Visual languages for interactive computing: definitions and formalizations
"This book presents problems and methodologies related to the syntax, semantics, and ambiguities of visual languages. It defines and formalizes visual languages for interactive computing, as well as visual notation interpretation"--Provided by publisher.
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Hershey [u.a.]
Information Science Reference
2007
|
Schlagworte: | |
Online-Zugang: | Table of contents only Inhaltsverzeichnis |
Zusammenfassung: | "This book presents problems and methodologies related to the syntax, semantics, and ambiguities of visual languages. It defines and formalizes visual languages for interactive computing, as well as visual notation interpretation"--Provided by publisher. |
Beschreibung: | "This book presents problems and methodologies related to the syntax, semantics, and ambiguities of visual languages. It defines and formalizes visual languages for interactive computing, as well as visual notation interpretation"--Provided by publisher. Includes bibliographical references and index |
Beschreibung: | XVI, 514 S. Ill. |
ISBN: | 9781599045344 |
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Datensatz im Suchindex
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adam_text | Detailed Table of Contents
Preface
Section I
Visual Languages Theory
Chapter I
The Theory of Visual Sentences to Formalize Interactive Visual Messages
Maria Francesco Costabile,
This chapter introduces the theory of visual languages providing characteristics of interactive processes
and the modelling of visual transformations by visual rewriting systems. The dynamics of visual sentences
are discussed considering the enabling and disabling mechanisms and coordination of transformations.
Finally the chapter gives, before concluding, some elements for the integration of the theory s components
to provide a framework for the design of interactive visual systems.
Chapter II
Visual and Diagrammatic Languages: The Logic Perspective
Bernd
This chapter discusses visual and diagrammatic languages in logic perspective. The grammatical
approach to visual language specification, highlighting its shortcomings as a basis for this research
plan, is presented. The different logic approaches to diagrammatic languages and advantages and
disadvantages of the different types of logic formalization are discussed too. An original approach, that
is based on linear logic and completely subsumes the grammatical approach, is proposed to avoid most
of these shortcomings.
Chapter III
A Transformation-Based Metamodel Approach to the Definition of Syntax and Semantics of
Diagrammatic Languages
Goran Saraj
This chapter proposes an abstract view of the semantic of visual elements with respect to a transforma¬
tion-based metamodel approach. It introduces and discusses an integrated framework and interactive
environment,
semantic interpretations of diagrammatic sentences.
Chapter IV
Meta-Modelling and Graph Transformation for the Definition of Multi-View Visual Languages
Esther
The chapter presents an approach for the definition of multi-view visual languages (MVVLs). It introduces
two techniques to define MVVL environments: meta-modelling and graph transformation. The former
is used to describe the syntax of the language as a whole. Consistency between views is ensured by
translating each one into a unique repository model, which conforms to the meta-model of the language
as a whole. The translation is performed by automatically generated graph transformation rules.
Chapter V
Extended Positional Grammars: A Formalism for Describing and Parsing Visual Languages
Gennaro Costagliola, Vincenzo Deufemia,
This chapter gives an overview of extended positional grammars (XPG), an extension of context-free
grammars used for modelling visual notations. The chapter describes the XpLR parsing algorithm
(Costagliola, Deufemia,
the formalism of a visual language include easier customisation and modification as well as maintenance
and debugging, code and report generation by definition of suitable semantic productions, implementation
of visual and textual languages within a common framework.
Chapter VI
Visual Notation Interpretation and Ambiguities
and
This chapter classifies ambiguities that can arise in visual sentences into lexical and syntactic ambi¬
guities. When an image associated with a visual sentence is unable to exactly express (be completely
faithful to) the user s intentions, the system may produce an erroneous interpretation. In particular, a
visual sentence can assume more than one meaning, or incorrect/imprecise user s drawing actions does
not permit an unequivocal interpretation of the image produced by the.
Chapter
The Management of Ambiguities
and
This chapter proposes a classification of methods to resolve ambiguities that can arise in visual sentences
related to the system s interpretation function. These methods are grouped in three classes: prevention
of ambiguities,
based on a predefined set of possible system s configurations.
on mediation techniques.
Markov Random Field, and Bayesian Networks.
Section
Approaches and Methods for Specific Domains
Chapter
Visual Query Languages, Representation Techniques, and Data Models
Arianna
This chapter discusses the main characteristics qfVQLs analysing visual languages to query conventional
relational databases and information systems with a less rigid structure such as Web resources storing
XML documents. It classifies VQLs according to the adopted visual representation technique (e.g.,
based on forms and tables, diagrams, icons, sketches, or combinations thereof) and the underlying data
model, (e.g., visual languages to query relational databases, object-oriented databases, collections
of XML documents, and languages specifically designed for particular data such as geographic and
multidimensional data).
Chapter IX
Toward a Visual Query System for
Ulrich Schiel, and Claudio de
This chapter focuses on visual query languages for spatio-temporal databases. It presents a spatio-
temporal visual query environment (S-TVQE) and a VQS that allows the formulation of conventional,
spatial, temporal, and spatio-temporal database queries in an integrated environment. With S-TVQE,
the user, instead of querying the database by textual query languages, interacts with the system by visual
operators to state the query conditions.
Chapter X
Multi-Facet Design of Interactive Systems through Visual Languages I
Piero
This chapter presents a multi-facet design of interactive systems considering that the knowledge relevant
to the design of an interactive system is distributed among domain experts, software engineers, and
human-computer interaction experts. Each community describes an interactive system through visual
sentences of a visual language (VL). Each VL permits user-system interaction processes to be specified
from a different point of view and for a different audience.
Chapter XI
Designing a Visual Language for Interaction Representation Based on
Aspects of Human Movement
The chapter presents a framework for creating visual languages to represent interactions using human
movement as a source for the language s core concepts. It starts from the assumption that interaction is
the core of interactive computing, but poorly understood.
Chapter
Sketch Understanding: Issues and State of the Art
This chapter presents a state of the art sketch of understanding techniques and tools. Sketch recognition
is a particularly difficult task as the symbols of a sketched diagram can be drawn with different stroke
orders, numbers, and directions.
Section III
Visual Languages for the Semantic Web
Chapter
User Interface Formalization in Visual Data Mining
and
This chapter discusses user-interface
for the
properties is given without touching on implementation details, and enables fundamental design issues
to be detected before they are manifested in the implementation.
Chapter
Visual Development of Defeasible Logic Rules for the Semantic Web
Nick Bassiliades, and Grigoris
This chapter discusses the visualisation of defeasible logic rules in the semantic Web domain. Logic
plays an important role in the development of the semantic Web and defeasible reasoning seems a very
suitable tool. The proposed approach uses direct graphs to assist the user. It appears highly applicable
to the representation of rule attacks and superiorities in defeasible reasoning.
Chapter XV
A Visual Programming Tool for Designing Planning Problems for Semantic Web
Service Composition
Dimosthenis Anagnostopoulos, andIoannis Vlahavas
This chapter discusses of the knowledge
to semantic Web service composition. It discusses current approaches in encoding planning problems
and presents ViTAPlan, a user-friendly visual tool for planning.
Section
Visual Interfaces
Chapter
User Interaction and Interface Design
and Luis Iribarne
This chapter
user-interface,
user interfaces through GUI-class diagrams and user-interaction diagrams. A case study of an Internet
book shopping system is introduced to test and illustrate the proposed user interaction and interface
design technique.
Chapter
XQBE: A Visual Language for XML Data Management
and Alessandro Raffio
This chapter describes XQBE, a visual framework for XML data management, enabling the visualisation
of XML documents, query formulation, the representation and specification of document schemata, the
definition of integrity constraints, the formulation of updates, and the expression of reactive behaviours
in response to data modifications.
Section V
Visualization, Aesthetic Computing, and Usability
Chapter
Geo
and Stephanie Marsh
This chapter analyses the relationships among geovisualisation, human computer interaction (HCI),
geographic information systems
discusses the importance of data modelling and associated visualisations in terms of what the user can
do by way of analysis and the methods by which he can undertake the analysis.
Chapter IXX
A New Constraint-Based Compound Graph Layout Algorithm for Drawing Biochemical Networks
Sabri Skhiri
This chapter presents an algorithm for the generic representation of biochemical graphs in which users
can present knowledge about how to draw graphs in accordance with the biochemical semantics. The
visualisation tools must be able to cope with graphs and take account of the particular semantics of all
kinds of biochemical subgraphs.
Chapter XX
Customized Visual Computing: The Aesthetic Computing Method
This chapter introduces aesthetic computing/or the multimedia representation of formal structures. The
range of aesthetics within the arts is broader than in mathematics and computing, where aesthetics is
often synonymous with optimality criteria.
Chapter
Documentation Methods for Visual Languages
and Marcus
This chapter analyses the use visual programming languages (VPL)for the design and documentation
of real world applications and proposes new tools and approaches for VPL whose aim is the documen¬
tation of dataflow.
Chapter
Questioning Usability
This chapter discusses usability, introducing concepts, aspects, and potentialities, which must nowadays
be taken into account when detailing usability and design suited systems.
Systems must be used by a community of users in their working activity as a whole to process material
or information, modifying not only rough material but also the working environment and methods. This
requires them to be considered as tools in a social context, which expects ever greater technological
progress.
Compilation of References
About the Contributors
Index
|
adam_txt |
Detailed Table of Contents
Preface
Section I
Visual Languages Theory
Chapter I
The Theory of Visual Sentences to Formalize Interactive Visual Messages
Maria Francesco Costabile,
This chapter introduces the theory of visual languages providing characteristics of interactive processes
and the modelling of visual transformations by visual rewriting systems. The dynamics of visual sentences
are discussed considering the enabling and disabling mechanisms and coordination of transformations.
Finally the chapter gives, before concluding, some elements for the integration of the theory's components
to provide a framework for the design of interactive visual systems.
Chapter II
Visual and Diagrammatic Languages: The Logic Perspective
Bernd
This chapter discusses visual and diagrammatic languages in logic perspective. The grammatical
approach to visual language specification, highlighting its shortcomings as a basis for this research
plan, is presented. The different logic approaches to diagrammatic languages and advantages and
disadvantages of the different types of logic formalization are discussed too. An original approach, that
is based on linear logic and completely subsumes the grammatical approach, is proposed to avoid most
of these shortcomings.
Chapter III
A Transformation-Based Metamodel Approach to the Definition of Syntax and Semantics of
Diagrammatic Languages
Goran Saraj
This chapter proposes an abstract view of the semantic of visual elements with respect to a transforma¬
tion-based metamodel approach. It introduces and discusses an integrated framework and interactive
environment,
semantic interpretations of diagrammatic sentences.
Chapter IV
Meta-Modelling and Graph Transformation for the Definition of Multi-View Visual Languages
Esther
The chapter presents an approach for the definition of multi-view visual languages (MVVLs). It introduces
two techniques to define MVVL environments: meta-modelling and graph transformation. The former
is used to describe the syntax of the language as a whole. Consistency between views is ensured by
translating each one into a unique repository model, which conforms to the meta-model of the language
as a whole. The translation is performed by automatically generated graph transformation rules.
Chapter V
Extended Positional Grammars: A Formalism for Describing and Parsing Visual Languages
Gennaro Costagliola, Vincenzo Deufemia,
This chapter gives an overview of extended positional grammars (XPG), an extension of context-free
grammars used for modelling visual notations. The chapter describes the XpLR parsing algorithm
(Costagliola, Deufemia,
the formalism of a visual language include easier customisation and modification as well as maintenance
and debugging, code and report generation by definition of suitable semantic productions, implementation
of visual and textual languages within a common framework.
Chapter VI
Visual Notation Interpretation and Ambiguities
and
This chapter classifies ambiguities that can arise in visual sentences into lexical and syntactic ambi¬
guities. When an image associated with a visual sentence is unable to exactly express (be completely
faithful to) the user's intentions, the system may produce an erroneous interpretation. In particular, a
visual sentence can assume more than one meaning, or incorrect/imprecise user's drawing actions does
not permit an unequivocal interpretation of the image produced by the.
Chapter
The Management of Ambiguities
and
This chapter proposes a classification of methods to resolve ambiguities that can arise in visual sentences
related to the system's interpretation function. These methods are grouped in three classes: prevention
of ambiguities,
based on a predefined set of possible system's configurations.
on mediation techniques.
Markov Random Field, and Bayesian Networks.
Section
Approaches and Methods for Specific Domains
Chapter
Visual Query Languages, Representation Techniques, and Data Models
Arianna
This chapter discusses the main characteristics qfVQLs analysing visual languages to query conventional
relational databases and information systems with a less rigid structure such as Web resources storing
XML documents. It classifies VQLs according to the adopted visual representation technique (e.g.,
based on forms and tables, diagrams, icons, sketches, or combinations thereof) and the underlying data
model, (e.g., visual languages to query relational databases, object-oriented databases, collections
of XML documents, and languages specifically designed for particular data such as geographic and
multidimensional data).
Chapter IX
Toward a Visual Query System for
Ulrich Schiel, and Claudio de
This chapter focuses on visual query languages for spatio-temporal databases. It presents a spatio-
temporal visual query environment (S-TVQE) and a VQS that allows the formulation of conventional,
spatial, temporal, and spatio-temporal database queries in an integrated environment. With S-TVQE,
the user, instead of querying the database by textual query languages, interacts with the system by visual
operators to state the query conditions.
Chapter X
Multi-Facet Design of Interactive Systems through Visual Languages I
Piero
This chapter presents a multi-facet design of interactive systems considering that the knowledge relevant
to the design of an interactive system is distributed among domain experts, software engineers, and
human-computer interaction experts. Each community describes an interactive system through visual
sentences of a visual language (VL). Each VL permits user-system interaction processes to be specified
from a different point of view and for a different audience.
Chapter XI
Designing a Visual Language for Interaction Representation Based on
Aspects of Human Movement
The chapter presents a framework for creating visual languages to represent interactions using human
movement as a source for the language's core concepts. It starts from the assumption that interaction is
the core of interactive computing, but poorly understood.
Chapter
Sketch Understanding: Issues and State of the Art
This chapter presents a state of the art sketch of understanding techniques and tools. Sketch recognition
is a particularly difficult task as the symbols of a sketched diagram can be drawn with different stroke
orders, numbers, and directions.
Section III
Visual Languages for the Semantic Web
Chapter
User Interface Formalization in Visual Data Mining
and
This chapter discusses user-interface
for the
properties is given without touching on implementation details, and enables fundamental design issues
to be detected before they are manifested in the implementation.
Chapter
Visual Development of Defeasible Logic Rules for the Semantic Web
Nick Bassiliades, and Grigoris
This chapter discusses the visualisation of defeasible logic rules in the semantic Web domain. Logic
plays an important role in the development of the semantic Web and defeasible reasoning seems a very
suitable tool. The proposed approach uses direct graphs to assist the user. It appears highly applicable
to the representation of rule attacks and superiorities in defeasible reasoning.
Chapter XV
A Visual Programming Tool for Designing Planning Problems for Semantic Web
Service Composition
Dimosthenis Anagnostopoulos, andIoannis Vlahavas
This chapter discusses of the knowledge
to semantic Web service composition. It discusses current approaches in encoding planning problems
and presents ViTAPlan, a user-friendly visual tool for planning.
Section
Visual Interfaces
Chapter
User Interaction and Interface Design
and Luis Iribarne
This chapter
user-interface,
user interfaces through GUI-class diagrams and user-interaction diagrams. A case study of an Internet
book shopping system is introduced to test and illustrate the proposed user interaction and interface
design technique.
Chapter
XQBE: A Visual Language for XML Data Management
and Alessandro Raffio
This chapter describes XQBE, a visual framework for XML data management, enabling the visualisation
of XML documents, query formulation, the representation and specification of document schemata, the
definition of integrity constraints, the formulation of updates, and the expression of reactive behaviours
in response to data modifications.
Section V
Visualization, Aesthetic Computing, and Usability
Chapter
Geo
and Stephanie Marsh
This chapter analyses the relationships among geovisualisation, human computer interaction (HCI),
geographic information systems
discusses the importance of data modelling and associated visualisations in terms of what the user can
do by way of analysis and the methods by which he can undertake the analysis.
Chapter IXX
A New Constraint-Based Compound Graph Layout Algorithm for Drawing Biochemical Networks
Sabri Skhiri
This chapter presents an algorithm for the generic representation of biochemical graphs in which users
can present knowledge about how to draw graphs in accordance with the biochemical semantics. The
visualisation tools must be able to cope with graphs and take account of the particular semantics of all
kinds of biochemical subgraphs.
Chapter XX
Customized Visual Computing: The Aesthetic Computing Method
This chapter introduces aesthetic computing/or the multimedia representation of formal structures. The
range of aesthetics within the arts is broader than in mathematics and computing, where aesthetics is
often synonymous with optimality criteria.
Chapter
Documentation Methods for Visual Languages
and Marcus
This chapter analyses the use visual programming languages (VPL)for the design and documentation
of real world applications and proposes new tools and approaches for VPL whose aim is the documen¬
tation of dataflow.
Chapter
Questioning Usability
This chapter discusses usability, introducing concepts, aspects, and potentialities, which must nowadays
be taken into account when detailing usability and design suited systems.
Systems must be used by a community of users in their working activity as a whole to process material
or information, modifying not only rough material but also the working environment and methods. This
requires them to be considered as tools in a social context, which expects ever greater technological
progress.
Compilation of References
About the Contributors
Index |
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publishDateSort | 2007 |
publisher | Information Science Reference |
record_format | marc |
spelling | Visual languages for interactive computing definitions and formalizations Fernando Ferri Hershey [u.a.] Information Science Reference 2007 XVI, 514 S. Ill. txt rdacontent n rdamedia nc rdacarrier "This book presents problems and methodologies related to the syntax, semantics, and ambiguities of visual languages. It defines and formalizes visual languages for interactive computing, as well as visual notation interpretation"--Provided by publisher. Includes bibliographical references and index Interactive computer systems Visual programming languages (Computer science) Visual programming (Computer science) Graphische Programmiersprache (DE-588)4207656-0 gnd rswk-swf 1\p (DE-588)4143413-4 Aufsatzsammlung gnd-content Graphische Programmiersprache (DE-588)4207656-0 s DE-604 Ferri, Fernando Sonstige oth http://www.loc.gov/catdir/toc/ecip0711/2007007281.html Table of contents only Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015680862&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Visual languages for interactive computing definitions and formalizations Interactive computer systems Visual programming languages (Computer science) Visual programming (Computer science) Graphische Programmiersprache (DE-588)4207656-0 gnd |
subject_GND | (DE-588)4207656-0 (DE-588)4143413-4 |
title | Visual languages for interactive computing definitions and formalizations |
title_auth | Visual languages for interactive computing definitions and formalizations |
title_exact_search | Visual languages for interactive computing definitions and formalizations |
title_exact_search_txtP | Visual languages for interactive computing definitions and formalizations |
title_full | Visual languages for interactive computing definitions and formalizations Fernando Ferri |
title_fullStr | Visual languages for interactive computing definitions and formalizations Fernando Ferri |
title_full_unstemmed | Visual languages for interactive computing definitions and formalizations Fernando Ferri |
title_short | Visual languages for interactive computing |
title_sort | visual languages for interactive computing definitions and formalizations |
title_sub | definitions and formalizations |
topic | Interactive computer systems Visual programming languages (Computer science) Visual programming (Computer science) Graphische Programmiersprache (DE-588)4207656-0 gnd |
topic_facet | Interactive computer systems Visual programming languages (Computer science) Visual programming (Computer science) Graphische Programmiersprache Aufsatzsammlung |
url | http://www.loc.gov/catdir/toc/ecip0711/2007007281.html http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015680862&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT ferrifernando visuallanguagesforinteractivecomputingdefinitionsandformalizations |