloid newspapers Fiction Computer programs Shared virtual environments Internet Virtuelle Realität (DE-588)4399931-1 gnd Second Life (DE-588)7561424-8 gnd |
topic_facet | Second Life (Game) Avatars (Computer graphics) Tabloid newspapers Fiction Computer programs Shared virtual environments Internet Virtuelle Realität Second Life |
url | http://www.loc.gov/catdir/toc/ecip0710/2007002794.html http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016070644&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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