MATLAB for behavioral scientists:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Mahwah, N.J. [u.a.]
Erlbaum
2007
|
Schlagworte: | |
Online-Zugang: | Table of contents only Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references |
Beschreibung: | XV, 266 S. Ill., graph. Darst. |
ISBN: | 9780805862270 9780805863192 |
Internformat
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245 | 1 | 0 | |a MATLAB for behavioral scientists |c David A. Rosenbaum |
264 | 1 | |a Mahwah, N.J. [u.a.] |b Erlbaum |c 2007 | |
300 | |a XV, 266 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
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338 | |b nc |2 rdacarrier | ||
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630 | 0 | 4 | |a MATLAB |
650 | 4 | |a Datenverarbeitung | |
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Datensatz im Suchindex
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adam_text | Contents
Preface xiii
1 Introduction 1
1.1 Getting Oriented 1
1.2 Getting an Overview of This Book 2
1.3 Understanding Computer Architecture 4
1.4 Approaching the Task of Programming 6
1.5 Deciding Whether a Program is Needed and if You Should Write
It 6
1.6 Being as Clear as Possible About What Your Program Should Do 7
1.7 Working Incrementally 9
1.8 Being Open to Negative Feedback 9
1.9 Programming With a Friend 12
1.10 Writing Concise Programs 12
1.11 Writing Clear Programs 13
1.12 Understanding How the Chapters of This Book are Organized 14
1.13 Using the Web Site Associated With This Book 15
1.14 Acknowledging Limits 15
2 Interacting With MATLAB 17
2.1 Using MATLAB s Windows 18
2.2 Using the Command Window 18
2.3 Writing Tiny Programs in the Command Window 20
2.4 Allowing or Suppressing Outputs by Omitting or Including
End of Line Semicolons 23
2.5 Editing, Saving, and Running MATLAB Programs 24
2.6 Running and Debugging MATLAB Programs 26
2.7 Keeping a Diary 26
2.8 Practicing Interacting with MATLAB 27
3 Matrices 29
3.1 Creating Matrices 29
3.2 Locating Elements of Matrices 31
3.3 Concatenating Matrices 34
3.4 Determining the Size of a Matrix 35
3.5 Transposing a Matrix 37
3.6 Creating Matrices with Shorthand Methods 39
3.7 Checking the Status of Matrices 42
3.8 Clearing and Emptying Matrices 43
3.9 Practicing with Matrices 46
ix
X Contents
4 Calculations 49
4.1 Adding, Subtracting, Multiplying, Dividing Values, and Raising
Values to a Power 50
4.2 Using Built in Functions to Compute the Square Root, Remainder,
Absolute Value, Base of the Natural Logarithms Raised to a Power,
and the Logarithm 52
4.3 Ordering Calculations 56
4.4 Performing Statistical Calculations to Obtain the Sum, Mean, Standard
Deviation, Variance, Correlation, and Least Squares Fit 57
4.5 Performing Statistical Calculations With Missing Data 59
4.6 Calculating with Matrices 61
4.7 Using Matrix Algebra 64
4.8 Obtaining the Max, Min, Sort, Round, Floor, and Ceiling 64
4.9 Generating Random Numbers 70
4.10 Generating Magic Squares and Calendars 71
4.11 Practicing Calculations 72
5 Contingencies 75
5.1 Using the if... else ... end Construct 76
5.2 Using the switch.... case ... end Construct 80
5.3 Using the for... end construct 82
5.4 Using the while ... end Construct and Escaping From Runaway
Loops 86
5.5 Vectorizing Rather Than Using for ... end 89
5.6 If ing Instantly 90
5.7 If ing Instantly Once Again and Finding Indices of Satisfying
Values 92
5.8 Practicing Contingencies 93
6 Input Output 95
6.1 Copying and Pasting Data By Hand 96
6.2 Getting Input From a User and Displaying the Result 97
6.3 Pausing 99
6.4 Recording Reaction Times and Other Delays With tic ... toe 100
6.5 Formatting Numbers for Screen Outputs 101
6.6 Assigning Arrays of Literal Characters (Strings) to Variables 103
6.7 Converting Numbers to Strings, and Concatenating Strings 106
6.8 Comparing Strings 107
6.9 Evaluating Strings and Generating Numbered Variables on the Fly 108
6.10 Controlling File Print Formats 110
6.11 Writing Data to Named Files 113
6.12 Checking and Changing the Current Directory 114
6.13 Reading Data Saved as Plain Text 116
6.14 Reading Data From and Writing Data to Excel Spreadsheets 117
6.15 Taking Precautions Against Overwriting Files 117
6.16 Learning More About input and output 118
6.17 Practicing input output 118
7 Data Types 121
7.1 Identifying Strings, Numbers of Different Types, and Booleans 121
7.2 Converting Characters to Numbers and Vice Versa 124
Contents xi
7.3 Creating and Accessing Cells 125
7.4 Creating and Accessing Structures 128
7.5 Practicing Data Types 132
8 Modules and Functions 133
8.1 Taking a Top Down Approach to Programming by Using
Modules 133
8.2 Writing and Using General Purpose Functions 139
8.3 Getting Multiple Outputs From Functions 142
8.4 Giving Multiple Inputs to Functions 143
8.5 Creating Subfunctions 145
8.6 Calling Functions Properly 146
8.7 Drawing on Previously Defined Functions Versus Creating Your
Own 147
8.8 Practicing Modules and Functions 147
9 Plots 149
9.1 Deciding to Plot Data and, for Starters, Plotting a Sine Function 150
9.2 Controlling Axes 152
9.3 Controlling the Appearance of Plotted Points and Lines 154
9.4 Having More Than One Graph Per Plot and More Types of Points
and Lines 155
9.5 Getting and Setting Properties of Plotted Points 157
9.6 Adding xlabels, ylabels, and titles 160
9.7 Adding Legends 161
9.8 Adding Text 162
9.9 Fitting Curves 163
9.10 Creating Subplots and Turning Grids, Boxes, and Axes On
and Off 166
9.11 Exploiting Matrix Assignments to Merge Subplots 167
9.12 Getting and Setting Properties of Axes 168
9.13 Plotting Data Points With Error Bars 172
9.14 Generating Polar Plots 173
9.15 Generating Histograms 174
9.16 Generating Bar Graphs 175
9.17 Exporting and Printing Figures 176
9.18 Generating Other Kinds of Graphs and Getting and Setting Figure
Properties 177
9.19 Practicing Plots 178
10 Lines, Shapes, and Images 181
10.1 Generating Lines 180
10.2 Forming and Filling Shapes 185
10.3 Loading Images 187
10.4 Clicking in Figure Windows To Add Graphics, Add Text, or Record
Responses 189
10.5 Saving and Reloading Figures 191
10.6 Practicing Lines, Shapes, and Images 191
11 Three Dimensional Graphics 193
11.1 Generating Three Dimensional Bar Graphs 194
xii Contents
11.2 Plotting in Three Dimensions 195
11.3 Plotting Above a Meshgrid 195
11.4 Plotting Meshy Data 196
11.5 Surfing the Web 197
11.6 Changing Points of View 201
11.7 Generating Contours 202
11.8 Checking Your Understanding of Meshgrid Based Graphing 203
11.9 Generating Rectangular Solids 207
11.10 Generating Spheres and Cylinders 208
11.11 Generating Ellipsoids 211
11.12 Practicing 3D Graphics 217
12 Animations 219
12.1 Animating by Whiting Out Successive Images 219
12.2 Watching Comets 221
12.3 Animating by Drawing Now 221
12.4 Making Movies 222
12.5 Saving Movies 223
12.6 Reading and Running Previously Saved Movies 223
12.7 Practicing Animation 225
13 Sound 227
13.1 Playing Beeps 227
13.2 Loading and Playing Other Sound Files 228
13.3 Controlling Volume 229
13.4 Staggering or Overlapping Sounds and Delaying Sounds 230
13.5 Controlling Volume While Staggering or Overlapping Sounds 232
13.6 Creating Your Own Sound Files Computationally 232
13.7 Writing and Reading Files For Sound 236
13.8 Learning More About Sound Related Functions 236
13.9 Practicing Sounds 236
14 Going On 239
14.1 Profiling Program Efficiency 239
14.2 Opening and Editing Math Works Supplied Functions 239
14.3 Using Toolboxes From the Math Works and Other Sources 240
14.4 Creating Your Own Toolboxes 240
14.5 Creating Graphical User Interfaces (GUIs) 240
14.6 Creating Stand Alone Applications 241
14.7 Reading Further 241
15 References 243
16 Solutions To Selected Problems 245
Author Index 259
Subject Index 261
|
adam_txt |
Contents
Preface xiii
1 Introduction 1
1.1 Getting Oriented 1
1.2 Getting an Overview of This Book 2
1.3 Understanding Computer Architecture 4
1.4 Approaching the Task of Programming 6
1.5 Deciding Whether a Program is Needed and if You Should Write
It 6
1.6 Being as Clear as Possible About What Your Program Should Do 7
1.7 Working Incrementally 9
1.8 Being Open to Negative Feedback 9
1.9 Programming With a Friend 12
1.10 Writing Concise Programs 12
1.11 Writing Clear Programs 13
1.12 Understanding How the Chapters of This Book are Organized 14
1.13 Using the Web Site Associated With This Book 15
1.14 Acknowledging Limits 15
2 Interacting With MATLAB 17
2.1 Using MATLAB's Windows 18
2.2 Using the Command Window 18
2.3 Writing Tiny Programs in the Command Window 20
2.4 Allowing or Suppressing Outputs by Omitting or Including
End of Line Semicolons 23
2.5 Editing, Saving, and Running MATLAB Programs 24
2.6 Running and Debugging MATLAB Programs 26
2.7 Keeping a Diary 26
2.8 Practicing Interacting with MATLAB 27
3 Matrices 29
3.1 Creating Matrices 29
3.2 Locating Elements of Matrices 31
3.3 Concatenating Matrices 34
3.4 Determining the Size of a Matrix 35
3.5 Transposing a Matrix 37
3.6 Creating Matrices with Shorthand Methods 39
3.7 Checking the Status of Matrices 42
3.8 Clearing and Emptying Matrices 43
3.9 Practicing with Matrices 46
ix
X Contents
4 Calculations 49
4.1 Adding, Subtracting, Multiplying, Dividing Values, and Raising
Values to a Power 50
4.2 Using Built in Functions to Compute the Square Root, Remainder,
Absolute Value, Base of the Natural Logarithms Raised to a Power,
and the Logarithm 52
4.3 Ordering Calculations 56
4.4 Performing Statistical Calculations to Obtain the Sum, Mean, Standard
Deviation, Variance, Correlation, and Least Squares Fit 57
4.5 Performing Statistical Calculations With Missing Data 59
4.6 Calculating with Matrices 61
4.7 Using Matrix Algebra 64
4.8 Obtaining the Max, Min, Sort, Round, Floor, and Ceiling 64
4.9 Generating Random Numbers 70
4.10 Generating Magic Squares and Calendars 71
4.11 Practicing Calculations 72
5 Contingencies 75
5.1 Using the if. else . end Construct 76
5.2 Using the switch. case . end Construct 80
5.3 Using the for. end construct 82
5.4 Using the while . end Construct and Escaping From Runaway
Loops 86
5.5 Vectorizing Rather Than Using for . end 89
5.6 If ing Instantly 90
5.7 If ing Instantly Once Again and Finding Indices of Satisfying
Values 92
5.8 Practicing Contingencies 93
6 Input Output 95
6.1 Copying and Pasting Data By Hand 96
6.2 Getting Input From a User and Displaying the Result 97
6.3 Pausing 99
6.4 Recording Reaction Times and Other Delays With tic . toe 100
6.5 Formatting Numbers for Screen Outputs 101
6.6 Assigning Arrays of Literal Characters (Strings) to Variables 103
6.7 Converting Numbers to Strings, and Concatenating Strings 106
6.8 Comparing Strings 107
6.9 Evaluating Strings and Generating Numbered Variables on the Fly 108
6.10 Controlling File Print Formats 110
6.11 Writing Data to Named Files 113
6.12 Checking and Changing the Current Directory 114
6.13 Reading Data Saved as Plain Text 116
6.14 Reading Data From and Writing Data to Excel Spreadsheets 117
6.15 Taking Precautions Against Overwriting Files 117
6.16 Learning More About input and output 118
6.17 Practicing input output 118
7 Data Types 121
7.1 Identifying Strings, Numbers of Different Types, and Booleans 121
7.2 Converting Characters to Numbers and Vice Versa 124
Contents xi
7.3 Creating and Accessing Cells 125
7.4 Creating and Accessing Structures 128
7.5 Practicing Data Types 132
8 Modules and Functions 133
8.1 Taking a Top Down Approach to Programming by Using
Modules 133
8.2 Writing and Using General Purpose Functions 139
8.3 Getting Multiple Outputs From Functions 142
8.4 Giving Multiple Inputs to Functions 143
8.5 Creating Subfunctions 145
8.6 Calling Functions Properly 146
8.7 Drawing on Previously Defined Functions Versus Creating Your
Own 147
8.8 Practicing Modules and Functions 147
9 Plots 149
9.1 Deciding to Plot Data and, for Starters, Plotting a Sine Function 150
9.2 Controlling Axes 152
9.3 Controlling the Appearance of Plotted Points and Lines 154
9.4 Having More Than One Graph Per Plot and More Types of Points
and Lines 155
9.5 Getting and Setting Properties of Plotted Points 157
9.6 Adding xlabels, ylabels, and titles 160
9.7 Adding Legends 161
9.8 Adding Text 162
9.9 Fitting Curves 163
9.10 Creating Subplots and Turning Grids, Boxes, and Axes On
and Off 166
9.11 Exploiting Matrix Assignments to Merge Subplots 167
9.12 Getting and Setting Properties of Axes 168
9.13 Plotting Data Points With Error Bars 172
9.14 Generating Polar Plots 173
9.15 Generating Histograms 174
9.16 Generating Bar Graphs 175
9.17 Exporting and Printing Figures 176
9.18 Generating Other Kinds of Graphs and Getting and Setting Figure
Properties 177
9.19 Practicing Plots 178
10 Lines, Shapes, and Images 181
10.1 Generating Lines 180
10.2 Forming and Filling Shapes 185
10.3 Loading Images 187
10.4 Clicking in Figure Windows To Add Graphics, Add Text, or Record
Responses 189
10.5 Saving and Reloading Figures 191
10.6 Practicing Lines, Shapes, and Images 191
11 Three Dimensional Graphics 193
11.1 Generating Three Dimensional Bar Graphs 194
xii Contents
11.2 Plotting in Three Dimensions 195
11.3 Plotting "Above" a Meshgrid 195
11.4 Plotting "Meshy" Data 196
11.5 "Surfing" the "Web" 197
11.6 Changing Points of View 201
11.7 Generating Contours 202
11.8 Checking Your Understanding of Meshgrid Based Graphing 203
11.9 Generating Rectangular Solids 207
11.10 Generating Spheres and Cylinders 208
11.11 Generating Ellipsoids 211
11.12 Practicing 3D Graphics 217
12 Animations 219
12.1 Animating by Whiting Out Successive Images 219
12.2 Watching Comets 221
12.3 Animating by Drawing Now 221
12.4 Making Movies 222
12.5 Saving Movies 223
12.6 Reading and Running Previously Saved Movies 223
12.7 Practicing Animation 225
13 Sound 227
13.1 Playing Beeps 227
13.2 Loading and Playing Other Sound Files 228
13.3 Controlling Volume 229
13.4 Staggering or Overlapping Sounds and Delaying Sounds 230
13.5 Controlling Volume While Staggering or Overlapping Sounds 232
13.6 Creating Your Own Sound Files Computationally 232
13.7 Writing and Reading Files For Sound 236
13.8 Learning More About Sound Related Functions 236
13.9 Practicing Sounds 236
14 Going On 239
14.1 Profiling Program Efficiency 239
14.2 Opening and Editing Math Works Supplied Functions 239
14.3 Using Toolboxes From the Math Works and Other Sources 240
14.4 Creating Your Own Toolboxes 240
14.5 Creating Graphical User Interfaces (GUIs) 240
14.6 Creating Stand Alone Applications 241
14.7 Reading Further 241
15 References 243
16 Solutions To Selected Problems 245
Author Index 259
Subject Index 261 |
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author | Rosenbaum, David A. 1952- |
author_GND | (DE-588)135930634 |
author_facet | Rosenbaum, David A. 1952- |
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author_variant | d a r da dar |
building | Verbundindex |
bvnumber | BV022491510 |
callnumber-first | B - Philosophy, Psychology, Religion |
callnumber-label | BF39 |
callnumber-raw | BF39.5 |
callnumber-search | BF39.5 |
callnumber-sort | BF 239.5 |
callnumber-subject | BF - Psychology |
classification_rvk | CM 2500 ST 601 |
ctrlnum | (OCoLC)263458418 (DE-599)BVBBV022491510 |
dewey-full | 150.2855133 150.285/5133 |
dewey-hundreds | 100 - Philosophy & psychology |
dewey-ones | 150 - Psychology |
dewey-raw | 150.2855133 150.285/5133 |
dewey-search | 150.2855133 150.285/5133 |
dewey-sort | 3150.2855133 |
dewey-tens | 150 - Psychology |
discipline | Informatik Psychologie |
discipline_str_mv | Informatik Psychologie |
format | Book |
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id | DE-604.BV022491510 |
illustrated | Illustrated |
index_date | 2024-07-02T17:52:04Z |
indexdate | 2024-07-09T20:58:46Z |
institution | BVB |
isbn | 9780805862270 9780805863192 |
language | English |
lccn | 2006031827 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-015698721 |
oclc_num | 263458418 |
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physical | XV, 266 S. Ill., graph. Darst. |
publishDate | 2007 |
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publishDateSort | 2007 |
publisher | Erlbaum |
record_format | marc |
spelling | Rosenbaum, David A. 1952- Verfasser (DE-588)135930634 aut MATLAB for behavioral scientists David A. Rosenbaum Mahwah, N.J. [u.a.] Erlbaum 2007 XV, 266 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references MATLAB Datenverarbeitung Psychology Data processing MATLAB (DE-588)4329066-8 gnd rswk-swf Psychologie (DE-588)4047704-6 gnd rswk-swf Datenverarbeitung (DE-588)4011152-0 gnd rswk-swf MATLAB (DE-588)4329066-8 s Psychologie (DE-588)4047704-6 s Datenverarbeitung (DE-588)4011152-0 s DE-604 http://www.loc.gov/catdir/toc/ecip071/2006031827.html Table of contents only HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015698721&sequence=000006&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Rosenbaum, David A. 1952- MATLAB for behavioral scientists MATLAB Datenverarbeitung Psychology Data processing MATLAB (DE-588)4329066-8 gnd Psychologie (DE-588)4047704-6 gnd Datenverarbeitung (DE-588)4011152-0 gnd |
subject_GND | (DE-588)4329066-8 (DE-588)4047704-6 (DE-588)4011152-0 |
title | MATLAB for behavioral scientists |
title_auth | MATLAB for behavioral scientists |
title_exact_search | MATLAB for behavioral scientists |
title_exact_search_txtP | MATLAB for behavioral scientists |
title_full | MATLAB for behavioral scientists David A. Rosenbaum |
title_fullStr | MATLAB for behavioral scientists David A. Rosenbaum |
title_full_unstemmed | MATLAB for behavioral scientists David A. Rosenbaum |
title_short | MATLAB for behavioral scientists |
title_sort | matlab for behavioral scientists |
topic | MATLAB Datenverarbeitung Psychology Data processing MATLAB (DE-588)4329066-8 gnd Psychologie (DE-588)4047704-6 gnd Datenverarbeitung (DE-588)4011152-0 gnd |
topic_facet | MATLAB Datenverarbeitung Psychology Data processing Psychologie |
url | http://www.loc.gov/catdir/toc/ecip071/2006031827.html http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015698721&sequence=000006&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT rosenbaumdavida matlabforbehavioralscientists |