Videogames and art:
Gespeichert in:
1. Verfasser: | |
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Weitere Verfasser: | |
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Bristol ; Chicago, Ill.
Intellect
2007
|
Ausgabe: | 1. publ. in the UK |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | 283 S. Ill. |
ISBN: | 9781841501420 |
Internformat
MARC
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245 | 1 | 0 | |a Videogames and art |c ed. by Andy Clarke and Grethe Mitchell |
250 | |a 1. publ. in the UK | ||
264 | 1 | |a Bristol ; Chicago, Ill. |b Intellect |c 2007 | |
300 | |a 283 S. |b Ill. | ||
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650 | 4 | |a Art par ordinateur | |
650 | 7 | |a Computerspelen |2 gtt | |
650 | 4 | |a Infographie interactive | |
650 | 4 | |a Jeux vidéo - Design | |
650 | 4 | |a Jeux vidéo dans l'art | |
650 | 7 | |a Videokunst |2 gtt | |
650 | 4 | |a Computer art | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Video games in art | |
650 | 4 | |a Video games |x Design | |
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Datensatz im Suchindex
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---|---|
adam_text | CONTENTS INTRODUCTION 7 GRETHE MITCHELL AND ANDY CLARKE SECTION 1:
OVERVIEWS 23 FROM APPROPRIATION TO APPROXIMATION 25 AXEL STOCKBURGER
MELTDOWN 38 REBECCA CANNON VIDEOGAMES AS LITERARY DEVICES 54 JIM ANDREWS
HIGH-PERFORMANCE PLAY: THE MAKING OF MACHINIMA 59 HENRY LOWOOD CRACKING
THE MAZE CURATOR S NOTE 80 ANNE-MARIE SCHLEINER SECTION 2: ARTISTS ON
ART 83 AN INTERVIEW WITH BRODY CONDON 85 ANDY CLARKE IN CONVERSATION
FALL 2003: AN INTERVIEW WITH JOSEPH DELAPPE 94 JON WINET THE IDEA OF
DOING NOTHING: AN INTERVIEW WITH TOBIAS BERNSTRUP 107 FRANCIS HUNGER
VIDEOGAMES AND ART THE ISOMETRIC MUSEUM: THE SIMGALLERY ONLINE PROJECT
116 AN INTERVIEW WITH CURATORS KATHERINE ISBISTERAND RAINEY STRAUS JANE
PINCKARD THE EVOLUTION OF A GBA ARTIST 127 PAUL CATANESE FROM FICTIONAL
VIDEOGAME STILLS TO TIME TRAVELLING WITH ROSALIND BRODSKY 1991-2005 130
SUZANNE TREISTER VIRTUAL RETROFIT (OR WHAT MAKES COMPUTER GAMING SO DAMN
RACY?) 144. M. A. GREENSTEIN PERSPECTIVE ENGINES: AN INTERVIEW WITH JODI
152 FRANCIS HUNGER INDEPENDENT GAME DEVELOPMENT: TWO VIEWS FROM
AUSTRALIA 160 MELANIE SWALWELL MEDIEVAL UNREALITY: INITIATING AN
ARTISTIC DISCOURSE ON ALBANIA S BLOOD FEUD BY EDITING A FIRST-PERSON
SHOOTER GAME 181 NINA CZEGLEDY AND MAIA ENGELI SECTION 3: GAMES AND
OTHER ART FORMS 199 SHOULD VIDEOGAMES BE VIEWED AS ART? 201 BRETT MARTIN
SOME NOTES ON AESTHETICS IN JAPANESE VIDEOGAMES 211 WILLIAM HUBER THE
COMPUTER AS A DOLLHOUSE (EXCERPTS) 219 TOBEY CROCKETT NETWORKING POWER:
VIDEOGAME STRUCTURE FROM CONCEPT ART 226 LAURIE TAYLOR FAN-ART AS A
FUNCTION OF AGENCY IN ODDWORLD FAN-CULTURE 238 GARETH SCHOTT AND ANDREW
BURN WILL COMPUTER GAMES EVER BE A LEGITIMATE ART FORM? 255 ERNEST W.
ADAMS NOTES ON CONTRIBUTORS AND ARTISTS 265 INDEX 273
|
adam_txt |
CONTENTS INTRODUCTION 7 GRETHE MITCHELL AND ANDY CLARKE SECTION 1:
OVERVIEWS 23 FROM APPROPRIATION TO APPROXIMATION 25 AXEL STOCKBURGER
MELTDOWN 38 REBECCA CANNON VIDEOGAMES AS LITERARY DEVICES 54 JIM ANDREWS
HIGH-PERFORMANCE PLAY: THE MAKING OF MACHINIMA 59 HENRY LOWOOD "CRACKING
THE MAZE" CURATOR'S NOTE 80 ANNE-MARIE SCHLEINER SECTION 2: ARTISTS ON
ART 83 AN INTERVIEW WITH BRODY CONDON 85 ANDY CLARKE IN CONVERSATION
FALL 2003: AN INTERVIEW WITH JOSEPH DELAPPE 94 JON WINET THE IDEA OF
DOING NOTHING: AN INTERVIEW WITH TOBIAS BERNSTRUP 107 FRANCIS HUNGER
VIDEOGAMES AND ART THE ISOMETRIC MUSEUM: THE SIMGALLERY ONLINE PROJECT
116 AN INTERVIEW WITH CURATORS KATHERINE ISBISTERAND RAINEY STRAUS JANE
PINCKARD THE EVOLUTION OF A GBA ARTIST 127 PAUL CATANESE FROM FICTIONAL
VIDEOGAME STILLS TO TIME TRAVELLING WITH ROSALIND BRODSKY 1991-2005 130
SUZANNE TREISTER VIRTUAL RETROFIT (OR WHAT MAKES COMPUTER GAMING SO DAMN
RACY?) 144. M. A. GREENSTEIN PERSPECTIVE ENGINES: AN INTERVIEW WITH JODI
152 FRANCIS HUNGER INDEPENDENT GAME DEVELOPMENT: TWO VIEWS FROM
AUSTRALIA 160 MELANIE SWALWELL MEDIEVAL UNREALITY: INITIATING AN
ARTISTIC DISCOURSE ON ALBANIA'S BLOOD FEUD BY EDITING A FIRST-PERSON
SHOOTER GAME 181 NINA CZEGLEDY AND MAIA ENGELI SECTION 3: GAMES AND
OTHER ART FORMS 199 SHOULD VIDEOGAMES BE VIEWED AS ART? 201 BRETT MARTIN
SOME NOTES ON AESTHETICS IN JAPANESE VIDEOGAMES 211 WILLIAM HUBER THE
COMPUTER AS A DOLLHOUSE (EXCERPTS) 219 TOBEY CROCKETT NETWORKING POWER:
VIDEOGAME STRUCTURE FROM CONCEPT ART 226 LAURIE TAYLOR FAN-ART AS A
FUNCTION OF AGENCY IN ODDWORLD FAN-CULTURE 238 GARETH SCHOTT AND ANDREW
BURN WILL COMPUTER GAMES EVER BE A LEGITIMATE ART FORM? 255 ERNEST W.
ADAMS NOTES ON CONTRIBUTORS AND ARTISTS 265 INDEX 273 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Mitchell, Grethe |
author2 | Clarke, Andy |
author2_role | edt |
author2_variant | a c ac |
author_GND | (DE-588)133262049 |
author_facet | Mitchell, Grethe Clarke, Andy |
author_role | aut |
author_sort | Mitchell, Grethe |
author_variant | g m gm |
building | Verbundindex |
bvnumber | BV022447803 |
callnumber-first | N - Fine Arts |
callnumber-label | N7433 |
callnumber-raw | N7433.8 |
callnumber-search | N7433.8 |
callnumber-sort | N 47433.8 |
callnumber-subject | N - Visual Arts |
ctrlnum | (OCoLC)127259132 (DE-599)BVBBV022447803 |
dewey-full | 704.9497948 |
dewey-hundreds | 700 - The arts |
dewey-ones | 704 - Special topics in fine and decorative arts |
dewey-raw | 704.9497948 |
dewey-search | 704.9497948 |
dewey-sort | 3704.9497948 |
dewey-tens | 700 - The arts |
discipline | Kunstgeschichte |
discipline_str_mv | Kunstgeschichte |
edition | 1. publ. in the UK |
format | Book |
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id | DE-604.BV022447803 |
illustrated | Illustrated |
index_date | 2024-07-02T17:35:13Z |
indexdate | 2024-07-09T20:57:48Z |
institution | BVB |
isbn | 9781841501420 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-015655745 |
oclc_num | 127259132 |
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owner_facet | DE-12 DE-19 DE-BY-UBM DE-255 DE-355 DE-BY-UBR |
physical | 283 S. Ill. |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Intellect |
record_format | marc |
spelling | Videogames and art ed. by Andy Clarke and Grethe Mitchell 1. publ. in the UK Bristol ; Chicago, Ill. Intellect 2007 283 S. Ill. txt rdacontent n rdamedia nc rdacarrier Art par ordinateur Computerspelen gtt Infographie interactive Jeux vidéo - Design Jeux vidéo dans l'art Videokunst gtt Computer art Computer graphics Video games in art Video games Design Computerspiel (DE-588)4010457-6 gnd rswk-swf Kunst (DE-588)4114333-4 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Rezeption (DE-588)4049716-1 gnd rswk-swf Computerkunst (DE-588)4010453-9 gnd rswk-swf Videokunst (DE-588)4188229-5 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Videospiel (DE-588)4063465-6 s Kunst (DE-588)4114333-4 s DE-604 Videokunst (DE-588)4188229-5 s Computerkunst (DE-588)4010453-9 s Rezeption (DE-588)4049716-1 s 1\p DE-604 Clarke, Andy (DE-588)133262049 edt Mitchell, Grethe aut Erscheint auch als Online-Ausgabe, ePDF Videogames and art (DE-604)BV043062255 Erscheint auch als Online-Ausgabe, ePub Videogames and art (DE-604)BV044123152 SWB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015655745&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Mitchell, Grethe Videogames and art Art par ordinateur Computerspelen gtt Infographie interactive Jeux vidéo - Design Jeux vidéo dans l'art Videokunst gtt Computer art Computer graphics Video games in art Video games Design Computerspiel (DE-588)4010457-6 gnd Kunst (DE-588)4114333-4 gnd Videospiel (DE-588)4063465-6 gnd Rezeption (DE-588)4049716-1 gnd Computerkunst (DE-588)4010453-9 gnd Videokunst (DE-588)4188229-5 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4114333-4 (DE-588)4063465-6 (DE-588)4049716-1 (DE-588)4010453-9 (DE-588)4188229-5 (DE-588)4143413-4 |
title | Videogames and art |
title_auth | Videogames and art |
title_exact_search | Videogames and art |
title_exact_search_txtP | Videogames and art |
title_full | Videogames and art ed. by Andy Clarke and Grethe Mitchell |
title_fullStr | Videogames and art ed. by Andy Clarke and Grethe Mitchell |
title_full_unstemmed | Videogames and art ed. by Andy Clarke and Grethe Mitchell |
title_short | Videogames and art |
title_sort | videogames and art |
topic | Art par ordinateur Computerspelen gtt Infographie interactive Jeux vidéo - Design Jeux vidéo dans l'art Videokunst gtt Computer art Computer graphics Video games in art Video games Design Computerspiel (DE-588)4010457-6 gnd Kunst (DE-588)4114333-4 gnd Videospiel (DE-588)4063465-6 gnd Rezeption (DE-588)4049716-1 gnd Computerkunst (DE-588)4010453-9 gnd Videokunst (DE-588)4188229-5 gnd |
topic_facet | Art par ordinateur Computerspelen Infographie interactive Jeux vidéo - Design Jeux vidéo dans l'art Videokunst Computer art Computer graphics Video games in art Video games Design Computerspiel Kunst Videospiel Rezeption Computerkunst Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=015655745&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT clarkeandy videogamesandart AT mitchellgrethe videogamesandart |