Map based mobile services: design, interaction and usability
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Berlin [u.a.]
Springer
2008
|
Schriftenreihe: | Lectures notes in geoinformation and cartography
|
Schlagworte: | |
Online-Zugang: | Inhaltstext Inhaltsverzeichnis |
Beschreibung: | XIV, 352 S. Ill., graph. Darst., Kt. |
ISBN: | 9783540371090 3540371095 |
Internformat
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245 | 1 | 0 | |a Map based mobile services |b design, interaction and usability |c Liqui Meng ... (eds.) |
246 | 1 | 3 | |a Map-based mobile services |
264 | 1 | |a Berlin [u.a.] |b Springer |c 2008 | |
300 | |a XIV, 352 S. |b Ill., graph. Darst., Kt. | ||
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Datensatz im Suchindex
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adam_text |
Table
of Contents
1
The State of the Art of Map-Based Mobile Services
.1
Liqiu
MENG
1.1
Research questions and development paradigms
.1
1.2
An overview of existing mobile map services
.3
1.3
Adaptations and interactions
.4
1.4
The usability of mobile map services
.5
1.4.1
Pre-design usability test
.6
1.4.2
Participatory usability test
.7
1.4.3
Post-design usability test
.7
1.4.4
Methods for the construction and evaluation of usability tests
.8
1.5
About the book
.9
1.6
Concluding remarks
.10
Part I: Design Strategies and Rendering Techniques
2
Decluttering of Icons Based on Aggregation in Mobile Maps
.13
Stefano
BURIGAT,
Luca CHITTARO
2.1
Introduction
.13
2.2
Label placement in map-based applications
.15
2.2.1
PFLP algorithms
.16
2.2.2
The conflict graph
.18
2.3
Decluttering of icons through aggregation
.20
2.3.1
Icon aggregation algorithms
.22
2.3.2
Relaxing the overlap constraint
.25
2.3.3
Increasing map legibility
.26
2.3.4
Evaluation
.28
2.4
Future research directions
.30
2.5
Conclusions
.31
3
User-Centered Design of Landmark Visualizations
.33
Birgit ELIAS,
Volker PAELKE
3.1
Introduction
.33
3.2
Related work
.34
3.2.1
Landmarks in wayfmding instructions
.34
3.2.2
Graphic design of landmarks
.35
3.2.3
Aspects of visual cognition
.36
viii Table of
Contents
3.3
Types of landmarks
.38
3.3.1
Classification of features types
.38
3.3.2
Characteristics of landmarks
.39
3.4
Designing visualizations
.40
3.4.1
Support for visualization design
.40
3.4.2
Developing guidelines for visualization
.42
3.4.3
Design examples
.45
3.5
Evaluations
.47
3.5.1
Approaches to evaluation and user test
.47
3.5.2
User test of the design examples
.49
3.5.3
Results of user test
.51
3.6
Conclusion and outlook
.54
4
An Incremental Strategy for Fast Transmission of Multi-Resolution
Data in a Mobile System
.57
Jean-Michel
FOLLÍN,
Alain BOUJU
4.1
Introduction
.57
4.2
Some solutions for managing multi-resolution data in a mobile context
.58
4.2.1
Real-time generalisation and LoD approach
. 58
4.2.2
Concrete examples
.59
4.3
MR data and MR data transfer models
.64
4.3.1
Data model
.64
4.3.2
Transfer and management principles
.68
4.4
Incremental strategy: conditions and interest
.70
4.4.1
Discussion about increment creation and reconstruction
.70
4.4.2
Required conditions
.70
4.4.3
Cost of increments and efficient objects
.70
4.5
Implementation and results
.73
4.5.1
Constitution of
datasets
(generalisation and matching)
.73
4.5.2
Dataset
adaptability to our incremental strategy
.74
4.5.3
Evaluation with "global gain" indicators
.75
4.5.4
Evaluation with "scenario-oriented" simulations
.76
4.6
Conclusion and outlook
.77
5
Evaluating the Effectiveness of Non-Realistic
3D
Maps for
Navigation with Mobile Devices
.80
Malisa
Ana
PLESA,
William CARTWRIGHT
5.1
Introduction
.80
5.2
Computer graphics and photorealism
.81
5.2.1
Is photorealism the only answer?
.81
5.2.2
Non-photorealistic rendering
.82
5.2.3
Photorealism vs. non-photorealism
.82
5.3 3D
and cartography
.84
5.3.1 3D
maps throughout history
.85
5.3.2
Is photorealism necessary?
.86
Table
of Contents
ix
5.4
Mobile maps
.88
5.4.1
User needs
.88
5.4.2 3D
maps on mobile devices
.88
5.5
Expressive city models
.89
5.5.1
The rendering technique explored
.89
5.5.2
Current directions
.91
5.6
Assessing the technique
.91
5.6.1
Scope of the study
.92
5.6.2
Developing the prototype
.92
5.6.3
User testing and evaluation
.94
5.7
Research observations and results
.96
5.7.1
Map development
.96
5.7.2
User preferences
.96
5.8
Research evaluation
.97
5.9
Conclusion
.99
Part II: Context Modelling, Personalisation and User Interaction
6
Context-Aware Applications Enhanced with Commonsense Spatial
Reasoning
.105
Matteo PALMONARI,
Stefania
BANDINI
6.1
Introduction
.105
6.2
Knowledge-based correlation of information with spatial
representation and reasoning
.107
6.2.1
A knowledge-based approach
.107
6.2.2
Correlation with spatial reasoning
.110
6.3
Commonsense spatial models for information correlation
.
Ill
6.3.1
Qualitative spatial representation and reasoning: related work
.
Ill
6.3.2
Commonsense spatial models
.113
6.3.3
Classes of commonsense spatial relations and standard CSM
.114
6.4
Hybrid logics for commonsense spatial reasoning
.117
6.4.1
The hybrid logic approach
.117
6.4.2
Hybrid commonsense spatial reasoning
.118
6.4.3
Logical reasoning: inferring scenarios and time
.120
6.5
A Smart home example
.121
6.6
Concluding remarks
.123
7
Personalising Map Feature Content for Mobile Map Users
.125
Joe WEAKLIAM, David WILSON,
Michela
BERTOLOTTO
7.1
Introduction
.125
7.2
Related work
.127
7.3
Mobile map personalisation with MAPPER
.130
7.3.1
Generating and delivering mobile maps
.130
7.3.2
Recording interaction between users and mobile maps
.131
7.3.3
Acquiring information on user preferences
.133
χ
Table of Contents
7.4
Designing and implementing MAPPER
.136
7.4.1
MAPPER Interface
.136
7.4.2
Capturing user-map interactions in log files
.138
7.4.3
Displaying personalisation at the layer and feature levels
.139
7.5
Evaluating MAPPER efficiency
.141
7.6
Conclusions and future work
.143
A Survey of
Multimodal
Interfaces for Mobile Mapping Applications
.146
Julie DOYLE,
Michela
BERTOLOTTO, David WILSON
8.1
Introduction
.146
8.2
The CoMPASS system
.148
8.2.1
Interacting with the data
-
CoMPASS
multimodal
interface
.149
8.2.2
The speech and gesture module
.150
8.3
Survey of existing methodologies
.154
8.3.1 Multimodal
tour guide applications
.155
8.3.2
Evaluations of
multimodal
systems
.156
8.4
CoMPASS evaluation
.159
8.4.1
Subjects
.159
8.4.2
User tasks
.159
8.5
Results
.161
8.5.1
Interaction speeds
.161
8.5.2
Error rates
.163
8.5.3
Users' experiences
.163
8.6
Discussion
.164
User Interaction in Mobile Navigation Applications
.168
Kristiina JOKINEN
9.1
Introduction
.168
9.2
Cooperation and grounding
.169
9.3
What is multimodality?
.173
9.4
Multimodality in human-computer interaction
.175
9.4.1 Multimodal
system architectures
.175
9.4.2 Multimodal
systems
.177
9.5
Characteristics of
multimodal map
navigation
.178
9.5.1
Wayfinding strategies
.179
9.5.2
Cognitive load
.181
9.5.3
Multimodality and mobility
.182
9.5.4
Technical aspects
.184
9.6
An example: the MUMS-system
.184
9.6.1
Example interaction
.185
9.6.2
System architecture
.187
9.6.3 Multimodal
fusion
.188
9.6.4
Evaluation
.190
9.7
Discussion and future research
.191
Table
of
Contents xi
10
Designing Interactions for Navigation in
3D
Mobile Maps
.198
Antti
NURMINEN,
Antti OULASVIRTA
10.1
Introduction
.198
10.2
Definitions
.199
10.3
General requirements for mobile navigation interfaces
.201
10.3.1
Support for use in multitasking situations
.201
10.3.2
Support for navigation
.201
10.3.3
Support for embodied interaction
.202
10.3.4 3D
navigation with direct controls: example from a
field study
.203
10.4
A model of interactive search on mobile maps
.205
10.4.1
Pragmatic search action
.206
10.4.2
Epistemic
search action
.207
10.5
Designing controls
.208
10.5.1
Mapping controls to navigation
.209
10.5.2
Control delays
.210
10.6
Designing for navigation
.210
10.6.1
Orientation and landmarks
.212
10.6.2
Manoeuvring and exploring
.213
10.6.3
Maintaining orientation
.214
10.6.4
Constrained manoeuvring
.216
10.6.5
Reaching a destination
.216
10.6.6
Complementary views
.217
10.6.7
Routing
.217
10.6.8
Visual aids
.218
10.7
Input mechanisms
.219
10.7.1
Discrete manoeuvring
.219
10.7.2
Impulse drive
.220
10.7.3
2D controls
.220
10.8
Navigation interface
.220
10.8.1
Combined navigation functions
.221
10.8.2
Control mappings
.221
10.9
Implementation notes
.224
10.10
Summary
.224
11
PDA-Assisted Indoor-Navigation with Imprecise Positioning:
Results of a Desktop usability Study
.228
Hartwig
H. HOCHMAIR
11.1
Introduction
.228
11.2
Previous work
.229
11.2.1
Presentation modes of route instructions on PDAs
.229
11.2.2
Indoor positioning methods
.230
11.3
Desktop usability study
.232
11.3.1
Participants
.233
11.3.2
Hypotheses
.233
xii
Table
of
Contents
11.3.3 Setup
of the study
.234
11.3.4
Selection of scenes
.237
11.3.5
Options for interaction in the case of a signal loss
.238
11.4
Results and discussion
.240
11.4.1
Hypothesis
1:
impact of user location
.241
11.4.2
Hypothesis
2:
impact of default mode
.241
11.4.3
Hypothesis
3:
impact of error type
.243
11.5
Conclusions
.244
Part III: Usability and Applications
12
Accuracy and Performance Assessment of a Window-Based
Heuristic Algorithm for Real-Time Routing in Map-Based
Mobile Applications
.248
Hassan A. KARIMI, Peter SUTOVSKY,
Matej
DURCIK
12.1
Introduction
.248
12.2
Window-based heuristic algorithm
.251
12.2.1
Orientation-based window (OBW)
.251
12.2.2
Parallel-based window (PBW)
.252
12.3
Experiments
.253
12.4
Analysis of results
.257
12.5
Conclusions and future research
.264
13
How Mobile Maps Cooperate with Existing Navigational
Infrastructure
.267
Derek REILLY, Bonnie MACKAY,
Kori
INKPEN
13.1
Introduction
.267
13.2
Background and motivation
.268
13.2.1
Public kiosks
.268
13.2.2
Maps on handheld devices
.271
13.2.3
Signage and other environmental variables
.273
13.4
Contextual design and experimental setting
.273
13.5
Experimental design
.276
13.5.1
Materials
.277
13.5.2
Tasks
.279
13.5.3
Population
.279
13.5.4
Measurement
.280
13.6
Study results
.281
13.6.1
Overall results
.281
13.6.2
Results by task
.282
13.7
Analysis and discussion
.285
13.7.1
Designed elements
.285
13.7.2
Environmental elements
.286
13.7.3
Integrating the environment in mobile map applications
.288
13.8
Conclusion
.289
Table
of
Contents xiii
14
Geographical
Data in Mobile Applications
Uses beyond Map Making_
293
Ashweeni BEEHAREE, Anthony
STEED
14.1
Introduction
.293
14.2
Authoring
.295
14.2.1
Location region marking tool
.295
14.3
Visibility
.297
14.3.1
Visibility from a position
.298
14.3.2
From-region visibility
.299
14.4
Filtering and highlighting
.300
14.4.1
Visibility filter
.300
14.4.2
Highlighting recommendations at run-time
.301
14.5
Photo-keying
.302
14.6 3D
mapping
.304
14.7
Conclusion
.307
15
Mobile Location-Based Gaming
.310
Volker
PAELKE,
Leif
OPPERMANN, Christian
REIMANN
15.1
Introduction
.310
15.1.1
Motivation
.310
15.1.2
Overview and relation to maps
.312
15.2
Review of exemplary mobile location-based games
.314
15.2.1
Commercial games
.315
15.2.2
Event-based games
.316
15.2.3
Research games
.317
15.2.4
Summary of example games
.319
15.3
Mobile location-based game components
.320
15.3.1
Positioning
.320
15.3.2
Connectivity
.322
15.3.3
User interface
.322
15.3.4
Spatial interaction
.324
15.3.5
Distributed infrastructure
.325
15.3.6
Custom game-engines
.326
15.4
Mobile location-based game tools
.328
15.4.1
Requirements for authoring tools
.328
15.4.2
The mobile environment
.329
15.4.3
The goal of entertainment
.329
15.4.4
Need for evaluation through use of prototypes
.329
15.4.5
Authoring tools
.330
15.4.6
Preparing to author
.331
15.5
Conclusions
.332
xiv
Table
of
Contents
16
Mobile
Maps and More
-
Extending Location-Based Services
with Multi-Criteria Decision Analysis
.335
Claus RINNER
16.1
Introduction
.335
16.2
Multi-criteria decision analysis in geoinformatics
.336
16.3
Location-based decision support
.339
16.4
Scenario of mobile decision-making in emergency response
.340
16.5
Architecture of a map-based mobile decision support system
.341
16.6
User interface design for a mobile decision support system
for emergency response
.345
16.7
Conclusions and outlook
.348 |
adam_txt |
Table
of Contents
1
The State of the Art of Map-Based Mobile Services
.1
Liqiu
MENG
1.1
Research questions and development paradigms
.1
1.2
An overview of existing mobile map services
.3
1.3
Adaptations and interactions
.4
1.4
The usability of mobile map services
.5
1.4.1
Pre-design usability test
.6
1.4.2
Participatory usability test
.7
1.4.3
Post-design usability test
.7
1.4.4
Methods for the construction and evaluation of usability tests
.8
1.5
About the book
.9
1.6
Concluding remarks
.10
Part I: Design Strategies and Rendering Techniques
2
Decluttering of Icons Based on Aggregation in Mobile Maps
.13
Stefano
BURIGAT,
Luca CHITTARO
2.1
Introduction
.13
2.2
Label placement in map-based applications
.15
2.2.1
PFLP algorithms
.16
2.2.2
The conflict graph
.18
2.3
Decluttering of icons through aggregation
.20
2.3.1
Icon aggregation algorithms
.22
2.3.2
Relaxing the overlap constraint
.25
2.3.3
Increasing map legibility
.26
2.3.4
Evaluation
.28
2.4
Future research directions
.30
2.5
Conclusions
.31
3
User-Centered Design of Landmark Visualizations
.33
Birgit ELIAS,
Volker PAELKE
3.1
Introduction
.33
3.2
Related work
.34
3.2.1
Landmarks in wayfmding instructions
.34
3.2.2
Graphic design of landmarks
.35
3.2.3
Aspects of visual cognition
.36
viii Table of
Contents
3.3
Types of landmarks
.38
3.3.1
Classification of features types
.38
3.3.2
Characteristics of landmarks
.39
3.4
Designing visualizations
.40
3.4.1
Support for visualization design
.40
3.4.2
Developing guidelines for visualization
.42
3.4.3
Design examples
.45
3.5
Evaluations
.47
3.5.1
Approaches to evaluation and user test
.47
3.5.2
User test of the design examples
.49
3.5.3
Results of user test
.51
3.6
Conclusion and outlook
.54
4
An Incremental Strategy for Fast Transmission of Multi-Resolution
Data in a Mobile System
.57
Jean-Michel
FOLLÍN,
Alain BOUJU
4.1
Introduction
.57
4.2
Some solutions for managing multi-resolution data in a mobile context
.58
4.2.1
Real-time generalisation and LoD approach
. 58
4.2.2
Concrete examples
.59
4.3
MR data and MR data transfer models
.64
4.3.1
Data model
.64
4.3.2
Transfer and management principles
.68
4.4
Incremental strategy: conditions and interest
.70
4.4.1
Discussion about increment creation and reconstruction
.70
4.4.2
Required conditions
.70
4.4.3
Cost of increments and efficient objects
.70
4.5
Implementation and results
.73
4.5.1
Constitution of
datasets
(generalisation and matching)
.73
4.5.2
Dataset
adaptability to our incremental strategy
.74
4.5.3
Evaluation with "global gain" indicators
.75
4.5.4
Evaluation with "scenario-oriented" simulations
.76
4.6
Conclusion and outlook
.77
5
Evaluating the Effectiveness of Non-Realistic
3D
Maps for
Navigation with Mobile Devices
.80
Malisa
Ana
PLESA,
William CARTWRIGHT
5.1
Introduction
.80
5.2
Computer graphics and photorealism
.81
5.2.1
Is photorealism the only answer?
.81
5.2.2
Non-photorealistic rendering
.82
5.2.3
Photorealism vs. non-photorealism
.82
5.3 3D
and cartography
.84
5.3.1 3D
maps throughout history
.85
5.3.2
Is photorealism necessary?
.86
Table
of Contents
ix
5.4
Mobile maps
.88
5.4.1
User needs
.88
5.4.2 3D
maps on mobile devices
.88
5.5
Expressive city models
.89
5.5.1
The rendering technique explored
.89
5.5.2
Current directions
.91
5.6
Assessing the technique
.91
5.6.1
Scope of the study
.92
5.6.2
Developing the prototype
.92
5.6.3
User testing and evaluation
.94
5.7
Research observations and results
.96
5.7.1
Map development
.96
5.7.2
User preferences
.96
5.8
Research evaluation
.97
5.9
Conclusion
.99
Part II: Context Modelling, Personalisation and User Interaction
6
Context-Aware Applications Enhanced with Commonsense Spatial
Reasoning
.105
Matteo PALMONARI,
Stefania
BANDINI
6.1
Introduction
.105
6.2
Knowledge-based correlation of information with spatial
representation and reasoning
.107
6.2.1
A knowledge-based approach
.107
6.2.2
Correlation with spatial reasoning
.110
6.3
Commonsense spatial models for information correlation
.
Ill
6.3.1
Qualitative spatial representation and reasoning: related work
.
Ill
6.3.2
Commonsense spatial models
.113
6.3.3
Classes of commonsense spatial relations and standard CSM
.114
6.4
Hybrid logics for commonsense spatial reasoning
.117
6.4.1
The hybrid logic approach
.117
6.4.2
Hybrid commonsense spatial reasoning
.118
6.4.3
Logical reasoning: inferring scenarios and time
.120
6.5
A Smart home example
.121
6.6
Concluding remarks
.123
7
Personalising Map Feature Content for Mobile Map Users
.125
Joe WEAKLIAM, David WILSON,
Michela
BERTOLOTTO
7.1
Introduction
.125
7.2
Related work
.127
7.3
Mobile map personalisation with MAPPER
.130
7.3.1
Generating and delivering mobile maps
.130
7.3.2
Recording interaction between users and mobile maps
.131
7.3.3
Acquiring information on user preferences
.133
χ
Table of Contents
7.4
Designing and implementing MAPPER
.136
7.4.1
MAPPER Interface
.136
7.4.2
Capturing user-map interactions in log files
.138
7.4.3
Displaying personalisation at the layer and feature levels
.139
7.5
Evaluating MAPPER efficiency
.141
7.6
Conclusions and future work
.143
A Survey of
Multimodal
Interfaces for Mobile Mapping Applications
.146
Julie DOYLE,
Michela
BERTOLOTTO, David WILSON
8.1
Introduction
.146
8.2
The CoMPASS system
.148
8.2.1
Interacting with the data
-
CoMPASS
multimodal
interface
.149
8.2.2
The speech and gesture module
.150
8.3
Survey of existing methodologies
.154
8.3.1 Multimodal
tour guide applications
.155
8.3.2
Evaluations of
multimodal
systems
.156
8.4
CoMPASS evaluation
.159
8.4.1
Subjects
.159
8.4.2
User tasks
.159
8.5
Results
.161
8.5.1
Interaction speeds
.161
8.5.2
Error rates
.163
8.5.3
Users' experiences
.163
8.6
Discussion
.164
User Interaction in Mobile Navigation Applications
.168
Kristiina JOKINEN
9.1
Introduction
.168
9.2
Cooperation and grounding
.169
9.3
What is multimodality?
.173
9.4
Multimodality in human-computer interaction
.175
9.4.1 Multimodal
system architectures
.175
9.4.2 Multimodal
systems
.177
9.5
Characteristics of
multimodal map
navigation
.178
9.5.1
Wayfinding strategies
.179
9.5.2
Cognitive load
.181
9.5.3
Multimodality and mobility
.182
9.5.4
Technical aspects
.184
9.6
An example: the MUMS-system
.184
9.6.1
Example interaction
.185
9.6.2
System architecture
.187
9.6.3 Multimodal
fusion
.188
9.6.4
Evaluation
.190
9.7
Discussion and future research
.191
Table
of
Contents xi
10
Designing Interactions for Navigation in
3D
Mobile Maps
.198
Antti
NURMINEN,
Antti OULASVIRTA
10.1
Introduction
.198
10.2
Definitions
.199
10.3
General requirements for mobile navigation interfaces
.201
10.3.1
Support for use in multitasking situations
.201
10.3.2
Support for navigation
.201
10.3.3
Support for embodied interaction
.202
10.3.4 3D
navigation with direct controls: example from a
field study
.203
10.4
A model of interactive search on mobile maps
.205
10.4.1
Pragmatic search action
.206
10.4.2
Epistemic
search action
.207
10.5
Designing controls
.208
10.5.1
Mapping controls to navigation
.209
10.5.2
Control delays
.210
10.6
Designing for navigation
.210
10.6.1
Orientation and landmarks
.212
10.6.2
Manoeuvring and exploring
.213
10.6.3
Maintaining orientation
.214
10.6.4
Constrained manoeuvring
.216
10.6.5
Reaching a destination
.216
10.6.6
Complementary views
.217
10.6.7
Routing
.217
10.6.8
Visual aids
.218
10.7
Input mechanisms
.219
10.7.1
Discrete manoeuvring
.219
10.7.2
Impulse drive
.220
10.7.3
2D controls
.220
10.8
Navigation interface
.220
10.8.1
Combined navigation functions
.221
10.8.2
Control mappings
.221
10.9
Implementation notes
.224
10.10
Summary
.224
11
PDA-Assisted Indoor-Navigation with Imprecise Positioning:
Results of a Desktop usability Study
.228
Hartwig
H. HOCHMAIR
11.1
Introduction
.228
11.2
Previous work
.229
11.2.1
Presentation modes of route instructions on PDAs
.229
11.2.2
Indoor positioning methods
.230
11.3
Desktop usability study
.232
11.3.1
Participants
.233
11.3.2
Hypotheses
.233
xii
Table
of
Contents
11.3.3 Setup
of the study
.234
11.3.4
Selection of scenes
.237
11.3.5
Options for interaction in the case of a signal loss
.238
11.4
Results and discussion
.240
11.4.1
Hypothesis
1:
impact of user location
.241
11.4.2
Hypothesis
2:
impact of default mode
.241
11.4.3
Hypothesis
3:
impact of error type
.243
11.5
Conclusions
.244
Part III: Usability and Applications
12
Accuracy and Performance Assessment of a Window-Based
Heuristic Algorithm for Real-Time Routing in Map-Based
Mobile Applications
.248
Hassan A. KARIMI, Peter SUTOVSKY,
Matej
DURCIK
12.1
Introduction
.248
12.2
Window-based heuristic algorithm
.251
12.2.1
Orientation-based window (OBW)
.251
12.2.2
Parallel-based window (PBW)
.252
12.3
Experiments
.253
12.4
Analysis of results
.257
12.5
Conclusions and future research
.264
13
How Mobile Maps Cooperate with Existing Navigational
Infrastructure
.267
Derek REILLY, Bonnie MACKAY,
Kori
INKPEN
13.1
Introduction
.267
13.2
Background and motivation
.268
13.2.1
Public kiosks
.268
13.2.2
Maps on handheld devices
.271
13.2.3
Signage and other environmental variables
.273
13.4
Contextual design and experimental setting
.273
13.5
Experimental design
.276
13.5.1
Materials
.277
13.5.2
Tasks
.279
13.5.3
Population
.279
13.5.4
Measurement
.280
13.6
Study results
.281
13.6.1
Overall results
.281
13.6.2
Results by task
.282
13.7
Analysis and discussion
.285
13.7.1
Designed elements
.285
13.7.2
Environmental elements
.286
13.7.3
Integrating the environment in mobile map applications
.288
13.8
Conclusion
.289
Table
of
Contents xiii
14
Geographical
Data in Mobile Applications
Uses beyond Map Making_
293
Ashweeni BEEHAREE, Anthony
STEED
14.1
Introduction
.293
14.2
Authoring
.295
14.2.1
Location region marking tool
.295
14.3
Visibility
.297
14.3.1
Visibility from a position
.298
14.3.2
From-region visibility
.299
14.4
Filtering and highlighting
.300
14.4.1
Visibility filter
.300
14.4.2
Highlighting recommendations at run-time
.301
14.5
Photo-keying
.302
14.6 3D
mapping
.304
14.7
Conclusion
.307
15
Mobile Location-Based Gaming
.310
Volker
PAELKE,
Leif
OPPERMANN, Christian
REIMANN
15.1
Introduction
.310
15.1.1
Motivation
.310
15.1.2
Overview and relation to maps
.312
15.2
Review of exemplary mobile location-based games
.314
15.2.1
Commercial games
.315
15.2.2
Event-based games
.316
15.2.3
Research games
.317
15.2.4
Summary of example games
.319
15.3
Mobile location-based game components
.320
15.3.1
Positioning
.320
15.3.2
Connectivity
.322
15.3.3
User interface
.322
15.3.4
Spatial interaction
.324
15.3.5
Distributed infrastructure
.325
15.3.6
Custom game-engines
.326
15.4
Mobile location-based game tools
.328
15.4.1
Requirements for authoring tools
.328
15.4.2
The mobile environment
.329
15.4.3
The goal of entertainment
.329
15.4.4
Need for evaluation through use of prototypes
.329
15.4.5
Authoring tools
.330
15.4.6
Preparing to author
.331
15.5
Conclusions
.332
xiv
Table
of
Contents
16
Mobile
Maps and More
-
Extending Location-Based Services
with Multi-Criteria Decision Analysis
.335
Claus RINNER
16.1
Introduction
.335
16.2
Multi-criteria decision analysis in geoinformatics
.336
16.3
Location-based decision support
.339
16.4
Scenario of mobile decision-making in emergency response
.340
16.5
Architecture of a map-based mobile decision support system
.341
16.6
User interface design for a mobile decision support system
for emergency response
.345
16.7
Conclusions and outlook
.348 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author2 | Meng, Liqiu 1963- |
author2_role | edt |
author2_variant | l m lm |
author_GND | (DE-588)135777763 |
author_facet | Meng, Liqiu 1963- |
building | Verbundindex |
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classification_tum | BAU 970f |
ctrlnum | (OCoLC)255434109 (DE-599)BVBBV022466564 |
dewey-full | 526.0285 |
dewey-hundreds | 500 - Natural sciences and mathematics |
dewey-ones | 526 - Mathematical geography |
dewey-raw | 526.0285 |
dewey-search | 526.0285 |
dewey-sort | 3526.0285 |
dewey-tens | 520 - Astronomy and allied sciences |
discipline | Physik Bauingenieurwesen Vermessungswesen Geographie |
discipline_str_mv | Physik Bauingenieurwesen Vermessungswesen Geographie |
format | Book |
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illustrated | Illustrated |
index_date | 2024-07-02T17:42:42Z |
indexdate | 2024-07-20T09:17:59Z |
institution | BVB |
isbn | 9783540371090 3540371095 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-015674145 |
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physical | XIV, 352 S. Ill., graph. Darst., Kt. |
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spelling | Map based mobile services design, interaction and usability Liqui Meng ... (eds.) Map-based mobile services Berlin [u.a.] Springer 2008 XIV, 352 S. Ill., graph. Darst., Kt. txt rdacontent n rdamedia nc rdacarrier Lectures notes in geoinformation and cartography Digitale Karte (DE-588)4745787-9 gnd rswk-swf Mobile Computing (DE-588)4694120-4 gnd rswk-swf Standortbezogener Dienst (DE-588)4737525-5 gnd rswk-swf Digitale Karte (DE-588)4745787-9 s Mobile Computing (DE-588)4694120-4 s Standortbezogener Dienst (DE-588)4737525-5 s DE-604 Meng, Liqiu 1963- (DE-588)135777763 edt text/html http://deposit.dnb.de/cgi-bin/dokserv?id=2837048&prov=M&dok_var=1&dok_ext=htm Inhaltstext Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015674145&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Map based mobile services design, interaction and usability Digitale Karte (DE-588)4745787-9 gnd Mobile Computing (DE-588)4694120-4 gnd Standortbezogener Dienst (DE-588)4737525-5 gnd |
subject_GND | (DE-588)4745787-9 (DE-588)4694120-4 (DE-588)4737525-5 |
title | Map based mobile services design, interaction and usability |
title_alt | Map-based mobile services |
title_auth | Map based mobile services design, interaction and usability |
title_exact_search | Map based mobile services design, interaction and usability |
title_exact_search_txtP | Map based mobile services design, interaction and usability |
title_full | Map based mobile services design, interaction and usability Liqui Meng ... (eds.) |
title_fullStr | Map based mobile services design, interaction and usability Liqui Meng ... (eds.) |
title_full_unstemmed | Map based mobile services design, interaction and usability Liqui Meng ... (eds.) |
title_short | Map based mobile services |
title_sort | map based mobile services design interaction and usability |
title_sub | design, interaction and usability |
topic | Digitale Karte (DE-588)4745787-9 gnd Mobile Computing (DE-588)4694120-4 gnd Standortbezogener Dienst (DE-588)4737525-5 gnd |
topic_facet | Digitale Karte Mobile Computing Standortbezogener Dienst |
url | http://deposit.dnb.de/cgi-bin/dokserv?id=2837048&prov=M&dok_var=1&dok_ext=htm http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015674145&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT mengliqiu mapbasedmobileservicesdesigninteractionandusability AT mengliqiu mapbasedmobileservices |