Gaming lives in the twenty-first century: literate connections
Gaming lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can pr...
Gespeichert in:
Format: | Buch |
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Sprache: | English |
Veröffentlicht: |
New York [u.a.]
Palgrave
2007
|
Ausgabe: | 1. publ. |
Schlagworte: | |
Online-Zugang: | Contributor biographical information Publisher description Table of contents only |
Zusammenfassung: | Gaming lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using the words and observations of individual gamers, this book offers historical and cultural analyses of their literacy development, practices, and values. |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XIII, 273 S. |
ISBN: | 9781403972194 9781403972200 |
Internformat
MARC
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245 | 1 | 0 | |a Gaming lives in the twenty-first century |b literate connections |c ed. by Cynthia L. Selfe ... |
250 | |a 1. publ. | ||
264 | 1 | |a New York [u.a.] |b Palgrave |c 2007 | |
300 | |a XIII, 273 S. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
520 | 3 | |a Gaming lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using the words and observations of individual gamers, this book offers historical and cultural analyses of their literacy development, practices, and values. | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Psychologie | |
650 | 4 | |a Video games |x Psychological aspects | |
650 | 4 | |a Video games |x Social aspects | |
650 | 4 | |a Computer games |x Psychological aspects | |
650 | 4 | |a Computer games |x Social aspects | |
650 | 4 | |a Learning, Psychology of | |
650 | 4 | |a Visual literacy | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Psychologie |0 (DE-588)4047704-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Psychologie |0 (DE-588)4047704-6 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Selfe, Cynthia L. |e Sonstige |4 oth | |
856 | 4 | |u http://www.loc.gov/catdir/enhancements/fy0662/2006049826-b.html |3 Contributor biographical information | |
856 | 4 | |u http://www.loc.gov/catdir/enhancements/fy0662/2006049826-d.html |3 Publisher description | |
856 | 4 | |u http://www.loc.gov/catdir/enhancements/fy0662/2006049826-t.html |3 Table of contents only | |
999 | |a oai:aleph.bib-bvb.de:BVB01-015674165 |
Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
building | Verbundindex |
bvnumber | BV022466584 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
callnumber-sort | GV 41469.3 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 DP 2600 DW 4000 |
ctrlnum | (OCoLC)70718728 (DE-599)BVBBV022466584 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Pädagogik |
discipline_str_mv | Allgemeines Sport Pädagogik |
edition | 1. publ. |
format | Book |
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id | DE-604.BV022466584 |
illustrated | Not Illustrated |
index_date | 2024-07-02T17:42:43Z |
indexdate | 2024-07-09T20:58:12Z |
institution | BVB |
isbn | 9781403972194 9781403972200 |
language | English |
lccn | 2006049826 |
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oclc_num | 70718728 |
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owner | DE-12 |
owner_facet | DE-12 |
physical | XIII, 273 S. |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Palgrave |
record_format | marc |
spelling | Gaming lives in the twenty-first century literate connections ed. by Cynthia L. Selfe ... 1. publ. New York [u.a.] Palgrave 2007 XIII, 273 S. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index Gaming lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using the words and observations of individual gamers, this book offers historical and cultural analyses of their literacy development, practices, and values. Gesellschaft Psychologie Video games Psychological aspects Video games Social aspects Computer games Psychological aspects Computer games Social aspects Learning, Psychology of Visual literacy Computerspiel (DE-588)4010457-6 gnd rswk-swf Psychologie (DE-588)4047704-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Psychologie (DE-588)4047704-6 s DE-604 Selfe, Cynthia L. Sonstige oth http://www.loc.gov/catdir/enhancements/fy0662/2006049826-b.html Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0662/2006049826-d.html Publisher description http://www.loc.gov/catdir/enhancements/fy0662/2006049826-t.html Table of contents only |
spellingShingle | Gaming lives in the twenty-first century literate connections Gesellschaft Psychologie Video games Psychological aspects Video games Social aspects Computer games Psychological aspects Computer games Social aspects Learning, Psychology of Visual literacy Computerspiel (DE-588)4010457-6 gnd Psychologie (DE-588)4047704-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4047704-6 |
title | Gaming lives in the twenty-first century literate connections |
title_auth | Gaming lives in the twenty-first century literate connections |
title_exact_search | Gaming lives in the twenty-first century literate connections |
title_exact_search_txtP | Gaming lives in the twenty-first century literate connections |
title_full | Gaming lives in the twenty-first century literate connections ed. by Cynthia L. Selfe ... |
title_fullStr | Gaming lives in the twenty-first century literate connections ed. by Cynthia L. Selfe ... |
title_full_unstemmed | Gaming lives in the twenty-first century literate connections ed. by Cynthia L. Selfe ... |
title_short | Gaming lives in the twenty-first century |
title_sort | gaming lives in the twenty first century literate connections |
title_sub | literate connections |
topic | Gesellschaft Psychologie Video games Psychological aspects Video games Social aspects Computer games Psychological aspects Computer games Social aspects Learning, Psychology of Visual literacy Computerspiel (DE-588)4010457-6 gnd Psychologie (DE-588)4047704-6 gnd |
topic_facet | Gesellschaft Psychologie Video games Psychological aspects Video games Social aspects Computer games Psychological aspects Computer games Social aspects Learning, Psychology of Visual literacy Computerspiel |
url | http://www.loc.gov/catdir/enhancements/fy0662/2006049826-b.html http://www.loc.gov/catdir/enhancements/fy0662/2006049826-d.html http://www.loc.gov/catdir/enhancements/fy0662/2006049826-t.html |
work_keys_str_mv | AT selfecynthial gaminglivesinthetwentyfirstcenturyliterateconnections |